"I think you might want to try reading a book every now and then to get those creative juices flowing, it sounds like your brain and thinking capacity has disappeared somewhere within your exaggerated sense of self worth."
Showing posts with label Science Fiction. Show all posts
Showing posts with label Science Fiction. Show all posts
Saturday, October 26, 2013
Movie Appraisal: Europa Report (2013)
Watching this film I am reminded of Apollo 18, only Apollo 18 with a bit more science, a bit more bite, and a lot more character. Again, as I've said a million times before, I like these space horror movies. Something about them strikes the right place in my scientific mind. Maybe it's something about the unknown and the unknowable. Or maybe it's simply that love of discovery and exploration. I don't think there will ever be a moment when movies like this won't appeal to me in even the smallest of ways.
I say it reminds me of Apollo 18, but this a movie that was made to be more than a simple schlocky horror movie. It was made, definitely made, to be a thinking person's film, one about sacrifice, science, and ultimately the unknown. While it's hard to exactly call a "horror" movie per se, I do believe it has those elements to it, relying on tension, claustrophobia, and mystery to tell its doomed story.
The plot is about a group of six astronauts going into the unknown reaches of space, to Europa (as seen in the title), which is one of the largest moons in the solar system and a moon of Jupiter. It also has scientific value, being one of the few places in our own solar system that could have liquid water on it and therefore may also have life. Thus, unlike our own cold dead moon, Europa might be a more viable option in terms of extraterrestrial life. Because of this, and a few other reasons I'll get into shortly, this movie seems like an answer to Apollo 18's questionable storytelling.
First of all, unlike that other movie, this one tells how the transmissions of what happened got back to Earth. It also gives more believable creatures for the environment. Finally, the emotions and characters are certainly there, putting this above and beyond most space horror movies. This one seems to be more in league with 2001: A Space Odyssey and Moon to name a few. It is a serious movie with serious science and serious acting backing it up. The musical score is excellent throughout as well, but... there are issues. And I'll get into those shortly.
The story is nonlinear, following two basic storylines. The first is the landing of the landing module of the Europa One (the spacecraft) onto the moon. The second is the loss of the first astronaut of the mission, which also was the point in the mission that the communications' devices went offline. The second story is the first in chronological order, although its climax doesn't occur until about halfway through the movie. So, throughout the first half of the movie, we know that an astronaut has been lost and the communications are not working, but we have no idea why or what happened. Then we are told, and such a tale it is.
There was an unexpected solar flare that started the bad business and bad luck of the mission. It took out a great deal of systems, but notably took the communications to Earth offline as well. The two engineers, Andrei and James, go out to fix what needs fixing. There is an unexpected accident in which Andrei rips the hand of his spacesuit and James becomes contaminated with hydrazine, which is a toxic chemical. James saves Andrei but sacrifices himself for the mission in an unbelievable and frankly upsetting way. It was an emotional scene meant to evoke an emotional response, and you know what? It got me.
It speaks to the performances of all the actors in the movie, but specifically of Sharlto Copley, who plays James, and Michael Nyqvist, who plays Andrei. They are both amazing in this movie, even though James' time on screen is limited. That's not to downplay the other actors, but those two did such a great job that they deserve a special mention. All the acting here is good though. Very solid performances throughout.
With James' death, the mission goes on but without the enthusiasm it had once had. They land on Europa, start their science, and discover that all is not right. There are mysterious lights in the distance, more radiation than expected, and something odd under the surface of the ice...
This leads to a tense conclusion that leaves you wanting so much more. And with that there's a twist that will leave you reeling, almost like you were punched in the gut. I'm going to spoil it because I want to talk about it. Skip the rest of this paragraph if you don't want to know what it is. When it is revealed that Rosa didn't escape, and therefore didn't survive the mission, it is like a blow in the face. Throughout the movie there were cuts to several interviews, one of which was the CEO of the private group that financed the mission, one was a scientist talking about the mission, and the final was Rosa. These interviews were all implied to be taking place after the fact. And it is a blatant misdirection. Rosa gave her "interview" towards the end of the mission, as a last ditch effort to talk to Earth and tell their doomed story. That hit me hard, especially because I truly believed that she had survived the mission as so many of these characters do. Like Apollo 18 though, there are no survivors, only a record. To me that's perfect and wonderful, upsetting and perfect storytelling.
I think that's my ultimate point (as I stop with spoilers), the storytelling here is fantastic even if the technical pieces of the movie are less than stellar at times. And that brings me to a few of my gripes. The first is that at times the found footage aspect of the film wears thin. I understand why it was used, and I appreciate it in terms of the narrative. That being said, I simply did not like how many cuts there were, how fast the cameras would cut at times, and the amount of shaking and video static that would appear on screen. Honestly, it gave me a bit of a headache, something I did not appreciate all that much. Not all found footage films have quite that much interference and movement of cameras, but this one had way too much for my liking.
I also did not like the creatures. While they do not show up as a true creature, full and in frame, until the very end of the movie, I did not like that aspect of it. It was the monster shot, pure and simple, and the payoff seemed sillier than I wanted out of this mostly serious movie. The CGI was not good in that moment and the Europa monster was not believable just like certain MOON MONSTERS from Apollo 18 were also silly and unbelievable. Maybe if the CGI was better I would have appreciated the monster more, but in the end it left me with a bad taste in my mouth. I get the feeling my imagination would have been happier without a concrete answer to what the Europa creature was. Instead I see it as a glowing octopus monster, which takes away any thrills, fear, or mystery that it could have had.
Again, while these are legitimate gripes, it doesn't really take away from the brilliance that I see in this movie. It's very good, with some legitimately touching and terrifying moments that will keep you on the edge of your seat. If you like space horror movies or space thriller movies or space mystery movies or space movies, then you will probably like this one quite a bit. I know I've compared this movie quite a bit to Apollo 18, but the comparison stands up quite well. You could also compare it to Sunshine (without some of that movie's more slasher moments). But out of the found footage space horror genre, this is probably tops right now. Check it out if you can. I recommend it fully.
I'm also glad I could wash the bad taste of the terrible movie I watched yesterday out of my mouth. Blegh.
Wednesday, June 13, 2012
Movie Appraisal: Gyo (ギョ) (The Fish) (2012)
Much like my Uzumaki review, I shall review this anime movie alongside of its manga counterpart.
Junji Ito outdoes himself again with a very well put together, very disconcerting story about the end of the world as we know it (and we don't feel fine). He does these types of stories quite well even if there are large tracts of these stories that are very predictable. The juxtaposition of horror and humor actually works quite well at parts with the manga showing an incredibly unhealthy relationship that has its own brand of intentional or unintentional humor and awkwardness. The anime, on the other hand, is a much narrower vision despite having more characters. It feels simultaneously more likable than the manga, but also doesn't have the manga's charm.
Gyo has a predictable quality to it certainly, but it is enjoyable despite that. It's a short anime film, direct-to-video, about seventy minutes long, and I would say that it is worth watching for that period of time if you've enjoyed the manga or really like the premise of the movie. The movie's premise, for those of you who don't know, is that a bunch of fish (sharks included, cue chaos) come up on shore and onto streets and the like, terrorizing people and giving off the smell of human death. As the fish die and rot, the stink and the "legs" of the fish start to infect people through piercing them. These people bloat up and are eventually captured by the "legs" themselves, thus giving us some body horror to remember. The whole story has an air of science marches forward for good or ill feel to it. This is shown when it is told to the audience that the legs were probably originally created by Japanese scientists during World War II, who were looking for a way to create a terrifying biological weapon. The ship that the "legs" were on was sunk, and the rest is hypothesis because the legs changed to something both biological and inorganic. The legs then seemed to be possessed by the ghosts of those lost at sea... and its surprisingly well done and creepy.
It's an interesting premise for a story, and it does work quite well in both manga and anime form. I tend to like the manga slightly better, but that's only because the character development is better than in the anime and the ending is incredibly poignant. The anime version is pretty good at times too though, with similar characters (but not the same ones from the manga necessarily) and some very good visuals at times. I mean, obviously the style is taken straight from the manga, but it does a good enough job at adapting it to a moving form that I can't really complain about it.
The anime version gender swaps most of the main characters from the manga. While in the manga Tadashi is the main character and Kaori is his bipolar girlfriend who becomes infected, the anime switches their roles somewhat, giving Kaori the role of the main character and subjecting Tadashi to the treasure that Kaori is searching for through a good chunk of the movie. Their characters end up being a great deal blander than their manga counterparts, and it does take away a little bit of the tension from the story, although the anime has plenty of tension to go around with the end of the world happening... you know... for instance. Another gender change is the character of Tadashi's uncle's assistant Ms. Yoshiyami being turned into a videographer in the character of Shirakawa, and him basically having the same kind of role in the anime that Ms. Yoshiyami had in the manga.
Two characters are added that are not in the manga, Erika and Aki, college friends of Kaori who have some issues themselves. Erika is a loose woman, who seems to have far too much interest in men and having sex with men even at inappropriate times while Aki is a very quiet and stocky woman who seems to resent the two other characters a bit. Erika seems to be there for pure fanservice. It's pretty blatant since she's sometimes barely clothed, and in one scene is actively having sex with two men. It doesn't happen too long and the horror and the mystery always seem to be the main focus, but the fact that a character is used for fanservice is a little grating. There is also a fanservicey squid tentacle scene out of nowhere at one point... purely for putting a tentacle on woman scene in the movie I'm sure. It was a little distasteful, but thankfully didn't go too far or last very long.
Besides those things, most of the movie was a decent adaptation. The story, although simplistic in some ways, is also quite creative and quite terrifying in others. I mean, it's not a movie that's going to keep you up all night, but it does become creepy when you think about what's going on. I like the animation quite a bit even if the anime is a little too clean for my taste. Takayuki Hirao does an excellent job at finding a great style to give the story, and I never found myself disliking a single instance of the animation despite the differences of style between the anime and the manga. The character design is simple, but I found that it grew on me to the point where I certainly didn't mind it. And the fish and leg design is simply creepy and well done. No complaints at all about that stuff.
I think the story is brilliant, telling of the sins of scientists changing beyond their control and become something relentless and awful, something that they cannot control and that can destroy... well, everything. It's a fantastic idea, and I'm glad it was executed so well. The ending of the anime does not have quite the sting that the ending to the manga had, and that really is a shame, but it was overall still enjoyable. Is it a scary film? Not really, but there is a lot blood and a lot to think about. I would recommend watching it for the visuals and story alone, especially if the story sounds at all interesting or if you like Junji Ito's works.
Anyway, I enjoyed it. I didn't absolutely love it, but I thought it was pretty good. So there you go. Take that for whatever it's worth.
Junji Ito outdoes himself again with a very well put together, very disconcerting story about the end of the world as we know it (and we don't feel fine). He does these types of stories quite well even if there are large tracts of these stories that are very predictable. The juxtaposition of horror and humor actually works quite well at parts with the manga showing an incredibly unhealthy relationship that has its own brand of intentional or unintentional humor and awkwardness. The anime, on the other hand, is a much narrower vision despite having more characters. It feels simultaneously more likable than the manga, but also doesn't have the manga's charm.
Gyo has a predictable quality to it certainly, but it is enjoyable despite that. It's a short anime film, direct-to-video, about seventy minutes long, and I would say that it is worth watching for that period of time if you've enjoyed the manga or really like the premise of the movie. The movie's premise, for those of you who don't know, is that a bunch of fish (sharks included, cue chaos) come up on shore and onto streets and the like, terrorizing people and giving off the smell of human death. As the fish die and rot, the stink and the "legs" of the fish start to infect people through piercing them. These people bloat up and are eventually captured by the "legs" themselves, thus giving us some body horror to remember. The whole story has an air of science marches forward for good or ill feel to it. This is shown when it is told to the audience that the legs were probably originally created by Japanese scientists during World War II, who were looking for a way to create a terrifying biological weapon. The ship that the "legs" were on was sunk, and the rest is hypothesis because the legs changed to something both biological and inorganic. The legs then seemed to be possessed by the ghosts of those lost at sea... and its surprisingly well done and creepy.
It's an interesting premise for a story, and it does work quite well in both manga and anime form. I tend to like the manga slightly better, but that's only because the character development is better than in the anime and the ending is incredibly poignant. The anime version is pretty good at times too though, with similar characters (but not the same ones from the manga necessarily) and some very good visuals at times. I mean, obviously the style is taken straight from the manga, but it does a good enough job at adapting it to a moving form that I can't really complain about it.
The anime version gender swaps most of the main characters from the manga. While in the manga Tadashi is the main character and Kaori is his bipolar girlfriend who becomes infected, the anime switches their roles somewhat, giving Kaori the role of the main character and subjecting Tadashi to the treasure that Kaori is searching for through a good chunk of the movie. Their characters end up being a great deal blander than their manga counterparts, and it does take away a little bit of the tension from the story, although the anime has plenty of tension to go around with the end of the world happening... you know... for instance. Another gender change is the character of Tadashi's uncle's assistant Ms. Yoshiyami being turned into a videographer in the character of Shirakawa, and him basically having the same kind of role in the anime that Ms. Yoshiyami had in the manga.
Two characters are added that are not in the manga, Erika and Aki, college friends of Kaori who have some issues themselves. Erika is a loose woman, who seems to have far too much interest in men and having sex with men even at inappropriate times while Aki is a very quiet and stocky woman who seems to resent the two other characters a bit. Erika seems to be there for pure fanservice. It's pretty blatant since she's sometimes barely clothed, and in one scene is actively having sex with two men. It doesn't happen too long and the horror and the mystery always seem to be the main focus, but the fact that a character is used for fanservice is a little grating. There is also a fanservicey squid tentacle scene out of nowhere at one point... purely for putting a tentacle on woman scene in the movie I'm sure. It was a little distasteful, but thankfully didn't go too far or last very long.
