Showing posts with label Mass Effect. Show all posts
Showing posts with label Mass Effect. Show all posts

Tuesday, June 26, 2012

Video Game Assessment: Mass Effect 3's Extended Cut DLC

So, I've ranted and raved about Mass Effect 3 and its crummy ending a ton over the course of the last few months. Hell, ever since I first played it I had some negative responses to it. But now here is the ending DLC, that which is supposed to save the franchise and reinvigorate my love for both BioWare and Mass Effect...

...And you know what? Fine. It worked. The game still has flaws. I still won't say it's better than the second game, but the HUGE problem has been fixed. The endings now make sense. They now work. I could never see myself choosing anything but the "Destroy" ending, but I'm glad they've fixed what was wrong. I just watched the cinematics, the additions to the ending, the additions to make baffling things make sense, and... yeah, I'm pretty cool with everything. It's not perfect. There are still some baffling decisions, but mostly that involves the Normandy somehow landing in front of Harbinger (while also not fighting) and Harbinger not attacking. That was odd. But I'll take it. It's fine. I wish the Normandy had never landed, and had your party members just chill back at the base or something... and honestly, in some ways I kind of see that as my own headcanon.

As for everything else... I think there's a good chance Anderson is a figment of Shepard's mind. My personal opinion. I think the Indoctrination Theory still has ground to walk on even though I don't subscribe to it personally. I think that I like the addition of a Rejection ending and the ability to off the Star Child. I also like the additional scenes showing our party members and shipmates as well as the species fighting alongside of us. I think there could have been more overall, like showing Elcor and Hanar and Volus too... but I'm not going to be picky right now. If I had seen this ending instead of the vanilla one, I would have never ranted. I would have been fine with everything and it all would have been cool. Obviously BioWare was rushed and this is what they intended. It makes sense. I feel justified with every last statement I've made.

I don't understand why the DLC was SO HUGE though. I downloaded both this and the Skyrim Dawnguard DLC, and this one is about four times as big for a few words and a few slideshow pictures... I have to assume a lot of it is variable calculations and such... but still it's absolutely huge for a DLC that doesn't do THAT much more. It kind of just fills in the blanks and shapes stuff up so that there's no terrible mess.

Anyway, I liked it. It has given me some hope for BioWare's success and for the quality of the game itself. I can now see myself playing through the series again, something I was thoroughly opposed to if things were not fixed. I know a ton of FANS will hate this ending still, looking to watch a snuggle party with their Shepard and that Shepard's love interest... or hell, they'll hate it because they don't like having to kill somebody or having to suffer through something... And yeah, I'm still not overly fond of PICK YOUR CHOICE... but it works well enough. Well enough, in fact, that I'm done complaining about it. FANS will be FANS and they should calm down a little and enjoy the ride. It's now a decently enjoyable ride, and I'm happy in general. Yeah, I still have some issues with the game besides the ending, but I had issues with the first and second games too, and I still recommend them to people.

So, yeah, BioWare, good job! I'm glad I played it and can look at Mass Effect as a stunning series again.

Wednesday, March 21, 2012

BioWare, Endings, Creative Control, and a Rant

Okay, I know recently BioWare has been getting a lot of criticism about Mass Effect 3, the cookie-cutter ending and everything else. Hell, my last review was on Mass Effect 3 and where I felt BioWare went wrong in general. I know there's also a lot of hate for the Dragon Age games, especially the second, and honestly... I have no idea where all this hate is coming from.

Look, BioWare screwed up once or twice. They're trying to make their games for a wider audience. They're trying to do this and that and find their way. Now, although I like a good RPG every once in a while, the Baldur's Gate fans are a little on the insane side in my opinion. I played the first Baldur's Gate and tried the second, and I just have to say that those games have not aged well at all. So, yeah... maybe the story was awesome and moving and whatever, but you need more than just a story and some characters for a good game. And this is me saying this, the king of loving a game for story and characters.

What I think is going on are two things. The first is unrealistic expectations and the second is BioWare's changing demographic. Let me explain myself here and hopefully not appear like I'm talking down to anybody. Let's look at Skyrim for a moment. Not a BioWare game, but a single-player RPG experience. It sold incredibly well, shattered expectations, and showed the world that single-player RPGs could still not only sell well to a Western audience, but could sell REALLY well. Part of the problem for BioWare is that although the Dragon Age and Mass Effect series sell all right, they don't sell Skyrim numbers. This is for many reasons, but they're trying to change that. They want to change that. The problem is that they go for the wrong audience, alienating their old fans in the process.

Now, would I consider myself a BioWare fan? I don't know. I like most of their games, sure, and I've gotten pretty heavily invested in both of their big series, but I've seen some of the lesser things they have put out as well, Mass Effect 3 being one of those lesser products. It's a trend that I don't like, BioWare turning away from what made some of their games great in the first place, but that does not preclude their newer games from being fantastic.

BioWare has a history of really listening to their fans, including characters and gameplay scenarios to appeal to their fanbase. Come on you Garrus and Tali fans, stand up. I think sometimes they overreact or react the wrong way to criticism, for instance completely getting rid of planet exploration after Mass Effect and by Mass Effect 3 having almost no exploration at all. Yeah, that kind of sucked. But they listened about characters and about romances and about everything else.

As a man with a lot of things to do, I still love my video games, but I can't allow myself to become as heavily invested in a lot of these decisions as some people are. I don't really post on the BioWare Social Network forums unless I have a major bug in one of their games, and in general I kind of avoid that scene. Way too many emotions running high and a little too anonymous for my taste. I don't like hiding behind some crazy screen name airing my problems passionately but without any real face behind that passion. That's why I write here where people can easily find me and easily message me if that is so desired. I love feedback, and I'm sure BioWare does as well, but ranting and raving in their faces constantly just pushes everybody down into the fray.

Do I agree with most of BioWare's decisions? Yes, mostly I don't have a problem with them. Most of their games are pretty solid, especially their most recent games besides Mass Effect 3, and I'd happily buy another game from them because they're good people and make great games.

I had the chance to meet some of the developers of the Dragon Age series and spoke to them when I went to the New York Comic Convention. It was incredibly exciting and worth so much to be able to tell them how much I appreciated their products and the work they have put into an incredible series of games. I think so many creators love the feedback, whether good or bad. I know I do. I love being told by someone where I've done a great job and where I need to improve, and I take those discussions incredibly seriously, as I'm sure BioWare also does.

With the Retake Mass Effect 3 movement, I have very mixed feelings about it. While I wasn't happy about the endings to Mass Effect 3 or... uh... the game in general, I kind of had a feeling from the beginning that i would have an issue. Something about that first Earth mission was a forewarning that I should just simply not play this game. But I did. I did and I didn't like it. Did I hate it? No, but it wasn't as good as the other games in the series. That being said, it was pretty solid and although lazy in some portions, I found the game overall very engaging. The ending was rushed very obviously and was disappointing, and I really was very passionate about it in my review, but sitting on those feelings for a week or whatever it is, I have a few comments to make.

The first is that an ending DLC is a terrible idea. It's not that I don't agree with the Retake guys or that I agree with them even. It's more like I don't think it will help. I got the ending I got. Paying for DLC or receiving it for free will not wash the taste of disappointment out of my mouth. I just think it's not worth it. It's not worth the fight and it's not worth the precedence that would be set for a DLC ending to a AAA game. I don't think I could agree with that. It just doesn't feel right to me. The ending will always be there whether the cover it up or not, and I just think people should move on. BioWare messed up. They know it by now. But making them change the ending is not going to help anybody. It would basically be fanfiction at that point and that seems incredibly shallow to me.

The second thing is that I really don't like the indoctrination theory. I like the theory that BioWare was rushed and created something nonsensical because they simply didn't have enough time for an epilogue. That makes a hell of a lot more sense to me.

