Showing posts with label Really Bad. Show all posts
Showing posts with label Really Bad. Show all posts

Friday, October 25, 2013

Movie Appraisal: Bunnyman (The Bunnyman Massacre) (2011)

"We're gonna need a lot of therapy."

You know when a movie comes along, and you instantly know it's going to be garbage? Yeah, I know it too. This movie is that kind of deplorable garbage. It is literally the worst horror movie- nay, the worst movie period- I've seen so far this year, if not since I started reviewing- if not of all time. While I know there are worse movies out there, I cannot think of a single one that bored me as much as this one did. I can't think of another movie that made me as literally furious as this one did. And I can't think of a single movie that made me dislike the story (ha ha "story"!), characters, and filming like this one certainly did. I hated this movie.

Hated it. Burning passion hated it.

I think I'm supposed to justify my feelings on this movie, saying how this thing or that thing didn't work. I'm supposed to inform you, the reader, about what was wrong, what didn't work, and how this thing, this garbage, could be improved. Mostly, I'm supposed to give an opinion, say what I thought.

Okay. What I thought was that every single second of this movie was excruciating. I hated every last one. There wasn't a single moment I could describe as even halfway mediocre. All I can do is think back on the WORST films I've reviewed like The Innkeepers, Marronnier, and The Reaping. And all of those compare favorably to this pile of excrement that somebody had the audacity to call a movie.

I don't even know where to begin or if I can begin. Despite being billed as a rated R graphic violence gore film, there is almost none of that. I don't like gore much myself, but if the movie is going to have the moniker of that, why not actually have it in the movie? I don't think there is a single truly graphic scene, with most scenes that should have blood or gore making the discretionary shot go out of frame or underneath something or other. Either that or the camera simply starts lilting upwards away from the action. What horror movie even does that? I guess if you are a director afraid of gore, this is how you would make a movie, but seriously, why? It's almost compelling in its complete lack of sense. I want to know how something can be this bad. I want to know how somebody could even do this.

And the lack of visceral scenes really stand out because there are bits of the movie that are kind of graphic. And the kills should be exceedingly graphic. But they're not, which confuses me to no end. Did somebody have a weak stomach on set? Did they think they were going too far and needed to stop the action and avert the eyes?

I'm focusing on this, but it's so weird in a low budget horror film like this to not have FUN with blood and gore effects. And that's what it truly seems like to me. It seems like a not very fun low-budget horror movie, which baffles the mind. Why even make a movie like this, a slasher movie like this, if you aren't either going to have a good time or shake up the genre a little.

This movie is no shake up. It's a rehash of a thousand other slasher films. College kids out in the wilderness stalked by a crazy family, all of them having one issue or another, with one of them the main killer who wears a mask. Oh boy. I could seriously be talking about Texas Chainsaw Massacre, couldn't I? Or any number of rip-offs of that movie and its premise. This isn't even a good rip-off, having no real personality as a movie with only a scattering of unique lines, no unique characters, and a plot that is literally bare bones.

The weird thing is that the survivors of this movie seems to not even care that their friends are all dead. The main girl is literally smiling at the end of the movie, completely ruining any tone or message the movie might have had. Then again, with a movie like this I checked out within the first five minutes, counting down every minute, every second, like it was pain all the way. I've been spoiled a bit this year, with very few truly bad movies that I've looked at. Hell, more often than not I've been watching and recommending the horror movies. That's incredible. And right before I watched this, I was watching Pacific Rim, which is a tough movie to follow, I'll admit.

The characters really have no character. The lines are often blurted out with no real meaning. There are long periods of silence and it doesn't work here. I almost feel as if the director, Carl Lindberg, wanted to make an artistic slasher film, especially with the bookends of the 8mm film at either of the real movie. It almost seems like it could have been intended to be artistic, a real art-house horror film that takes away the gore in favor of atmosphere. Except it fails. It fails literally every test a movie can fail. It is not coherent, not well shot, has a terrible audio mix. IT HAS TERRIBLE AUDIO QUALITY. What movie even does that anymore? I can take a video with my goddamn cell phone and have better audio quality than this movie does. That's not even right. This was a movie made just a few years ago, and it's this bad? That's insane to me. Hell, during one of the final scenes in the movie, when the main guy has the chainsaw and is going to kill the villainess of the movie, the sounds are literally deafening, so much so that the actors are barely heard over the roar despite screaming their lines awkwardly at one another. It's incredible and amateur and all kinds of wrong in every way.

The acting is bad, although not as bad as it could have been. There are moments of decency mixed in with the absolutely terrible acting. The film is never scary, but again, there are tense moments, even if they are few and far between. More often than not though, the protagonists do something stupid, idiotic, or just plain wrong, and all you can do is scream at your screen and hold your head in your hands as your fingers try to rip all of the hair out of your balding from rage head.

This is a failure of a movie, and not even an interesting failure like some of the movies I've watched. This one is just baffling and wrong, taking away any gore merit it might have had in favor of trying to be more artistic which falls as flat as it sounds. I know there are better known worse films out there. This movie isn't the worst in the world by a long stretch, but it certainly isn't good either. If I had been watching it for pleasure rather than for review, I would have turned it off five minutes in. That's how absolutely terrible it was.

I can't tell you enough to avoid this movie at all cost. Do not buy it. Do not give it to a friend as a joke. Do not touch it. It is better to just leave it alone. This movie has now gained the distinction as the worst movie I've reviewed so far. Now, I need a palate cleanser. Maybe I'll watch and review one of the movies I've been really wanting to rather than a movie that just kind of fell into my lap by chance.

Final verdict: not scary, really stupid, don't watch under any circumstances ever.