Besides those things, most of the movie was a decent adaptation. The story, although simplistic in some ways, is also quite creative and quite terrifying in others. I mean, it's not a movie that's going to keep you up all night, but it does become creepy when you think about what's going on. I like the animation quite a bit even if the anime is a little too clean for my taste. Takayuki Hirao does an excellent job at finding a great style to give the story, and I never found myself disliking a single instance of the animation despite the differences of style between the anime and the manga. The character design is simple, but I found that it grew on me to the point where I certainly didn't mind it. And the fish and leg design is simply creepy and well done. No complaints at all about that stuff.
I think the story is brilliant, telling of the sins of scientists changing beyond their control and become something relentless and awful, something that they cannot control and that can destroy... well, everything. It's a fantastic idea, and I'm glad it was executed so well. The ending of the anime does not have quite the sting that the ending to the manga had, and that really is a shame, but it was overall still enjoyable. Is it a scary film? Not really, but there is a lot blood and a lot to think about. I would recommend watching it for the visuals and story alone, especially if the story sounds at all interesting or if you like Junji Ito's works.
Anyway, I enjoyed it. I didn't absolutely love it, but I thought it was pretty good. So there you go. Take that for whatever it's worth.
Labels:
2012,
Anime,
Body Horror,
Gyo,
Horror,
Junji Ito,
Movie Appraisal,
Science Fiction,
Supernatural Horror,
Takayuki Hirao,
The Fish,
ギョ
Tuesday, April 3, 2012
Movie Appraisal: Paprika (パプリカ) (2006)
I saw Paprika recently and wanted to give out a review of it.
And then things got weird.
So, this movie... this movie... I really liked it a ton, entirely reminiscent of Inception (although obviously this movie was made first and Inception certainly seems as if it took elements from this movie as well) and some of Miyazaki's films too. I don't know a lot of anime films, so I would not call myself any sort of expert on these things. Hell, animated films in general are really not my thing... although that hasn't stopped my girlfriend from going and making me watch cutesy animated movies rather than the horror I so want to watch.
*sigh* All of that being said, and as much as I complain, this is a really incredibly complex and interesting movie. It's also really strange. It took me so long to understand even what was going on. The film moved so much faster than my brain could process. At ninety minutes it's not a very long film either, but it has a ton of information to give it.
The plot of the film is eerily reminiscent of Inception. There are dream terrorists and a device (called a DC Mini) used to get inside other people's dreams. It's all about dreams, folks! And it works well. I have to say that certain characters worked really well with my personal favorite being the obese Doctor Kōsaku Tokita, the inventor of the device and, strangely, the male love interest. I have to say that I loved how that was handled. It was cute and worked well. Paprika herself is so incredibly confusing, some kind of alter ego of the female lead character Doctor Atsuko Chiba. There's also a detective who seems to have the strangest dream of all and a few other characters besides. All in all the cast is well put together, each character different, distinct, and well-handled from beginning to end.
The plot though... well, it's labyrinthine to say the very least. It involves a malignant dream affecting regular people's dreams. And then it starts getting weird with... uh... eventually dreams and reality merging together. There's a weird piece of the plot involving the chairman of the company who happens to be the root of the malignant dream, but in all honesty I found that piece of the plot so confusing and nonsensical that I just put it up there with the film being anime. Maybe it made sense, but I was paying attention and I have no idea why some godlike root creature has created a malignant dream to take over reality or something. It seemed really contrived in all honesty and a bit of a cop-out. I was reminded incredibly heavily of Princess Mononoke at the final confrontation between the female lead and the Chairman. That's not exactly a compliment coming from me as I did not like the end of Princess Mononoke.
That being said, yes there are some weaker negative aspects of the movie, but they are often overshadowed by the more positive sides of the movie with the characters and the dream elements. I thought those items within the film worked incredibly well. One scene that worked amazingly well was when a character who seemed to be good and then was found out to be working for the Chairman, Doctor Morio Osanai, who basically sexually molests Paprika within the dream world and then tears her away to reveal her alternate persona underneath. There is something incredibly visceral about that scene. It was difficult to watch and incredibly effective at showing the weight of what was happening. Even with the confusing plot, the scene was incredibly well done. Hell, when the detective enters the dream to save Chiba, I was on the edge of my seat, really not knowing what would happen next. I had never expected such dark things to come out of what, in my mind, is essentially a children's movie. (I suppose I didn't quite know that this movie wasn't exactly a children's movie when I saw it. I wasn't expecting the nudity, the blood, and the darkness within.)
In general the movie works quite well as long as the plot isn't looked at too closely. The music and the voice acting is incredible with the music being incredibly strange, and that one song, the song of the malignant dream, being a personal favorite song of mine even compared to other movies. The creepy doll that keeps showing up really adds tension to the movie as well. It keeps reappearing in scenes, eventually becoming a major antagonist on its own.
So, yeah, I liked this movie and I recommend it. It's short and really fun to watch even if the plot is kind of all over the place and half the time I had no idea who the characters were or what their motivations were or anything. I get the feeling that rewatching the movie would allow me to have a deeper understanding of what it is about. And it's a plus that I'm even considering rewatching it.
And then things got weird.
So, this movie... this movie... I really liked it a ton, entirely reminiscent of Inception (although obviously this movie was made first and Inception certainly seems as if it took elements from this movie as well) and some of Miyazaki's films too. I don't know a lot of anime films, so I would not call myself any sort of expert on these things. Hell, animated films in general are really not my thing... although that hasn't stopped my girlfriend from going and making me watch cutesy animated movies rather than the horror I so want to watch.
*sigh* All of that being said, and as much as I complain, this is a really incredibly complex and interesting movie. It's also really strange. It took me so long to understand even what was going on. The film moved so much faster than my brain could process. At ninety minutes it's not a very long film either, but it has a ton of information to give it.
The plot of the film is eerily reminiscent of Inception. There are dream terrorists and a device (called a DC Mini) used to get inside other people's dreams. It's all about dreams, folks! And it works well. I have to say that certain characters worked really well with my personal favorite being the obese Doctor Kōsaku Tokita, the inventor of the device and, strangely, the male love interest. I have to say that I loved how that was handled. It was cute and worked well. Paprika herself is so incredibly confusing, some kind of alter ego of the female lead character Doctor Atsuko Chiba. There's also a detective who seems to have the strangest dream of all and a few other characters besides. All in all the cast is well put together, each character different, distinct, and well-handled from beginning to end.
The plot though... well, it's labyrinthine to say the very least. It involves a malignant dream affecting regular people's dreams. And then it starts getting weird with... uh... eventually dreams and reality merging together. There's a weird piece of the plot involving the chairman of the company who happens to be the root of the malignant dream, but in all honesty I found that piece of the plot so confusing and nonsensical that I just put it up there with the film being anime. Maybe it made sense, but I was paying attention and I have no idea why some godlike root creature has created a malignant dream to take over reality or something. It seemed really contrived in all honesty and a bit of a cop-out. I was reminded incredibly heavily of Princess Mononoke at the final confrontation between the female lead and the Chairman. That's not exactly a compliment coming from me as I did not like the end of Princess Mononoke.
That being said, yes there are some weaker negative aspects of the movie, but they are often overshadowed by the more positive sides of the movie with the characters and the dream elements. I thought those items within the film worked incredibly well. One scene that worked amazingly well was when a character who seemed to be good and then was found out to be working for the Chairman, Doctor Morio Osanai, who basically sexually molests Paprika within the dream world and then tears her away to reveal her alternate persona underneath. There is something incredibly visceral about that scene. It was difficult to watch and incredibly effective at showing the weight of what was happening. Even with the confusing plot, the scene was incredibly well done. Hell, when the detective enters the dream to save Chiba, I was on the edge of my seat, really not knowing what would happen next. I had never expected such dark things to come out of what, in my mind, is essentially a children's movie. (I suppose I didn't quite know that this movie wasn't exactly a children's movie when I saw it. I wasn't expecting the nudity, the blood, and the darkness within.)
In general the movie works quite well as long as the plot isn't looked at too closely. The music and the voice acting is incredible with the music being incredibly strange, and that one song, the song of the malignant dream, being a personal favorite song of mine even compared to other movies. The creepy doll that keeps showing up really adds tension to the movie as well. It keeps reappearing in scenes, eventually becoming a major antagonist on its own.
So, yeah, I liked this movie and I recommend it. It's short and really fun to watch even if the plot is kind of all over the place and half the time I had no idea who the characters were or what their motivations were or anything. I get the feeling that rewatching the movie would allow me to have a deeper understanding of what it is about. And it's a plus that I'm even considering rewatching it.
Labels:
2006,
Dreams,
Fantasy,
Inception,
Movie Appraisal,
Paprika,
Sci-Fi Fantasy,
Science Fiction
Tuesday, March 13, 2012
Mass Effect 3 (2012)
No fancy "Video Game Assessment" title this time. No, we're getting serious with this game. We're getting serious. First thing, I'm not going to throw bad names around at anybody. Second thing, I literally made these opinions up myself without any contact to the fan community until my opinions had been made. Third thing, this is an honest review of the game, not sullied by either or positive or a negative outlook before the game came out.
I did have some apprehension about the game though. I can't say that I didn't. The multiplayer component made me nervous, especially when it might have had something to do with the single-player game, but I figured that this is BioWare. How could they screw up a fantastic franchise like this? And even if they screwed it up a little, the game would still be pretty decent and I'd get my money's worth. The whole idea that the game is also seemingly made for a more "mainstream" audience also made me apprehensive, what with a mode to not have any RPG elements at all, with your character making all of his/her own decisions.
So, I went into this a tiny bit apprehensive, but I never would have expected this. I'm going to be citing a lot of things here, by the way. I don't think I can bring my point across if I can't. So, spoilers are everywhere in this review, watch out. Also, this review is a negative one, I'm sorry to say.
In my twenty years of playing video games I have only been disappointed... really disappointed... all of twice. The first was Alan Wake, which if you read my review you'll find that I couldn't stand. I mean, I bought the Xbox 360 for two video games originally: Alan Wake and Mass Effect. Oh, the irony. Mass Effect 3 is incredibly disappointing, especially compared with its earlier games. As my reviews of the two earlier games point out, there are many things wrong with the Mass Effect games, but those things that are wrong are usually in the forms of extras like sidequests, extra costumes, and a plethora of DLC. Neither of those games are perfect, but they have amazing elements to them. The first game is a tranwreck, but a gorgeous trainwreck. It has some great characters and a great main plot as well. Everything else about the game is pretty mediocre, but the universe itself is amazingly well done and intricate. The second game is more of the same, maybe a little less intricate, but you have more companion characters to make up the difference. In general, Mass Effect 2 is a really good game, and I thought it would be an excellent setup for the third game.
That being stated, let's begin from the beginning. Reapers, the main cyborg-spaceship enemies from the other games come back with a vengeance and attack Earth. This obviously cannot be good at all. But the game... I don't know. I guess I never felt the gravity of the situation. The game made it play out more like a "this is the reason you are playing this game" scenario than a realistic one. I felt it moved too quickly and had no real plot. The beginning just felt awkward. The visuals weren't as good as I thought they would be, and, in fact, seemed worse than the visuals of either Mass Effect or Mass Effect 2. But okay, visuals don't make the game. That's why Deadly Premonition can be one of my favorite games. So, okay, let's not call out visuals. Instead, lets call out gameplay. Mass Effect 3 has decent gameplay, but it feels worse than Mass Effect 2's gameplay. I mean, maybe its just not as polished or something, but I had a hell of a time at points trying to be pinpoint accurate with my powers or guns... something I never had a problem with in the second game at all. I mean, the gameplay is still miles ahead of the first game, but it shouldn't have gotten worse over time.
The music and sound in general are also really well done. Although the music that stuck with me the most was the music that I remember from the first or second games. So, the original music of this game didn't really stick out to me. The voice acting is also very good, as to be expected, with only a few missteps, but I was fine with them all, so it's all good there too.
The main problem with me came from the story, the pacing, the sidequests, and, of course, the ending. But first I''ll talk more positives for a while interspersed with some criticisms for good measure.
The characters, companions and other lead characters alike, are very well done in general. I liked most of the characters and felt like their stories actually mattered to me. Tali and Garrus are certainly two of the outstanding characters that are in this game, but Liara also has an excellent arc. James Vega, a new character to the series, really shines as well, easily being one of the most enjoyable companions in the adventure, despite my apprehensions about him. And Javik, a Prothean companion that was offered in day 1 DLC (I'll get back to that later.) also shines, even though he's a gigantic jerk. The characters all fit the setting and work really well... but why weren't there more? There are some characters who were companions in the second game that could have EASILY been companions in this game. Hell, their stories are so focused on in the main plot of the game (or the big and nearly essential sidequests) that they could have easily been a companion character on the Normandy from their lines alone. Miranda really stands out in this regard, but there are others as well, like Legion, Mordin, Wrex, Zaeed, Jacob, Kasumi, Samara, Grunt, and Jack. Thane at least has an excuse for not being a companion. Dude's sick. The others on the other hand have contrived stories about how they can't be companions anymore. It was stupid and really broke my immersion from the game. All I wanted to say was, hey... hey you... I'm recruiting you and it would make so much more sense than you just standing somewhere doing nothing like Jacob and Zaeed certainly do throughout the entire second half of the game. And I'm not even saying I like all of these characters, I'm simply saying why didn't BioWare even give this as an option? It seems needlessly lazy.