The third thing is that I feel very mixed. I like BioWare and their games, even if I was disappointed in their latest effort. I wish they had more time sometimes and a lot more room to breathe, but with everybody always breathing down their throats, you have to think that they're in a lions' den of trouble. I won't say I'll never be a paying customer again, because that's silly and a little ridiculous. People get way too worked up about this stuff. I should never be the one to say that people need to calm down about stories. I go and rant about stories all the time on this blog and to my friends and girlfriend and everything else. Hell, my girlfriend more often than not sighs in pain every time I start complaining about Harry Potter or Homestuck, but that's because I take those stories seriously... but even I don't dedicate my time and effort to getting the stories changed. They are what they are. Creators can easily be wrong. Hell, I'm probably wrong in some of the stuff I write too. Nobody can be perfect and oversights in story are easy when they're reinforced by people who think similarly.

That being said there is a ton of passion from the fanbase of BioWare and it must be both humbling and enlightening to BioWare to see the outpouring of people talking about this game. Hell, the complaints are certainly valid as are the praises. Criticism can work both ways and, in general, works best when spoken together rather than apart. Can I pick apart ME3 and hate on it? Sure, and I kind of did, but forgetting the good things in the game would be a disservice to the creators as well.

In general I think that BioWare just has a problem writing endings. They're not easy to write either. I mean, this is the last story of an epic tale. Not everybody in the fanbase would have been pleased regardless of the ending given. The ending just happened to be extra poorly done.

I just don't understand the hate coming out. I was passionate about the game, but I never actively hated BioWare. I was invested in the characters and the story... and then it ended. I've moved on to other games, other stories, and my own life, however bland in comparison it might be.

I guess the question I have to ask myself is am I willing to bring down the sky on BioWare and never receive a potentially awesome game again? No, I'm simply not. BioWare was never my favorite developer, but they're pretty high up there. I think they do an excellent job most of the time, and as much as a rag on DA: Origins: Awakening, I really liked that expansion despite the flaws. In general BioWare's story works, and they do listen to their fanbase, despite maybe not being able to tell the fanbase exactly what they want to hear.

I don't know. I feel like way too many people have become way too sensitive. I think I had become way too sensitive. From all I heard I expected a gem, and instead I got a normal game. Was it bad? No. Was it fantastically great KotOR II style? No. It was pretty good all around. It cut out some of the elements that made the series great, but became better in other ways. So... I don't know.

I guess I wanted to put my opinions out there. I don't think a developer should be hated for trying for mass market appeal or for screwing up their own story. What I do think they should be called out for is laziness, focusing way too much on changing a game series that was already very good, and the multiplayer being more focused on than the single-player game in a single-player series. I can't really forgive that part quite yet. I'm still kind of annoyed about that actually. And no, I'll never play multiplayer and I won't play ME3 again until the multiplayer has no real affect on the single-player game besides making it harder to get the best ending or whatever... not impossible like it is now.

All of this said, it is BioWare's game, and their decision to release an ending DLC is one that walks down a very scary path. I think the push might be a noble push, but it just doesn't sit right with me. The ending certainly sucked, but changing it will not simply change the fact that it sucked originally. It could have been an amazing game, the best game ever, but it wasn't... and I know that's hard to accept, but it's certainly the truth right now. And no amount of whining or hating or even being civil and respectful and awesome about criticism will change what was originally there and what it meant to both the fanbase and the developers.

Maybe I'm trying to be a little profound. Maybe I'm just airing out the things that bother me. I'm not essentially against new endings, I just don't think they'd have any impact on my experience. I had issues with the whole game. Changing the ending would not help me enjoy the game more than I did. Hell, it would probably just make me annoyed in all honesty.

As for other BioWare items: Dragon Age II's DLC and expansion are done for. No more will be made. I find that really quite saddening even if it does make sense. I do wish that BioWare's fanbase would calm down a bit and realize that BioWare is not perfect and that they shouldn't expect perfect games. Nobody makes perfect games. Hell, even companies who do make a perfect game often do not follow it up with other perfect games. I LOVE KotOR II, and I like a lot of Obsidian's other games, but none of the others are as perfect as I think KotOR II is. I love Valve, but I can't stand the Left 4 Dead series. And Half-Life has aged very poorly over the years. And they've made some games that are basically perfect besides with Half-Life 2 and the Portal series.

My point is that many fans of BioWare have unrealistic expectations. They expect perfection... hell, maybe even I expect perfection at this point, and when it isn't delivered they get upset. I'm not saying it isn't justified and no, I'm not talking about entitlement because that's dumb, but I guess what I am saying is that sometimes you have to take a step back and look at the games objectively. The Mass Effect series was never perfect. There were A LOT of missteps throughout. The critics of these games are wrong for giving them close to perfect scores... wrong for giving them perfect scores too. There are issues and problems and people shouldn't have been surprised to see issues and problems in ME3, but they were.

They were... and now people are upset and voicing their ideas... and it's great to see so much brainstorming and so many people coming together, but why hate on the developers who have given so much to your potential enjoyment? Yes, we all paid the money for the game. Yes, we all felt like we deserved better. I felt like I deserved better... but people screw up. Even if they can't say it, I'm sure they realized how badly they screwed up and how badly their game went over. I'm sure they're itching to defend themselves. Itching to show everybody that they did make a solid game... that they did have enough time... that they are listening and taking notes and wishing they could go back and change things or not. I've created stories myself. I understand criticisms and I understand how hard it can be to take... but I also understand how hard it is to listen to when the person criticizing is right and you, the creator, are wrong.

But BioWare is also trying to sell more units. They wanted to make a game that could appeal to anybody, new people to the series, or old returning players. They wanted to create a story and a world that would be easily accessible and not shut out the new people to come... and I understand it. I still don't like the multiplayer, but I understand why it's there. I understand why Ashley got a makeover. I understand why Vega exists. I understand why IGN's Jessica Chobit had a character in the game, why homosexual romances are included, why "boring bits" were cut out in favor of action, why the ending felt so rough, why in the end the entire game mostly felt so... safe... so full of little nothings. I understand these things. I don't begrudge BioWare about them as much as I did or as much as I certainly could.

I just wish that their next game makes me happy. I just wish that they learn from their mistakes. And I hope they understand that I'll be buying their games because I mostly do enjoy them... even if they've taken a misstep from time to time... like we all have. It's not hard to do... and yes, it was the end of the series, the end of an era, the end of these characters... but it was a ride nonetheless, maybe not the best ride, maybe the kind of ride that made you a little ill even, but a ride nonetheless, one that accomplished something positive even with all the problems.

Maybe what it accomplished was simply bringing the fans together... or creating controversy... or realizing that they can't rush other games... or realizing that they have to take a different approach from now on. But they've certainly learned something... and so have we all.

Anyway, I wish you all the luck in the world, BioWare and the fanbase. Get things patched up... and I'll be waiting for the next game regardless.

Also, I told you dudes that critics are always wrong. Don't listen to them. But I'll be talking about that soon enough once I review Silent Hill: Downpour...




Tuesday, March 13, 2012

Mass Effect 3 (2012)

No fancy "Video Game Assessment" title this time. No, we're getting serious with this game. We're getting serious. First thing, I'm not going to throw bad names around at anybody. Second thing, I literally made these opinions up myself without any contact to the fan community until my opinions had been made. Third thing, this is an honest review of the game, not sullied by either or positive or a negative outlook before the game came out.

I did have some apprehension about the game though. I can't say that I didn't. The multiplayer component made me nervous, especially when it might have had something to do with the single-player game, but I figured that this is BioWare. How could they screw up a fantastic franchise like this? And even if they screwed it up a little, the game would still be pretty decent and I'd get my money's worth. The whole idea that the game is also seemingly made for a more "mainstream" audience also made me apprehensive, what with a mode to not have any RPG elements at all, with your character making all of his/her own decisions.

