I reviewed the vanilla release of this game about a year ago or so, and I loved it, but now it has been out a year, and has had some major DLC added to it in that time. So what do I think of it now? Does it still blow me away or has it declined?
Well, it hasn't declined. This game, Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks, is easily one of the best games I have ever played. I have such a hard time saying anything terrible about it because there really is nothing terrible about it. It is a ridiculously good game for what it is, and to me, is probably one of the best video games of all time. Oh, jeez, I'm praising this game so much...
I know the comparisons will be made to Fallout 3, and yeah those comparisons exist. Both games have the same game engine. Both games have similar kinds of characters and environments, and both games feature staples of the Fallout universe. But only this game feels right. Now, I liked Fallout 3. I liked it a lot even, but it didn't have a heart and soul to it. It felt like a world half-empty, which, yes, I understand, it's the nuclear apocalypse, but it is full of people. They're all over the place. What I mean is that the characters and situations aren't really fleshed out while it was obviously attempted for them to be.
Fallout: New Vegas, on the other hand, does the fleshing out superbly, mostly thanks to Obsidian, who are my favorite game developer out there. I love those guys. Amazing writing, characters, plots, settings, and everything else. Read my other review if you want me to praise this game even more, but... well, this review is going to be focused on the other aspects of the game, namely the DLC.
Fallout: New Vegas can be absolutely terrifying. Deathclaws (exactly what they sound like, huge skulking yellow things with gigantic claws) and cazadors (mutated spider-wasps) are the main absolutely terrifying enemies around, but I've also heard that Night-Stalkers (a cross between wolves and snakes, I believe) are terrifying too. So, yes, weird creatures are scary, but the stories themselves can be scary too.
Dead Money was the first DLC released, and, to me, it was the best. It is basically survival horror at its finest, and terrifies the player to no end. There is a ton of suspense, a wonderfully deep story as to why it's so terrifying, and a bunch of terrifying thoughts that enter your mind while playing it. The creatures inside the Haz-Mat suits for instance, the Ghost People. They just do not belong on this earth, seeming more like some awful urban legend than anything that could ever exist. The bell tower scene in the game will stick with me for a long time as one of the most terrifying times I've ever had video-gaming, and the Sierra Madre Hotel and Casino getting overwhelmed by Ghost People is one of the scariest and suspenseful things I've seen in a video game in a long time. I loved it, is what I'm saying. The characters are fantastic, from a DID Night Kin named either Dog or God (with personalities to fit those names as well) to a Brotherhood of Steel woman who had a lobotomy performed on her. It's fantastic from beginning to end and needs to be played to be believed.
The next DLC was Honest Hearts, which takes place in the beautiful Zion National Park with three different tribes of natives fighting for control of the park itself. The horror here comes from the creatures within the park, and also from the idea of what Caesar's Legion really does and represents. It does not endear me to them. The DLC is not as good as Dead Money, but Joshua Graham, the Burned Man, the fallen legate from Caesar's Legion, makes this extra, a game not to miss.
Then came out Old World Blues, which is basically an old science fiction movie. It has robots, a ton of big and boisterous hyperbolic and hammy acting, and some of the hardest enemies to defeat in any of the game. the robo-scorpions are just... they are insane... and the lobotomites are not much better in terms of being terrified when they are around. This DLC ties in really well to Dead Money and has some of the same kinds of horror elements to it, but rather than being survival horror, it tends to be more science fiction 1950s kind of horror, which I tend to love for its absolutely lack of being scary at all.
The last, and easily the most serious, DLC is Lonesome Road, which combines the horror of creatures with the horror of the unknown exploration and the nuclear bombs themselves. It shows what happens when a civilization crumbles and when nothing is left. It is perhaps the most lasting type of horror within the game, the realistic horror of what could happen rather than the game horror of what already fictional has. Neither this DLC nor Old World Blues quite has the amazing punch that the first two DLCs had, but I liked them all the same.
All of the DLCs added a ton to the regular game of Fallout: New Vegas making the game feel much more like a completed product. It still holds as one of the best games I've ever played and has the horror within it to easily become a review on these... October Nights. (Hey, I needed a game that had horror in it, I wanted to review this game again with the DLCs, and, frankly, it was terrifying at points.)
"I think you might want to try reading a book every now and then to get those creative juices flowing, it sounds like your brain and thinking capacity has disappeared somewhere within your exaggerated sense of self worth."
