As can probably be inferred from my collection of horror genre reviews, I love horror, especially psychological horror. I've probably said that about a million times since I started this blog, but in this review it becomes apparent that I need to really need everybody to know that. Some of my favorite movies include the best of the psychological horror genre, including Jacob's Ladder, 1408, Sauna: Wash Your Sins. There are other good ones like The Machinist and The Dark, but there is a very clear distinction between good psychological horror movies and bad ones.
Part of the problem with any psychological movie (even without the horror) is that characterizations are difficult to do with the limited amount of time. Also using actual psychology- memories, ideas, and such-becomes increasingly difficult when the filmmakers know nothing about psychology. Sure, a good movie can still be made, but not a good psychological movie. One of the reasons I like movies like that so much is because of how difficult they are to make and the challenge of actually succeeding with them by making a clearly effective and sometimes terrifying film.
The Silent Hill series is also one of my favorite video game series of all time. I would love to review more Silent Hill games, but I also want to pace myself, really do them during my October Nights every day horror review schedule for next year. My point here is that Silent Hill is amazing for the most part. It does psychological and survival horror extremely well, terrifying the pants off of anybody who plays them. Anybody who has ever taken the time to play Silent Hill 2, for example, know that it is easily the scariest video game of all time. That's what this series has to offer, quality horror, often psychological horror, and often debilitating to the player.
God help me, I love the Silent Hill series, so when this movie Silent Hill, came out in 2006 when I was all of 17. I wanted to see it. I was dying to see it. I knew everything about the franchise, knew the characters, knew the monsters, knew the horror. I was in the mood to be terrified by this movie.
But I really wasn't. It's not that it was bad. It probably stands as one of the best movies from a video game source ever made, but the problem was that it was incredibly mediocre and not scary. There were no terrifying parts, no tension, no... anything. The acting was mediocre except from Sean Bean who is consistently awesome, but criminally underused in this film. Why couldn't he have been the protagonist and really had the video game this movie was made from really be made into a movie? (Silent Hill, the video game, had a male protagonist and the movie used the same storyline with a female protagonist. It didn't work well.)
The actors in this movie were... well, mediocre. Sure, Sean Bean is always great, but Radha Mitchell was frankly terrible. I don't know if it was her lines or her acting, but she never really seemed like a concerned mother, but rather more like a person reading from a text book. Laurie Holden, a good actress by the other things I've seen her in, is also underused here, being good in the scenes she's in, but not used enough to be effective. Alice Krige is effective in points, but silly and unneeded in the story. Where did Dr. Kaufmann from the video game go? Why is the character of Dahlia (Deborah Kara Unger) relegated to side character status?
And then there's Jodelle Ferland, who actually does do a good job as a creepy child/innocent child, but really should have been in a better movie than this to justify her performance.
The psychological elements in this film are terrible. Characters like Pyramid Head, called the Red Pyramid in the movie, is blatantly used for... no reason at all except that he's recognizable and iconic. In Silent Hill 2 he serves a purpose as both executioner and punisher, but here he is shoehorned into a few scenes for no other reason than to show up in the film and be on the posters. WHY? Why would a franchise that focuses on such powerful psychological elements criminally misuse psychological elements? Why are there sexy nurses? Why? Seriously. Sexy nurses were in Silent Hill 2 and were well-explained. Before that there were nurses, but they were monstrous, not sexy, which made sense to the game. Silent Hill, the video game, made a clear source of where the psychology comes from and how it is used. The nurses were from Alessa and her basically being trapped in a hospital. They were warped reminders of her terror and fear of where she was. Why are they sexy? It makes no sense.
There are other monsters to complain about, but that's all I'm going to say. Some things were interesting and not so terrible, like Colin, although even that was for a few seconds and mostly terrible. The bugs were silly. And here's the grossest misuse of the movie: The miners and the cult. Oh, dear God, the miners and the cult made me want to rage-quit the movie. For where they are, sure the miners make sense, I guess, but what about the stupid Christian cult? Where did the video game cult go? Why is it Christianized? I mean, yes, the cult is seriously one of the worst parts of the video games, but at least use it. Don't change it to crazy fundamental Christians and use witch burning and stuff. It's insulting and frankly terrible.
Now for some good points. The end of the movie is really well done. I found it enjoyable. The gore might be a little much at points, but the whole ending is both poignant at times and pretty hardcore at other times. The end of the movie is really original, not taking much from the video game, and that works. It's pretty cool. I love the grainy filters over the flashbacks and I wish the whole movie could have looked like that. I like the use of darkness and light in the ending and the visuals are altogether really well done. Even the acting seems better in the end.
