Showing posts with label Deadly Premonition. Show all posts
Showing posts with label Deadly Premonition. Show all posts

Monday, October 17, 2011

Video Game Assessment: Deadly Premonition (2010)

Deadly Premonition is a fantastic survival horror video game, easily one of the best I've ever seen, seemingly heavily inspired by such great works as Silent Hill for the atmosphere, Twin Peaks for the setting and most of the characters, and Resident Evil 4 for its gameplay. It takes a lot from each and every one of those other horror-related media, but it stands on its own for its content, its plot, and its amazing way of telling its story from beginning to end. It gave me a reason to believe in video games and it gave me a reason to see that there can be quality in anything if given the chance.
This game is a cult classic, and don't mistake it for anything else. It has horror, suspense, unforgettable characters, and a plot that is like nothing else out there.

The game starts off with a murder of a young woman and an FBI agent named Francis York Morgan goes to Greenvale, Washington to investigate her murder. It sounds similar to Twin Peaks already, with a kooky FBI agent and a small town in the Northwestern United States... but that's when the game takes a turn for the weird. The FBI agent crashes his car into the woods and proceeds on a nightmarish journey through the woods to civilization. The player is left wondering if the nightmarish world actually happened or if it was all in York's mind.

Eventually after coming out of the forest, York meets up with some of the townsfolk, a gruff sheriff with the name of George, and his beauty of a deputy, Emily. After they all get acquainted, the investigation starts and more of the nightmarish sequences follow as York tries to understand how the young lady was murdered and who it could be that murdered her. As he delves into the case, he finds a quirky town full of very odd inhabitants each with ties to the case or each other, and a horror underlining everything in the town and its history.

The game starts out as a very different one than it ends up being. I could compare it to titles like Indigo Prophecy and Silent Hill because of the similarity in tones and settings, but really this game stands all by itself with its unique ideas, dialogues, characters, and settings. It has an open-ended world in which the player can do many things, go on many adventures, and chat with people who may or may not have anything to do with the case, all while trying to solve the case in turn.

Trying to figure out who the killer is and why the killer did it is the real point of the game. There are several early clues as to who is the murderer and who York can trust and who he should not. Trying to solve the case faster than York does becomes something of a challenge, and a challenge that I actually failed at. The game went a long way to pointing many possibilities for the murderer and tries to confuse both York and the player until neither are quite sure what is reality and what is fiction. And the murderer, the killer, in the end it is such a surprise, and a heart-wrenching surprise at that. SWERY made a beautifully unforgettable game that is both horrific and wonderful in almost every way.
Agent York, please stop smiling, you're terrifying the children.

The blend of a realistic world and a psychotic nightmare world where York kills demonic evil citizens and outruns the ominous Raincoat Killer is the best part of this game, becoming a very unique experience. Neither the player nor York are quite sure what's really going on until the very end and even then, the player is still left a little dazed and confused, wondering how much was real and how much was in York's head all along.

The ending was both disturbing and heart-wrenching. The story itself feels real, with situations so distressing that sometimes the player just doesn't want to look at the screen even when the game forces one to look lest the player misses something. The characters are both funny and lively, but also serious when they need to be. They feel like real people and act like real people, sometimes even to an alarming degree.

The music and sounds are surprisingly good. The vocal work is much better than I would have ever expected from such an inexpensive game, although none of the characters are fully voiced, which was a tad disappointing. The music makes the game though. At first it seems WAAAAAY out of place and you might be left wondering why the hell a happy song is playing right after some gruesome murder, but it works weirdly enough... and the tone is set. There is a dissonance in the game that can be quite jarring, and you really start to wonder after a while if you're going insane or if the game is just that peculiar and different.

I would say that I did not like the enemy sections though. Although the nightmare world was pretty awesome, fighting the same five or six enemies (not including bosses) throughout the entire game became tiring after a while, especially when it took so long to actually take them down... and the freaking things that come out of the ducts in the walls are by far the most irritating enemies... usually taking five minutes to take out and being a very popular enemy in the second third of the game or so. I dreaded those things showing up. They were incredibly easy to take out sure, but they were also just so annoying and time-consuming... and they made you waste an incredible amount of ammo on them... just an annoying enemy all around. Despite this though, the enemy sections (although annoying) had a certain amount of dread attached to them. The enemies did get progressively harder and sometimes they would just keep spawning forever... and you know once you get into a room that has the enemies just keep spawning that all you want to do is run away screaming like a scared, crying child. So, these sections really were quite effective at using scares, annoyances, and guile to move you to keep continuing the actual storyline.

I can't stress how good this game really was despite some of its flaws. It doesn't have the marketing of some games and thus is not as well known and will probably never be popular. Some of the gameplay is actually pretty terrible as well, and things like the driving mechanics (which make you feel like you're a drunk driver all the time) and the shooting mechanics (which are incredible tough to control in the beginning) can be very frustrating to a person who has never played a survival horror game. To me though, the survival horror fan that I am, the gameplay feels like a lot of the older survival horror games, some of which I dare to say are some of the best video games of all time. The whole game feels like a throwback to the pinnacle of the days of survival horror games with a twist of its own all the same. Also, this game... let me start a new paragraph because this will start a rant.