So, I went into this a tiny bit apprehensive, but I never would have expected this. I'm going to be citing a lot of things here, by the way. I don't think I can bring my point across if I can't. So, spoilers are everywhere in this review, watch out. Also, this review is a negative one, I'm sorry to say.

In my twenty years of playing video games I have only been disappointed... really disappointed... all of twice. The first was Alan Wake, which if you read my review you'll find that I couldn't stand. I mean, I bought the Xbox 360 for two video games originally: Alan Wake and Mass Effect. Oh, the irony. Mass Effect 3 is incredibly disappointing, especially compared with its earlier games. As my reviews of the two earlier games point out, there are many things wrong with the Mass Effect games, but those things that are wrong are usually in the forms of extras like sidequests, extra costumes, and a plethora of DLC. Neither of those games are perfect, but they have amazing elements to them. The first game is a tranwreck, but a gorgeous trainwreck. It has some great characters and a great main plot as well. Everything else about the game is pretty mediocre, but the universe itself is amazingly well done and intricate. The second game is more of the same, maybe a little less intricate, but you have more companion characters to make up the difference. In general, Mass Effect 2 is a really good game, and I thought it would be an excellent setup for the third game.

That being stated, let's begin from the beginning. Reapers, the main cyborg-spaceship enemies from the other games come back with a vengeance and attack Earth. This obviously cannot be good at all. But the game... I don't know. I guess I never felt the gravity of the situation. The game made it play out more like a "this is the reason you are playing this game" scenario than a realistic one. I felt it moved too quickly and had no real plot. The beginning just felt awkward. The visuals weren't as good as I thought they would be, and, in fact, seemed worse than the visuals of either Mass Effect or Mass Effect 2. But okay, visuals don't make the game. That's why Deadly Premonition can be one of my favorite games. So, okay, let's not call out visuals. Instead, lets call out gameplay. Mass Effect 3 has decent gameplay, but it feels worse than Mass Effect 2's gameplay. I mean, maybe its just not as polished or something, but I had a hell of a time at points trying to be pinpoint accurate with my powers or guns... something I never had a problem with in the second game at all. I mean, the gameplay is still miles ahead of the first game, but it shouldn't have gotten worse over time.

The music and sound in general are also really well done. Although the music that stuck with me the most was the music that I remember from the first or second games. So, the original music of this game didn't really stick out to me. The voice acting is also very good, as to be expected, with only a few missteps, but I was fine with them all, so it's all good there too.

The main problem with me came from the story, the pacing, the sidequests, and, of course, the ending. But first I''ll talk more positives for a while interspersed with some criticisms for good measure.

The characters, companions and other lead characters alike, are very well done in general. I liked most of the characters and felt like their stories actually mattered to me. Tali and Garrus are certainly two of the outstanding characters that are in this game, but Liara also has an excellent arc. James Vega, a new character to the series, really shines as well, easily being one of the most enjoyable companions in the adventure, despite my apprehensions about him. And Javik, a Prothean companion that was offered in day 1 DLC (I'll get back to that later.) also shines, even though he's a gigantic jerk. The characters all fit the setting and work really well... but why weren't there more? There are some characters who were companions in the second game that could have EASILY been companions in this game. Hell, their stories are so focused on in the main plot of the game (or the big and nearly essential sidequests) that they could have easily been a companion character on the Normandy from their lines alone. Miranda really stands out in this regard, but there are others as well, like Legion, Mordin, Wrex, Zaeed, Jacob, Kasumi, Samara, Grunt, and Jack. Thane at least has an excuse for not being a companion. Dude's sick. The others on the other hand have contrived stories about how they can't be companions anymore. It was stupid and really broke my immersion from the game. All I wanted to say was, hey... hey you... I'm recruiting you and it would make so much more sense than you just standing somewhere doing nothing like Jacob and Zaeed certainly do throughout the entire second half of the game. And I'm not even saying I like all of these characters, I'm simply saying why didn't BioWare even give this as an option? It seems needlessly lazy.

And that's kind of the problem to this game: laziness. It could be the subtitle of Mass Effect 3. There is so much laziness... certainly in the writing which... goes from good to bad to decent to bad to worse. The image of Tali without her helmet on is laughable. Why does she look like a human who has some tattoos on her? Is she like a Star Trek alien or something? Are Quarians distantly related to humans somehow? It's weird. Wouldn't she be kind of pasty in that suit all of the time? Maybe unpigmented or something? She has a completely different anatomy and physiology as well. This wouldn't even be a case of convergent evolution. I'm annoyed because I liked the character, romanced her, and then found out that what she looks like is a Google image search image of some random chick. Are you serious, BioWare? Are you pulling my leg here? Is this some kind of joke on everybody who plays and enjoys your games? What?

Here's Tali
Okay, so let's just say they took the easy way out then. No laziness, just ease. I can understand that. Making up the visuals of an entire species that has always worn a suit in all of the other games might be really hard work. Hell, the fandom probably would be unhappy regardless. I mean, she could be hideous inside of there. You really have to make attractive people in video games. We want everybody to be as shallow as possible in a game series that touts being able to have gay romances and forbidden alien romances. But they all have to be attractive. Have to leave that shallowness in there. Stay classy, BioWare.

Oh, and speaking of attractiveness, let's call cheesecake right now at EDI. Yes, our old AI on the Normandy from the second game had an upgrade. Now, she's a full companion character with
...certain... uh... attributes.
I mean, seriously, BioWare? Seriously? Seriously. You... why do this? Why did she have to look like this? I mean, she a freaking AI. I understand that it was kind of neat being able to have her as a companion and she's really interesting and now Joker and her can have a romance, but seriously? She's the new Miranda, cheesecake everywhere for everybody!

But let's take a step back. This is a serious story. People are dying. War is happening everywhere. So, what do we do? Do we rush and get all the forces we can and try to save everybody? No, we screw around for the better part of half the game trying to eke out every single war asset one can find to get the "best ending." Oh, and it's not even possible to get the "best ending" in a game where you only play single player. You have to play multiplayer to be able to have the chance to get the best ending if you make the right choice between three incredibly similar choices at the very end. And all the "best ending" has to it is a few frames of Shepard breathing and alive rather than dead in all the other scenarios. I don't care about freaking bad endings or endings where the hero dies! Don't even dare accuse me of that. I loved Nier and that game has probably one of the most depressing endings to any video game ever. I loved Dragon Age: Origins and in that game your character can easily die. I loved Silent Hill 2 and usually put its "In Water" ending up as my personal canon because it is so true to the character and the story. Some of my favorite book series end with major characters' deaths: Animorphs, The Dark Tower, even The Lord of the Rings. So, don't tell me I don't like endings that are less than perfect. I LOVE horror movies for goodness sake, and most of the horror movies that I consider my favorite do not have happy endings, okay? My point is that this game does not have a fitting ending. The ending as a measured quality, is not "good," regardless of who lives and dies and whatever else happens. It is not well-written, it is not well done.

And yes, I'm up in arms about it. I played through the games, all of the games, multiple times, waiting for Mass Effect 3 to come out. And BioWare had never really let me down. I loved Dragon Age II, even though that one has its controversies as well. But I still loved it. I thought that it was supremely enjoyable. I even defended the game against people hating on it. I freaking recommended both the Dragon Age series and the Mass Effect series to multiple people, and this is what we get? An ending that has nothing really to do with our accomplishments through ninety or more hours of gameplay for a single character. An ending that is a choose what you want to do choice without anything determined from your choices before. And the choices are all basically the same anyway. The mass relays are always destroyed (and why aren't the star systems destroyed as well? It's established canon that destroying a mass relay destroyed the system too: see Mass Effect 2: Arrival DLC). The Reapers always fail somehow. The Normandy makes an inexplicable "jump?" to an unknown world with my companion characters who were with me in the final run to the light to get to the Citadel in the final mission... and are either presumably dead... or at the very least, not easily picked up by Joker who is fighting in the skies above Earth. Why in the HELL would he have made that jump? Why was he trying to outrun colors? Why did he look behind himself in the cockpit when there's no way he can see what's out there? How did he get to the Charon mass relay so quickly when he was fighting on Earth. Did he skip out on the fight? Would he have finally turned coward after all the times he was a hero in his own right throughout the first two games? And why were the endings so similar? Why give an illusion of choice when there really weren't any choices at all?