Showing posts with label Fallout. Show all posts
Showing posts with label Fallout. Show all posts
Saturday, October 15, 2011
Wednesday, November 10, 2010
Video Game Assessment: Fallout: New Vegas (2010)
Okay, yes, I am a fan of the Fallout video game series. I love the post-apocalyptic wasteland scenario, as I'm sure many of my fellow male specimens do. It has a certain very neat feeling to it. There's something about wandering around, surviving, and shooting things that makes men feel like they're in their element. Very interesting. Even some of my friends who are the least-likely-to-survive-the-apocalypse kind of people, still tend to be very much for an apocalyptic wasteland. Interesting, methinks.
Anyway, Fallout: New Vegas is the follow-up video game to Bethesda's behemoth of a game Fallout 3, but does it surpass it, or is it merely more of the same? Well, I'll tell you.
I actually really loved this game and I didn't love Fallout 3. That should automatically make you think that this game is a better game... well, not so fast, partner. You're getting ahead of yourself making conclusions like that.
I think that Fallout 3 has many flaws. I didn't mention this in my review of Fallout 3, because I really did want to focus on the horror aspects of the game in that review, but to review Fallout: New Vegas, one must really understand Fallout 3. Fallout 3 is a huge game, with a ton of sidequests and main quests and everything. It has a ton of weapons and enemies... but it only has about two or three different environments not including the DLC. It either has the DC Wasteland or the DC ruins. There are very few other kinds of environments other than Rivet City, and the underground and broken down subway tunnels. The environments have no variability, and that's not a good thing. Fallout: New Vegas on the other hand, has a ton of environments. It goes from New Vegas itself to wasteland, to mountains, to forests, all the way to small settlements and canyons. There are a variety of enemies in all these environments, many more than Fallout 3 supported, and the enemies in this game can be frustratingly hard, unlike Fallout 3, where no enemy really posed a threat past a certain point.
Fallout: New Vegas has the added threat of not really having a ton of ammo or healing packs (called stimpacks in the game) just lying around. It makes the game really hard when there are no easy ways to shoot guns or heal, and I found myself focusing more and more on unarmed or melee weapons as I forged on in the game, simply because of the scarcity of ammo. Fallout 3 had tons of ammo and stimpacks. I never had any problem with that at all. So, Fallout: New Vegas is a much more difficult game.
Now, I'm going to talk about characters. Fallout: New Vegas has some stunning and interesting characters. It really fleshes out companion characters and gives them their own quests and stories and such, whereas Fallout 3 had very little characterizations outside of Vault 101, where the main character came from. I had trouble becoming immersed in the game because the characters didn't feel real. They had no personality, no real emotions and it really took away from the game itself.
Then there's the plot. Fallout 3 had this plot about bringing clean water to the DC Wasteland. They needed clean water because most of the water was heavily irradiated. It was an interesting plot, but the sidequests really had nothing to do with the main plot. Honestly the entire game felt like two very different games. First there was a very serious main plot storyline, and then there were sidequests that were silly and kind of ridiculous. It was jarring. Fallout: New Vegas really fixed that issue by making most of the quests tie into the main plot, and it works really well. I actually liked the plot of Fallout: New Vegas which was simply to choose what to do with New Vegas, if it should be independent, under the leadership of who was in charge before the game started, under the leadership of the big "country" the NCR (New California Republic) to the west, or if it should be given over to Caesar's Legion (a large group of raiders styling themselves after Ancient Rome) from the east. It makes the game interesting because almost all of the sidequests deal with the main plot, and it really immerses the player into the game. It's pretty awesome is what I'm really saying.
I loved Fallout: New Vegas, but I do want to say another thing very quickly. The developer of this game is Obsidian Entertainment, by far my favorite video game developer. They also made Star Wars: Knights of the Old Republic II: The Sith Lords (which happens to be my favorite video game OF ALL TIME), and Alpha Protocol (which I reviewed and also really liked). I have a hard time disliking Obsidian's video games... so, I might be a little biased here... I hope not. I really did enjoy the game. I had a lot of fun. It isn't necessarily a better game than Fallout 3, but I really do like it. It's nowhere near as long, but the tighter story is kind of nice compared to the behemoth of Fallout 3.
Anyway, if you have the time and a love of video games, go and check out Fallout: New Vegas. I doubt you'll be disappointed.
Post Script: One more thing: the game is pretty buggy right now. I mean, I ran into some very strange glitches all around. They'll probably be fixed soon, but until then, it really shouldn't be played with those glitches in the game.