Well, I can easily compare this game to another game, A PSYCHOLOGICAL ACTION THRILLER game to be be precise. Yes, yes. Alan Wake. I hate you, Alan Wake. I revile you. I think you are a piece of filth that should be forced into the nether regions of Hell for all eternity, but Deadly Premonition was what Alan Wake should have been. It was exactly what I was expecting from that game. And if you tell me that Alan Wake with all of its resources, with its stellar graphics and lackluster everything else... if you tell me that that piece of excrement even compares to a gem, a diamond, a ruby like Deadly Premonition, then you are wrong, and also probably deranged and should be locked up for copious mental deficiencies. Where that game defeated me, hurt me, tore me apart, Deadly Premonition succeeded, becoming one of my favorite video games of all time in the process.

I can't help recommending this game to anybody who likes fun, survival horror, and intelligent games full of questions that you need to answer yourself. Check it out if you have the gonads for it... and it is best played whilst alone... at midnight... in the dark... on a stormy night... then you'll really understand just how much this game can mess you up. Check it out. I recommend it highly in these October Nights.

Saturday, October 9, 2010

Video Game Assessment: Indigo Prophecy (2005)

Fahrenheit AKA Indigo Prophecy here in the States is a weird game. It's one of those video games that is impossible to summarize without sounding like a crazy ranting hobo on the street, so instead of giving an overview of the plot and setting and characters, I'm going to give my initial reaction to the game.

Personally I did like it, but I can see how a lot of people could hate it. Most of the game is adventure-esque in gameplay, which is unique in a game for me. I liked a lot of the first half of the game. It drew me in and made me want to play more and more. I actually beat the entire game in a sitting a few years ago. Like I said, starting it up, I was confused and wondering what I had to do and if I did things wrong. But once I got further in the game I found myself wondering how the game went from amazing to WHAT all in a the range of a short while.

The horror of the game is almost non-existent. I mean, there are some thrilling parts... and some timed parts that get the blood pumping all over the place, but the game itself is mediocre at best. I know there has been this cult classic status put onto this game, and while I can see it I don't think it's deserved. The game is just all over the place pulling plot points and endings right out of nowhere, and that seems unfair to a story-based game. I don't know. Maybe it's just my own weird gripe, but I feel that this game is very lackluster, and only people who have nothing better to do should play it. Honestly, there are so many better games out there to play... Go play Deadly Premonition instead. You heard me. It's an amazing game and I won't stop saying how good it is.

Thursday, October 7, 2010

Video Game Assessment: Alan Wake (2010)

I knew this game would be trouble from the moment I first held the box in my hand. As an X-Box 360 exclusive title, it should have been fantastic. It should have been amazing enough to hold its own on the gamers' console. It should have been epic.

I talk of shoulds, but I mean it. This game had been in my mind for so long. Reviewers praised it up and down and called it one of the best horror video games of our generation, if not one of the best games of all time. This game had been in development for years and years. I think it was close to seven or eight years when all was said and done. I practically got my X-Box 360 for Alan Wake and Mass Effect, and couldn't have cared less if all the other video games didn't exist at all. So, I wanted to love this game. I really did. Maybe my expectations were too high... or maybe this game is a pile of crap tied with a happy ribbon to give it edge. I'm going to tell you what I think. (It's the latter... just so you know.)

Alan Wake is
A Psychological Action Thriller
whatever that means. Seriously, what is that supposed to mean? Is it supposed to mean that it's an indefinite piece of this genre? I've never heard of another game being in the
Psychological Action Thriller
genre. So, I'm not sure what to believe. Do I call this game a thriller? Well, it does have some genuinely thrilling moments, but they are few and far between. I found the best scares to come at the very end of the game or in certain patches throughout the game. But they are few and far between like trying to find gems on the surface of the sun. Yes, there might be something shining in your eyes and you could certainly call that shiny thing a gem, but all you're going to do is go blind eventually if you keep staring. Look, I'm not saying that there are no thrilling moments in this, I'm just saying except for Alan Wake's wife first disappearing, it's all so ordinary. It doesn't try anything new or awesome. It's a story that I feel I've read a better times with all the Stephen King books I've read, except that any Stephen King book or story or just about anything is better than this garbage disguised as fillet mignon. As for the action part, well, you do get a gun, sometimes... when the game is feeling generous, which it often doesn't seem to. I hate the action parts of this game. It all feels the same. The game also doesn't think much of my intelligence... always zooming in on the enemies like it thinks I won't be able to see them over my absolute terror of a dark forest! And a river! Oh no! What could be worse than running water? I mean, did the developers think that the players of this game would get easily distracted and not be able to distinguish the enemies of this game from trees or something? Because it seems that every time an enemy shows up on screen, the camera just has to ZOOM in on the thing... I mean, come on! I'm not an idiot! I can tell the things I need to kill from inanimate objects. As for the psychological part, I think this is a blatant lie. Seriously, if you think this has a psychological story, go watch Jacob's Ladder, 1408, Psycho, Session 9, The Changeling, Carnival of Souls, and many, many others, or go play any Silent Hill game, Deadly Premonition, or even The Suffering games if you have nothing better to do with your time. They all have psychological aspects to them, whereas this game has amnesia... it has an author writing his own story. Oh, how cute. How many times has Stephen King and every other author done that? Hell, I can think of two Stephen King stories right off the top of my head, seriously without thinking at all, that have the whole author creating his story kind of storyline and both are so much better than this piece of utter dog crap. (The stories in question are Duma Key and "The Word Processor of the Gods".)