The ending was the greatest disappointment I have ever seen in a video game, and I bought the collector's edition of Alan Wake, a game I literally had a venomous reaction to. But I'd rather play Alan Wake a thousand times over than see the endings of Mass Effect 3 one more time. The story of Mass Effect has always been a space opera, like Star Wars... hell, call it space fantasy even. And it worked. The tones throughout the games were always well done and appropriate. But making the end of the series have a tone that was more 2001: A Space Odyssey than space opera... and it wasn't even that. I mean, jeez... a kid dies at the beginning, and at the end of the game the kid comes back as an AI-Force ghost to talk to Shepard and tell him that none of his choices mattered and that Shepard has to listen to this damn "Catalyst" to get rid of the Reapers.So, instead of Shepard finding another way he/she just listens and does exactly what the Catalyst says. This ghost thing. Are you serious? Ghosts in my MASS EFFECT? And the Crucible is just a big giant and annoying way of not having more Reaper fights and not owning your victory. Calling it a deus ex machina would be inconsiderate to dei ex machinis everywhere. They are all better than this. Pushing that Crucible into the story left a bad taste in my mouth from the Mars mission (about an hour or so into the game) and on.

And the problem is, yes, the ending sucks, but parts of the story are well done. The whole genophage part of the story is incredibly well done (Well, with the exception of Wrex's character, whom they butchered beyond repair. I mean, seriously, Wrex, what happened? You were a completely different character in this game.), and the Quarian versus Geth story is amazing as well, easily one of the best parts of the entire trilogy of games. There are other smaller places the game shines as well, but mostly the focus on Cerberus rather than the Reapers makes the story very limp. I wanted to take out Reapers. I wanted to fight until the last man, and I never even had that choice. I had to use the deus ex machina. I was forced to use it. Why? Why?

Speaking of Cerberus, Kai Leng is easily one of the worst character BioWare has ever written. It's a dead heat between him and Jacob (I don't want to fight because I'm boning some chick.) for the some of the worst characters I have ever seen. And I don't mean that I don't like them (I don't but that's besides the point.), I mean that they are poorly written and their stories are poorly executed. Kai Leng kills off Thane for no other reason than to show he's a tough man and then he's just a pest. I thought that he was pushed into the story to make him seem like such an awesome character when all I saw was a one-dimensional, incredibly poorly written character. His whole character made me have a strong distaste for this game all over the place.

And I'm not even getting started on the terrible qualities of this game. Strap yourselves in.

Okay, let's get started with Metacritic. I know I've said many a time that critics don't have any clue what they're talking about, but here it really shows. 94% score for the game for critics while the actual players of the game have given it a 49% rating. That is a failing mark, BioWare. For shame. A 49% is really bad. I mean, the game is mostly pretty solid, with some exceptions, but the ending just killed it for people. It's ridiculous.

Next, I'm going to mention bugs and glitches. This game is one of the buggiest and glitchiest messes I have ever played. I mean, Dragon Age: Origins: Awakening is a pretty close second (also a BioWare game too. Fancy that.), but that expansion pack was still nowhere near as bug-ridden as Mass Effect 3. I couldn't import my Shepard's face and had to make a new one. This is an inconvenience, but okay... not really terrible, just kind of dumb on BioWare's part. The bugs that get to me are the gameplay ones. Sometimes when I'm behind cover, I'll go to shoot and my character will blink out of existence and go flying through the map for about five seconds only to reappear back when he was in cover. It's the weirdest glitch and I have no idea how something like that can even happen. I've had character models just disappear from the game when I'm talking to them. I'll literally be talking to the air. There are quests that you cannot complete if you don't do exactly the right order of things. One quest in particular has the issue of once you get it you can't even leave the area until you finish it, and due to the nature of quests in the game, sometimes it's hard to tell where you have to go for these quests and you'll search around a bit only to find that you can't complete that quest because you left the area or started a new quest while you were looking. It's absolutely ridiculous. Sometimes the dodge roll won't work as advertised to the point that it's sometimes impossible to dodge out of enemy's way simply because the game doesn't like that course of action or something. I have no idea, but it's incredibly annoying in tough firefights. Oh, and melee is annoying too. If you are not pixel-perfect with lining up a melee hit, you're hit will miss completely, and, in my experience, you will die. It's awful. I don't usually complain about gameplay, but why is it worse than the second game? And why is it so damn clunky? There are some nice touches and additions to gameplay, but I don't really think I ever had fun fighting the same two groups of enemies over and over again. In the first game there were many different types of enemies, from many different alien species, the Geth, and any kind of mercenary you can think of. In the second game the same held true although mechs were kind of the main enemy type in that game, but there were others. But in this game you get two factions you fight against: Cerberus and the Reaper forces (as well as like three missions against the Geth). And that's it. No fighting aliens, no fighting other factions. You fight freaking Cerberus and the freaking Reaper forces and you like it. To me it was repetitive and kind of boring in general. Some fights were better than others, but I never really enjoyed the combat... and that's weird for me. I'm usually all cool with any type of combat. I just never really got into it, I guess.

So, now that we've talked about some of the negative aspects of the actual game, especially with the nonsensical ending that completely transforms that entire tone of the games (all three games by the way, not just this one. Mass Effect 3 makes the other games worse in retrospect. That's really something there.), we're going to address a few other issues. First the epilogue to playing the game through twice or when a character is imported. The epilogue that tells that the story of Shepard is being told from an old "Stargazer" to a child. Instead of focusing on characters like the entire series has, it focused on telling us that "Well, that sure was a story, wasn't it?" If you haven't seen it, go search it on YouTube. I'll wait.

Did you see it?

Did you?

Is that good writing? Is that the grand epilogue that Mass Effect and Shepard deserves? I guess that's everybody's own decision to make. But no. The answer to both questions is no. It is the worst stinger at the end of credits or at the end of a book I've seen since the last Harry Potter  book. I mean, come on. Most games, books, movies... whatever... most stories get better towards the end. You get more invested in it. But this game just got worse. Hell, even Alan Wake was pretty decent in the ending. And that's saying something coming from me.

So, now the DLC controversy. So, it kind of happens that the DLC companion character for Mass Effect 3 (that costs 10$) is already on the disc and is really not DLC at all... just an easy way for BioWare to make money. Oh, that's really bad, isn't it? That's rough guys. Why couldn't you just do what you did with your last two games and give us the character for free. You did it with Zaeed for the second game and Sebastian for Dragon Age II if it were pre-ordered (I pre-ordered mine.). Why not do it here with Javik? Are you guys seriously that incompetent and money-hungry? I have to believe that you are. All evidence points towards it, and that's really disheartening.

I've liked BioWare since KotOR that came out nearly ten years ago now. I've been in love with the company and their products. I even loved DAII, but with this game, I've been let down. I've been brought down, and I don't understand it. What did we, the fans, do to you guys that you had to make the third game like this? Did we insult you? I certainly didn't. I've been simply telling it like it is, recommending your games even, ranting and raving about how good I think they all are. I even dressed up like the default Hawke from Dragon Age II because I liked the game so much! So, no, I'm not a hater, I'm just giving my impressions, as they are, to a bunch of anonymous readers on the internet.

