Showing posts with label Revisit. Show all posts
Showing posts with label Revisit. Show all posts

Monday, October 17, 2011

Video Game Assessment: Deadly Premonition (2010)

Deadly Premonition is a fantastic survival horror video game, easily one of the best I've ever seen, seemingly heavily inspired by such great works as Silent Hill for the atmosphere, Twin Peaks for the setting and most of the characters, and Resident Evil 4 for its gameplay. It takes a lot from each and every one of those other horror-related media, but it stands on its own for its content, its plot, and its amazing way of telling its story from beginning to end. It gave me a reason to believe in video games and it gave me a reason to see that there can be quality in anything if given the chance.
This game is a cult classic, and don't mistake it for anything else. It has horror, suspense, unforgettable characters, and a plot that is like nothing else out there.

The game starts off with a murder of a young woman and an FBI agent named Francis York Morgan goes to Greenvale, Washington to investigate her murder. It sounds similar to Twin Peaks already, with a kooky FBI agent and a small town in the Northwestern United States... but that's when the game takes a turn for the weird. The FBI agent crashes his car into the woods and proceeds on a nightmarish journey through the woods to civilization. The player is left wondering if the nightmarish world actually happened or if it was all in York's mind.

Eventually after coming out of the forest, York meets up with some of the townsfolk, a gruff sheriff with the name of George, and his beauty of a deputy, Emily. After they all get acquainted, the investigation starts and more of the nightmarish sequences follow as York tries to understand how the young lady was murdered and who it could be that murdered her. As he delves into the case, he finds a quirky town full of very odd inhabitants each with ties to the case or each other, and a horror underlining everything in the town and its history.

The game starts out as a very different one than it ends up being. I could compare it to titles like Indigo Prophecy and Silent Hill because of the similarity in tones and settings, but really this game stands all by itself with its unique ideas, dialogues, characters, and settings. It has an open-ended world in which the player can do many things, go on many adventures, and chat with people who may or may not have anything to do with the case, all while trying to solve the case in turn.

Trying to figure out who the killer is and why the killer did it is the real point of the game. There are several early clues as to who is the murderer and who York can trust and who he should not. Trying to solve the case faster than York does becomes something of a challenge, and a challenge that I actually failed at. The game went a long way to pointing many possibilities for the murderer and tries to confuse both York and the player until neither are quite sure what is reality and what is fiction. And the murderer, the killer, in the end it is such a surprise, and a heart-wrenching surprise at that. SWERY made a beautifully unforgettable game that is both horrific and wonderful in almost every way.
Agent York, please stop smiling, you're terrifying the children.

The blend of a realistic world and a psychotic nightmare world where York kills demonic evil citizens and outruns the ominous Raincoat Killer is the best part of this game, becoming a very unique experience. Neither the player nor York are quite sure what's really going on until the very end and even then, the player is still left a little dazed and confused, wondering how much was real and how much was in York's head all along.

The ending was both disturbing and heart-wrenching. The story itself feels real, with situations so distressing that sometimes the player just doesn't want to look at the screen even when the game forces one to look lest the player misses something. The characters are both funny and lively, but also serious when they need to be. They feel like real people and act like real people, sometimes even to an alarming degree.

The music and sounds are surprisingly good. The vocal work is much better than I would have ever expected from such an inexpensive game, although none of the characters are fully voiced, which was a tad disappointing. The music makes the game though. At first it seems WAAAAAY out of place and you might be left wondering why the hell a happy song is playing right after some gruesome murder, but it works weirdly enough... and the tone is set. There is a dissonance in the game that can be quite jarring, and you really start to wonder after a while if you're going insane or if the game is just that peculiar and different.

I would say that I did not like the enemy sections though. Although the nightmare world was pretty awesome, fighting the same five or six enemies (not including bosses) throughout the entire game became tiring after a while, especially when it took so long to actually take them down... and the freaking things that come out of the ducts in the walls are by far the most irritating enemies... usually taking five minutes to take out and being a very popular enemy in the second third of the game or so. I dreaded those things showing up. They were incredibly easy to take out sure, but they were also just so annoying and time-consuming... and they made you waste an incredible amount of ammo on them... just an annoying enemy all around. Despite this though, the enemy sections (although annoying) had a certain amount of dread attached to them. The enemies did get progressively harder and sometimes they would just keep spawning forever... and you know once you get into a room that has the enemies just keep spawning that all you want to do is run away screaming like a scared, crying child. So, these sections really were quite effective at using scares, annoyances, and guile to move you to keep continuing the actual storyline.