And that's kind of the problem to this game: laziness. It could be the subtitle of Mass Effect 3. There is so much laziness... certainly in the writing which... goes from good to bad to decent to bad to worse. The image of Tali without her helmet on is laughable. Why does she look like a human who has some tattoos on her? Is she like a Star Trek alien or something? Are Quarians distantly related to humans somehow? It's weird. Wouldn't she be kind of pasty in that suit all of the time? Maybe unpigmented or something? She has a completely different anatomy and physiology as well. This wouldn't even be a case of convergent evolution. I'm annoyed because I liked the character, romanced her, and then found out that what she looks like is a Google image search image of some random chick. Are you serious, BioWare? Are you pulling my leg here? Is this some kind of joke on everybody who plays and enjoys your games? What?
Okay, so let's just say they took the easy way out then. No laziness, just ease. I can understand that. Making up the visuals of an entire species that has always worn a suit in all of the other games might be really hard work. Hell, the fandom probably would be unhappy regardless. I mean, she could be hideous inside of there. You really have to make attractive people in video games. We want everybody to be as shallow as possible in a game series that touts being able to have gay romances and forbidden alien romances. But they all have to be attractive. Have to leave that shallowness in there. Stay classy, BioWare.
Oh, and speaking of attractiveness, let's call cheesecake right now at EDI. Yes, our old AI on the Normandy from the second game had an upgrade. Now, she's a full companion character with
I mean, seriously, BioWare? Seriously? Seriously. You... why do this? Why did she have to look like this? I mean, she a freaking AI. I understand that it was kind of neat being able to have her as a companion and she's really interesting and now Joker and her can have a romance, but seriously? She's the new Miranda, cheesecake everywhere for everybody!
But let's take a step back. This is a serious story. People are dying. War is happening everywhere. So, what do we do? Do we rush and get all the forces we can and try to save everybody? No, we screw around for the better part of half the game trying to eke out every single war asset one can find to get the "best ending." Oh, and it's not even possible to get the "best ending" in a game where you only play single player. You have to play multiplayer to be able to have the chance to get the best ending if you make the right choice between three incredibly similar choices at the very end. And all the "best ending" has to it is a few frames of Shepard breathing and alive rather than dead in all the other scenarios. I don't care about freaking bad endings or endings where the hero dies! Don't even dare accuse me of that. I loved Nier and that game has probably one of the most depressing endings to any video game ever. I loved Dragon Age: Origins and in that game your character can easily die. I loved Silent Hill 2 and usually put its "In Water" ending up as my personal canon because it is so true to the character and the story. Some of my favorite book series end with major characters' deaths: Animorphs, The Dark Tower, even The Lord of the Rings. So, don't tell me I don't like endings that are less than perfect. I LOVE horror movies for goodness sake, and most of the horror movies that I consider my favorite do not have happy endings, okay? My point is that this game does not have a fitting ending. The ending as a measured quality, is not "good," regardless of who lives and dies and whatever else happens. It is not well-written, it is not well done.
And yes, I'm up in arms about it. I played through the games, all of the games, multiple times, waiting for Mass Effect 3 to come out. And BioWare had never really let me down. I loved Dragon Age II, even though that one has its controversies as well. But I still loved it. I thought that it was supremely enjoyable. I even defended the game against people hating on it. I freaking recommended both the Dragon Age series and the Mass Effect series to multiple people, and this is what we get? An ending that has nothing really to do with our accomplishments through ninety or more hours of gameplay for a single character. An ending that is a choose what you want to do choice without anything determined from your choices before. And the choices are all basically the same anyway. The mass relays are always destroyed (and why aren't the star systems destroyed as well? It's established canon that destroying a mass relay destroyed the system too: see Mass Effect 2: Arrival DLC). The Reapers always fail somehow. The Normandy makes an inexplicable "jump?" to an unknown world with my companion characters who were with me in the final run to the light to get to the Citadel in the final mission... and are either presumably dead... or at the very least, not easily picked up by Joker who is fighting in the skies above Earth. Why in the HELL would he have made that jump? Why was he trying to outrun colors? Why did he look behind himself in the cockpit when there's no way he can see what's out there? How did he get to the Charon mass relay so quickly when he was fighting on Earth. Did he skip out on the fight? Would he have finally turned coward after all the times he was a hero in his own right throughout the first two games? And why were the endings so similar? Why give an illusion of choice when there really weren't any choices at all?
The ending was the greatest disappointment I have ever seen in a video game, and I bought the collector's edition of Alan Wake, a game I literally had a venomous reaction to. But I'd rather play Alan Wake a thousand times over than see the endings of Mass Effect 3 one more time. The story of Mass Effect has always been a space opera, like Star Wars... hell, call it space fantasy even. And it worked. The tones throughout the games were always well done and appropriate. But making the end of the series have a tone that was more 2001: A Space Odyssey than space opera... and it wasn't even that. I mean, jeez... a kid dies at the beginning, and at the end of the game the kid comes back as an AI-Force ghost to talk to Shepard and tell him that none of his choices mattered and that Shepard has to listen to this damn "Catalyst" to get rid of the Reapers.So, instead of Shepard finding another way he/she just listens and does exactly what the Catalyst says. This ghost thing. Are you serious? Ghosts in my MASS EFFECT? And the Crucible is just a big giant and annoying way of not having more Reaper fights and not owning your victory. Calling it a deus ex machina would be inconsiderate to dei ex machinis everywhere. They are all better than this. Pushing that Crucible into the story left a bad taste in my mouth from the Mars mission (about an hour or so into the game) and on.
And the problem is, yes, the ending sucks, but parts of the story are well done. The whole genophage part of the story is incredibly well done (Well, with the exception of Wrex's character, whom they butchered beyond repair. I mean, seriously, Wrex, what happened? You were a completely different character in this game.), and the Quarian versus Geth story is amazing as well, easily one of the best parts of the entire trilogy of games. There are other smaller places the game shines as well, but mostly the focus on Cerberus rather than the Reapers makes the story very limp. I wanted to take out Reapers. I wanted to fight until the last man, and I never even had that choice. I had to use the deus ex machina. I was forced to use it. Why? Why?
Speaking of Cerberus, Kai Leng is easily one of the worst character BioWare has ever written. It's a dead heat between him and Jacob (I don't want to fight because I'm boning some chick.) for the some of the worst characters I have ever seen. And I don't mean that I don't like them (I don't but that's besides the point.), I mean that they are poorly written and their stories are poorly executed. Kai Leng kills off Thane for no other reason than to show he's a tough man and then he's just a pest. I thought that he was pushed into the story to make him seem like such an awesome character when all I saw was a one-dimensional, incredibly poorly written character. His whole character made me have a strong distaste for this game all over the place.
And I'm not even getting started on the terrible qualities of this game. Strap yourselves in.
Okay, let's get started with Metacritic. I know I've said many a time that critics don't have any clue what they're talking about, but here it really shows. 94% score for the game for critics while the actual players of the game have given it a 49% rating. That is a failing mark, BioWare. For shame. A 49% is really bad. I mean, the game is mostly pretty solid, with some exceptions, but the ending just killed it for people. It's ridiculous.
Next, I'm going to mention bugs and glitches. This game is one of the buggiest and glitchiest messes I have ever played. I mean, Dragon Age: Origins: Awakening is a pretty close second (also a BioWare game too. Fancy that.), but that expansion pack was still nowhere near as bug-ridden as Mass Effect 3. I couldn't import my Shepard's face and had to make a new one. This is an inconvenience, but okay... not really terrible, just kind of dumb on BioWare's part. The bugs that get to me are the gameplay ones. Sometimes when I'm behind cover, I'll go to shoot and my character will blink out of existence and go flying through the map for about five seconds only to reappear back when he was in cover. It's the weirdest glitch and I have no idea how something like that can even happen. I've had character models just disappear from the game when I'm talking to them. I'll literally be talking to the air. There are quests that you cannot complete if you don't do exactly the right order of things. One quest in particular has the issue of once you get it you can't even leave the area until you finish it, and due to the nature of quests in the game, sometimes it's hard to tell where you have to go for these quests and you'll search around a bit only to find that you can't complete that quest because you left the area or started a new quest while you were looking. It's absolutely ridiculous. Sometimes the dodge roll won't work as advertised to the point that it's sometimes impossible to dodge out of enemy's way simply because the game doesn't like that course of action or something. I have no idea, but it's incredibly annoying in tough firefights. Oh, and melee is annoying too. If you are not pixel-perfect with lining up a melee hit, you're hit will miss completely, and, in my experience, you will die. It's awful. I don't usually complain about gameplay, but why is it worse than the second game? And why is it so damn clunky? There are some nice touches and additions to gameplay, but I don't really think I ever had fun fighting the same two groups of enemies over and over again. In the first game there were many different types of enemies, from many different alien species, the Geth, and any kind of mercenary you can think of. In the second game the same held true although mechs were kind of the main enemy type in that game, but there were others. But in this game you get two factions you fight against: Cerberus and the Reaper forces (as well as like three missions against the Geth). And that's it. No fighting aliens, no fighting other factions. You fight freaking Cerberus and the freaking Reaper forces and you like it. To me it was repetitive and kind of boring in general. Some fights were better than others, but I never really enjoyed the combat... and that's weird for me. I'm usually all cool with any type of combat. I just never really got into it, I guess.
So, now that we've talked about some of the negative aspects of the actual game, especially with the nonsensical ending that completely transforms that entire tone of the games (all three games by the way, not just this one. Mass Effect 3 makes the other games worse in retrospect. That's really something there.), we're going to address a few other issues. First the epilogue to playing the game through twice or when a character is imported. The epilogue that tells that the story of Shepard is being told from an old "Stargazer" to a child. Instead of focusing on characters like the entire series has, it focused on telling us that "Well, that sure was a story, wasn't it?" If you haven't seen it, go search it on YouTube. I'll wait.
Did you see it?
Did you?
Is that good writing? Is that the grand epilogue that Mass Effect and Shepard deserves? I guess that's everybody's own decision to make. But no. The answer to both questions is no. It is the worst stinger at the end of credits or at the end of a book I've seen since the last Harry Potter book. I mean, come on. Most games, books, movies... whatever... most stories get better towards the end. You get more invested in it. But this game just got worse. Hell, even Alan Wake was pretty decent in the ending. And that's saying something coming from me.
So, now the DLC controversy. So, it kind of happens that the DLC companion character for Mass Effect 3 (that costs 10$) is already on the disc and is really not DLC at all... just an easy way for BioWare to make money. Oh, that's really bad, isn't it? That's rough guys. Why couldn't you just do what you did with your last two games and give us the character for free. You did it with Zaeed for the second game and Sebastian for Dragon Age II if it were pre-ordered (I pre-ordered mine.). Why not do it here with Javik? Are you guys seriously that incompetent and money-hungry? I have to believe that you are. All evidence points towards it, and that's really disheartening.
I've liked BioWare since KotOR that came out nearly ten years ago now. I've been in love with the company and their products. I even loved DAII, but with this game, I've been let down. I've been brought down, and I don't understand it. What did we, the fans, do to you guys that you had to make the third game like this? Did we insult you? I certainly didn't. I've been simply telling it like it is, recommending your games even, ranting and raving about how good I think they all are. I even dressed up like the default Hawke from Dragon Age II because I liked the game so much! So, no, I'm not a hater, I'm just giving my impressions, as they are, to a bunch of anonymous readers on the internet.
Here are some other things to read if you are interested and before I get into another big issues entirely: http://kotaku.com/5892676/why-mass-effect-3s-ending-was-so-terrible, http://www.forbes.com/sites/insertcoin/2012/03/12/how-bioware-could-find-redemption-using-mass-effect-3/2/, http://www.g4tv.com/thefeed/blog/post/721651/gamers-petition-to-change-mass-effect-3-ending/ (read the comments on this one), http://social.bioware.com/forum/1/category/355/index (check out any of the forums, but this one really shows the controversy behind the game in full force).
Anyway, a few more things to write, and then I'm done. I don't like how BioWare could go and say that the game wouldn't be influenced by the multiplayer. I know multiplayer is an aspect of the game itself, but I don't play multplayer. I don't have the time or energy to get invested in multiplayer. I don't like it. I play a single player game. I don't have Xbox Live Gold and I don't want to spend my money on it when I DON'T ENJOY MULTIPLAYER. So, why can't I get the "best" ending (it's not the best, but this is the principle of the thing here) when I make all the right decisions and everything else and still am way off from being able to get the "best" ending? The whole ending is determined by something called "EMS" or Effective Military Strength, which is your Total Military Strength (your number of war assets) divided by your percentage of Galactic Readiness. The problem is that Galactic Readiness can only be improved by playing multiplayer and there are not enough war assets in the actual game to be able to get the "best" ending without playing multiplayer. I've actually tested this out myself. I did EVERY SINGLE MISSION and dialogue prompt and everything else in ALL THREE GAMES. I looked up how to go about getting the best War Assets, and besides maybe fifty points, I have all of them, and I'm still way off from the goal of 4000 EMS. I'm closer to 3500. Which means that BioWare lied to the players of this game when they repeatedly said that the ending would in no way be influenced by multiplayer and the "best" ending could be gotten in game just by playing through the single player as a completionist or whatever. So, I'm pissed off because I WON'T PLAY multiplayer, but I would at least like to have the ability to get the best ending even though all the endings suck because it's the principle of it. I wasted countless hours on this series and I want to see the "best" ending play out even if it's going to make me even angrier. I deserve that as a person who spent seventy dollars on this game. Every single last player of the game deserves that.