Here are some other things to read if you are interested and before I get into another big issues entirely: http://kotaku.com/5892676/why-mass-effect-3s-ending-was-so-terriblehttp://www.forbes.com/sites/insertcoin/2012/03/12/how-bioware-could-find-redemption-using-mass-effect-3/2/http://www.g4tv.com/thefeed/blog/post/721651/gamers-petition-to-change-mass-effect-3-ending/ (read the comments on this one), http://social.bioware.com/forum/1/category/355/index (check out any of the forums, but this one really shows the controversy behind the game in full force).

Anyway, a few more things to write, and then I'm done. I don't like how BioWare could go and say that the game wouldn't be influenced by the multiplayer. I know multiplayer is an aspect of the game itself, but I don't play multplayer. I don't have the time or energy to get invested in multiplayer. I don't like it. I play a single player game. I don't have Xbox Live Gold and I don't want to spend my money on it when I DON'T ENJOY MULTIPLAYER. So, why can't I get the "best" ending (it's not the best, but this is the principle of the thing here) when I make all the right decisions and everything else and still am way off from being able to get the "best" ending? The whole ending is determined by something called "EMS" or Effective Military Strength, which is your Total Military Strength (your number of war assets) divided by  your percentage of Galactic Readiness. The problem is that Galactic Readiness can only be improved by playing multiplayer and there are not enough war assets in the actual game to be able to get the "best" ending without playing multiplayer. I've actually tested this out myself. I did EVERY SINGLE MISSION and dialogue prompt and everything else in ALL THREE GAMES. I looked up how to go about getting the best War Assets, and besides maybe fifty points, I have all of them, and I'm still way off from the goal of 4000 EMS. I'm closer to 3500. Which means that BioWare lied to the players of this game when they repeatedly said that the ending would in no way be influenced by multiplayer and the "best" ending could be gotten in game just by playing through the single player as a completionist or whatever. So, I'm pissed off because I WON'T PLAY multiplayer, but I would at least like to have the ability to get the best ending even though all the endings suck because it's the principle of it. I wasted countless hours on this series and I want to see the "best" ending play out even if it's going to make me even angrier. I deserve that as a person who spent seventy dollars on this game. Every single last player of the game deserves that.

So, in conclusion, the game feels unfinished, rushed, and lazy. The writing, although good in places, is not as good as the other games except in a few very specific areas and with a few very specific characters. The tone of the game is all over the place. For some reason my party won't walk with me on the Citadel and I don't understand that one at all when they did the other two games. I like the companions and the dialogue on the Normandy for the most part. I like what the game should have or could have been. I dislike how important plot points are either utterly forgotten (the Dark Matter plot) or ruined (the main plot itself). I hate the deus ex machina of the Crucible and the ghost-AI-boy Catalyst was easily one of the worst things I have ever seen in a video game. But the worst thing I have ever seen are the endings which are all mostly the same, involve losses in logic that are absolutely astounding, and have an epilogue that feels both out of place and does not work at all with the material. And I hate that multiplayer actually has a HUGE influence on the single player story (The main portion of Mass Effect.) to the extent that the "best" ending cannot be received unless multiplayer is played.

So, yeah, I'm never buying a Mass Effect product again. This game ruined the series. It ruined the other games in retrospect and I would have never believed that to be possible. The writing was poorly done, and even though I might still support BioWare, they are walking down a very dark path right now. I can only hope that Dragon Age III is something fantastic... but after this... I don't even know anymore.

Also, for people to call out, start with EA, then go to the director, Casey Hudson, the producer, Jesse Houston, the writers (specifically), Mac Walters and Neil Pollner. You also have to wonder how much Drew Karpyshyn leaving BioWare and not working on Mass Effect 3 was a big issue for this game. Because it didn't feel like the other games at all. It lacked heart, and... I think that was the biggest disappointment of all.

Video games should be coherent. They should have a plot that stays with the right tone the whole way through and doesn't sacrifice the story for money, not enough time, or because they want the game to attract a wider audience. I love developers like Valve who are willing to give free DLC to their games, great games that they are. I would have gladly paid for Portal 2's DLC, but I could acquire it for free, and that's good business and the mark of a good company who really is looking out for the players' best interests. We're the ones giving them our money, showing them we like their games through sales or not. And I'd be hard pressed not to like Valve's approach to video games or Obsidian's approach or Bethesda's. But EA and BioWare have been walking a very fine line for a while now with day 1 DLCs, trying to gauge money out of the people that love these games. It's ridiculous. It's unconscionable. I would gladly pay for a DLC that isn't packaged with the game, one that is really great and adds a lot to the overarching plot or characters or whatnot. I will not pay for something that has been stripped out of the game. Mass Effect 3 deserves a coherent and sensical ending for all those people who put their time and energy into loving the games and these characters. The tagline for the game was "TAKE EARTH BACK" but I never did. I never had the chance. The endings wouldn't allow me to take earth back. I understand how sometimes there cannot be happy endings. I like sad endings or bittersweet ones, but the ending here feels so utterly inappropriate to the series and for the people who cared so much about these characters and situations.

I didn't care that my Shepard couldn't possibly survive because I didn't play multiplayer. In my head he did survive and the whole ending is a bunch of bullshit. In my head my Shepard fought every last Reaper he could, and maybe he died running to that beam, running for the Citadel. Maybe he died as his love interest, Tali in his case, ran with him, both hoping for an end, both finding that they couldn't stand against the onslaught. And that would have been enough, ending it before the end, before that final excursion. It certainly wouldn't have answered anything, but it would have been beautiful regardless. Instead the heart of the game was ripped away... if it ever even existed at all. Tali inexplicably teleports to the Normandy that teleports to Charon and the rest is the rest, I suppose.

I guess the logic bothers me, the what the hell just happened. I feel kicked in the gut. I feel like I was just beat up by a schoolyard bully who then proceeded to insult every little thing about me. I've been sitting on this review for a few days, desperately hoping that I would feel better about everything, and finding that... no, I don't. If anything the time has caused me to become more irate. Why doesn't BioWare answer the people who have issues with this? Why didn't they try to make something somewhat satisfying however dark it had to be? I just wan to feel like my playthroughs of the games mattered. I want to feel like my Shepard, my awkward looking, big-lipped, fuzzy-haired, and somewhat awkward Shepard, mattered in the long run... that his decisions mattered. That the people he helped on the Citadel weren't all dead. That he didn't die for a terrible ending, listening to some ghost-AI thing that made no sense. Why didn't my Shepard speak up and say how he made peace between the Geth and the Quarians, how synthetic life could coexist with organic life as seen with EDI and Joker? That there didn't need to be some synthesis to tie into the game when all that was needed were the desire for those feelings.

Mass Effect as a series has always been progressive about its thoughts on love, AI thought, and everything else, and showing that these things mattered, that they could happen... that feelings in an AI could actually evolve over time as seen in EDI, as seen in Legion... instead of the copout that nope, they're all the same now, synthesized together and whatnot...

I guess the ending left a bad taste in my mouth. It made me think of all of the other better ways BioWare could have handled the ending. It made me think of how I would have done it, and it would have been fantastic if I had done it. I wouldn't have relied on multiplayer or getting new players to buy my product. I would have focused on the people that mattered, the players who had been buying and playing my game all along. Screw the profit. Screw the money. I would have wanted to tell the story, a brilliant story with brilliant characters... and it would have mattered. The heart and soul of the game would have been there, would have existed, and we could have all come away from the game a little better off. Maybe a little happier, maybe a little sadder, but all better for it. Instead we get this abomination of an ending that answers nothing, that does nothing different or new, that feels like fanfiction unto itself. Why? How can I accept this game on these merits? How can I make the pain of this terrible game disappear?