Oh, and just to get you to seriously not check this movie out, I described it to my fiancee as the movie equivalent of newborn puppies dying. Take that as you will, readers.

Wednesday, October 16, 2013

Movie Appraisal: Mirrors (2008)


Mirrors is the American re-imagining (rather than a straight remake) of the South Korean film Into the Mirror, which I reviewed a few days ago. That movie, the South Korean one, was an absolutely brilliant film, full of both subtext and interesting moments that kept me both interested and intrigued from beginning to end. I enjoyed the subtlety of the movie, the intelligence of the film, and ultimately how it handled both the horror and the mystery of its story. Mirrors is an incredibly different film, taking very little from Into the Mirror besides a starting horror premise, a few select scenes, and the main character. Oh, and the ending, even though it doesn't make any sense for that ending to be there like it did in the South Korean film, where it was foreshadowed throughout. Ah well, let's get this thing started, shall we?

Directed by Alexandre Aja and starring Kiefer Sutherland literally just being Jack Bauer, it is a movie that doesn't know what it's trying to do, and also clearly doesn't understand the source material.

You know what? No. I won't even say that. Redact that. Take it back, and forget about it. This is a movie that kind of and sort of understands that Into the Mirror was a good movie, had some great scenes, had some great philosophy, and ultimately thought that an intelligent movie couldn't translate to American audiences. Because, ultimately the story feels forced. It feels like whole storylines were tacked on. It feels like the original intention of what the movie meant was put on the back-burner for gore effects, a relationship, and highlighting actors and actresses that literally did not know how to act.

I want to blame Aja here, but I feel it probably is a much deeper problem than just him. The film is directed competently. That's what I don't get. I don't get how it can be directed decently but written like a five year old trying to translate the original film. It's so simplistic, losing both subtlety and nuance until nothing is left of the original plot but scenes ripped straight from the Korean film.

If you read my synopsis of the plot of Into the Mirror, this plot is vaguely similar. Kiefer Sutherland plays Ben, a detective who shot someone (which never comes up again) and is off the force because of reasons. The only reason this backstory of the character is kept is so that Ben can grab up information from his old detective friend and be good at investigating THINGS and STUFF. It's so convenient it's stupid.

Ultimately the first half of this movie is pretty solid. I liked it as an opposing way of telling the same (or a very similar) story. Large sections of the first half involve Kiefer Sutherland alone and dealing with hallucinations in mirrors in a burnt out department store where he works as a night security guard. I like this a bit as it owns a different kind of story than the Korean film. And, in all honesty, I found the reopening of the department store in that movie to be pretty overdone and a little silly at times.

This movie sticks with a mystery premise, but instead of crime and money being at play here, we instead get demons and a psychiatric hospital. And mostly we get a psychomanteum (a room with all the walls being mirrors). And that's the big difference. It's primarily an Americanized difference. Of course the old department store was built over a psychiatric hospital where the patients all killed one another. THAT'S OBVIOUS.

The Americanization stuck out to me like a sore thumb. The gore, the relationship pieces of the plot, and the complete disregard for the source material really showed me how much I sometimes can loathe these remakes. While this one had its moments, there were times when I was literally seething with anger watching this movie. And I guess I should get into why.

Gratuitous gore? Did I mention there was gratuitous gore? Holy shit, do I have to mention that. All of the gore scenes are hard to watch (all two of them). My bile was rising when Amy Smart's reflection (Amy Smart playing Angie, the sister of Kiefer Sutherland's Ben) decided to pull apart her own jaw. I don't know what the point of that scene was unless it was just there to horrify, in which case, sure, it succeeded. I was made uncomfortable and creeped out by the scenes. I just don't know quite what the artistic merits of that scene were supposed to be. I assume there were none, and it was all about just being as scary as possible- even though the CGI effects were both obvious and somewhat poorly done at times. I kind of wish there would have been more gore in the film, if only so the movie would have had a second half that might have been scary or interesting in the slightest. Alas though, why would the gore continue in the second half?

Another gripe I have is that the ghosts from Into the Mirror (or the reflections or whatever you want to call them) simply didn't attack innocent people. They went after the guilty, those who were involved in murder, covering up a murder, or refusing to compensate victims of the arson. The victims all were guilty of a terrible crime or two, with none of them being upstanding citizens being punished by the spirit in the mirror. But this film has the innocents being punished, which seems to literally go against the premise of the initial film, and maybe go against what ghosts are supposed to be. Then again, Mirrors doesn't have a ghost in it. It just has a weird mirror-bound demon that somehow can go into any mirror without explanation. It's really dumb and nonsensical and completely tears aside the plotting and well-thought out pieces of the original. I could just keep saying that. This movie doesn't live up to the original. It's not a good movie. It insults the original by existing.

Shots are way overdone. Wow. While there is a focus on artistic shooting at times, the shots become overwhelming in this simple horror film. In the beginning of the film they kind of work a bit, but eventually they just start taking the focus away from the interesting bits of the story, and focus instead on the most obvious. There are some pretty well done shots though, again in the first half of the film, like Ben going down the stairs his first night as a watchman in the burnt out store or some of the night shots in the department store. Amy Smart's death was also quite well done, as is the subsequent reveal of her death to Kiefer. That was the final good shot in the movie though, and with the second half focusing more on Ben's family than the story, the good shots fell aside, replaced instead with insipid dialogue and vacuous scenes.