I can't stress how good this game really was despite some of its flaws. It doesn't have the marketing of some games and thus is not as well known and will probably never be popular. Some of the gameplay is actually pretty terrible as well, and things like the driving mechanics (which make you feel like you're a drunk driver all the time) and the shooting mechanics (which are incredible tough to control in the beginning) can be very frustrating to a person who has never played a survival horror game. To me though, the survival horror fan that I am, the gameplay feels like a lot of the older survival horror games, some of which I dare to say are some of the best video games of all time. The whole game feels like a throwback to the pinnacle of the days of survival horror games with a twist of its own all the same. Also, this game... let me start a new paragraph because this will start a rant.

Well, I can easily compare this game to another game, A PSYCHOLOGICAL ACTION THRILLER game to be be precise. Yes, yes. Alan Wake. I hate you, Alan Wake. I revile you. I think you are a piece of filth that should be forced into the nether regions of Hell for all eternity, but Deadly Premonition was what Alan Wake should have been. It was exactly what I was expecting from that game. And if you tell me that Alan Wake with all of its resources, with its stellar graphics and lackluster everything else... if you tell me that that piece of excrement even compares to a gem, a diamond, a ruby like Deadly Premonition, then you are wrong, and also probably deranged and should be locked up for copious mental deficiencies. Where that game defeated me, hurt me, tore me apart, Deadly Premonition succeeded, becoming one of my favorite video games of all time in the process.

I can't help recommending this game to anybody who likes fun, survival horror, and intelligent games full of questions that you need to answer yourself. Check it out if you have the gonads for it... and it is best played whilst alone... at midnight... in the dark... on a stormy night... then you'll really understand just how much this game can mess you up. Check it out. I recommend it highly in these October Nights.

Wednesday, April 20, 2011

Video Game Assessment Revisit: Dragon Age: Origins (2009)

I have already reviewed this video game some time ago (It was my first review here.), but I thought that my review of the game basically sucked and I had not really come into my own as a reviewer with some kind of insane personality that I wanted so much. Well, continuing my apparent bunch of reviews about BioWare games, I am going to review Dragon Age: Origins as well as its expansion pack, Dragon Age: Origins- Awakening and all of the DLC leading up to the second game which I reviewed not too long ago.

So, this game's story is pretty simplistic, very fantasy RPG-ish. Almost every other fantasy story has a similar plot as this game. Well, really this game has two plots... both of which are very indicative of the fantasy genre of RPG. The first is dealing with an usurping "king" and putting the rightful ruler on the throne. The second is dealing with orc-like enemies led by a dragon and defeating this inhuman Blight.

The story frankly is regular and normal fantasy, which sounds like an oxymoron, but there you go.

So, the game has elves and dwarves and orcs (called darkspawn) and ogres and these things called Qunari and obviously humans. And humans are also obviously the greasiest and worst of the peoples, constantly being bad guys and being racist and such. It's pretty terrible. Why are humans always so bad? I know a lotof humans I... well, I know some humans that aren't so... okay, I know like three people I don't think would kill me in my sleep. That means that there are some good people. In this game, humans just seem so selfish and cruel and it's a pity. There are a few good ones, but almost all of them are either in your party or friends of the party characters.

Now, your companion characters are where this game really shines. You have the snarky Templar, Alistair, the snarky dark mage girl, Morrigan, the snarky old mentor mage, Wynne, the snarky elf assassin, Zevran, the snarky and ofttimes drunk dwarf, Oghren, the snarky stoic Qunari, Sten, and the bard Leliana... and your snarky dog for good measure. If snarky is mentioned in most of those characterizations, then yeah... snarky is what most of the characters in the game are. I have never seen such a collection of snarky people in my life. All they do is snark and become cynical and snark some more and become sarcastic or sardonic and... yeah... it's fine for a little while, but why is every character so snarky? Did I walk into s snarky convention while playing this video game? Seriously. And the only character who isn't snarky is the creepy female bard with the terrible voice who watches your character when he/she sleeps. It's creepy and weird and she's awkward and... why does every character have such emotional hangups? Why am I their babysitter/therapist? Why can't they help me out? Maybe my character is feeling a little down what with all the people TRYING TO MURDER ME... Maybe, just maybe, I don't want to her Alistair whine about how he's alone in the world when in my origin story, MY ENTIRE FAMILY WAS KILLED. Seriously, Alistair, I like you, dude, but you just have to stop whining constantly. And Morrigan, stop being overtly evil. Now is not the time when I'm trying to romance you or kill a GREAT EVIL. Can't you just for one second think about being a good person? Seriously.

