Okay, now we're getting into the bread-and-butter of my criticisms of the franchise itself. Look, the prequels are bad. We all know that. (Well, besides some writers who want to be controversial and go against the crowd, often saying that the prequels are better because of... uh... reasons? I'm guessing stuff like OH CGI IS BETTER and THE PREQUELS ARE SMART... but come on, does anybody really believe those things?) The prequels failed, maybe not in terms of money, but certainly in terms of support in the thinking people of the world because there was no heart to them.
Now, this is going to get complex and very opinionated, and I can't help that. All of this is opinion, and my opinions can sometimes be controversial or downright insane. Most of my reviews don't really go into some of my more crackpot theories, and I tend to try to avoid complex ideas of what people (actors, directors, writers) were thinking. But sometimes I have to point out when I think people are having fun or when they're not... and also when there are more abstract ideas of what makes something good or bad.
I don't like sell-outs. I like my moral high ground. I like having this idea that nobody ever has to sell out. Selling out=bad to me. And that's the problem. Star Wars was already a franchise based on selling crap, selling media, selling toys to the kids who would see it, but it always had a soul, a heart, in the center of it. Watch A New Hope or Empire Strikes Back and go and tell me that there wasn't a heart to those movies. The actors had passion for their parts. The directors and writers had passion for the story. Yes, they were making money, but there was care for quality. Everybody put in their time and effort. They went to locations and shot their scenes in deserts, in tundras... forests for Return of the Jedi. They built sets, sometimes, like with the original Death Star, from thousands of battleship models put together. That's insane and brilliant. It made the whole movie feel not only more real, but used up in so many ways. It added to the aesthetic which added to the mood which added to why the movies were so good. Practical sets are hard, but they pay off in the end by having stunning visuals that CGI just cannot replicate.
CGI is the bane of existence today. It makes good movies into cartoons and makes bad movies so much worse. George Lucas wanted to push the boundaries of CGI with the prequels and he did. I can't argue that. He pushed the boundaries of what can be done with CGI and movies. The problem is that he sacrificed story, characters, and the Star Wars franchise to do so. You can tell what he wanted. He wanted full control, he wanted to make money, and he wanted the movies to hold up against modern movies in terms of the look of the movies. He wanted to compete with other gorgeous movies, using every trick in his book to make his movies better. He wanted to appeal to every demographic, wanted Star Wars to be KING.
The problem is the movies, at their center, had no soul. There was no reason to care about Anakin or Obi-Wan. Hell, I barely had any reason to care about any of the characters. Anakin was a supreme jerk in the latter two movies of the prequels and in the first he was an annoying kid. Yes, he had some moments of trying to appeal to the audience, like when his mother died and whatnot, but ultimately it failed and fell extremely flat. I don't care about Hayden Christiansen as an actor one way or another. He could have been the best actor ever, his emotions still would have fell flat. Christopher Lee is a case in point. The guy is a very good, very accomplished actor. He's certainly had some bad films, but he's always had dignity in his roles. Compare his role as Count Dooku in the prequels to his role as Saruman in The Lord of the Rings films. There is no comparison. Count Dooku is both lackluster and unneeded. He has no personality, no reason for me to care about him or think about him at all. In fact he's become the punchline to a lot of jokes I make. But then you see Saruman and see that Christopher Lee is a damn good actor who can put in a performance that is simply brilliant. The Star Wars prequels didn't have the good direction that LotR did. That's for sure. But they also didn't have the well-written, well thought of characters. None of them mattered. Yes, we knew the story, we knew what would happen, but did it have to be so full of nothing? I mean, I've seen very few movies where both the settings and characters suffered so much because of issues on the filmmaker's part. Was the plot okay? I have no idea. Maybe it could have been, but the characters were so flat that I didn't care about that either.
Go ahead and tell me there characters are well-done. Go ahead. I dare you. You can't even do it with a straight face, can you? It would make your brain explode to call Anakin or Padme great characters worthy of being etched in history. I mean, Palpatine was the only character I enjoyed watching in the prequels and only because he was evil and didn't give a damn. His complications come from the fact he's playing both sides, acting both good and bad simultaneously. It gives him the illusion of complexity while he remains just as flat and stupid as every other character. Yoda was ruined by the prequels, although I guess everybody knows that by now. Mace Windu was garbage. And do any of the others even matter?