There is no subtlety here, just jump scares galore, something I am less than fond of. It takes the creeping menace of the Korean film and completely dumbs it down to something that is very American in its horror. It does this rather than focus on character moments and dimensions of the horror universe that we see. Instead the focus is on set-pieces, jumps scares, and long scenes with nothing really happening. The mystery of the movie has disappeared, replaced instead by dumb moments of what I believe the filmmakers think of as "psychological horror." Even more egregious are the times when characters simply come out and say the obvious for the benefit (and only the benefit) of the audience, who they think must be far too stupid to understand what their brilliance is trying to say. "Water creates reflections." No, I would have never guessed that. I WOULD HAVE NEVER GUESSED. It's not obvious to me at all. It needed to be stated in my directed as if I were a simple baby-child who has never heard languages spoken before. In fact maybe I'm not even a human at all, but an insect-person who does not understand your simple language or the subtleties of performance. This is why I need things stated at me. I need the relationship between Kiefer and his estranged wife because I wouldn't understand a story about a man searching through a department store for ghosts if he also weren't successful at one point and had a romantic interest. I needed the relationship because if he didn't have one, I simply wouldn't understand. I would be lost and confused. A single man? A single man in MY MOVIE that I AM WATCHING? I simply can't handle that. It's too much. I'm about to have a breakdown.

The relationship is the biggest failure of the movie, and also the largest original addition to it. I can't begin to state how much I loathe it, how much I despise it, and how much it shouldn't be there. Taking that out takes out a big problem with this movie, the problem of Americanization of a great premise. A straight remake would have made too much sense... and obviously would have been too intelligent for audiences here. And that's why all the philosophy and interesting concepts are dumbed down or removed entirely and why a relationship is added and horror and terror are taken away. This movie is designed to appeal to everyone, and instead it is mediocre at best and forgettable even on a good day.

Kid actors are terrible. I have to mention that because nearly all of the actors besides Kiefer and the brief appearance by Jason Flemyng as Ben's detective friend are universally awful. The child actors are especially horrid to behold, but even Paula Patton as Ben's wife Amy and Amy Smart are terrible. Their acting makes me want to cringe. And with Kiefer doing his best jack Bauer impersonation, he isn't much better. The thing is, at least he seems to be trying. He has enough charisma to make up for a bad plot or bad writing or whatever. Feature him throughout this movie and it might work. Feature other uninteresting and bland character whose actors can't act, and the movie falls apart. And that's exactly what happened. The plot with the family of Ben is completely superfluous to the actual plot. It being added into the story makes the story feel very bloated and frankly boring in response. The end of the movie feels like two different movies are playing out at the same time. And that is simply unacceptable for me.

When the ending comes around, and the mirror ghosts are just demon(s) and Kiefer Sutherland kidnaps a nun-

Wait.

Give me a second.





...



I need a moment to collect my thoughts.

Thoughts collected.

Did Kiefer Sutherland just kidnap a nun? Is this movie seriously culminating in Jack Bauer kidnapping a nun? This is literally the best movie. I take everything back. Nun kidnapping makes this movie more unique and greater than anything else. Every movie should involve the protagonist kidnapping a nun. I know Indiana Jones would have been miles better if he had been kidnapping nuns instead of fighting the Nazis.

I don't know what else to say. The nun gets possessed and Jack Bauer kills the demonified nun to death, in the process rehashing the ending of Into the Mirror without a fundamental understanding of that film. And that's it. I have a bad taste in my mouth. So, I want to wrap this review up.

Mirrors has its moments. At times it can almost be a decent film. The first half isn't terrible. Hell, it's almost good at times. The gore, although outrageous, was also quite creepy, effective at putting me into a creeped out mindset. The problems though, are too many to name, even though I certainly named quite a few. Comparing this movie to Into the Mirror will just make you sad. I suppose on its own it might be serviceable at times, but ultimately I think it fails as both a horror movie and an interesting one. I found the plot far too bloated, the story silly and over dumb at times, the characters flat and uninteresting, and the mirror possessions nonsensical. It is a movie that is fascinating though, in a way, because it shows how a movie can be bastardized to something sick and twisted for American audiences. I do not recommend this movie. Stick with the original Korean film.

Mirrors is a real stinker even with its few good scenes.

Monday, October 29, 2012

Movie Appraisal: The Innkeepers (2011)

Every once in a while a movie comes along that I absolutely cannot stand on any level. The Innkeepers is that movie for this October. While I'm unsure of exactly what I was expecting from this movie, it certainly wasn't whatever I just saw. Almost nothing about this movie is good. The pacing is terrible. The acting is nearly atrocious in all given cases. The characters are unlikable at best and unfathomable at worst. None of the decisions made by the characters, particularly towards the end of the film, make any sense whatsoever, and there are long periods of time when nothing at all happens.

I happen to love atmospheric horror, but this is  atmospheric horror without atmosphere. It's a ghost story without a purpose. It's a character study without character. This movie is inept. It doesn't work, wither as a movie or as a horror movie. It's boring, predictable, and somewhat pathetic. Ti West, a director I've heard a great deal of very good things about, is about the only reason this movie is even watchable. His direction is passable, even good at times, particularly when the old man shows up dead. Besides that though, none of the actors even seem to be trying. Well, that's not true, Sarah Paxton, who plays Claire, is trying way too hard. She needs to tone her acting down a notch. All I received from her character is that she was twitchy, impulsive, and really dumb. I'm sure many people are like that, but this just felt like overacting to the extreme.  Pat Healy, playing Luke, does a better job, but there are times, particularly when he is scared in the basement of the inn, where it is painfully obvious what's going on in his acting. I like subtlety in movies of this nature, but this movie looked at the word "subtle," didn't understand it, probably never even heard of it, and moved on.