Anyway, Fallout: New Vegas is the follow-up video game to Bethesda's behemoth of a game Fallout 3, but does it surpass it, or is it merely more of the same? Well, I'll tell you.
I actually really loved this game and I didn't love Fallout 3. That should automatically make you think that this game is a better game... well, not so fast, partner. You're getting ahead of yourself making conclusions like that.
I think that Fallout 3 has many flaws. I didn't mention this in my review of Fallout 3, because I really did want to focus on the horror aspects of the game in that review, but to review Fallout: New Vegas, one must really understand Fallout 3. Fallout 3 is a huge game, with a ton of sidequests and main quests and everything. It has a ton of weapons and enemies... but it only has about two or three different environments not including the DLC. It either has the DC Wasteland or the DC ruins. There are very few other kinds of environments other than Rivet City, and the underground and broken down subway tunnels. The environments have no variability, and that's not a good thing. Fallout: New Vegas on the other hand, has a ton of environments. It goes from New Vegas itself to wasteland, to mountains, to forests, all the way to small settlements and canyons. There are a variety of enemies in all these environments, many more than Fallout 3 supported, and the enemies in this game can be frustratingly hard, unlike Fallout 3, where no enemy really posed a threat past a certain point.
Fallout: New Vegas has the added threat of not really having a ton of ammo or healing packs (called stimpacks in the game) just lying around. It makes the game really hard when there are no easy ways to shoot guns or heal, and I found myself focusing more and more on unarmed or melee weapons as I forged on in the game, simply because of the scarcity of ammo. Fallout 3 had tons of ammo and stimpacks. I never had any problem with that at all. So, Fallout: New Vegas is a much more difficult game.
Now, I'm going to talk about characters. Fallout: New Vegas has some stunning and interesting characters. It really fleshes out companion characters and gives them their own quests and stories and such, whereas Fallout 3 had very little characterizations outside of Vault 101, where the main character came from. I had trouble becoming immersed in the game because the characters didn't feel real. They had no personality, no real emotions and it really took away from the game itself.
Then there's the plot. Fallout 3 had this plot about bringing clean water to the DC Wasteland. They needed clean water because most of the water was heavily irradiated. It was an interesting plot, but the sidequests really had nothing to do with the main plot. Honestly the entire game felt like two very different games. First there was a very serious main plot storyline, and then there were sidequests that were silly and kind of ridiculous. It was jarring. Fallout: New Vegas really fixed that issue by making most of the quests tie into the main plot, and it works really well. I actually liked the plot of Fallout: New Vegas which was simply to choose what to do with New Vegas, if it should be independent, under the leadership of who was in charge before the game started, under the leadership of the big "country" the NCR (New California Republic) to the west, or if it should be given over to Caesar's Legion (a large group of raiders styling themselves after Ancient Rome) from the east. It makes the game interesting because almost all of the sidequests deal with the main plot, and it really immerses the player into the game. It's pretty awesome is what I'm really saying.
I loved Fallout: New Vegas, but I do want to say another thing very quickly. The developer of this game is Obsidian Entertainment, by far my favorite video game developer. They also made Star Wars: Knights of the Old Republic II: The Sith Lords (which happens to be my favorite video game OF ALL TIME), and Alpha Protocol (which I reviewed and also really liked). I have a hard time disliking Obsidian's video games... so, I might be a little biased here... I hope not. I really did enjoy the game. I had a lot of fun. It isn't necessarily a better game than Fallout 3, but I really do like it. It's nowhere near as long, but the tighter story is kind of nice compared to the behemoth of Fallout 3.
Anyway, if you have the time and a love of video games, go and check out Fallout: New Vegas. I doubt you'll be disappointed.
Post Script: One more thing: the game is pretty buggy right now. I mean, I ran into some very strange glitches all around. They'll probably be fixed soon, but until then, it really shouldn't be played with those glitches in the game.
Saturday, October 23, 2010
Video Game Assessment: Fallout 3 (2008)
Fallout 3. I hadn't actually planned on reviewing this game since it isn't exactly a horror game... but I think it has enough horrific elements to it to be put in my October Nights series of reviews. One of the main reasons I'm reviewing this game is because I'm playing Fallout: New Vegas at the moment and it's reminding me of this game and how creepy some parts of it were.