Now that I've bashed the label of this video game, let me get into the video game itself. The gameplay isn't bad. Actually it kind of has a fun quality to it. You shine a light at an enemy, it takes down their darkness shield and then you shoot that enemy a few times. BANG! BANG! Then the enemy dissolves and that's it. It's fun. Sometimes you can shoot the enemies with flare guns or hit them with a flash bang. It's seriously so fun that it must be some kind of visceral reaction. When I think about this game, the only reason I feel that I finished it is that the gameplay was just so much fun. Even the dodging mechanic feels like it's hardcore and awesome.

The character suck and I won't waste my time describing the vapid creatures. I don't know if any of them actually have any real characterizations or if they all have jumbles of characteristics thrown out there as descriptors even when it goes against what actually makes sense.

I also have to make a mention of the scenery, just because it is gorgeous when it can be seen. It's so dark in the game that most of the time it is quite difficult to figure out what's going on, but when you can see what's what, the scenery is quite beautiful, and I do like that. The forests feel like forests and the town feels like a town. It all seems to work pretty nicely.

The different "episodes" within the game get old quickly, and I found myself not even caring. I hated the forest sections so much despite the fun gameplay that I just wanted to get to exposition even though I hated every one of the characters. It just feels like the developers tried to do too much. The game feels way too short for a game in development for seven or eight years, whichever it was. It feels like it has some interesting concept, but never takes any of them to another level. It just leaves them swaying in the breeze. The last level or two in particular have amazing ideas that aren't in the rest of the game... and I don't know why. If some of those things had shown up throughout the game I think I would have actually enjoyed the game. Of particular interest to me was the tornado of darkness coming after Alan Wake and tearing down everything in its path, and the floating words level that represents the writer's head. I thought that was imaginative and fun and I wished all the levels could have had somethings like that, not just unimaginative forest sections over and over again, despite how fun the gameplay is. I'd rather have
A Psychological Action Thriller
with thrills, action, and something psychological... and I feel that all I received for my money was something trying very hard to be what it is saying it is, but falling very short of that mark.

I have another complain too: Why the hell is this game rated T? Every horror game I've ever seen is rated M because they should be. Horror is a genre for adults (despite the fact that I've always loved horror even as a small child), not for teenagers or younger. I feel that when a game starts pandering to the lowest common denominator, it suffers for it. I have a feeling that rating it T was all about the number of sales and look what happened there. The game didn't sell well despite amazing reviews praising everything on it and everything else. I contend the game didn't sell well because not only did it suck, it also wasn't scary, and that's a glaringly big mistake for something in the genre of "Thriller". Now, I'm sorry... but "Thriller"? Why? What's wrong with calling a horror game a horror game? What's wrong with making it scarier and more realistic and taking more time with it to make a better product instead of dicking around, slapping a T rating on it for sales, and teasing us with good concepts, but not enough substance?

This is one of the biggest disappointments in my life, up there with the Star Wars Prequel Trilogy being terrible, KotOR III never being made, and my first girlfriend breaking up with me for another guy. So, yeah, understand me when I say that this game is as disappointing as what George "Money-Bags" Lucas did to Star Wars... no, even worse, because at least I enjoyed Star Wars Episode I when I was ten when it came out, whereas this is just a pile of offal, too terrible to ever called good and too disappointing to ever be enjoyed.

I will say as a side bit, that I did indeed get to play a game that was as good as I thought this game would be. It came out not too long before this one and was easily the best game (or very close to the best) I've played all year. Deadly Premonition, which I do have a review for, is everything that this game is not. It's good where this is bad, and better where this game is good. Its story and characters are fantastic and even though both are kind of based off of Twin Peaks a bit, Deadly Premonition does a lot better with the idea and makes it awesome. I'm not going to say much more about that game, but it is awesome, read my review on it if you don't believe me. I love that game and if you have to make the choice, spend less money and play Deadly Premonition. The gameplay might be slightly worse, but everything else is better, even all the way to the excellent soundtrack. Seriously, go listen to the soundtrack of that game online somewhere, it's utterly fantastic.

Anyway, my point is that there are better games out there than Alan Wake, so don't waste your time, energy, or money on this turd when you can find gems for less money that are much more enjoyable and better in almost every way.