The plot largely centers around the last weekend of the Yankee Pedlar Inn (incidentally in my home state of Connecticut). I have seen the inn before in Torrington, and I guess it could be creepy. Honestly, anything set in this godforsaken state could be creepy, but for the most part this movie was decidedly not creepy at all. Anyway, this last weekend, involves a bunch of shenanigans, ranging from Claire freaking out constantly, to an actress who happens to be psychic, to ghosts and spooks jumping out from all angles. Luke and Claire have attempted to try to find ghosts in the hotel before, and Luke is even in the process of making a spooky late 1990s internet page about the ghosts in the hotel despite it being 2010/2011 when the movie takes place. Ugh. The inn is supposedly haunted, but they've caught very little in the way of evidence, and near the end of the movie you find that Luke doesn't even believe in the ghosts. He's more than likely doing all of this stuff to appeal to Claire, whom he has a thing for. Claire, on the other hand, is a ball full of twitch. The girl can't stand still. She can't stop touching things and moving and twitching and screaming, and it distracted the absolute hell out of me. I didn't connect with her character at all. I didn't like her at all. I had no emotional connection with her, and that was an absolute shame.

I don't think this movie had a promising premise in any case, with or without great characters. Some ghost stories work, but one that seems based on lack of creepy visuals, lack of atmosphere, and lack of actual subtle scares is absolutely doomed to fail. Now, I generally don't like ghost movies anyway, but I had this movie recommended to me by a source I generally trust for compelling spooks and creepy stories. Not this time, it seems. This movie is so devoid of character, scares, or investment that I found myself frequently getting bored, and wishing the movie would just end already. I never do that. Hell, even The Reaping and Marronnier were compelling enough to watch the whole way through. This movie just had nothing for me. It could have been okay. I do like a well handled ghost story... and I happen to watch Ghost Hunters too, so I should love a movie like this if it is well done. But this one was not.

I don't even have more of a plot analysis than that. I have no idea if the ghosts Claire saw were real or not. That seemed to be something the movie was trying to put a question mark on. But the end of the movie completely invalidated any question of the validity of the ghost sightings... or at least of the psychic sights. And that just took away any interest I was clinging too. I figured, "Oh, it might all be in her head. She might be cracking a little. She might be making it all up." But no. Just ghosts scaring her to death because she didn't have her inhaler (since she has asthma). Another thing I have to mention is that my girlfriend had mild asthma. I see her using her inhaler every once in a while. And although Claire uses her inhaler correctly in a few scenes, there are quite a few others when she doesn't use it effectively at all. That bothered me like mad.

There is also forced humor throughout this movie that completely undermines the horror elements. Sometimes humor can be used well with horror, see The Cabin in the Woods or Hausu, but more often than not, humor is not encouraged for movies like this, particularly if it isn't well acted in the first place. I was incredibly disappointed with this piece of garbage movie even though I wasn't expecting anything but some ghosts. The tension was never there; the horror was never there. I would rather watch almost any other horror movie than this one. Avoid it. Don't see it. Don't watch it. Don't encourage it.

Oh, and just to point this out, because I love feeling superior to movie critics who are precisely the worst kinds of people. This terrible movie? Yeah, it has almost an 80% positive rating on Rotten Tomatoes. This movie that I hated because it was a poorly made, poorly acted, poorly executed horror movie? Yeah, give it an almost stunningly positive review number. But great movies like Silent Hill: Revelation, Ghost Ship, 1408, or even the near-classic Jacob's Ladder all have worst scores. Never trust critics. Seriously. If someone tells you a horror movie has a great score, just pretend it's a bad movie. Do the opposite for films that have terrible scores. Nobody seems to know how to precisely score horror movies, especially when most critics already hate them. Well, horror movies are awesome, and true horror movies need to be known. I will always call out the crap and praise the great ones. And this movie is absolute garbage.

Tuesday, March 13, 2012

Mass Effect 3 (2012)

No fancy "Video Game Assessment" title this time. No, we're getting serious with this game. We're getting serious. First thing, I'm not going to throw bad names around at anybody. Second thing, I literally made these opinions up myself without any contact to the fan community until my opinions had been made. Third thing, this is an honest review of the game, not sullied by either or positive or a negative outlook before the game came out.

I did have some apprehension about the game though. I can't say that I didn't. The multiplayer component made me nervous, especially when it might have had something to do with the single-player game, but I figured that this is BioWare. How could they screw up a fantastic franchise like this? And even if they screwed it up a little, the game would still be pretty decent and I'd get my money's worth. The whole idea that the game is also seemingly made for a more "mainstream" audience also made me apprehensive, what with a mode to not have any RPG elements at all, with your character making all of his/her own decisions.

So, I went into this a tiny bit apprehensive, but I never would have expected this. I'm going to be citing a lot of things here, by the way. I don't think I can bring my point across if I can't. So, spoilers are everywhere in this review, watch out. Also, this review is a negative one, I'm sorry to say.

In my twenty years of playing video games I have only been disappointed... really disappointed... all of twice. The first was Alan Wake, which if you read my review you'll find that I couldn't stand. I mean, I bought the Xbox 360 for two video games originally: Alan Wake and Mass Effect. Oh, the irony. Mass Effect 3 is incredibly disappointing, especially compared with its earlier games. As my reviews of the two earlier games point out, there are many things wrong with the Mass Effect games, but those things that are wrong are usually in the forms of extras like sidequests, extra costumes, and a plethora of DLC. Neither of those games are perfect, but they have amazing elements to them. The first game is a tranwreck, but a gorgeous trainwreck. It has some great characters and a great main plot as well. Everything else about the game is pretty mediocre, but the universe itself is amazingly well done and intricate. The second game is more of the same, maybe a little less intricate, but you have more companion characters to make up the difference. In general, Mass Effect 2 is a really good game, and I thought it would be an excellent setup for the third game.