So, in conclusion, the game feels unfinished, rushed, and lazy. The writing, although good in places, is not as good as the other games except in a few very specific areas and with a few very specific characters. The tone of the game is all over the place. For some reason my party won't walk with me on the Citadel and I don't understand that one at all when they did the other two games. I like the companions and the dialogue on the Normandy for the most part. I like what the game should have or could have been. I dislike how important plot points are either utterly forgotten (the Dark Matter plot) or ruined (the main plot itself). I hate the deus ex machina of the Crucible and the ghost-AI-boy Catalyst was easily one of the worst things I have ever seen in a video game. But the worst thing I have ever seen are the endings which are all mostly the same, involve losses in logic that are absolutely astounding, and have an epilogue that feels both out of place and does not work at all with the material. And I hate that multiplayer actually has a HUGE influence on the single player story (The main portion of Mass Effect.) to the extent that the "best" ending cannot be received unless multiplayer is played.
So, yeah, I'm never buying a Mass Effect product again. This game ruined the series. It ruined the other games in retrospect and I would have never believed that to be possible. The writing was poorly done, and even though I might still support BioWare, they are walking down a very dark path right now. I can only hope that Dragon Age III is something fantastic... but after this... I don't even know anymore.
Also, for people to call out, start with EA, then go to the director, Casey Hudson, the producer, Jesse Houston, the writers (specifically), Mac Walters and Neil Pollner. You also have to wonder how much Drew Karpyshyn leaving BioWare and not working on Mass Effect 3 was a big issue for this game. Because it didn't feel like the other games at all. It lacked heart, and... I think that was the biggest disappointment of all.
Video games should be coherent. They should have a plot that stays with the right tone the whole way through and doesn't sacrifice the story for money, not enough time, or because they want the game to attract a wider audience. I love developers like Valve who are willing to give free DLC to their games, great games that they are. I would have gladly paid for Portal 2's DLC, but I could acquire it for free, and that's good business and the mark of a good company who really is looking out for the players' best interests. We're the ones giving them our money, showing them we like their games through sales or not. And I'd be hard pressed not to like Valve's approach to video games or Obsidian's approach or Bethesda's. But EA and BioWare have been walking a very fine line for a while now with day 1 DLCs, trying to gauge money out of the people that love these games. It's ridiculous. It's unconscionable. I would gladly pay for a DLC that isn't packaged with the game, one that is really great and adds a lot to the overarching plot or characters or whatnot. I will not pay for something that has been stripped out of the game. Mass Effect 3 deserves a coherent and sensical ending for all those people who put their time and energy into loving the games and these characters. The tagline for the game was "TAKE EARTH BACK" but I never did. I never had the chance. The endings wouldn't allow me to take earth back. I understand how sometimes there cannot be happy endings. I like sad endings or bittersweet ones, but the ending here feels so utterly inappropriate to the series and for the people who cared so much about these characters and situations.
I didn't care that my Shepard couldn't possibly survive because I didn't play multiplayer. In my head he did survive and the whole ending is a bunch of bullshit. In my head my Shepard fought every last Reaper he could, and maybe he died running to that beam, running for the Citadel. Maybe he died as his love interest, Tali in his case, ran with him, both hoping for an end, both finding that they couldn't stand against the onslaught. And that would have been enough, ending it before the end, before that final excursion. It certainly wouldn't have answered anything, but it would have been beautiful regardless. Instead the heart of the game was ripped away... if it ever even existed at all. Tali inexplicably teleports to the Normandy that teleports to Charon and the rest is the rest, I suppose.
I guess the logic bothers me, the what the hell just happened. I feel kicked in the gut. I feel like I was just beat up by a schoolyard bully who then proceeded to insult every little thing about me. I've been sitting on this review for a few days, desperately hoping that I would feel better about everything, and finding that... no, I don't. If anything the time has caused me to become more irate. Why doesn't BioWare answer the people who have issues with this? Why didn't they try to make something somewhat satisfying however dark it had to be? I just wan to feel like my playthroughs of the games mattered. I want to feel like my Shepard, my awkward looking, big-lipped, fuzzy-haired, and somewhat awkward Shepard, mattered in the long run... that his decisions mattered. That the people he helped on the Citadel weren't all dead. That he didn't die for a terrible ending, listening to some ghost-AI thing that made no sense. Why didn't my Shepard speak up and say how he made peace between the Geth and the Quarians, how synthetic life could coexist with organic life as seen with EDI and Joker? That there didn't need to be some synthesis to tie into the game when all that was needed were the desire for those feelings.
Mass Effect as a series has always been progressive about its thoughts on love, AI thought, and everything else, and showing that these things mattered, that they could happen... that feelings in an AI could actually evolve over time as seen in EDI, as seen in Legion... instead of the copout that nope, they're all the same now, synthesized together and whatnot...
I guess the ending left a bad taste in my mouth. It made me think of all of the other better ways BioWare could have handled the ending. It made me think of how I would have done it, and it would have been fantastic if I had done it. I wouldn't have relied on multiplayer or getting new players to buy my product. I would have focused on the people that mattered, the players who had been buying and playing my game all along. Screw the profit. Screw the money. I would have wanted to tell the story, a brilliant story with brilliant characters... and it would have mattered. The heart and soul of the game would have been there, would have existed, and we could have all come away from the game a little better off. Maybe a little happier, maybe a little sadder, but all better for it. Instead we get this abomination of an ending that answers nothing, that does nothing different or new, that feels like fanfiction unto itself. Why? How can I accept this game on these merits? How can I make the pain of this terrible game disappear?
I can't.
Nobody can.
We're left to forever have to deal with this, this ending that BioWare gave us to one of the best sci-fi video game series of all time. We're left to feel empty, to feel like we didn't matter... that the decisions we made, the time we spent playing... none of it mattered when it comes down to a deus ex machina and a choice between three of the same decisions. And maybe BioWare doesn't understand. Maybe I'm just a hater who hates everything and can't see any goodness.
But I wanted to. I loved this series. I wanted to fall in love with it all over again, play it until I couldn't... but I can't anymore. Mass Effect 3 is a failure despite all the good it has to offer. The ending ruined the series, and it took a little happiness and hope out of the lives of many. I hope you're happy, BioWare. I hope this was all worth it to you.
I did have some apprehension about the game though. I can't say that I didn't. The multiplayer component made me nervous, especially when it might have had something to do with the single-player game, but I figured that this is BioWare. How could they screw up a fantastic franchise like this? And even if they screwed it up a little, the game would still be pretty decent and I'd get my money's worth. The whole idea that the game is also seemingly made for a more "mainstream" audience also made me apprehensive, what with a mode to not have any RPG elements at all, with your character making all of his/her own decisions.
So, I went into this a tiny bit apprehensive, but I never would have expected this. I'm going to be citing a lot of things here, by the way. I don't think I can bring my point across if I can't. So, spoilers are everywhere in this review, watch out. Also, this review is a negative one, I'm sorry to say.
In my twenty years of playing video games I have only been disappointed... really disappointed... all of twice. The first was Alan Wake, which if you read my review you'll find that I couldn't stand. I mean, I bought the Xbox 360 for two video games originally: Alan Wake and Mass Effect. Oh, the irony. Mass Effect 3 is incredibly disappointing, especially compared with its earlier games. As my reviews of the two earlier games point out, there are many things wrong with the Mass Effect games, but those things that are wrong are usually in the forms of extras like sidequests, extra costumes, and a plethora of DLC. Neither of those games are perfect, but they have amazing elements to them. The first game is a tranwreck, but a gorgeous trainwreck. It has some great characters and a great main plot as well. Everything else about the game is pretty mediocre, but the universe itself is amazingly well done and intricate. The second game is more of the same, maybe a little less intricate, but you have more companion characters to make up the difference. In general, Mass Effect 2 is a really good game, and I thought it would be an excellent setup for the third game.
That being stated, let's begin from the beginning. Reapers, the main cyborg-spaceship enemies from the other games come back with a vengeance and attack Earth. This obviously cannot be good at all. But the game... I don't know. I guess I never felt the gravity of the situation. The game made it play out more like a "this is the reason you are playing this game" scenario than a realistic one. I felt it moved too quickly and had no real plot. The beginning just felt awkward. The visuals weren't as good as I thought they would be, and, in fact, seemed worse than the visuals of either Mass Effect or Mass Effect 2. But okay, visuals don't make the game. That's why Deadly Premonition can be one of my favorite games. So, okay, let's not call out visuals. Instead, lets call out gameplay. Mass Effect 3 has decent gameplay, but it feels worse than Mass Effect 2's gameplay. I mean, maybe its just not as polished or something, but I had a hell of a time at points trying to be pinpoint accurate with my powers or guns... something I never had a problem with in the second game at all. I mean, the gameplay is still miles ahead of the first game, but it shouldn't have gotten worse over time.
The music and sound in general are also really well done. Although the music that stuck with me the most was the music that I remember from the first or second games. So, the original music of this game didn't really stick out to me. The voice acting is also very good, as to be expected, with only a few missteps, but I was fine with them all, so it's all good there too.
The main problem with me came from the story, the pacing, the sidequests, and, of course, the ending. But first I''ll talk more positives for a while interspersed with some criticisms for good measure.
The characters, companions and other lead characters alike, are very well done in general. I liked most of the characters and felt like their stories actually mattered to me. Tali and Garrus are certainly two of the outstanding characters that are in this game, but Liara also has an excellent arc. James Vega, a new character to the series, really shines as well, easily being one of the most enjoyable companions in the adventure, despite my apprehensions about him. And Javik, a Prothean companion that was offered in day 1 DLC (I'll get back to that later.) also shines, even though he's a gigantic jerk. The characters all fit the setting and work really well... but why weren't there more? There are some characters who were companions in the second game that could have EASILY been companions in this game. Hell, their stories are so focused on in the main plot of the game (or the big and nearly essential sidequests) that they could have easily been a companion character on the Normandy from their lines alone. Miranda really stands out in this regard, but there are others as well, like Legion, Mordin, Wrex, Zaeed, Jacob, Kasumi, Samara, Grunt, and Jack. Thane at least has an excuse for not being a companion. Dude's sick. The others on the other hand have contrived stories about how they can't be companions anymore. It was stupid and really broke my immersion from the game. All I wanted to say was, hey... hey you... I'm recruiting you and it would make so much more sense than you just standing somewhere doing nothing like Jacob and Zaeed certainly do throughout the entire second half of the game. And I'm not even saying I like all of these characters, I'm simply saying why didn't BioWare even give this as an option? It seems needlessly lazy.
And that's kind of the problem to this game: laziness. It could be the subtitle of Mass Effect 3. There is so much laziness... certainly in the writing which... goes from good to bad to decent to bad to worse. The image of Tali without her helmet on is laughable. Why does she look like a human who has some tattoos on her? Is she like a Star Trek alien or something? Are Quarians distantly related to humans somehow? It's weird. Wouldn't she be kind of pasty in that suit all of the time? Maybe unpigmented or something? She has a completely different anatomy and physiology as well. This wouldn't even be a case of convergent evolution. I'm annoyed because I liked the character, romanced her, and then found out that what she looks like is a Google image search image of some random chick. Are you serious, BioWare? Are you pulling my leg here? Is this some kind of joke on everybody who plays and enjoys your games? What?
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Here's Tali |
Oh, and speaking of attractiveness, let's call cheesecake right now at EDI. Yes, our old AI on the Normandy from the second game had an upgrade. Now, she's a full companion character with
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...certain... uh... attributes. |
But let's take a step back. This is a serious story. People are dying. War is happening everywhere. So, what do we do? Do we rush and get all the forces we can and try to save everybody? No, we screw around for the better part of half the game trying to eke out every single war asset one can find to get the "best ending." Oh, and it's not even possible to get the "best ending" in a game where you only play single player. You have to play multiplayer to be able to have the chance to get the best ending if you make the right choice between three incredibly similar choices at the very end. And all the "best ending" has to it is a few frames of Shepard breathing and alive rather than dead in all the other scenarios. I don't care about freaking bad endings or endings where the hero dies! Don't even dare accuse me of that. I loved Nier and that game has probably one of the most depressing endings to any video game ever. I loved Dragon Age: Origins and in that game your character can easily die. I loved Silent Hill 2 and usually put its "In Water" ending up as my personal canon because it is so true to the character and the story. Some of my favorite book series end with major characters' deaths: Animorphs, The Dark Tower, even The Lord of the Rings. So, don't tell me I don't like endings that are less than perfect. I LOVE horror movies for goodness sake, and most of the horror movies that I consider my favorite do not have happy endings, okay? My point is that this game does not have a fitting ending. The ending as a measured quality, is not "good," regardless of who lives and dies and whatever else happens. It is not well-written, it is not well done.