Compare any character from the prequels to the original trilogy and tell me what you get. The original trilogy, is always better. The characters are almost never flat, and the situations and scripts are well done. Watch The Empire Strikes Back and tell me that Luke and Han don't seem like best friends despite spending almost no time in the actual movie together. They do. And yet Anakin and Obi-Wan say they're best friends, spend half of Attack of the Clones together and never feel close at all. Do you see?
The prequels and Star Wars in general has lost their respective hearts and souls. They have sold out beyond comprehension, hoping to sell, to appeal, to look great, to be funny, serious, tragic, comedic... the list goes on and on, but the ending is always the same: the spirit of Star Wars was sacrificed to make room for a "vision," a vision that couldn't work, didn't work, and alienated people away from the franchise. And that's all I can say. The fun of the movies, the enjoyment... the adventure... was stripped out in favor of looks and flashing lights and a focus on a romance that not only didn't work, but couldn't work. The characters were broken beyond repair, flat and dead on arrival. And there was nothing that could be done once that happened.
I used to read the Star Wars novels back in my misspent youth. Most of them were not good, but they weren't brain-crushingly terrible either. They had silly plots sometimes, and each of them (before 1997 or so) seemed to be intent on getting Luke to marry their girl of the month or whatever, but in general, although there were some very high quality ones and some very bad ones, most were humbly mediocre... and that's fine. I still read them. I still pretty much enjoyed them. But after the prequels came out, the whole soul of Star Wars seemed to shift. First it was the genre shifts as seen in The New Jedi Order books with the Yuuzhan Vong, bringing out a focus on both gore, grittiness, horror, and realism that Star Wars had long lacked. These elements were a break from the romantic and adventurous ideal Star Wars had been based upon, but maybe it was time for a change. maybe it could work. There were a few of the books in the, I believe, 19 book series that were pretty good. Some were awful too, but that's to be expected. On the whole though, the books and Star Wars, were stepping on thin ice, pushing the boundaries of what is Star Wars.
The problem was that despite the seriousness, the characters never seemed to change. Luke, Han, and Leia were essentially the same characters from the original trilogy of movies. Their twenty years of character development, relationships, and losses were all but forgotten under the guise of a new series, with new writers trying their best to make these characters their own. And the series fell into what I like to consider at the best of times "Fanfiction" and the worst of times something unspeakable. The things that are called Star Wars novels today are but a shadow of even the worst of the novels of the nineties. And that's terrible. I haven't read any new novels in years... probably since the Legacy of the Force novels, where I became so insulted at the writers of that series that I actually quit Star Wars. How could I not with such egregious violations of the fans' trust? Killing off a popular character in order to prop up an unpopular one? How is that even... I'm not getting into this. My point is that there were a lot of bad decisions and I hope that the teenage girls reading the Star Wars novels now are really happy in just how screwed up the franchise is. It has been a long fall,and it's still going.
Again, the heart of the franchise has been torn out and eaten. There's nothing left but the terrible parts of Star Wars. When no KotOR III established itself, I knew the franchise, to me, was dead, finally. Have there been some good thing in the past few years? Yeah, I guess. I liked some parts of the Legacy comics, and I like the idea of horror and Star Wars combining... but beyond that, I'm done with the series.
In a way Star Wars reminds me of some of my more hated franchises, like Harry Potter, which I felt sold out a long time ago... or, and I may like the webcomic all right, but the soul of it is now gone: Homestuck. Now, these two franchises are certainly, at this point in time, examples, in my opinion, of creators selling out, forgetting original visions, and appealing to the blind mass of fans rather than the art of the thing. Maybe it's just me, but that's how I feel: utterly disappointed in the creators.
I need to take a breath for a while, but Part 2 in which I rant about the early Star Wars expanded universe and Return of the Jedi will be coming soon.
"I think you might want to try reading a book every now and then to get those creative juices flowing, it sounds like your brain and thinking capacity has disappeared somewhere within your exaggerated sense of self worth."
Showing posts with label Plot. Show all posts
Showing posts with label Plot. Show all posts
Wednesday, February 15, 2012
Thursday, December 29, 2011
Video Game Assessment: The Elder Scrolls V: Skyrim (2011)
This game is a juggernaut of immersion and space. This is... you know what? It's not just a game. It can't be simply a game. It feels like a reality simulation. Not that it, in fact, deals with reality at all, being fantasy and all, but it feels more real than reality, looks more real than reality, and takes you in more than reality. It's incredible. This game has an immersion level that, I think, is unprecedented. Its locales are topnotch, beautiful and wonderfully rendered. The weapons have weight behind them as you swing them, or shoot them at enemies. The items are all there, from cups to any kind of food a fantasy realm should have, to books full of words. It's incredible how much detail is in this game.