The problem is that the rest of the film is pretty bad. The pacing is bad. The psychology is bad. The acting isn't good. Even the scenery, something that should not have been problematic, looks terrible. The visuals frankly suck even when the Silent Hill franchise is known for their amazing, terrifying visuals.
I'm not exactly in the group of some people who absolutely hate this movie, but I do think it's absolutely mediocre and forgettable. The Dark, a movie from 2005, and one I'll probably review eventually, basically follows almost the exact same plot as this movie, but with better acting, a better story, a better and more confusing and ambiguous ending, and more Sean Bean, which is always a good thing. The psychology to that move is fantastic, even if the movie isn't absolutely stunning. But I'll review that when I review it.
One more thing I'll mention about Silent Hill is that my girlfriend, a person who has never seen a horror movie before, was not afraid of this movie. She kind of just shrugged it off, saying that the only part that actually scared her was the gore, which happens for all of twenty seconds. She also hated the persistent CGI throughout the movie... and now mentioning that...
The persistent CGI throughout the movie is terrible. The transitions between worlds, the monsters, some of the visuals, etc... all look terrible with the CGI. It's painful to watch and I would have much rather had people in costumes and a transition in the character's sleep instead, like in the Silent Hill games.
There's a lot wrong here, and my biggest problem with the movie isn't even the movie itself, but rather that the next game, Silent Hill: Homecoming, used so much from the movie, that had taken from the earlier games, that it made a game that had terrible psychological elements, Pyramid Head around for no reason, miners, sexy nurses, patients... ugh... that game was awful and it's all because it took from this somewhat successful movie.
Anyway, it's not scary even though it should be, it left a bad impression on me and the Silent Hill franchise, and the video games are much better and scarier. Leave this movie alone unless you really love Silent Hill, and then realize how bad this movie actually is to fans of the games.
Also, as an endnote, there's a sequel in the works. Isn't that wonderful?
"I think you might want to try reading a book every now and then to get those creative juices flowing, it sounds like your brain and thinking capacity has disappeared somewhere within your exaggerated sense of self worth."
Showing posts with label Pyramid Head. Show all posts
Showing posts with label Pyramid Head. Show all posts
Thursday, April 21, 2011
Saturday, October 2, 2010
Video Game Assessment: Silent Hill 2 (2001)

Video Games tend to have a history as having storylines that aren't amazing or plots that are very simplistic, but this game has much more than just a simple plot. You may be wondering why I skipped Silent Hill, the first game in the franchise, and while it is true that I've never played the game and thus couldn't review it, it's also true that Silent Hill 2 is very much a standalone game. No characters from the first game appear in this game (except arguably the town itself), and this makes the game even better. I know I started this paragraph off talking about storylines and I'm getting to my point slowly, but surely. This game stands alone on its own without the first game's help to hold it up. It's story, although slow, is stunning and creepy and drags the player right into the madness of the town itself.
I've played a lot of survival horror games over the years and I'm going to review some of them this month, but this game is the review I've been looking forward to the most. Silent Hill 2 is one of my favorite video games of all time despite the graphical limitations for an early PS2 title and the not stellar gameplay. Strangely enough though, these things don't take away from the greatness of the game. On the contrary they add to it. The graphical limitations and strangely squarish polygons along with the mist which is a staple to most of the series, make the game somewhat more terrifying, almost as if you've wandered into some strange and horrific land of misshaped everything. The story feels so real despite the terror which adds to it. And the controls being utter crap just means that running is always an option, possibly a preferable option and it lead to an atmosphere of non-confrontation.
I just spoke of atmosphere, so I'm going to go into detail. This game is all about atmosphere. That's a strange word to use to describe a relatively simple thing like the look and feel of the game, but the atmosphere of the game is done phenomenally, and I don't use that word lightly. You can pick any movie, any book, and I don't think they'd quite be able to draw me in the way this video game did back when I first played it, and it's all because I, and I'm going to guess we, can relate to the main character, or a character somewhere in the plot. We can relate to a crappy world of nonexistence, a mad place of confusion and fear. This game takes the deepest fears in our minds and turns them out for all of us to see. It's wonderful and terrifying to see what terrors reside within us all.
I guess I should mention the plot a bit, although I really don't have to. This game is good enough that being unknown to you should force you to look into it.
The plot follows one James Sunderland who has just received a letter from his dead wife, who has been dead for three years. I know the postage system is slow... but DAAAAMN... Anyway, she writes:
In my restless dreams, I see that town. Silent Hill. You promised you'd take me there again someday. But you never did. Well I'm alone there now... In our 'special place'... Waiting for you...