That being stated, let's begin from the beginning. Reapers, the main cyborg-spaceship enemies from the other games come back with a vengeance and attack Earth. This obviously cannot be good at all. But the game... I don't know. I guess I never felt the gravity of the situation. The game made it play out more like a "this is the reason you are playing this game" scenario than a realistic one. I felt it moved too quickly and had no real plot. The beginning just felt awkward. The visuals weren't as good as I thought they would be, and, in fact, seemed worse than the visuals of either Mass Effect or Mass Effect 2. But okay, visuals don't make the game. That's why Deadly Premonition can be one of my favorite games. So, okay, let's not call out visuals. Instead, lets call out gameplay. Mass Effect 3 has decent gameplay, but it feels worse than Mass Effect 2's gameplay. I mean, maybe its just not as polished or something, but I had a hell of a time at points trying to be pinpoint accurate with my powers or guns... something I never had a problem with in the second game at all. I mean, the gameplay is still miles ahead of the first game, but it shouldn't have gotten worse over time.

The music and sound in general are also really well done. Although the music that stuck with me the most was the music that I remember from the first or second games. So, the original music of this game didn't really stick out to me. The voice acting is also very good, as to be expected, with only a few missteps, but I was fine with them all, so it's all good there too.

The main problem with me came from the story, the pacing, the sidequests, and, of course, the ending. But first I''ll talk more positives for a while interspersed with some criticisms for good measure.

The characters, companions and other lead characters alike, are very well done in general. I liked most of the characters and felt like their stories actually mattered to me. Tali and Garrus are certainly two of the outstanding characters that are in this game, but Liara also has an excellent arc. James Vega, a new character to the series, really shines as well, easily being one of the most enjoyable companions in the adventure, despite my apprehensions about him. And Javik, a Prothean companion that was offered in day 1 DLC (I'll get back to that later.) also shines, even though he's a gigantic jerk. The characters all fit the setting and work really well... but why weren't there more? There are some characters who were companions in the second game that could have EASILY been companions in this game. Hell, their stories are so focused on in the main plot of the game (or the big and nearly essential sidequests) that they could have easily been a companion character on the Normandy from their lines alone. Miranda really stands out in this regard, but there are others as well, like Legion, Mordin, Wrex, Zaeed, Jacob, Kasumi, Samara, Grunt, and Jack. Thane at least has an excuse for not being a companion. Dude's sick. The others on the other hand have contrived stories about how they can't be companions anymore. It was stupid and really broke my immersion from the game. All I wanted to say was, hey... hey you... I'm recruiting you and it would make so much more sense than you just standing somewhere doing nothing like Jacob and Zaeed certainly do throughout the entire second half of the game. And I'm not even saying I like all of these characters, I'm simply saying why didn't BioWare even give this as an option? It seems needlessly lazy.

And that's kind of the problem to this game: laziness. It could be the subtitle of Mass Effect 3. There is so much laziness... certainly in the writing which... goes from good to bad to decent to bad to worse. The image of Tali without her helmet on is laughable. Why does she look like a human who has some tattoos on her? Is she like a Star Trek alien or something? Are Quarians distantly related to humans somehow? It's weird. Wouldn't she be kind of pasty in that suit all of the time? Maybe unpigmented or something? She has a completely different anatomy and physiology as well. This wouldn't even be a case of convergent evolution. I'm annoyed because I liked the character, romanced her, and then found out that what she looks like is a Google image search image of some random chick. Are you serious, BioWare? Are you pulling my leg here? Is this some kind of joke on everybody who plays and enjoys your games? What?

Here's Tali
Okay, so let's just say they took the easy way out then. No laziness, just ease. I can understand that. Making up the visuals of an entire species that has always worn a suit in all of the other games might be really hard work. Hell, the fandom probably would be unhappy regardless. I mean, she could be hideous inside of there. You really have to make attractive people in video games. We want everybody to be as shallow as possible in a game series that touts being able to have gay romances and forbidden alien romances. But they all have to be attractive. Have to leave that shallowness in there. Stay classy, BioWare.

Oh, and speaking of attractiveness, let's call cheesecake right now at EDI. Yes, our old AI on the Normandy from the second game had an upgrade. Now, she's a full companion character with
...certain... uh... attributes.
I mean, seriously, BioWare? Seriously? Seriously. You... why do this? Why did she have to look like this? I mean, she a freaking AI. I understand that it was kind of neat being able to have her as a companion and she's really interesting and now Joker and her can have a romance, but seriously? She's the new Miranda, cheesecake everywhere for everybody!

But let's take a step back. This is a serious story. People are dying. War is happening everywhere. So, what do we do? Do we rush and get all the forces we can and try to save everybody? No, we screw around for the better part of half the game trying to eke out every single war asset one can find to get the "best ending." Oh, and it's not even possible to get the "best ending" in a game where you only play single player. You have to play multiplayer to be able to have the chance to get the best ending if you make the right choice between three incredibly similar choices at the very end. And all the "best ending" has to it is a few frames of Shepard breathing and alive rather than dead in all the other scenarios. I don't care about freaking bad endings or endings where the hero dies! Don't even dare accuse me of that. I loved Nier and that game has probably one of the most depressing endings to any video game ever. I loved Dragon Age: Origins and in that game your character can easily die. I loved Silent Hill 2 and usually put its "In Water" ending up as my personal canon because it is so true to the character and the story. Some of my favorite book series end with major characters' deaths: Animorphs, The Dark Tower, even The Lord of the Rings. So, don't tell me I don't like endings that are less than perfect. I LOVE horror movies for goodness sake, and most of the horror movies that I consider my favorite do not have happy endings, okay? My point is that this game does not have a fitting ending. The ending as a measured quality, is not "good," regardless of who lives and dies and whatever else happens. It is not well-written, it is not well done.