Now, I'm going to put a few things out in the open right now. In my opinion these kinds of games have very specific weaknesses, and I'll get into that in a few lines. The biggest thing to remember though is that this game is quality whether you like it or not, and you'll probably like it, it is a well put together video game that is basically everything a video game should be. You fight things, you explore, you do quests, you level up. BAM. And that's just on a basic level. You want to do other things, you can do those things too. Kill off an entire village? Go ahead and do it, buddy. Want to go and explore thousand year old ruins of a forgotten civilization ending up in a place called Blackreach that glows and is full of that civilization's former slaves that are now insane and evil creatures bent on destruction of all other forms of life? Well, you can do that too.
There's so much here for Bethesda to be proud of, and I hope they are. Their sales numbers for the game should be making them happy at least. And that's fantastic. Despite what I'm going to say later on, this is the direction video games should be taking. This is the right direction despite Skyrim's faults and missteps. And thats what you should take away from this review. I have a huge recommendation for you to go out and buy this game and play it if you have the time and the console (or PC) for it. Seriously, if you haven't played it yet, you're missing something special. It will take up a bunch of your time. There's no escaping that. There's no 100% in this game either. It goes on, quite literally, forever, having sidequests that appear randomly and the ability to just keep doing things for as long as you want to do things.
The exploration is done well in that Oblivion and Fallout 3 kind of way in which dungeon exploration is unique and feels like an adventure within itself. You'll want to explore every dungeon, but God speed on that. There are a lot, and by a lot, I mean a ton, of dungeons to explore. And every one is unique and worth exploring. WOW.
As for the negatives, sure there are negatives, and anybody who tells you there aren't is just stupid, not paying attention, or maybe they hate you. That could be a good reason for not telling a person the faults in the game.
Well, the first fault is the bugs (and the glitches). Whew boy are there a lot of bugs. People seem to trade the bugs they've seen in Skyrim like old war wounds or something. It's kind of incredible. I've never seen a game's bugs be almost as popular as the game itself before, well except maybe in Red Dead Redemption when people acted like animals. But that was incredibly strange too. The biggest bugs I found in my game were pretty mundane in comparison to a lot of people's bugs. I found a lot of textural issues, especially with water just disappearing and I'd be swimming through... what seemed to be nothing at all. So, yeah, that was odd. I also found myself, once, dying from a foot high fall. For some reason the game decided that I was falling from a huge height when i was just stepping down about a foot or so. So, yeah, that was odd. Some enemies also acted kind of strangely in my game, not attacking me simply because I was on the opposite side of a door they were standing on the other side of. Well, it made it easy for me to kill them, but it was strange, again. For the most part I didn't encounter a ton of glitches. Floating things happened quite a bit too, like floating cups or corpses, but that happens in all of Bethesda's games, so I'm used to that by now. But the biggest glitch or bug I encountered was rather game breaking though. I was in a dungeon and tried to go back through a door I had come in previously and the game would crash every time I went through that door. I had to go forward. The game was making me go forward. It didn't help that I thought I missed something important in that last room and I was really lost. That was particularly bad.
But those are bugs. Who cares about bugs? I usually don't complain about them unless they are like that one bug in Dragon Age: Origins- Awakening, the expansion pack for the first Dragon Age game, where certain quests literally couldn't be completed, some of them important to characters or plot. I hated that bug so much. I also have to say one more thing, I hate people complaining about some games with bugs and praising other games with bugs. I like Fallout: New Vegas. I like it a lot. It was one of my favorite games last year if not my favorite besides Deadly Premonition, and people constantly complain about it having bugs when I have not seen a single one in THREE PLAYTHROUGHS. Yes, the game crashes on me a few times, but there's a chance that any game will crash. Mass Effect crashed on me last month when I was playing it. It's stupid to complain about something that happens in every game. I hate the people who rag on New Vegas for seemingly no reason. Go get a life, trashwads. If you're not going to complain about Skyrim, Fallout 3, or Oblivion, do not complain about New Vegas when it is clearly better than at least two of those other games. Actually I like it better than Skyrim too, but that is literally personal preference.