Yes, James Sunderland, your dead wife is "waiting" for you. This is a bit of a problem... no, this is a huge problem. James wonders about this. He has no idea what to expect or what's in store for him, all he knows is that he wants to see what the letter is talking about... and maybe see if he can find his wife amidst a tourist town that the had a nice vacation in before she became ill and died.
The video game starts out in a dingy bathroom and outside is a dingy world. Silent Hill doesn't seem like the nice town everybody makes it out to be. In fact, the main road is closed and there's nobody around but strange noises in the mist...
Eventually James makes it into the middle of town through a graveyard meeting a young woman named Angela in the process. He comes to find that the town is... well, it's empty. There's nobody there and many roads are cut off through strange means. He sees creatures in the midst, some of which attack him, others of which want nothing to do with him. The player is drawn into the story just as James is. What could happen next? What's in store for our hero?
James wanders around the town until he finds an apartment building. He needs to go through it to find what he believes may be the "special place" Mary, his dead wife, speaks of. He thinks it could be a park. He goes into the apartments finding various empty rooms and some strange monsters and eventually a young heavyset man named Eddie who he finds vomiting into a toilet. The mood changes as James meets Angela again and she seems to be contemplating suicide. He takes the knife she is holding from her and is watched and later attacked by a monster known only as Pyramid Head.

Now, Pyramid Head is one of the most famous monsters in video game history. I won't say much about him yet. He torments James along the journey, as James goes from the park, to a sanitarium, to a historical society, to Nowhere, and later to a hotel. Along the way James meets two more characters of interest, a stripper named Maria who looks remarkably like his dead wife except for the stripper part, and a young girl named Laura.
James goes through Silent Hill focused on his one goal of finding his wife, but the game's strength relies on the other character's stories as well. We only get bits and pieces of who they are and what they're doing in Silent Hill, but their stories are every bit as beautiful and terrifying as the story of James and Mary.
James makes his way through the various places always with his mind set on finding Mary, but Pyramid Head has different intentions. He kills Maria in the basement of the sanitarium and James is forced to watch and unable to save her. The problem is that James meets up with Maria again throughout the story and every time she is killed again, but more and more quickly. She also seems to know an alarming amount about his wife and himself...
As it turns out, Maria is a dream within James' head. She was born from his desire for his wife to be alive still. Pyramid Head is the tormentor and punisher of James throughout the game and this is because Pyramid Head is James' guilt for doing the unthinkable.
I'm going to spoil the game here. Why? Because leaving this part out leaves out a large chunk of the story. James' dreams up this town of punishments because he has murdered his sick wife, smothered her with a pillow actually, just a little while before the start of the game. The letter is his own delusion he dreamed up so that he wouldn't have to face being her killer. He makes himself forget what he has done and the game is pretty much the town itself forcing him to remember and to face what he had done.
The psychological horror aspect of this video game is undeniable and visceral. It's a wonderful story that plays out in such a way that by the end you're unsure of whether to tremble or to cry. The atmosphere and the characters lead to something so believable, a prison of the mind, a trial of the mind... and it's a wonderful weaving of both story and character to make something wonderful out of both.
This game is frankly terrifying, especially if you're like me and played it blind the first time you ever played it. You don't know what's going to happen next or where the story will lead to next. You don't know where everything will lead and it makes the game horrifying. Will a monster jump out at you? Will the invincible Pyramid Head attack you around a corner? Where might the story lead to next? What the game makes is something fantastic, a great story, believable and sad characters, great and meaningful monsters and enemies, and most of all, one of the best plots I have ever seen in any medium.
I could compare books and movies to this game, but most fall short. The only book I can think of with anywhere near the emotional story is House of Leaves which I may review this October... but I'm not saying now, and Jacob's Ladder which I already said I'm planning on reviewing. So, I may make some comparisons when I get to those reviews.
But anyway this game is great. If you have a PS2 (or XBox or PC since the game is on all three), pick this game up. You won't be disappointed, but you may be terrified. If you have a weak stomach or weak heart, just read this review and look at the images and have a good time thinking about how terrifying a video game can be. This is on of my favorite video games of all time, and I can't help recommending it to the populace. I'm actually currently replaying it and it's still terrifying.
Anyway, as I've said, this game is fantastic and wonderful, and you'll see me gushing about this a million times over as I compare and contrast it to other psychological horror plots and stories, because this one is at the pinnacle of the psychological horror genre and... well, it's at the pinnacle of plots in general.
All right, that's enough of me praising something. Let's just move on from here...

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