And yes, I'm up in arms about it. I played through the games, all of the games, multiple times, waiting for Mass Effect 3 to come out. And BioWare had never really let me down. I loved Dragon Age II, even though that one has its controversies as well. But I still loved it. I thought that it was supremely enjoyable. I even defended the game against people hating on it. I freaking recommended both the Dragon Age series and the Mass Effect series to multiple people, and this is what we get? An ending that has nothing really to do with our accomplishments through ninety or more hours of gameplay for a single character. An ending that is a choose what you want to do choice without anything determined from your choices before. And the choices are all basically the same anyway. The mass relays are always destroyed (and why aren't the star systems destroyed as well? It's established canon that destroying a mass relay destroyed the system too: see Mass Effect 2: Arrival DLC). The Reapers always fail somehow. The Normandy makes an inexplicable "jump?" to an unknown world with my companion characters who were with me in the final run to the light to get to the Citadel in the final mission... and are either presumably dead... or at the very least, not easily picked up by Joker who is fighting in the skies above Earth. Why in the HELL would he have made that jump? Why was he trying to outrun colors? Why did he look behind himself in the cockpit when there's no way he can see what's out there? How did he get to the Charon mass relay so quickly when he was fighting on Earth. Did he skip out on the fight? Would he have finally turned coward after all the times he was a hero in his own right throughout the first two games? And why were the endings so similar? Why give an illusion of choice when there really weren't any choices at all?

The ending was the greatest disappointment I have ever seen in a video game, and I bought the collector's edition of Alan Wake, a game I literally had a venomous reaction to. But I'd rather play Alan Wake a thousand times over than see the endings of Mass Effect 3 one more time. The story of Mass Effect has always been a space opera, like Star Wars... hell, call it space fantasy even. And it worked. The tones throughout the games were always well done and appropriate. But making the end of the series have a tone that was more 2001: A Space Odyssey than space opera... and it wasn't even that. I mean, jeez... a kid dies at the beginning, and at the end of the game the kid comes back as an AI-Force ghost to talk to Shepard and tell him that none of his choices mattered and that Shepard has to listen to this damn "Catalyst" to get rid of the Reapers.So, instead of Shepard finding another way he/she just listens and does exactly what the Catalyst says. This ghost thing. Are you serious? Ghosts in my MASS EFFECT? And the Crucible is just a big giant and annoying way of not having more Reaper fights and not owning your victory. Calling it a deus ex machina would be inconsiderate to dei ex machinis everywhere. They are all better than this. Pushing that Crucible into the story left a bad taste in my mouth from the Mars mission (about an hour or so into the game) and on.

And the problem is, yes, the ending sucks, but parts of the story are well done. The whole genophage part of the story is incredibly well done (Well, with the exception of Wrex's character, whom they butchered beyond repair. I mean, seriously, Wrex, what happened? You were a completely different character in this game.), and the Quarian versus Geth story is amazing as well, easily one of the best parts of the entire trilogy of games. There are other smaller places the game shines as well, but mostly the focus on Cerberus rather than the Reapers makes the story very limp. I wanted to take out Reapers. I wanted to fight until the last man, and I never even had that choice. I had to use the deus ex machina. I was forced to use it. Why? Why?

Speaking of Cerberus, Kai Leng is easily one of the worst character BioWare has ever written. It's a dead heat between him and Jacob (I don't want to fight because I'm boning some chick.) for the some of the worst characters I have ever seen. And I don't mean that I don't like them (I don't but that's besides the point.), I mean that they are poorly written and their stories are poorly executed. Kai Leng kills off Thane for no other reason than to show he's a tough man and then he's just a pest. I thought that he was pushed into the story to make him seem like such an awesome character when all I saw was a one-dimensional, incredibly poorly written character. His whole character made me have a strong distaste for this game all over the place.

And I'm not even getting started on the terrible qualities of this game. Strap yourselves in.

Okay, let's get started with Metacritic. I know I've said many a time that critics don't have any clue what they're talking about, but here it really shows. 94% score for the game for critics while the actual players of the game have given it a 49% rating. That is a failing mark, BioWare. For shame. A 49% is really bad. I mean, the game is mostly pretty solid, with some exceptions, but the ending just killed it for people. It's ridiculous.

Next, I'm going to mention bugs and glitches. This game is one of the buggiest and glitchiest messes I have ever played. I mean, Dragon Age: Origins: Awakening is a pretty close second (also a BioWare game too. Fancy that.), but that expansion pack was still nowhere near as bug-ridden as Mass Effect 3. I couldn't import my Shepard's face and had to make a new one. This is an inconvenience, but okay... not really terrible, just kind of dumb on BioWare's part. The bugs that get to me are the gameplay ones. Sometimes when I'm behind cover, I'll go to shoot and my character will blink out of existence and go flying through the map for about five seconds only to reappear back when he was in cover. It's the weirdest glitch and I have no idea how something like that can even happen. I've had character models just disappear from the game when I'm talking to them. I'll literally be talking to the air. There are quests that you cannot complete if you don't do exactly the right order of things. One quest in particular has the issue of once you get it you can't even leave the area until you finish it, and due to the nature of quests in the game, sometimes it's hard to tell where you have to go for these quests and you'll search around a bit only to find that you can't complete that quest because you left the area or started a new quest while you were looking. It's absolutely ridiculous. Sometimes the dodge roll won't work as advertised to the point that it's sometimes impossible to dodge out of enemy's way simply because the game doesn't like that course of action or something. I have no idea, but it's incredibly annoying in tough firefights. Oh, and melee is annoying too. If you are not pixel-perfect with lining up a melee hit, you're hit will miss completely, and, in my experience, you will die. It's awful. I don't usually complain about gameplay, but why is it worse than the second game? And why is it so damn clunky? There are some nice touches and additions to gameplay, but I don't really think I ever had fun fighting the same two groups of enemies over and over again. In the first game there were many different types of enemies, from many different alien species, the Geth, and any kind of mercenary you can think of. In the second game the same held true although mechs were kind of the main enemy type in that game, but there were others. But in this game you get two factions you fight against: Cerberus and the Reaper forces (as well as like three missions against the Geth). And that's it. No fighting aliens, no fighting other factions. You fight freaking Cerberus and the freaking Reaper forces and you like it. To me it was repetitive and kind of boring in general. Some fights were better than others, but I never really enjoyed the combat... and that's weird for me. I'm usually all cool with any type of combat. I just never really got into it, I guess.