I can't.

Nobody can.

We're left to forever have to deal with this, this ending that BioWare gave us to one of the best sci-fi video game series of all time. We're left to feel empty, to feel like we didn't matter... that the decisions we made, the time we spent playing... none of it mattered when it comes down to a deus ex machina and a choice between three of the same decisions. And maybe BioWare doesn't understand. Maybe I'm just a hater who hates everything and can't see any goodness.

But I wanted to. I loved this series. I wanted to fall in love with it all over again, play it until I couldn't... but I can't anymore. Mass Effect 3 is a failure despite all the good it has to offer. The ending ruined the series, and it took a little happiness and hope out of the lives of many. I hope you're happy, BioWare. I hope this was all worth it to you.

Thursday, January 19, 2012

Video Game Assessment: Mass Effect 2 (2010)

Mass Effect 2 is on a basic level The Dirty Dozen IN SPACE. And on an even more basic level, a huge variety of recruitment missions for a big damn suicide mission in the endgame. What more can I say about the story? It isn't complex or full of riddles or even a seriously important part of the game. Instead this game's focus is on characters, dialogue, and the beginning of a massive galactic conflict that leads directly into Mass Effect 3.

I tend to like the Mass Effect games. They're like Star Wars without lightsabers, with more aliens in leading parts, and no insipid prequels in sight. I think that the games are massively fun and enjoyable, and have a ton to offer despite the overdone cover-based gameplay. The gameplay here is not what you're playing this game for. It's definitely the characters and story instead. Well, that doesn't mean the gameplay is bad. In all honesty, they really streamlined it from the last game and all around it feels much better, even if it is simplified.

One of the BIG changes from the first game to the second, and one of my least favorite changes, as stupid as it might sound, is the amount of customization. This is also a big complaint that I have for the Dragon Age series as well. Seriously, why did both sequels take away fun aspects of the first game? I mean, no it wasn't the most fun thing in the world to navigate the TERRIBLE inventory system of the first Mass Effect, but it was kind of fun to put Wrex in a bright green costume, or to put Ashley in her best red armor. I mean, not that it's necessarily OH MY GOD THIS IS SO GREAT, it still feels kind of fun. It's party customization, and it works really well. I also liked the amount of guns that you could get in the first game, something that the second game cut down on. Another thing to rant about is why have a game where you can't even use some of the core gameplay mechanics (in this case certain guns) if you play a certain class? It's weird and I've never really liked that. I guess I want to be able to use all the weapons rather than being restricted to a pistol or something crappy like that. I mean, it wouldn't even change anything at all since most classes have extra stuff that make them better at certain types of combat. So, why limit it? I've never used an assault rifle in any of the Mass Effect games because I never play a soldier class. So, why even implement it in the game at all? I mean, I like the fact that other characters are customizable in what weapons and powers they use, and I like that I can have different powers depending on what class I choose... but why are some of the powers chosen so arbitrarily? Or maybe I just think it's arbitrary. This is the biggest issue I have with this game. I feel like it really cuts out the RPG elements of the game, which subsequently is one of the biggest complaints about this game and Dragon Age II. I will argue that Dragon Age II is worse in this regard though as there is ABSOLUTELY NO CUSTOMIZATION in terms of character clothing, except for your own character, which makes most of the loot you get in the game absolutely useless, especially if some are for mages and you're playing as a rogue. Or you get a Hawke specific sword, but can't use it because again, you can't use swords, you need to use daggers as a rogue. It's dumb, and really makes me wonder about some of the arguments that people make about BioWare really dumbing these games down.

Now, dumbing the games down is something important to me. I'm a big Obsidian Entertainment junkie, but Valve is a good example of this too. You should not dumb a game down, making it easier for a different audience to get into it. You appeal to your base first, then everybody else afterwards. It's as simple as that. Every time I play a BioWare game I expect KotOR, not a shooter with RPG elements or a hack-and-slash with romantic interests. I like Dragon Age II, but not because of the things that were taken away. I liked the writing, the story, the characters, and some bits of the plot, but I hated what they took away from Origins. One of my favorite parts in that game, and this is going to sound dumb, but I loved the descriptions to each weapon. It showed that there was a lot of love and care going into each weapon's description. If, when you first get to Ostagar, you take a sword from a messenger, you get a great little blurb about some knight fighting with a spoon because you STOLE HIS SWORD. I love that. It opens up the world and gives the whole world more immersion. And that's the big problem here. Again, I like Dragon Age II and I also like Mass Effect 2, but I also think that they've dumbed down RPG mechanics either because they want to appeal to a new audience... or because of pure laziness, and I hope it's not the latter. I'm not really a PC gamer, and I played all of these games on the Xbox, which is probably why I'm not being as harsh as many of them can be. I guess I just want there to be customization and being able to dress characters in different clothing if you so desire is kind of a big deal to me. Also weapons. I want more weapons that feel unique, either through description or just by finding them on the ground or something.

Crap, I've gone off topic. Mass Effect 2. Mass Effect 2. All right. So, the game has very few weapons to it, probably no more than five of any weapon type, usually one of which is far superior to any of the other options if you're actually good at using the weapons at all. Also, no customization on the armor really, other than purely aesthetically. I mean, yes, it's kind of nice to be able to change colors around... or if you buy the DLC, you can make them wear sunglasses, kind of. Okay. Okay. I think I kind of understand, maybe? No. No, I don't. Why can't they get bonuses for new costumes? Or different stats or something? Oh... because stats were taken away. Oh. Oh no.

All in all, what I've been talking about are my biggest complaints. I know they've, as far as I've heard, fixed most of these issues for the upcoming Mass Effect 3, but the damage was already done here.

Now, after all that ranting, I have to admit that I do like the game. It has a compelling story, a lot of interesting things that can happen to your party, and... did I mention the party themselves? They are the main set-pieces of the game. There are up to... uh... 13, 14, or 15 (16 altogether, I think) unique party members in the game, although some are unique to DLC only, some are added by DLC to the main game itself, and some are optional. I guess I can talk about them all, although it will only make this review longer. I'll start with the first introduced and move on from that. The story follows these characters except at key story points, which involve Shepard looking for these aliens called Collectors collecting (har har) human colonies, and eventually bringing the fight straight to them. There, that's the story. Yes, some set-pieces are really fun and look fantastic, but they really only matter as much as OH HERE'S A STORY! LOOK AT IT!

So, we'll start with our fanservice of the hour. Miranda. Okay, skin-tight jumpsuit. Nicely rendered rear, nicely rendered boobage... well, I know why you're here, Miranda. I mean, yes, I guess she's kind of interesting, but the game itself undermines that interest by showing blatant shots of her rump. I mean, look game, I love video games, but I don't need pixelated babe to get me off, thank you very much. I'd much rather have no fanservice and giving her a sweater. And look, if you argue that it's her character, then I'd say why does the camera linger on her caboose? That has nothing to do with her character shaking that trunk in Shepard's face. She's turned to face Shepard. No, it's all about the camera focusing there to bring about a reaction in the fanbase. Wonderful.

Jacob. Stupid insipid characters are terrible. Stop making simple characters like this. He has no real personality and even though his loyalty sidequest is among the best in terms of story, he is just about the worst character I've ever seen in a video game. They dropped the ball on writing him. Period.

Then we have Wilson, who spoiler, dies in the very beginning.

All right, Mordin. I love Mordin. The first three characters are all human. Mordin is the first Salarian party member. He speaks really quickly without pronouns and while taking as few breaths as possible. He's a scientist as well, and well, he's kind of awesome. He has a good personality that fits him, and, in general, he works as a character all around. He is deep and engaging, and it's kind of cool to talk to him when you get the chance.