And yes, I'm up in arms about it. I played through the games, all of the games, multiple times, waiting for Mass Effect 3 to come out. And BioWare had never really let me down. I loved Dragon Age II, even though that one has its controversies as well. But I still loved it. I thought that it was supremely enjoyable. I even defended the game against people hating on it. I freaking recommended both the Dragon Age series and the Mass Effect series to multiple people, and this is what we get? An ending that has nothing really to do with our accomplishments through ninety or more hours of gameplay for a single character. An ending that is a choose what you want to do choice without anything determined from your choices before. And the choices are all basically the same anyway. The mass relays are always destroyed (and why aren't the star systems destroyed as well? It's established canon that destroying a mass relay destroyed the system too: see Mass Effect 2: Arrival DLC). The Reapers always fail somehow. The Normandy makes an inexplicable "jump?" to an unknown world with my companion characters who were with me in the final run to the light to get to the Citadel in the final mission... and are either presumably dead... or at the very least, not easily picked up by Joker who is fighting in the skies above Earth. Why in the HELL would he have made that jump? Why was he trying to outrun colors? Why did he look behind himself in the cockpit when there's no way he can see what's out there? How did he get to the Charon mass relay so quickly when he was fighting on Earth. Did he skip out on the fight? Would he have finally turned coward after all the times he was a hero in his own right throughout the first two games? And why were the endings so similar? Why give an illusion of choice when there really weren't any choices at all?
The ending was the greatest disappointment I have ever seen in a video game, and I bought the collector's edition of Alan Wake, a game I literally had a venomous reaction to. But I'd rather play Alan Wake a thousand times over than see the endings of Mass Effect 3 one more time. The story of Mass Effect has always been a space opera, like Star Wars... hell, call it space fantasy even. And it worked. The tones throughout the games were always well done and appropriate. But making the end of the series have a tone that was more 2001: A Space Odyssey than space opera... and it wasn't even that. I mean, jeez... a kid dies at the beginning, and at the end of the game the kid comes back as an AI-Force ghost to talk to Shepard and tell him that none of his choices mattered and that Shepard has to listen to this damn "Catalyst" to get rid of the Reapers.So, instead of Shepard finding another way he/she just listens and does exactly what the Catalyst says. This ghost thing. Are you serious? Ghosts in my MASS EFFECT? And the Crucible is just a big giant and annoying way of not having more Reaper fights and not owning your victory. Calling it a deus ex machina would be inconsiderate to dei ex machinis everywhere. They are all better than this. Pushing that Crucible into the story left a bad taste in my mouth from the Mars mission (about an hour or so into the game) and on.
And the problem is, yes, the ending sucks, but parts of the story are well done. The whole genophage part of the story is incredibly well done (Well, with the exception of Wrex's character, whom they butchered beyond repair. I mean, seriously, Wrex, what happened? You were a completely different character in this game.), and the Quarian versus Geth story is amazing as well, easily one of the best parts of the entire trilogy of games. There are other smaller places the game shines as well, but mostly the focus on Cerberus rather than the Reapers makes the story very limp. I wanted to take out Reapers. I wanted to fight until the last man, and I never even had that choice. I had to use the deus ex machina. I was forced to use it. Why? Why?
Speaking of Cerberus, Kai Leng is easily one of the worst character BioWare has ever written. It's a dead heat between him and Jacob (I don't want to fight because I'm boning some chick.) for the some of the worst characters I have ever seen. And I don't mean that I don't like them (I don't but that's besides the point.), I mean that they are poorly written and their stories are poorly executed. Kai Leng kills off Thane for no other reason than to show he's a tough man and then he's just a pest. I thought that he was pushed into the story to make him seem like such an awesome character when all I saw was a one-dimensional, incredibly poorly written character. His whole character made me have a strong distaste for this game all over the place.
And I'm not even getting started on the terrible qualities of this game. Strap yourselves in.
Okay, let's get started with Metacritic. I know I've said many a time that critics don't have any clue what they're talking about, but here it really shows. 94% score for the game for critics while the actual players of the game have given it a 49% rating. That is a failing mark, BioWare. For shame. A 49% is really bad. I mean, the game is mostly pretty solid, with some exceptions, but the ending just killed it for people. It's ridiculous.
Next, I'm going to mention bugs and glitches. This game is one of the buggiest and glitchiest messes I have ever played. I mean, Dragon Age: Origins: Awakening is a pretty close second (also a BioWare game too. Fancy that.), but that expansion pack was still nowhere near as bug-ridden as Mass Effect 3. I couldn't import my Shepard's face and had to make a new one. This is an inconvenience, but okay... not really terrible, just kind of dumb on BioWare's part. The bugs that get to me are the gameplay ones. Sometimes when I'm behind cover, I'll go to shoot and my character will blink out of existence and go flying through the map for about five seconds only to reappear back when he was in cover. It's the weirdest glitch and I have no idea how something like that can even happen. I've had character models just disappear from the game when I'm talking to them. I'll literally be talking to the air. There are quests that you cannot complete if you don't do exactly the right order of things. One quest in particular has the issue of once you get it you can't even leave the area until you finish it, and due to the nature of quests in the game, sometimes it's hard to tell where you have to go for these quests and you'll search around a bit only to find that you can't complete that quest because you left the area or started a new quest while you were looking. It's absolutely ridiculous. Sometimes the dodge roll won't work as advertised to the point that it's sometimes impossible to dodge out of enemy's way simply because the game doesn't like that course of action or something. I have no idea, but it's incredibly annoying in tough firefights. Oh, and melee is annoying too. If you are not pixel-perfect with lining up a melee hit, you're hit will miss completely, and, in my experience, you will die. It's awful. I don't usually complain about gameplay, but why is it worse than the second game? And why is it so damn clunky? There are some nice touches and additions to gameplay, but I don't really think I ever had fun fighting the same two groups of enemies over and over again. In the first game there were many different types of enemies, from many different alien species, the Geth, and any kind of mercenary you can think of. In the second game the same held true although mechs were kind of the main enemy type in that game, but there were others. But in this game you get two factions you fight against: Cerberus and the Reaper forces (as well as like three missions against the Geth). And that's it. No fighting aliens, no fighting other factions. You fight freaking Cerberus and the freaking Reaper forces and you like it. To me it was repetitive and kind of boring in general. Some fights were better than others, but I never really enjoyed the combat... and that's weird for me. I'm usually all cool with any type of combat. I just never really got into it, I guess.
So, now that we've talked about some of the negative aspects of the actual game, especially with the nonsensical ending that completely transforms that entire tone of the games (all three games by the way, not just this one. Mass Effect 3 makes the other games worse in retrospect. That's really something there.), we're going to address a few other issues. First the epilogue to playing the game through twice or when a character is imported. The epilogue that tells that the story of Shepard is being told from an old "Stargazer" to a child. Instead of focusing on characters like the entire series has, it focused on telling us that "Well, that sure was a story, wasn't it?" If you haven't seen it, go search it on YouTube. I'll wait.
Did you see it?
Did you?
Is that good writing? Is that the grand epilogue that Mass Effect and Shepard deserves? I guess that's everybody's own decision to make. But no. The answer to both questions is no. It is the worst stinger at the end of credits or at the end of a book I've seen since the last Harry Potter book. I mean, come on. Most games, books, movies... whatever... most stories get better towards the end. You get more invested in it. But this game just got worse. Hell, even Alan Wake was pretty decent in the ending. And that's saying something coming from me.
So, now the DLC controversy. So, it kind of happens that the DLC companion character for Mass Effect 3 (that costs 10$) is already on the disc and is really not DLC at all... just an easy way for BioWare to make money. Oh, that's really bad, isn't it? That's rough guys. Why couldn't you just do what you did with your last two games and give us the character for free. You did it with Zaeed for the second game and Sebastian for Dragon Age II if it were pre-ordered (I pre-ordered mine.). Why not do it here with Javik? Are you guys seriously that incompetent and money-hungry? I have to believe that you are. All evidence points towards it, and that's really disheartening.
I've liked BioWare since KotOR that came out nearly ten years ago now. I've been in love with the company and their products. I even loved DAII, but with this game, I've been let down. I've been brought down, and I don't understand it. What did we, the fans, do to you guys that you had to make the third game like this? Did we insult you? I certainly didn't. I've been simply telling it like it is, recommending your games even, ranting and raving about how good I think they all are. I even dressed up like the default Hawke from Dragon Age II because I liked the game so much! So, no, I'm not a hater, I'm just giving my impressions, as they are, to a bunch of anonymous readers on the internet.
Here are some other things to read if you are interested and before I get into another big issues entirely: http://kotaku.com/5892676/why-mass-effect-3s-ending-was-so-terrible, http://www.forbes.com/sites/insertcoin/2012/03/12/how-bioware-could-find-redemption-using-mass-effect-3/2/, http://www.g4tv.com/thefeed/blog/post/721651/gamers-petition-to-change-mass-effect-3-ending/ (read the comments on this one), http://social.bioware.com/forum/1/category/355/index (check out any of the forums, but this one really shows the controversy behind the game in full force).
Anyway, a few more things to write, and then I'm done. I don't like how BioWare could go and say that the game wouldn't be influenced by the multiplayer. I know multiplayer is an aspect of the game itself, but I don't play multplayer. I don't have the time or energy to get invested in multiplayer. I don't like it. I play a single player game. I don't have Xbox Live Gold and I don't want to spend my money on it when I DON'T ENJOY MULTIPLAYER. So, why can't I get the "best" ending (it's not the best, but this is the principle of the thing here) when I make all the right decisions and everything else and still am way off from being able to get the "best" ending? The whole ending is determined by something called "EMS" or Effective Military Strength, which is your Total Military Strength (your number of war assets) divided by your percentage of Galactic Readiness. The problem is that Galactic Readiness can only be improved by playing multiplayer and there are not enough war assets in the actual game to be able to get the "best" ending without playing multiplayer. I've actually tested this out myself. I did EVERY SINGLE MISSION and dialogue prompt and everything else in ALL THREE GAMES. I looked up how to go about getting the best War Assets, and besides maybe fifty points, I have all of them, and I'm still way off from the goal of 4000 EMS. I'm closer to 3500. Which means that BioWare lied to the players of this game when they repeatedly said that the ending would in no way be influenced by multiplayer and the "best" ending could be gotten in game just by playing through the single player as a completionist or whatever. So, I'm pissed off because I WON'T PLAY multiplayer, but I would at least like to have the ability to get the best ending even though all the endings suck because it's the principle of it. I wasted countless hours on this series and I want to see the "best" ending play out even if it's going to make me even angrier. I deserve that as a person who spent seventy dollars on this game. Every single last player of the game deserves that.
So, in conclusion, the game feels unfinished, rushed, and lazy. The writing, although good in places, is not as good as the other games except in a few very specific areas and with a few very specific characters. The tone of the game is all over the place. For some reason my party won't walk with me on the Citadel and I don't understand that one at all when they did the other two games. I like the companions and the dialogue on the Normandy for the most part. I like what the game should have or could have been. I dislike how important plot points are either utterly forgotten (the Dark Matter plot) or ruined (the main plot itself). I hate the deus ex machina of the Crucible and the ghost-AI-boy Catalyst was easily one of the worst things I have ever seen in a video game. But the worst thing I have ever seen are the endings which are all mostly the same, involve losses in logic that are absolutely astounding, and have an epilogue that feels both out of place and does not work at all with the material. And I hate that multiplayer actually has a HUGE influence on the single player story (The main portion of Mass Effect.) to the extent that the "best" ending cannot be received unless multiplayer is played.
So, yeah, I'm never buying a Mass Effect product again. This game ruined the series. It ruined the other games in retrospect and I would have never believed that to be possible. The writing was poorly done, and even though I might still support BioWare, they are walking down a very dark path right now. I can only hope that Dragon Age III is something fantastic... but after this... I don't even know anymore.
Also, for people to call out, start with EA, then go to the director, Casey Hudson, the producer, Jesse Houston, the writers (specifically), Mac Walters and Neil Pollner. You also have to wonder how much Drew Karpyshyn leaving BioWare and not working on Mass Effect 3 was a big issue for this game. Because it didn't feel like the other games at all. It lacked heart, and... I think that was the biggest disappointment of all.
Video games should be coherent. They should have a plot that stays with the right tone the whole way through and doesn't sacrifice the story for money, not enough time, or because they want the game to attract a wider audience. I love developers like Valve who are willing to give free DLC to their games, great games that they are. I would have gladly paid for Portal 2's DLC, but I could acquire it for free, and that's good business and the mark of a good company who really is looking out for the players' best interests. We're the ones giving them our money, showing them we like their games through sales or not. And I'd be hard pressed not to like Valve's approach to video games or Obsidian's approach or Bethesda's. But EA and BioWare have been walking a very fine line for a while now with day 1 DLCs, trying to gauge money out of the people that love these games. It's ridiculous. It's unconscionable. I would gladly pay for a DLC that isn't packaged with the game, one that is really great and adds a lot to the overarching plot or characters or whatnot. I will not pay for something that has been stripped out of the game. Mass Effect 3 deserves a coherent and sensical ending for all those people who put their time and energy into loving the games and these characters. The tagline for the game was "TAKE EARTH BACK" but I never did. I never had the chance. The endings wouldn't allow me to take earth back. I understand how sometimes there cannot be happy endings. I like sad endings or bittersweet ones, but the ending here feels so utterly inappropriate to the series and for the people who cared so much about these characters and situations.
I didn't care that my Shepard couldn't possibly survive because I didn't play multiplayer. In my head he did survive and the whole ending is a bunch of bullshit. In my head my Shepard fought every last Reaper he could, and maybe he died running to that beam, running for the Citadel. Maybe he died as his love interest, Tali in his case, ran with him, both hoping for an end, both finding that they couldn't stand against the onslaught. And that would have been enough, ending it before the end, before that final excursion. It certainly wouldn't have answered anything, but it would have been beautiful regardless. Instead the heart of the game was ripped away... if it ever even existed at all. Tali inexplicably teleports to the Normandy that teleports to Charon and the rest is the rest, I suppose.