I'm going to try to focus on certain aspects of this game, mostly horror aspects... which is not a hard thing to concentrate on. An alternate America has experienced a nuclear apocalypse and it's pretty much a sucky place to live. This game starts out in Washington D. C. and the wastelands surrounding it. It goes on to show the terrible creatures and people constantly trying to survive in an environment not suited for it.
I could tell you how much I enjoyed this game, although I think most people who played it enjoyed it, but I think that's not really the point of my review. Sure, I liked most of it (The visuals,the weapons, the gameplay... etc.), and there are parts of it I could complain mightily about (like the absolute lack of good characters and story), but I think this review will concentrate on the horror aspects of the game.
Most of the game is a horror story. The mutants, the wasteland, the creepy people... it all stinks of a horror story after the apocalypse. It feels that way and that's how it comes off. The shallow characters really allow one to focus on the situations and the roleplaying elements really come out since the player-character has no real personality, and the person playing tends to almost become the character... kind of creepy actually... well, it makes a good juxtaposition anyway. You can get lost in this game... simply lost for hours and hours... fearing as the character would fear, running as the character would run.
The monstrosities of the wastelands are only the beginning. There are ruins all around ripe for exploration and a quick death if the player isn't careful. The subway tunnels are of particular note because of how well they're done... and how dangerous they can be. When enemies in those subway tunnels are called ghouls... you know you're in for some crazy horror times.
As a casual mention, the DLC (downloadable content) Point Lookout is of particular note, being a DLC made completely with a horror story in mind. There is a strong psychological aspect to the horror here, and it's simply awesome. Also the Dunwich Building is probably the creepiest part of the game... and it should be... using the Dunwich name like that.
There are other aspects of this game that are terrifying as well... like the freaking Death Claw enemies that... *shudder*... you really never want to run into without a dart gun and some high explosives. Those things are terrible and awful and I don't want to talk about it anymore.
Anyway, the game is really awesome, and I like it a lot. It's one of those video games you can just get lost in, and that's always awesome. The characters are... well, they suck for the most part, and the story is as weak as anything... but the free-roaming environment, the gameplay, and the immersion really make this a game to pick up.
I'm going to try to focus on certain aspects of this game, mostly horror aspects... which is not a hard thing to concentrate on. An alternate America has experienced a nuclear apocalypse and it's pretty much a sucky place to live. This game starts out in Washington D. C. and the wastelands surrounding it. It goes on to show the terrible creatures and people constantly trying to survive in an environment not suited for it.
I could tell you how much I enjoyed this game, although I think most people who played it enjoyed it, but I think that's not really the point of my review. Sure, I liked most of it (The visuals,the weapons, the gameplay... etc.), and there are parts of it I could complain mightily about (like the absolute lack of good characters and story), but I think this review will concentrate on the horror aspects of the game.
Most of the game is a horror story. The mutants, the wasteland, the creepy people... it all stinks of a horror story after the apocalypse. It feels that way and that's how it comes off. The shallow characters really allow one to focus on the situations and the roleplaying elements really come out since the player-character has no real personality, and the person playing tends to almost become the character... kind of creepy actually... well, it makes a good juxtaposition anyway. You can get lost in this game... simply lost for hours and hours... fearing as the character would fear, running as the character would run.
The monstrosities of the wastelands are only the beginning. There are ruins all around ripe for exploration and a quick death if the player isn't careful. The subway tunnels are of particular note because of how well they're done... and how dangerous they can be. When enemies in those subway tunnels are called ghouls... you know you're in for some crazy horror times.
As a casual mention, the DLC (downloadable content) Point Lookout is of particular note, being a DLC made completely with a horror story in mind. There is a strong psychological aspect to the horror here, and it's simply awesome. Also the Dunwich Building is probably the creepiest part of the game... and it should be... using the Dunwich name like that.
There are other aspects of this game that are terrifying as well... like the freaking Death Claw enemies that... *shudder*... you really never want to run into without a dart gun and some high explosives. Those things are terrible and awful and I don't want to talk about it anymore.
Anyway, the game is really awesome, and I like it a lot. It's one of those video games you can just get lost in, and that's always awesome. The characters are... well, they suck for the most part, and the story is as weak as anything... but the free-roaming environment, the gameplay, and the immersion really make this a game to pick up.
Labels:
2008,
Apocalypse,
Fallout,
Fallout 3,
H. P. Lovecraft,
October Nights,
RPG,
Video Game Assessment,
Video Games
Subscribe to:
Posts (Atom)