Garrus. Well, there's a spoiler, so there are going to more. I didn't love Garrus in the first game, and I don't love him amazingly in this one either. I mean, he's cool, and I use him a ton, but he says so little in the game itself at times I kind of forget about him. In general he reminds me of Shepard light... maybe even a secondary renegade Shepard.

Jack is kind of obviously a reference to space prison movies. I guess they're a genre nowadays. She (yes, she's a she) is supposed to be a very obviously emotionally stunted character who has gone through the worst life has to offer. It just... it doesn't work for me. It never has the weight I feel that it should. It's like the writers really tried to do something with her by telling her story, but it all just felt... paper-thin. Her entire story, which I guess works with a lot of people, just did not work for me. I mean, there's this feeling that there's way too much telling and not enough showing with her. Yes, she's obviously emotionally problematic, but her character only tells what's going on... there's never really that quiet scene where you just see  all the issues and just understand. Part of it is on the voice actress, but most of it is certainly on the writing. It didn't feel right to me. It didn't work well.

Grunt is the Krogan, and even though he's no Wrex, he is pretty awesome. I like him a lot. He grows up within the Normandy SR-2 and you get to see his development basically from a child into an adult. I love it. It works so well, in my opinion. And he really comes off as an interesting and deep character despite his single-mindedness. We get to SEE his aggression (unlike Jack) and get to experience his story along with him. There's not the shoehorning in of emotional baggage that never really come out in game proper. I hate when things are told to me, but not shown. It's such a lazy way of doing things. But Grunt works really well as the heavy type of character with a healthy dose of rage-insanity.

Now for DLC characters: Kasumi and Zaeed. Zaeed is a walking and talking Firefly reference, basically a gruff bounty hunter, who's in it for the money and the adventure rather than the good of what they're doing. He's absolutely great. A lot of his lines are really interesting and he grows on you as a character as long as you spend time with him. Easily one of the best written characters in the game. Kasumi is another great character, well-written and interesting, with a great story besides. She has the emotional baggage like Miranda, like Jack, but she's actually written well and it comes off in her character much stronger than the others. You get to see what's going on with her, rather than having it told to you by the character in question. This is how good writing works, and Kasumi is a great example of it. Kasumi is a Japanese thief, and she's cute as hell. Her story is almost heartbreaking, and in general I have to admit that I really like her.

Then there was Tali. Tali is yet another character from the last game. And yes, yes, yes... I'm basically a Tali guy. I think she was lovingly written and incredibly well-done. She seems, in my opinion, to be the only sensible love interest for males in the game, besides the girls from the last game, I suppose. She has one of the most well-done scenes in the entire game with her loyalty quest, and everything with her feels personal. She feels like a friend (or lover, or whatever) unlike some of the other characters that we've seen so far with the exceptions of Grunt, Mordin, Zaeed, and Kasumi. Oh boy, though... she really is a good character.

Anyway, moving on from my Tali-love, let's talk about Thane. Thane is the absolute... um... drell. Yes. He's the assassin of the group, and he really has deep characterizations. Again we see him, underneath the surface. We get to see what's underneath unlike some of the worse-written characters. The voice actor and the writer do a great job with Thane, who, in some ways, maybe even most ways, is the best companion character in the game. Well, arguably, at least.

Then there's Samara. Another fanservice asari. Wonderful. I love asari cleavage. Do you hear that dry sarcasm in my voice? DO YOU SEE IT OVER THE INTERNET!? BECAUSE I DO. Seriously, I can't stand this kind of fanservice and the kind of character that Samara is. I might dislike Jacob the most, but Samara is a close second. She's a dedicated knight, the kind of character I really like... but she's done in the most aggressive and stupid way possible. There's a reason why I...

...usually choose the next character over her. Morinth. Now, yes, Morinth is evil, she's very evil, but I like her so much more than her mother. Morinth is over-the-top evil. Yes, she might not have the depth of other characters, but at the same time she really does not disappoint. You get exactly what you ask for with her. Even if you have to betray and basically kill Samara to get Morinth in your party. Eh, stuff happens to insipid characters. Also, the scene where you get to choose between them is one of the best scenes in the game. I have to point that out. It surprised me the first time I saw it.

Okay, one more main character, and... well, I think it's my favorite character. I would like to introduce Legion. Yay! A geth party member who is basically fantastic in every way and has more personality than half of the rest of the party. I'm not going to rant about this character. I love him and think that he was well-done in every single way. His dialogue is one of the best in the game... by the way.

Then there are two other "companions" both of which pop up in DLCs. The first is Liara, our friendly asari from the first game. She's pretty cool all around and eventually becomes an information broker called the Shadow Broker. I did say there would be spoilers, right? Her character is interesting although possibly a little bland as well. But that was Liara in the last game too. I don't mind her, I just find her a middling sort of character. The antagonists of the Lair of the Shadow Broker DLC are much stronger characters in general.

And then there's the last character Dr. Amanda Kenson. I won't spoil her. You don't get her as a companion for long. You get to meet her in the Arrival DLC. It's pretty good, although not the best DLC. Arguably the Shadow Broker one or Overlord would be the best. I have a special liking for Overlord because of how it plays with your mind and preconceptions about the game itself.

The DLCs, in general, are okay. The three that I mentioned are by far the best of them, with most of the rest being gun packs or Firewalker, which is frankly not great.

The main story... or I guess the plot, or whatever... is pretty good in general. The game starts off with Shepard's death... with a fantastic sequence of the Normandy, the ship from the first game, getting wrecked and ruined. Yup. And then Shepard dies. And obviously gets brought back to life. I've never liked this whole idea of Shepard being the chosen one... but barring that it is a fun sequence. And the rest of everything is about unlucky moments when mechs around Shepard go insane, or dealing with the characters I listed, or dealing with the Collectors. And that's it.

I mean, the voice acting is mostly good barring some exceptions, but BioWare games always do good with that stuff. Some of the voice acting is among the best I've ever heard in a video game. The music is also fantastic and well done, with special mention going to Tali's theme and the main theme itself. A lot of them are really well done though, and I think it deserves mention.

Changing the overheating feature of weapons and guns to ammo (heat-sinks), I think is a good idea. I liked it more than constantly overheating weapons, but that might just be me.

As far as everything else, the last boss battle is fairly well done, and the game is actually decently well done in terms of difficulty... even if some sequences and scenes are nearly impossible on Insanity difficulty if you pick the "wrong" class, which I think is absolutely ridiculous and one of the reasons that I like Obsidian more... because at least you can play most of their games through with any build on your character.

I think... I think that's all I have to say about Mass Effect 2. I liked it for the most part despite my complaints. I think there are some missteps... especially in the fanservice department. I mean, come on. If you're going to do fanservice, make it with a character who actually has some depth. I hate to say this, but Isabela in Dragon Age II is a very good example of a fanservice character done with characterization and depth. Well, she's also not as blatantly fanservice as some of these in this game... or maybe it literally doesn't appear that way because she DOES HAVE DEPTH, even if she's PIXELATED SEXY... or whatever. My point is, I don't care about fanservice. What I care about are interesting characters done well. Again, mostly a good game, but with some missteps, arguably going in the wrong direction from the first game... although getting rid of the Mako was a great idea. Wow, let me tell you... And the probing minigame is a much better thing to do even if it takes away from the expansiveness of the game. And this game DOES NOT feel as expansive as the first one, kind of sadly, really.

This is a better game than the first one, but only barely, mostly through characters. My complaints still hold and I wish the next game really does address them. Anyway, it's well done mostly, and I do enjoy the game and the series despite my ranting. Well, there you go.


Thursday, April 14, 2011

Video Game Assessment: Mass Effect (2007)

Mass Effect is simultaneously a great game and a trainwreck. It is a beautiful game with terrible gameplay. It is rough around the edges with a diamond underneath. It has a wonderfully intricate story, but a haphazard and hard to understand world. It is the best of video games and yet it is a fleeting quality. It is one of the few roleplaying games that is hard to roleplay or even simply replay, but it does have an excellent story. How can a game be all of these things? I'll tell you.