I guess the logic bothers me, the what the hell just happened. I feel kicked in the gut. I feel like I was just beat up by a schoolyard bully who then proceeded to insult every little thing about me. I've been sitting on this review for a few days, desperately hoping that I would feel better about everything, and finding that... no, I don't. If anything the time has caused me to become more irate. Why doesn't BioWare answer the people who have issues with this? Why didn't they try to make something somewhat satisfying however dark it had to be? I just wan to feel like my playthroughs of the games mattered. I want to feel like my Shepard, my awkward looking, big-lipped, fuzzy-haired, and somewhat awkward Shepard, mattered in the long run... that his decisions mattered. That the people he helped on the Citadel weren't all dead. That he didn't die for a terrible ending, listening to some ghost-AI thing that made no sense. Why didn't my Shepard speak up and say how he made peace between the Geth and the Quarians, how synthetic life could coexist with organic life as seen with EDI and Joker? That there didn't need to be some synthesis to tie into the game when all that was needed were the desire for those feelings.
Mass Effect as a series has always been progressive about its thoughts on love, AI thought, and everything else, and showing that these things mattered, that they could happen... that feelings in an AI could actually evolve over time as seen in EDI, as seen in Legion... instead of the copout that nope, they're all the same now, synthesized together and whatnot...
I guess the ending left a bad taste in my mouth. It made me think of all of the other better ways BioWare could have handled the ending. It made me think of how I would have done it, and it would have been fantastic if I had done it. I wouldn't have relied on multiplayer or getting new players to buy my product. I would have focused on the people that mattered, the players who had been buying and playing my game all along. Screw the profit. Screw the money. I would have wanted to tell the story, a brilliant story with brilliant characters... and it would have mattered. The heart and soul of the game would have been there, would have existed, and we could have all come away from the game a little better off. Maybe a little happier, maybe a little sadder, but all better for it. Instead we get this abomination of an ending that answers nothing, that does nothing different or new, that feels like fanfiction unto itself. Why? How can I accept this game on these merits? How can I make the pain of this terrible game disappear?
I can't.
Nobody can.
We're left to forever have to deal with this, this ending that BioWare gave us to one of the best sci-fi video game series of all time. We're left to feel empty, to feel like we didn't matter... that the decisions we made, the time we spent playing... none of it mattered when it comes down to a deus ex machina and a choice between three of the same decisions. And maybe BioWare doesn't understand. Maybe I'm just a hater who hates everything and can't see any goodness.
But I wanted to. I loved this series. I wanted to fall in love with it all over again, play it until I couldn't... but I can't anymore. Mass Effect 3 is a failure despite all the good it has to offer. The ending ruined the series, and it took a little happiness and hope out of the lives of many. I hope you're happy, BioWare. I hope this was all worth it to you.
Thursday, January 19, 2012
Video Game Assessment: Mass Effect 2 (2010)
Mass Effect 2 is on a basic level The Dirty Dozen IN SPACE. And on an even more basic level, a huge variety of recruitment missions for a big damn suicide mission in the endgame. What more can I say about the story? It isn't complex or full of riddles or even a seriously important part of the game. Instead this game's focus is on characters, dialogue, and the beginning of a massive galactic conflict that leads directly into Mass Effect 3.
I tend to like the Mass Effect games. They're like Star Wars without lightsabers, with more aliens in leading parts, and no insipid prequels in sight. I think that the games are massively fun and enjoyable, and have a ton to offer despite the overdone cover-based gameplay. The gameplay here is not what you're playing this game for. It's definitely the characters and story instead. Well, that doesn't mean the gameplay is bad. In all honesty, they really streamlined it from the last game and all around it feels much better, even if it is simplified.
One of the BIG changes from the first game to the second, and one of my least favorite changes, as stupid as it might sound, is the amount of customization. This is also a big complaint that I have for the Dragon Age series as well. Seriously, why did both sequels take away fun aspects of the first game? I mean, no it wasn't the most fun thing in the world to navigate the TERRIBLE inventory system of the first Mass Effect, but it was kind of fun to put Wrex in a bright green costume, or to put Ashley in her best red armor. I mean, not that it's necessarily OH MY GOD THIS IS SO GREAT, it still feels kind of fun. It's party customization, and it works really well. I also liked the amount of guns that you could get in the first game, something that the second game cut down on. Another thing to rant about is why have a game where you can't even use some of the core gameplay mechanics (in this case certain guns) if you play a certain class? It's weird and I've never really liked that. I guess I want to be able to use all the weapons rather than being restricted to a pistol or something crappy like that. I mean, it wouldn't even change anything at all since most classes have extra stuff that make them better at certain types of combat. So, why limit it? I've never used an assault rifle in any of the Mass Effect games because I never play a soldier class. So, why even implement it in the game at all? I mean, I like the fact that other characters are customizable in what weapons and powers they use, and I like that I can have different powers depending on what class I choose... but why are some of the powers chosen so arbitrarily? Or maybe I just think it's arbitrary. This is the biggest issue I have with this game. I feel like it really cuts out the RPG elements of the game, which subsequently is one of the biggest complaints about this game and Dragon Age II. I will argue that Dragon Age II is worse in this regard though as there is ABSOLUTELY NO CUSTOMIZATION in terms of character clothing, except for your own character, which makes most of the loot you get in the game absolutely useless, especially if some are for mages and you're playing as a rogue. Or you get a Hawke specific sword, but can't use it because again, you can't use swords, you need to use daggers as a rogue. It's dumb, and really makes me wonder about some of the arguments that people make about BioWare really dumbing these games down.
Now, dumbing the games down is something important to me. I'm a big Obsidian Entertainment junkie, but Valve is a good example of this too. You should not dumb a game down, making it easier for a different audience to get into it. You appeal to your base first, then everybody else afterwards. It's as simple as that. Every time I play a BioWare game I expect KotOR, not a shooter with RPG elements or a hack-and-slash with romantic interests. I like Dragon Age II, but not because of the things that were taken away. I liked the writing, the story, the characters, and some bits of the plot, but I hated what they took away from Origins. One of my favorite parts in that game, and this is going to sound dumb, but I loved the descriptions to each weapon. It showed that there was a lot of love and care going into each weapon's description. If, when you first get to Ostagar, you take a sword from a messenger, you get a great little blurb about some knight fighting with a spoon because you STOLE HIS SWORD. I love that. It opens up the world and gives the whole world more immersion. And that's the big problem here. Again, I like Dragon Age II and I also like Mass Effect 2, but I also think that they've dumbed down RPG mechanics either because they want to appeal to a new audience... or because of pure laziness, and I hope it's not the latter. I'm not really a PC gamer, and I played all of these games on the Xbox, which is probably why I'm not being as harsh as many of them can be. I guess I just want there to be customization and being able to dress characters in different clothing if you so desire is kind of a big deal to me. Also weapons. I want more weapons that feel unique, either through description or just by finding them on the ground or something.
Crap, I've gone off topic. Mass Effect 2. Mass Effect 2. All right. So, the game has very few weapons to it, probably no more than five of any weapon type, usually one of which is far superior to any of the other options if you're actually good at using the weapons at all. Also, no customization on the armor really, other than purely aesthetically. I mean, yes, it's kind of nice to be able to change colors around... or if you buy the DLC, you can make them wear sunglasses, kind of. Okay. Okay. I think I kind of understand, maybe? No. No, I don't. Why can't they get bonuses for new costumes? Or different stats or something? Oh... because stats were taken away. Oh. Oh no.
All in all, what I've been talking about are my biggest complaints. I know they've, as far as I've heard, fixed most of these issues for the upcoming Mass Effect 3, but the damage was already done here.
Now, after all that ranting, I have to admit that I do like the game. It has a compelling story, a lot of interesting things that can happen to your party, and... did I mention the party themselves? They are the main set-pieces of the game. There are up to... uh... 13, 14, or 15 (16 altogether, I think) unique party members in the game, although some are unique to DLC only, some are added by DLC to the main game itself, and some are optional. I guess I can talk about them all, although it will only make this review longer. I'll start with the first introduced and move on from that. The story follows these characters except at key story points, which involve Shepard looking for these aliens called Collectors collecting (har har) human colonies, and eventually bringing the fight straight to them. There, that's the story. Yes, some set-pieces are really fun and look fantastic, but they really only matter as much as OH HERE'S A STORY! LOOK AT IT!
So, we'll start with our fanservice of the hour. Miranda. Okay, skin-tight jumpsuit. Nicely rendered rear, nicely rendered boobage... well, I know why you're here, Miranda. I mean, yes, I guess she's kind of interesting, but the game itself undermines that interest by showing blatant shots of her rump. I mean, look game, I love video games, but I don't need pixelated babe to get me off, thank you very much. I'd much rather have no fanservice and giving her a sweater. And look, if you argue that it's her character, then I'd say why does the camera linger on her caboose? That has nothing to do with her character shaking that trunk in Shepard's face. She's turned to face Shepard. No, it's all about the camera focusing there to bring about a reaction in the fanbase. Wonderful.
Jacob. Stupid insipid characters are terrible. Stop making simple characters like this. He has no real personality and even though his loyalty sidequest is among the best in terms of story, he is just about the worst character I've ever seen in a video game. They dropped the ball on writing him. Period.
Then we have Wilson, who spoiler, dies in the very beginning.
All right, Mordin. I love Mordin. The first three characters are all human. Mordin is the first Salarian party member. He speaks really quickly without pronouns and while taking as few breaths as possible. He's a scientist as well, and well, he's kind of awesome. He has a good personality that fits him, and, in general, he works as a character all around. He is deep and engaging, and it's kind of cool to talk to him when you get the chance.
Garrus. Well, there's a spoiler, so there are going to more. I didn't love Garrus in the first game, and I don't love him amazingly in this one either. I mean, he's cool, and I use him a ton, but he says so little in the game itself at times I kind of forget about him. In general he reminds me of Shepard light... maybe even a secondary renegade Shepard.
Jack is kind of obviously a reference to space prison movies. I guess they're a genre nowadays. She (yes, she's a she) is supposed to be a very obviously emotionally stunted character who has gone through the worst life has to offer. It just... it doesn't work for me. It never has the weight I feel that it should. It's like the writers really tried to do something with her by telling her story, but it all just felt... paper-thin. Her entire story, which I guess works with a lot of people, just did not work for me. I mean, there's this feeling that there's way too much telling and not enough showing with her. Yes, she's obviously emotionally problematic, but her character only tells what's going on... there's never really that quiet scene where you just see all the issues and just understand. Part of it is on the voice actress, but most of it is certainly on the writing. It didn't feel right to me. It didn't work well.
Grunt is the Krogan, and even though he's no Wrex, he is pretty awesome. I like him a lot. He grows up within the Normandy SR-2 and you get to see his development basically from a child into an adult. I love it. It works so well, in my opinion. And he really comes off as an interesting and deep character despite his single-mindedness. We get to SEE his aggression (unlike Jack) and get to experience his story along with him. There's not the shoehorning in of emotional baggage that never really come out in game proper. I hate when things are told to me, but not shown. It's such a lazy way of doing things. But Grunt works really well as the heavy type of character with a healthy dose of rage-insanity.
Now for DLC characters: Kasumi and Zaeed. Zaeed is a walking and talking Firefly reference, basically a gruff bounty hunter, who's in it for the money and the adventure rather than the good of what they're doing. He's absolutely great. A lot of his lines are really interesting and he grows on you as a character as long as you spend time with him. Easily one of the best written characters in the game. Kasumi is another great character, well-written and interesting, with a great story besides. She has the emotional baggage like Miranda, like Jack, but she's actually written well and it comes off in her character much stronger than the others. You get to see what's going on with her, rather than having it told to you by the character in question. This is how good writing works, and Kasumi is a great example of it. Kasumi is a Japanese thief, and she's cute as hell. Her story is almost heartbreaking, and in general I have to admit that I really like her.
Then there was Tali. Tali is yet another character from the last game. And yes, yes, yes... I'm basically a Tali guy. I think she was lovingly written and incredibly well-done. She seems, in my opinion, to be the only sensible love interest for males in the game, besides the girls from the last game, I suppose. She has one of the most well-done scenes in the entire game with her loyalty quest, and everything with her feels personal. She feels like a friend (or lover, or whatever) unlike some of the other characters that we've seen so far with the exceptions of Grunt, Mordin, Zaeed, and Kasumi. Oh boy, though... she really is a good character.
Anyway, moving on from my Tali-love, let's talk about Thane. Thane is the absolute... um... drell. Yes. He's the assassin of the group, and he really has deep characterizations. Again we see him, underneath the surface. We get to see what's underneath unlike some of the worse-written characters. The voice actor and the writer do a great job with Thane, who, in some ways, maybe even most ways, is the best companion character in the game. Well, arguably, at least.
Then there's Samara. Another fanservice asari. Wonderful. I love asari cleavage. Do you hear that dry sarcasm in my voice? DO YOU SEE IT OVER THE INTERNET!? BECAUSE I DO. Seriously, I can't stand this kind of fanservice and the kind of character that Samara is. I might dislike Jacob the most, but Samara is a close second. She's a dedicated knight, the kind of character I really like... but she's done in the most aggressive and stupid way possible. There's a reason why I...
...usually choose the next character over her. Morinth. Now, yes, Morinth is evil, she's very evil, but I like her so much more than her mother. Morinth is over-the-top evil. Yes, she might not have the depth of other characters, but at the same time she really does not disappoint. You get exactly what you ask for with her. Even if you have to betray and basically kill Samara to get Morinth in your party. Eh, stuff happens to insipid characters. Also, the scene where you get to choose between them is one of the best scenes in the game. I have to point that out. It surprised me the first time I saw it.