And I guess this is the time I go and say why my opinions of Skyrim have gone down since really playing the game in depth. Not that I think it's a bad game. I don't. It's just that there are some very shallow aspects of the game and it really takes me out of the immersion. And they're things that the studio should have concentrated on more. It was always their weakness and... they could make a brilliant game if only they concentrated more on it. The thing I speak of are realistic characters and good plots. Yes, the game goes on forever, but without good quests and sidequests, why the hell would I want to play it forever?
First up: characters. Why, oh why, Bethesda do you insist on making games without good characters? Yes, there are several good characters in this game, almost all exclusively in the Dark brotherhood sidequest like Oblivion, but most of the characters are shallow to the extreme, with no discernible personalities or characteristics. Even the main characters in the game like the ones involved in the rebellion or killing the main enemy of the game... well, even they're mostly very shallow. Why? Companion characters have no real depth besides what the player put on them. They have no sidequests, no real anything... And this is where New Vegas wins, with its focus on character (Think of almost any companion character from that game or House or Benny or Caesar or... the list goes on and on.) and plot. Skyrim's characters are just weak messes on the floor compared to New Vegas and it shows. It shows time and time again. I like strong charactered games. It's why I liked Dragon Age II so much despite seemingly every person who has a computer literally hating that game so much that I feel their brains are going to have rage aneurysms. Characters matter to me and Skyrim did not do its best there, and I feel bad about that. I dislike that failure on their part. The depth and the immersion is gone when I realize that all the characters around me are shallow automatons. And maybe this is just a problem specific to me, but I doubt it. I think it's an issue for everybody. Maybe you don't actively see it as an issue, but your brain certainly does when you finally put the game down because you can't get into it anymore.
Second: plot. Why is the plot so shallow and irrelevant? You don't really even need to do the plot. I know that's almost standard in these types of games but... come on! Go kill a dragon. It's vitally important. Okay, I'll do it after I explore for fifty hours in dungeons and such. But VITALLY IMPORTANT! Nah, bro, game's not going to end. I can do what I want. The whole issue here is that there is never a feeling that you have to do anything... which means that the plot is literally unimportant. It's about exploration, not about story, and, again, there is a shallowness to it. This could very well just be me and my own preference as well. My girlfriend who's been playing the game as well has no issue with this complaint, liking the freedom, but she also hasn't played it anywhere near as long as I have, so there's that. This doesn't bother me as much as characters, but it does bother me when there is a strongly put together plot in the Dark Brotherhood sidequest and the VERY END of the main quest and nowhere else. I mean, yes, I guess the Thieve's Guild quest is all right, but again... the plot is just nowhere near where the Dark Brotherhood's quest is. And I love the Dark Brotherhood and that quest. It works so well and is brilliant through-and-through. I mean, the only good quest with believable characters from Oblivion was the Dark Brotherhood one too. Well, at least they're consistent... I guess I want more from my quests, some sense of urgency, some reason to care and I haven't really gotten those at all, not in Skyrim, not in the way I feel urgent about New Vegas, or even Fallout 3. It just... it feels like it was made to be a wandering simulator with characters and plots as an afterthought, and when those are two of my favorite things about a video game, it ruins my desire to play the game more. I just reviewed War of the Ring and I really liked it. It had good characters and a plot that I could get behind and support. I wanted to end the bad guy and win the game for the good guys because it made me care by good writing and a good plot. Skyrim really has neither with the exception of the Dark Brotherhood. For such a big game, it is quite shallow.
Well, those are my complaints. Altogether though, this is a good game for the people who have the time to play it and get really immersed into it. I complain because I like the game and want it to be better, not because I think it's bad at all. A lot of people have put this game as their best game of the year, and I can see why. It's brilliantly crafted and put together even with the faults, but this isn't my favorite game of the year because of those faults and because I think another game or two were better in terms of a lot of things including characters and plots. So, this game is tied for third in my game of the year title with Dragon Age II, both good games in their own rights, but both with some fairly fundamental flaws.
My game of the year will be my next review by the way. Portal 2 came in second for me.
Anyway, my final thought for Skyrim: great game, well put together, great music, great gameplay, repetitive voice acting, lack of plot and characters besides Dark Brotherhood, a great time sink, fun game, dragon killing is the BEST, and draugrs appear way too often and lose their mystery. Seriously though, if you have the means and opportunity to play it, I recommend it. It's an experience at least, one that won't soon be forgotten. There's something about wandering the beautiful environments that's ridiculously awesome. And everything looks gorgeous. Get out on your adventure, and have a great time killing those stinkin' dragons!
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