So, now that we've talked about some of the negative aspects of the actual game, especially with the nonsensical ending that completely transforms that entire tone of the games (all three games by the way, not just this one. Mass Effect 3 makes the other games worse in retrospect. That's really something there.), we're going to address a few other issues. First the epilogue to playing the game through twice or when a character is imported. The epilogue that tells that the story of Shepard is being told from an old "Stargazer" to a child. Instead of focusing on characters like the entire series has, it focused on telling us that "Well, that sure was a story, wasn't it?" If you haven't seen it, go search it on YouTube. I'll wait.

Did you see it?

Did you?

Is that good writing? Is that the grand epilogue that Mass Effect and Shepard deserves? I guess that's everybody's own decision to make. But no. The answer to both questions is no. It is the worst stinger at the end of credits or at the end of a book I've seen since the last Harry Potter  book. I mean, come on. Most games, books, movies... whatever... most stories get better towards the end. You get more invested in it. But this game just got worse. Hell, even Alan Wake was pretty decent in the ending. And that's saying something coming from me.

So, now the DLC controversy. So, it kind of happens that the DLC companion character for Mass Effect 3 (that costs 10$) is already on the disc and is really not DLC at all... just an easy way for BioWare to make money. Oh, that's really bad, isn't it? That's rough guys. Why couldn't you just do what you did with your last two games and give us the character for free. You did it with Zaeed for the second game and Sebastian for Dragon Age II if it were pre-ordered (I pre-ordered mine.). Why not do it here with Javik? Are you guys seriously that incompetent and money-hungry? I have to believe that you are. All evidence points towards it, and that's really disheartening.

I've liked BioWare since KotOR that came out nearly ten years ago now. I've been in love with the company and their products. I even loved DAII, but with this game, I've been let down. I've been brought down, and I don't understand it. What did we, the fans, do to you guys that you had to make the third game like this? Did we insult you? I certainly didn't. I've been simply telling it like it is, recommending your games even, ranting and raving about how good I think they all are. I even dressed up like the default Hawke from Dragon Age II because I liked the game so much! So, no, I'm not a hater, I'm just giving my impressions, as they are, to a bunch of anonymous readers on the internet.

Here are some other things to read if you are interested and before I get into another big issues entirely: http://kotaku.com/5892676/why-mass-effect-3s-ending-was-so-terriblehttp://www.forbes.com/sites/insertcoin/2012/03/12/how-bioware-could-find-redemption-using-mass-effect-3/2/http://www.g4tv.com/thefeed/blog/post/721651/gamers-petition-to-change-mass-effect-3-ending/ (read the comments on this one), http://social.bioware.com/forum/1/category/355/index (check out any of the forums, but this one really shows the controversy behind the game in full force).

Anyway, a few more things to write, and then I'm done. I don't like how BioWare could go and say that the game wouldn't be influenced by the multiplayer. I know multiplayer is an aspect of the game itself, but I don't play multplayer. I don't have the time or energy to get invested in multiplayer. I don't like it. I play a single player game. I don't have Xbox Live Gold and I don't want to spend my money on it when I DON'T ENJOY MULTIPLAYER. So, why can't I get the "best" ending (it's not the best, but this is the principle of the thing here) when I make all the right decisions and everything else and still am way off from being able to get the "best" ending? The whole ending is determined by something called "EMS" or Effective Military Strength, which is your Total Military Strength (your number of war assets) divided by  your percentage of Galactic Readiness. The problem is that Galactic Readiness can only be improved by playing multiplayer and there are not enough war assets in the actual game to be able to get the "best" ending without playing multiplayer. I've actually tested this out myself. I did EVERY SINGLE MISSION and dialogue prompt and everything else in ALL THREE GAMES. I looked up how to go about getting the best War Assets, and besides maybe fifty points, I have all of them, and I'm still way off from the goal of 4000 EMS. I'm closer to 3500. Which means that BioWare lied to the players of this game when they repeatedly said that the ending would in no way be influenced by multiplayer and the "best" ending could be gotten in game just by playing through the single player as a completionist or whatever. So, I'm pissed off because I WON'T PLAY multiplayer, but I would at least like to have the ability to get the best ending even though all the endings suck because it's the principle of it. I wasted countless hours on this series and I want to see the "best" ending play out even if it's going to make me even angrier. I deserve that as a person who spent seventy dollars on this game. Every single last player of the game deserves that.

So, in conclusion, the game feels unfinished, rushed, and lazy. The writing, although good in places, is not as good as the other games except in a few very specific areas and with a few very specific characters. The tone of the game is all over the place. For some reason my party won't walk with me on the Citadel and I don't understand that one at all when they did the other two games. I like the companions and the dialogue on the Normandy for the most part. I like what the game should have or could have been. I dislike how important plot points are either utterly forgotten (the Dark Matter plot) or ruined (the main plot itself). I hate the deus ex machina of the Crucible and the ghost-AI-boy Catalyst was easily one of the worst things I have ever seen in a video game. But the worst thing I have ever seen are the endings which are all mostly the same, involve losses in logic that are absolutely astounding, and have an epilogue that feels both out of place and does not work at all with the material. And I hate that multiplayer actually has a HUGE influence on the single player story (The main portion of Mass Effect.) to the extent that the "best" ending cannot be received unless multiplayer is played.