Okay, one more main character, and... well, I think it's my favorite character. I would like to introduce Legion. Yay! A geth party member who is basically fantastic in every way and has more personality than half of the rest of the party. I'm not going to rant about this character. I love him and think that he was well-done in every single way. His dialogue is one of the best in the game... by the way.
Then there are two other "companions" both of which pop up in DLCs. The first is Liara, our friendly asari from the first game. She's pretty cool all around and eventually becomes an information broker called the Shadow Broker. I did say there would be spoilers, right? Her character is interesting although possibly a little bland as well. But that was Liara in the last game too. I don't mind her, I just find her a middling sort of character. The antagonists of the Lair of the Shadow Broker DLC are much stronger characters in general.
And then there's the last character Dr. Amanda Kenson. I won't spoil her. You don't get her as a companion for long. You get to meet her in the Arrival DLC. It's pretty good, although not the best DLC. Arguably the Shadow Broker one or Overlord would be the best. I have a special liking for Overlord because of how it plays with your mind and preconceptions about the game itself.
The DLCs, in general, are okay. The three that I mentioned are by far the best of them, with most of the rest being gun packs or Firewalker, which is frankly not great.
The main story... or I guess the plot, or whatever... is pretty good in general. The game starts off with Shepard's death... with a fantastic sequence of the Normandy, the ship from the first game, getting wrecked and ruined. Yup. And then Shepard dies. And obviously gets brought back to life. I've never liked this whole idea of Shepard being the chosen one... but barring that it is a fun sequence. And the rest of everything is about unlucky moments when mechs around Shepard go insane, or dealing with the characters I listed, or dealing with the Collectors. And that's it.
I mean, the voice acting is mostly good barring some exceptions, but BioWare games always do good with that stuff. Some of the voice acting is among the best I've ever heard in a video game. The music is also fantastic and well done, with special mention going to Tali's theme and the main theme itself. A lot of them are really well done though, and I think it deserves mention.
Changing the overheating feature of weapons and guns to ammo (heat-sinks), I think is a good idea. I liked it more than constantly overheating weapons, but that might just be me.
As far as everything else, the last boss battle is fairly well done, and the game is actually decently well done in terms of difficulty... even if some sequences and scenes are nearly impossible on Insanity difficulty if you pick the "wrong" class, which I think is absolutely ridiculous and one of the reasons that I like Obsidian more... because at least you can play most of their games through with any build on your character.
I think... I think that's all I have to say about Mass Effect 2. I liked it for the most part despite my complaints. I think there are some missteps... especially in the fanservice department. I mean, come on. If you're going to do fanservice, make it with a character who actually has some depth. I hate to say this, but Isabela in Dragon Age II is a very good example of a fanservice character done with characterization and depth. Well, she's also not as blatantly fanservice as some of these in this game... or maybe it literally doesn't appear that way because she DOES HAVE DEPTH, even if she's PIXELATED SEXY... or whatever. My point is, I don't care about fanservice. What I care about are interesting characters done well. Again, mostly a good game, but with some missteps, arguably going in the wrong direction from the first game... although getting rid of the Mako was a great idea. Wow, let me tell you... And the probing minigame is a much better thing to do even if it takes away from the expansiveness of the game. And this game DOES NOT feel as expansive as the first one, kind of sadly, really.
This is a better game than the first one, but only barely, mostly through characters. My complaints still hold and I wish the next game really does address them. Anyway, it's well done mostly, and I do enjoy the game and the series despite my ranting. Well, there you go.
I tend to like the Mass Effect games. They're like Star Wars without lightsabers, with more aliens in leading parts, and no insipid prequels in sight. I think that the games are massively fun and enjoyable, and have a ton to offer despite the overdone cover-based gameplay. The gameplay here is not what you're playing this game for. It's definitely the characters and story instead. Well, that doesn't mean the gameplay is bad. In all honesty, they really streamlined it from the last game and all around it feels much better, even if it is simplified.
One of the BIG changes from the first game to the second, and one of my least favorite changes, as stupid as it might sound, is the amount of customization. This is also a big complaint that I have for the Dragon Age series as well. Seriously, why did both sequels take away fun aspects of the first game? I mean, no it wasn't the most fun thing in the world to navigate the TERRIBLE inventory system of the first Mass Effect, but it was kind of fun to put Wrex in a bright green costume, or to put Ashley in her best red armor. I mean, not that it's necessarily OH MY GOD THIS IS SO GREAT, it still feels kind of fun. It's party customization, and it works really well. I also liked the amount of guns that you could get in the first game, something that the second game cut down on. Another thing to rant about is why have a game where you can't even use some of the core gameplay mechanics (in this case certain guns) if you play a certain class? It's weird and I've never really liked that. I guess I want to be able to use all the weapons rather than being restricted to a pistol or something crappy like that. I mean, it wouldn't even change anything at all since most classes have extra stuff that make them better at certain types of combat. So, why limit it? I've never used an assault rifle in any of the Mass Effect games because I never play a soldier class. So, why even implement it in the game at all? I mean, I like the fact that other characters are customizable in what weapons and powers they use, and I like that I can have different powers depending on what class I choose... but why are some of the powers chosen so arbitrarily? Or maybe I just think it's arbitrary. This is the biggest issue I have with this game. I feel like it really cuts out the RPG elements of the game, which subsequently is one of the biggest complaints about this game and Dragon Age II. I will argue that Dragon Age II is worse in this regard though as there is ABSOLUTELY NO CUSTOMIZATION in terms of character clothing, except for your own character, which makes most of the loot you get in the game absolutely useless, especially if some are for mages and you're playing as a rogue. Or you get a Hawke specific sword, but can't use it because again, you can't use swords, you need to use daggers as a rogue. It's dumb, and really makes me wonder about some of the arguments that people make about BioWare really dumbing these games down.
Now, dumbing the games down is something important to me. I'm a big Obsidian Entertainment junkie, but Valve is a good example of this too. You should not dumb a game down, making it easier for a different audience to get into it. You appeal to your base first, then everybody else afterwards. It's as simple as that. Every time I play a BioWare game I expect KotOR, not a shooter with RPG elements or a hack-and-slash with romantic interests. I like Dragon Age II, but not because of the things that were taken away. I liked the writing, the story, the characters, and some bits of the plot, but I hated what they took away from Origins. One of my favorite parts in that game, and this is going to sound dumb, but I loved the descriptions to each weapon. It showed that there was a lot of love and care going into each weapon's description. If, when you first get to Ostagar, you take a sword from a messenger, you get a great little blurb about some knight fighting with a spoon because you STOLE HIS SWORD. I love that. It opens up the world and gives the whole world more immersion. And that's the big problem here. Again, I like Dragon Age II and I also like Mass Effect 2, but I also think that they've dumbed down RPG mechanics either because they want to appeal to a new audience... or because of pure laziness, and I hope it's not the latter. I'm not really a PC gamer, and I played all of these games on the Xbox, which is probably why I'm not being as harsh as many of them can be. I guess I just want there to be customization and being able to dress characters in different clothing if you so desire is kind of a big deal to me. Also weapons. I want more weapons that feel unique, either through description or just by finding them on the ground or something.
Crap, I've gone off topic. Mass Effect 2. Mass Effect 2. All right. So, the game has very few weapons to it, probably no more than five of any weapon type, usually one of which is far superior to any of the other options if you're actually good at using the weapons at all. Also, no customization on the armor really, other than purely aesthetically. I mean, yes, it's kind of nice to be able to change colors around... or if you buy the DLC, you can make them wear sunglasses, kind of. Okay. Okay. I think I kind of understand, maybe? No. No, I don't. Why can't they get bonuses for new costumes? Or different stats or something? Oh... because stats were taken away. Oh. Oh no.
All in all, what I've been talking about are my biggest complaints. I know they've, as far as I've heard, fixed most of these issues for the upcoming Mass Effect 3, but the damage was already done here.
Now, after all that ranting, I have to admit that I do like the game. It has a compelling story, a lot of interesting things that can happen to your party, and... did I mention the party themselves? They are the main set-pieces of the game. There are up to... uh... 13, 14, or 15 (16 altogether, I think) unique party members in the game, although some are unique to DLC only, some are added by DLC to the main game itself, and some are optional. I guess I can talk about them all, although it will only make this review longer. I'll start with the first introduced and move on from that. The story follows these characters except at key story points, which involve Shepard looking for these aliens called Collectors collecting (har har) human colonies, and eventually bringing the fight straight to them. There, that's the story. Yes, some set-pieces are really fun and look fantastic, but they really only matter as much as OH HERE'S A STORY! LOOK AT IT!
So, we'll start with our fanservice of the hour. Miranda. Okay, skin-tight jumpsuit. Nicely rendered rear, nicely rendered boobage... well, I know why you're here, Miranda. I mean, yes, I guess she's kind of interesting, but the game itself undermines that interest by showing blatant shots of her rump. I mean, look game, I love video games, but I don't need pixelated babe to get me off, thank you very much. I'd much rather have no fanservice and giving her a sweater. And look, if you argue that it's her character, then I'd say why does the camera linger on her caboose? That has nothing to do with her character shaking that trunk in Shepard's face. She's turned to face Shepard. No, it's all about the camera focusing there to bring about a reaction in the fanbase. Wonderful.
Jacob. Stupid insipid characters are terrible. Stop making simple characters like this. He has no real personality and even though his loyalty sidequest is among the best in terms of story, he is just about the worst character I've ever seen in a video game. They dropped the ball on writing him. Period.
Then we have Wilson, who spoiler, dies in the very beginning.
All right, Mordin. I love Mordin. The first three characters are all human. Mordin is the first Salarian party member. He speaks really quickly without pronouns and while taking as few breaths as possible. He's a scientist as well, and well, he's kind of awesome. He has a good personality that fits him, and, in general, he works as a character all around. He is deep and engaging, and it's kind of cool to talk to him when you get the chance.
Garrus. Well, there's a spoiler, so there are going to more. I didn't love Garrus in the first game, and I don't love him amazingly in this one either. I mean, he's cool, and I use him a ton, but he says so little in the game itself at times I kind of forget about him. In general he reminds me of Shepard light... maybe even a secondary renegade Shepard.
Jack is kind of obviously a reference to space prison movies. I guess they're a genre nowadays. She (yes, she's a she) is supposed to be a very obviously emotionally stunted character who has gone through the worst life has to offer. It just... it doesn't work for me. It never has the weight I feel that it should. It's like the writers really tried to do something with her by telling her story, but it all just felt... paper-thin. Her entire story, which I guess works with a lot of people, just did not work for me. I mean, there's this feeling that there's way too much telling and not enough showing with her. Yes, she's obviously emotionally problematic, but her character only tells what's going on... there's never really that quiet scene where you just see all the issues and just understand. Part of it is on the voice actress, but most of it is certainly on the writing. It didn't feel right to me. It didn't work well.
Grunt is the Krogan, and even though he's no Wrex, he is pretty awesome. I like him a lot. He grows up within the Normandy SR-2 and you get to see his development basically from a child into an adult. I love it. It works so well, in my opinion. And he really comes off as an interesting and deep character despite his single-mindedness. We get to SEE his aggression (unlike Jack) and get to experience his story along with him. There's not the shoehorning in of emotional baggage that never really come out in game proper. I hate when things are told to me, but not shown. It's such a lazy way of doing things. But Grunt works really well as the heavy type of character with a healthy dose of rage-insanity.
Now for DLC characters: Kasumi and Zaeed. Zaeed is a walking and talking Firefly reference, basically a gruff bounty hunter, who's in it for the money and the adventure rather than the good of what they're doing. He's absolutely great. A lot of his lines are really interesting and he grows on you as a character as long as you spend time with him. Easily one of the best written characters in the game. Kasumi is another great character, well-written and interesting, with a great story besides. She has the emotional baggage like Miranda, like Jack, but she's actually written well and it comes off in her character much stronger than the others. You get to see what's going on with her, rather than having it told to you by the character in question. This is how good writing works, and Kasumi is a great example of it. Kasumi is a Japanese thief, and she's cute as hell. Her story is almost heartbreaking, and in general I have to admit that I really like her.
Then there was Tali. Tali is yet another character from the last game. And yes, yes, yes... I'm basically a Tali guy. I think she was lovingly written and incredibly well-done. She seems, in my opinion, to be the only sensible love interest for males in the game, besides the girls from the last game, I suppose. She has one of the most well-done scenes in the entire game with her loyalty quest, and everything with her feels personal. She feels like a friend (or lover, or whatever) unlike some of the other characters that we've seen so far with the exceptions of Grunt, Mordin, Zaeed, and Kasumi. Oh boy, though... she really is a good character.
Anyway, moving on from my Tali-love, let's talk about Thane. Thane is the absolute... um... drell. Yes. He's the assassin of the group, and he really has deep characterizations. Again we see him, underneath the surface. We get to see what's underneath unlike some of the worse-written characters. The voice actor and the writer do a great job with Thane, who, in some ways, maybe even most ways, is the best companion character in the game. Well, arguably, at least.
Then there's Samara. Another fanservice asari. Wonderful. I love asari cleavage. Do you hear that dry sarcasm in my voice? DO YOU SEE IT OVER THE INTERNET!? BECAUSE I DO. Seriously, I can't stand this kind of fanservice and the kind of character that Samara is. I might dislike Jacob the most, but Samara is a close second. She's a dedicated knight, the kind of character I really like... but she's done in the most aggressive and stupid way possible. There's a reason why I...