I could go on and on about these characters, but I think you get the... DOG, NO! DO NOT RELEASE YOUR BLADDER ON THAT UNSUSPECTING CHILD!!!

Uh.... anyway...

The music of this game is fantastic. It really is. It sounds like a lot of music from The Lord of the Rings and I'm basically in love with LotR so there's that. The gameplay is annoying at times and the difficulty is impossible. Even easy enemies are insane to take down on NORMAL difficulty. It's almost as if the difficulty is actually broken. It sucks. I will admit there is satisfaction, a ton of it in fact, for killing big enemies though. There is nothing sweeter than a well-fought battle with an ogre or a dragon or something and plunging the warm, blood-soaked steel of a sword into its blasted throat. The gore elements are pretty well done, although I do wish my character had a handkerchief to wipe his face from time to time. I hate going into a cutscene looking like I just got caught in the flood of blood from Stanley Kubrick's The Shining.

So, now going into the DLC (downloadable content) and expansion: The DLC can be anywhere from really good to really awful. The first DLC actually came with the game, The Stone Prisoner, which introduces a new companion, Shale, who is basically awesome. Shale is a golem and is about as hardcore and hilarious as can be. Shale is very reminiscent of HK-47 from the KotOR series and that just makes the character that much more awesome.

There are other DLCs within the game itself, but most only add new content and items rather than memorable story elements.

Outside the game there are, besides the expansion, four DLC packs. The first is The Darkspawn Chronicles that is a funny little alternate universe in which your player character didn't exist. You play as a Darkspawn and slaughter your entire companion team in the final Dragon Age: Origins battle. It's fun, but short, and has really nothing but combat.

The next DLC is Leliana's Song which is a prequel story for the worst character in the entire game of Dragno Age. Yeah, it's a fun little story, but it very little, if anything to the entire plot of the story. Leliana had mentioned her entire story at one point, and being a bard she wouldn't shut up about it either. I guess I don't really see the point of this DLC. It has some fun moments, but ultimately comes off as overdone and useless.

The third DLC is The Golems of Amgarrok, a very short side mission with some body horror to it. Ilove body horror. The story is interesting as is the gameplay. The only complaint I have is that it is short... and very difficult. Neither of which is a plus. I would have rather had more of this DLC than the two I mentioned previously.

The last DLC, and by far the best, is called Witch Hunt. It details a search for a witch, possibly a witch known to the player character. It's a fun and reminiscent look back at Dragon Age, really tying up loose ends of story and ending the entire story with a bang. I really like it. I think the characters in it are done well, the story is strong, and it ends Dragon Age: Origins in the way it should be ended.

Now I'll move onto the expansion pack, Dragon Age: Origins- Awakening. So, this is basically a new set piece around a third of the length of the actual game. It has new character as well as some old ones, and a new area to explore. It's fairly well done in terms of story and visuals, but falls flat for other reasons. The dialogue system was changed from the one I love so much that reminded me of the KotOR series, where you can just talk to any companion at any time, to  a system of only being able to talk with them when they have something to say. Kind of silly if you ask me. It's a change I don't like and it's a change that stayed around for Dragon Age II, much to my chagrin, although it's done much better there than it is here. Awakening has some great areas within it and has some of my favorite fights within all of Origins. Blackmarsh and everything that happens there is particularly memorable, as is the Architect and what he represents, and the Deep Roads of Kal Hirol, which are so different and much more awesome than the Deep Roads in Orgins. Everything here seems to try improving Origins, and with the exception of dialogue, it seems to. Characters are still a strong element of the game, and Awakening doesn't disappoint with that, having some of the more memorable characters in the series, like Nathaniel, Anders, Velanna (even though a lot of people hate her, I like that crazy elven witch), Sigrun, and Justice. Mother is insane and a pleasure to watch, really bringing body horror to the forefront, which is something I think needs to constantly be brought to the forefront... then again I'm a big Cronenberg fan...

Anyway, the Origins game as a whole is amazing and worth revisiting here. There's so much to it I don't think I could ever go through all of it, but I'm going to damn well try. I like the game a lot. It's great for any fantasy buff, or even anybody who really liked LotR. Check it out, but remember the combat sucks if you're not on a computer, and the Xbox 360 version (which I have) looks like crap.

So, be mindful of those things and have fun.