So, yeah, I'm never buying a Mass Effect product again. This game ruined the series. It ruined the other games in retrospect and I would have never believed that to be possible. The writing was poorly done, and even though I might still support BioWare, they are walking down a very dark path right now. I can only hope that Dragon Age III is something fantastic... but after this... I don't even know anymore.

Also, for people to call out, start with EA, then go to the director, Casey Hudson, the producer, Jesse Houston, the writers (specifically), Mac Walters and Neil Pollner. You also have to wonder how much Drew Karpyshyn leaving BioWare and not working on Mass Effect 3 was a big issue for this game. Because it didn't feel like the other games at all. It lacked heart, and... I think that was the biggest disappointment of all.

Video games should be coherent. They should have a plot that stays with the right tone the whole way through and doesn't sacrifice the story for money, not enough time, or because they want the game to attract a wider audience. I love developers like Valve who are willing to give free DLC to their games, great games that they are. I would have gladly paid for Portal 2's DLC, but I could acquire it for free, and that's good business and the mark of a good company who really is looking out for the players' best interests. We're the ones giving them our money, showing them we like their games through sales or not. And I'd be hard pressed not to like Valve's approach to video games or Obsidian's approach or Bethesda's. But EA and BioWare have been walking a very fine line for a while now with day 1 DLCs, trying to gauge money out of the people that love these games. It's ridiculous. It's unconscionable. I would gladly pay for a DLC that isn't packaged with the game, one that is really great and adds a lot to the overarching plot or characters or whatnot. I will not pay for something that has been stripped out of the game. Mass Effect 3 deserves a coherent and sensical ending for all those people who put their time and energy into loving the games and these characters. The tagline for the game was "TAKE EARTH BACK" but I never did. I never had the chance. The endings wouldn't allow me to take earth back. I understand how sometimes there cannot be happy endings. I like sad endings or bittersweet ones, but the ending here feels so utterly inappropriate to the series and for the people who cared so much about these characters and situations.

I didn't care that my Shepard couldn't possibly survive because I didn't play multiplayer. In my head he did survive and the whole ending is a bunch of bullshit. In my head my Shepard fought every last Reaper he could, and maybe he died running to that beam, running for the Citadel. Maybe he died as his love interest, Tali in his case, ran with him, both hoping for an end, both finding that they couldn't stand against the onslaught. And that would have been enough, ending it before the end, before that final excursion. It certainly wouldn't have answered anything, but it would have been beautiful regardless. Instead the heart of the game was ripped away... if it ever even existed at all. Tali inexplicably teleports to the Normandy that teleports to Charon and the rest is the rest, I suppose.

I guess the logic bothers me, the what the hell just happened. I feel kicked in the gut. I feel like I was just beat up by a schoolyard bully who then proceeded to insult every little thing about me. I've been sitting on this review for a few days, desperately hoping that I would feel better about everything, and finding that... no, I don't. If anything the time has caused me to become more irate. Why doesn't BioWare answer the people who have issues with this? Why didn't they try to make something somewhat satisfying however dark it had to be? I just wan to feel like my playthroughs of the games mattered. I want to feel like my Shepard, my awkward looking, big-lipped, fuzzy-haired, and somewhat awkward Shepard, mattered in the long run... that his decisions mattered. That the people he helped on the Citadel weren't all dead. That he didn't die for a terrible ending, listening to some ghost-AI thing that made no sense. Why didn't my Shepard speak up and say how he made peace between the Geth and the Quarians, how synthetic life could coexist with organic life as seen with EDI and Joker? That there didn't need to be some synthesis to tie into the game when all that was needed were the desire for those feelings.

Mass Effect as a series has always been progressive about its thoughts on love, AI thought, and everything else, and showing that these things mattered, that they could happen... that feelings in an AI could actually evolve over time as seen in EDI, as seen in Legion... instead of the copout that nope, they're all the same now, synthesized together and whatnot...

I guess the ending left a bad taste in my mouth. It made me think of all of the other better ways BioWare could have handled the ending. It made me think of how I would have done it, and it would have been fantastic if I had done it. I wouldn't have relied on multiplayer or getting new players to buy my product. I would have focused on the people that mattered, the players who had been buying and playing my game all along. Screw the profit. Screw the money. I would have wanted to tell the story, a brilliant story with brilliant characters... and it would have mattered. The heart and soul of the game would have been there, would have existed, and we could have all come away from the game a little better off. Maybe a little happier, maybe a little sadder, but all better for it. Instead we get this abomination of an ending that answers nothing, that does nothing different or new, that feels like fanfiction unto itself. Why? How can I accept this game on these merits? How can I make the pain of this terrible game disappear?

I can't.

Nobody can.

We're left to forever have to deal with this, this ending that BioWare gave us to one of the best sci-fi video game series of all time. We're left to feel empty, to feel like we didn't matter... that the decisions we made, the time we spent playing... none of it mattered when it comes down to a deus ex machina and a choice between three of the same decisions. And maybe BioWare doesn't understand. Maybe I'm just a hater who hates everything and can't see any goodness.

But I wanted to. I loved this series. I wanted to fall in love with it all over again, play it until I couldn't... but I can't anymore. Mass Effect 3 is a failure despite all the good it has to offer. The ending ruined the series, and it took a little happiness and hope out of the lives of many. I hope you're happy, BioWare. I hope this was all worth it to you.