Some people will blindly tell you that this game is a masterpiece without any hyperbole despite the migraine-inducing terror that the sidequests and the sheer brick of the background codex and lore information present. I guess I can't judge sidequests as equal to the mainquest stuff or can't say that mood-filling lore is necessarily a bad thing, but you want to know something, I will.

First, I'll start with the good: The characters in this game are absolutely fantastic as well as the settings and visuals. This is one of the most beautiful games I have ever seen and I really do enjoy simply looking at it. The characters look fairly realistic, easily better than most other games that I've played and/or seen and the actual graphics are just beautiful. There are no other words for it. Everything looks slick and shiny. The world looks better than real life even with some of the grit of real life too, making the scenery look even better with the realism coming with the fantasy. The characters all look and act like real people, and the alien characters are all really well done too, all basically being good answers to what aliens might be able to look like in a realistic science fiction world.

The science fiction here is well done. I'm not going to say fantastic because I don't think it really addressed the science without using the "Element Zero" argument, which is a bit of a cop-out science fiction-wise. It's much more of a Firefly/Star Wars kind of story than anything else. This game really reminds me of Star Wars: Knights of the Old Republic in almost a harsh way. It's a very similar world to Star Wars. The aliens kind of act the same, the universe is similar... Hell, even the story is pretty similar. There are Jedi substitutes in this game even if they don't have lightsabers to swing around. There are even similar "dark side" enemies. It's pretty ridiculous to see how much it takes from Star Wars. Not that it's a bad thing. It's works for the game and is pretty cool, but the taking so much from that series is still there.

So, now onto the negative and for all the positive things I've said, there are as many negatives. The positives do tend to outweigh the negatives, but they still certainly exist and are also incredibly headache inducing. The first big negative is the first one one would see in the game: the inventory system. It is a convoluted mess that took me the better part of an entire playthrough to actually understand. Sure, there is customization and strategy involved in many of the choices, but there thorough annoyingness for the player will just make the player wish they weren't there at all. In the second game of the series they went the exact opposite direction with customization, basically going passive-aggressive and skimping on weapons and armor to a ridiculous extent for an RPG. So, I claim that BioWare is a bit passive-aggressive when it comes to criticism.

Now, the whole weapon-armor issue is a kind of big deal, but nowhere as big as the sidequest issue. Now, I  liked this game a lot when it came to the story. It was really well done and engaging. I also, in games, tend to like doing a ton of sidequests as mood-fillers. I also use them to stock up on convoluted items and money and gels and everything else. I like that. I like doing sidequests. I've always been a 100% runner and that's what I like to do.  The sidequests in Mass Effect though are torturous. They're painful. I go and play the sidequests and they give me a headache. A game shouldn't give me a headache. Part of the problem is the infamous "Mako" space tank within the game that is fundamentally fun, but absolutely overused and really, when it comes down to it, not intuitive at all. The controls are wonky. The tank is not fun to play as. Exploration, although beautiful, is annoying, especially when most planets have a samey kind of look to them. Basically something that should be a small part of the game comes off as not only painful, but taking up way too much time for the rewards. So, a gameplay technique I've always employed and loved is basically punishing me. I don't like that. It took me out of the game. It made me want to play other games. Sidequests should never do that to a player. Seriously. Yes, they redesigned the sidequests for Mass Effect 2, but again, they went too far, basically taking all of the exploration out completely unless one doles out money for the DLC. What the Hell, BioWare? Why are you guys so passive-aggressive about criticism?

I will admit that the endgame is the best endgame I've ever played, bar none. It's fantastically well done, beautiful and memorable, and also flips the bird to all the terrible sidequests and gameplay one deals with throughout the game. Definitely worth it.

There's also a moral choice system within the game as well as origin story for the player character. They do tend to add customization, but ultimately are all really for nothing. They don't really change the game except in small aspects, so it's kind of a silly thing to add. There are also six classes to choose from, which is kind of neat, since half of them are hybrid classes of the usual "rogue"/"warrior"/"wizard" RPG classes. So, that's nice at least.

Anyway, Mass Effect is a good game with some bad elements to it. I like it myself, but still can't get over some of the bad elements in the game. This is one of the few games I came into this blog wanting to review because of it's great story and terrible execution. So, take my word on it, play at your own risk, but also realize it's one of the best stories and most beautiful graphics in games today, even if it does have a lot of issues with it.

Friday, April 8, 2011

Video Game Assessment: Dragon Age II (2011)

So, I haven't reviewed anything for a while now. Part of the reason for that is that I was busy, and the other part of that was this game right here as well as bits of its predecessor. The Dragon Age franchise is a fascinating one. It's like one part The Lord of The Rings, another racism and hate, all mixed together with a video game series glorifying the sweeter parts of the thoughts of any person who has ever swung a sword around in their yard or dreamed of being some great adventurer or hero fighting evil things and taking names and never giving up.

The story here is beautiful and stellar. Compared to Dragon Age: Origins (my first review here actually, and a bit of a sucky one at that) this game's story is so much more complicated. It's really wonderful to see. The choices made within this RPG determine your character, Hawke's, story as well as the story of the world itself. The characters here all feel like living and breathing people... albeit maybe a little bit snarkier than most live people I've known. Some of the characters will get on your nerves, others will become your best friends. It's interesting just how the characters were built to have personality conflicts, not only with each other, but the  player character himself. I like that.

The visuals and graphics are amazing and a wonder to behold. I don't care if you read any other video game reviewer and they say "This game sucks." or "This game looks terrible." it doesn't. This game is one of the best looking games I've seen... comparable to the Mass Effect series in that regard.

The gameplay is phenomenal. Oh jeez... it is hack-and-slash gaming with tactics at its best and I like it.

There are some issues here as well. Don't take this as blind praise. The whole game takes place in a single city, and although that city feels like home after a while, it also feels like you're doing the same thing over and over again, especially when the same caves and dungeon maps are used over and over again. I understand that it probably saves on some kind of loading time or something, but with the long loading times already, couldn't it have been preferable to just make a new freaking cave or sewer for different quests? I guess I just don't get that.

One complaint I've seen time and time again is that the game has no coherent narrative, and that the story goes and does random and stupid things, never setting anything, like the main villain, up. Well, this is true... sort of. I think this is one of those games that has to be played completely from beginning to end. What I mean by that is that to get into this game and actually understand what is going on, you must play it as a completionist. It's the only way to really get into the story and see the foreshadowing and understand the world that this game takes place in. Some main stories do kind of come out of nowhere, but not really, not if you're paying attention. There is a lot of foreshadowing.

One thing I will relent on is that the actual climax of this game seems to take place during Act II (of the three acts of the game), and Act II is also and easily the best act in terms of both storytelling and everything else. Act III seems rushed, certain quests not being completable and the quickness of the act really push that. I actually have to wonder if there was a rushed completion of this game and it is partially unfinished. The bugs I've encountered probably go hand-in-hand with that.

So, ultimately, do I like this game? Yes. I think it's fun. It reminds me of the crusades with mages. There is a very Jerusalem feel to the city of Kirkwall where the entire story, save the very beginning, takes place. I like that. I've also never seen or played anything like it before. There are politics in this story, race relations, and dealing with almost sensible prejudices. It's all very fascinating and a really fun game to play. If you've played that first Dragon Age game, you may not necessarily love this one, so watch out and beware. Personally, I find the games very different, with the first having better party companions and romances in my opinion, but the second having an actually unique and interesting story rather than just fantasy cliche. I'm a story guy myself, so I tend to like DA II for that, although I do wish it didn't seem quite as rushed as it actually does.