...usually choose the next character over her. Morinth. Now, yes, Morinth is evil, she's very evil, but I like her so much more than her mother. Morinth is over-the-top evil. Yes, she might not have the depth of other characters, but at the same time she really does not disappoint. You get exactly what you ask for with her. Even if you have to betray and basically kill Samara to get Morinth in your party. Eh, stuff happens to insipid characters. Also, the scene where you get to choose between them is one of the best scenes in the game. I have to point that out. It surprised me the first time I saw it.
Okay, one more main character, and... well, I think it's my favorite character. I would like to introduce Legion. Yay! A geth party member who is basically fantastic in every way and has more personality than half of the rest of the party. I'm not going to rant about this character. I love him and think that he was well-done in every single way. His dialogue is one of the best in the game... by the way.
Then there are two other "companions" both of which pop up in DLCs. The first is Liara, our friendly asari from the first game. She's pretty cool all around and eventually becomes an information broker called the Shadow Broker. I did say there would be spoilers, right? Her character is interesting although possibly a little bland as well. But that was Liara in the last game too. I don't mind her, I just find her a middling sort of character. The antagonists of the Lair of the Shadow Broker DLC are much stronger characters in general.
And then there's the last character Dr. Amanda Kenson. I won't spoil her. You don't get her as a companion for long. You get to meet her in the Arrival DLC. It's pretty good, although not the best DLC. Arguably the Shadow Broker one or Overlord would be the best. I have a special liking for Overlord because of how it plays with your mind and preconceptions about the game itself.
The DLCs, in general, are okay. The three that I mentioned are by far the best of them, with most of the rest being gun packs or Firewalker, which is frankly not great.
The main story... or I guess the plot, or whatever... is pretty good in general. The game starts off with Shepard's death... with a fantastic sequence of the Normandy, the ship from the first game, getting wrecked and ruined. Yup. And then Shepard dies. And obviously gets brought back to life. I've never liked this whole idea of Shepard being the chosen one... but barring that it is a fun sequence. And the rest of everything is about unlucky moments when mechs around Shepard go insane, or dealing with the characters I listed, or dealing with the Collectors. And that's it.
I mean, the voice acting is mostly good barring some exceptions, but BioWare games always do good with that stuff. Some of the voice acting is among the best I've ever heard in a video game. The music is also fantastic and well done, with special mention going to Tali's theme and the main theme itself. A lot of them are really well done though, and I think it deserves mention.
Changing the overheating feature of weapons and guns to ammo (heat-sinks), I think is a good idea. I liked it more than constantly overheating weapons, but that might just be me.
As far as everything else, the last boss battle is fairly well done, and the game is actually decently well done in terms of difficulty... even if some sequences and scenes are nearly impossible on Insanity difficulty if you pick the "wrong" class, which I think is absolutely ridiculous and one of the reasons that I like Obsidian more... because at least you can play most of their games through with any build on your character.
I think... I think that's all I have to say about Mass Effect 2. I liked it for the most part despite my complaints. I think there are some missteps... especially in the fanservice department. I mean, come on. If you're going to do fanservice, make it with a character who actually has some depth. I hate to say this, but Isabela in Dragon Age II is a very good example of a fanservice character done with characterization and depth. Well, she's also not as blatantly fanservice as some of these in this game... or maybe it literally doesn't appear that way because she DOES HAVE DEPTH, even if she's PIXELATED SEXY... or whatever. My point is, I don't care about fanservice. What I care about are interesting characters done well. Again, mostly a good game, but with some missteps, arguably going in the wrong direction from the first game... although getting rid of the Mako was a great idea. Wow, let me tell you... And the probing minigame is a much better thing to do even if it takes away from the expansiveness of the game. And this game DOES NOT feel as expansive as the first one, kind of sadly, really.
This is a better game than the first one, but only barely, mostly through characters. My complaints still hold and I wish the next game really does address them. Anyway, it's well done mostly, and I do enjoy the game and the series despite my ranting. Well, there you go.
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Video Game Assessment
Friday, October 28, 2011
Movie Appraisal: Pandorum (2009)
I don't know what it is about critics, but I rarely agree with them about horror films, except possibly the more beautiful and artistic "horror" films like Jacob's Ladder, I suppose. After watching this film, I decided to see exactly what the critics thought of it, and I was unsurprised to find that they mostly hated it. This kind of film simply is not something a film critic could ever like. I say this knowing that a lot of films I like critics seem to hate. I almost get the feeling that these critics don't like psychological horror, science fiction, action-intensive, character-driven, beautiful films... and those are the very things that drive me to fall in love with any given film.
I think very obvious comparisons can be drawn to Event Horizon. Both films enjoy very similar ideas of a spacecraft dying on a mission. Paul W. S. Anderson was also attached to both films. He directed Event Horizon and he was a producer of Pandorum. The psychological horror aspects of both films are also very obvious and, to me, very well done. As a lover of the psychological horror genre, it was no hard for me to predict everything of this movie from nearly the first moment I knew what the plot was, but it was riveting, playing with twists and turns like a crazy road leading to a creepy castle. I think I prefer Event Horizon though. I think Sam Neill really made that movie into something amazing. Dennis Quaid does a good job in his role, but I feel that he never really does enough to have this be an outstanding performance. Most of the psychological horror involves his character and he never really leaves the room he starts out in. What I'm saying is that if you want a film involving space madness and you want a good actor to be the crazy dude, I'd choose Sam Neill over Dennis Quaid every time.
The plot is basic at best, but a basic plot is still interesting. I find this film to pretty much be something like Event Horizon mixed with Mad Max (1979) and maybe having a little bit of some kind of creepy alien or monster movie in there for good measure. It's a good film with a simple premise. The actors are decent although there were times I had trouble figuring out what they were trying to say or do. I felt some of the characters motivations were spotty at best sometimes, and some of the solutions to plot points seems a little forced at times.
Any movie that deals with amnesia is always a tough one to sell. I thought this one did a good job though... kind of in the same way I thought Unknown (2006) did a decent job with the same kind of plot point. I did have to question a few things at the end, but a character actually questioned a plot hole for me, and really received no good answer. So,what I'm going to believe is that the filmmakers saw the plot hole, put the line in, and then just figured it was all cool. All right. I have no real complaints. It had bothered me before it was questioned, but having the question out there, even if the plot hole remains, makes me feel better.
I guess I have a thing for movies about dead ships, be they actual boats or spaceships. I never knew I actually had a thing for movies like that, but it really seems as though I do. I really did enjoy this film. It captivated me from start to finish. If you've ever seen Event Horizon and you liked it, you'll like this film because it's more of the same kind of thing. If you hated Event Horizon or Ghost Ship or hate the whole premise of these kinds of movies, then you're going to hate this film, guaranteed. I really liked this film. It was fun to watch and I'm glad I did get to see it.
I do have one other complaint and that's the monster/alien/mutant... things. I liked them, but I liked seeing less of them. I like the less is more style of filmmaking, and I feel that showing us these things all over the place in the second half of the film wasn't as interesting as not really seeing them and not knowing what they are like in the first half. I think that's just a personal preference though. They did look pretty damn creepy and I thought they worked well as primary antagonists, although I think that I would have rather had more explained about them or less... it felt like the filmmakers took a very middle ground and it kind of ended up with me being kind of confused and wondering exactly what was going on.
Anyway, I did like this film. I thought it was fun. It may not be the best film ever, but some of the scenes are incredibly memorable. One in particular occurs during the end with the main character, Corporal Bower (played by Ben Foster), doing some shenanigans very near a bunch of the creatures. I liked that scene a lot, thought it was very tense, very fun to watch... and I guess that's really all I can say about this film. It's a nice science fiction, psychological horror film that's fun to watch. It's never going to be the best film ever, but it works as a fun little horror flick to make one happy in these interesting days.
I think very obvious comparisons can be drawn to Event Horizon. Both films enjoy very similar ideas of a spacecraft dying on a mission. Paul W. S. Anderson was also attached to both films. He directed Event Horizon and he was a producer of Pandorum. The psychological horror aspects of both films are also very obvious and, to me, very well done. As a lover of the psychological horror genre, it was no hard for me to predict everything of this movie from nearly the first moment I knew what the plot was, but it was riveting, playing with twists and turns like a crazy road leading to a creepy castle. I think I prefer Event Horizon though. I think Sam Neill really made that movie into something amazing. Dennis Quaid does a good job in his role, but I feel that he never really does enough to have this be an outstanding performance. Most of the psychological horror involves his character and he never really leaves the room he starts out in. What I'm saying is that if you want a film involving space madness and you want a good actor to be the crazy dude, I'd choose Sam Neill over Dennis Quaid every time.
The plot is basic at best, but a basic plot is still interesting. I find this film to pretty much be something like Event Horizon mixed with Mad Max (1979) and maybe having a little bit of some kind of creepy alien or monster movie in there for good measure. It's a good film with a simple premise. The actors are decent although there were times I had trouble figuring out what they were trying to say or do. I felt some of the characters motivations were spotty at best sometimes, and some of the solutions to plot points seems a little forced at times.
Any movie that deals with amnesia is always a tough one to sell. I thought this one did a good job though... kind of in the same way I thought Unknown (2006) did a decent job with the same kind of plot point. I did have to question a few things at the end, but a character actually questioned a plot hole for me, and really received no good answer. So,what I'm going to believe is that the filmmakers saw the plot hole, put the line in, and then just figured it was all cool. All right. I have no real complaints. It had bothered me before it was questioned, but having the question out there, even if the plot hole remains, makes me feel better.
I guess I have a thing for movies about dead ships, be they actual boats or spaceships. I never knew I actually had a thing for movies like that, but it really seems as though I do. I really did enjoy this film. It captivated me from start to finish. If you've ever seen Event Horizon and you liked it, you'll like this film because it's more of the same kind of thing. If you hated Event Horizon or Ghost Ship or hate the whole premise of these kinds of movies, then you're going to hate this film, guaranteed. I really liked this film. It was fun to watch and I'm glad I did get to see it.
I do have one other complaint and that's the monster/alien/mutant... things. I liked them, but I liked seeing less of them. I like the less is more style of filmmaking, and I feel that showing us these things all over the place in the second half of the film wasn't as interesting as not really seeing them and not knowing what they are like in the first half. I think that's just a personal preference though. They did look pretty damn creepy and I thought they worked well as primary antagonists, although I think that I would have rather had more explained about them or less... it felt like the filmmakers took a very middle ground and it kind of ended up with me being kind of confused and wondering exactly what was going on.
Anyway, I did like this film. I thought it was fun. It may not be the best film ever, but some of the scenes are incredibly memorable. One in particular occurs during the end with the main character, Corporal Bower (played by Ben Foster), doing some shenanigans very near a bunch of the creatures. I liked that scene a lot, thought it was very tense, very fun to watch... and I guess that's really all I can say about this film. It's a nice science fiction, psychological horror film that's fun to watch. It's never going to be the best film ever, but it works as a fun little horror flick to make one happy in these interesting days.
Thursday, October 27, 2011
Movie Appraisal: Dreamland (2007)
Okay... okay...
Okay.
Hmmm.
Well, this is certainly a movie that was made and it has characters in it. I'm relatively certain about those things. Everything else though... Well, those things are up in the air. The title of this movie is appropriate. Most of the movie is very dreamlike and incredibly weird. Dreamland is directed by James P. Lay, written by James P. Lay, Kenny Saylors, and Kyle Saylors, and stars Jackie Kreisler, Shane Elliot, and Jonathan Breck.
I had actually first seen this movie not long after it came out three or four years ago when I was binging on every type of horror movie I could find. I watched this, cocked my head to one side, narrowed my eyes, and proceeded to not understand. The movie certainly stayed with me, probably because of its more nonsensical nature compared to many other movies that I watched at the same time. Sure, some of the movies were strange, Reeker stands out, as does a Japanese film that I can't remember the name of that revolves around the apocalypse or a quarantine or something... but this film was one of the last ones that I watched during that binge and I did not understand much of it. Honestly I even forgot its name entirely in the ensuing years, having it only come back to me when I actively sought to find this movie and stumbled upon a description that read, "This movie has Hitler propaganda playing on the radio and also Hitler... and it's a modern day horror film involving Area 51." I'm paraphrasing, but not by much. I instantly said to myself, "Yes, that is the film I have been hunting for these last two years!" Then I proceeded to find it and watch it again, for this blog, and for the people, you people, you crazy, creepy, weird, and somehow incredibly awesome people, who somehow, through no fault of my own, found this blog and have either read simply this one article or many others. I went and did this for you, and I feel that everybody should be grateful for this.
I've heard and seen a lot of people get to this blog by searching what particular movies mean, or their interpretations, and maybe I haven't done as much interpreting as I should have been. I may even go back and interpret and reassess some of the denser or harder to understand movies that I have watched. The Objective stands out as a weird one that nobody really seems to understand. Well, call this an experiment. In addition to reviewing this movie, I will also attempt, to the best of my ability, to interpret meanings out of it. I do this for my literate audience, as well as for myself, because this review will not be possible for me to do without heavy interpretation on my side. There is this caveat that I will put out here though: This is all purely subjective on my part. I have no idea what the filmmaker and the writers intended for this movie. I am only going by what I've taken in through this film medium. If you disagree, I will heartily listen to what you think even if it does not change my opinion. If you have seen the movie and agree, let me know. So, this is an experiment, but, I believe, one that is with merit. I will try my damnedest to parse this movie, even if that means that I have to rip it apart and put it back together again.
So, here goes nothing.
Okay.
Hmmm.
Well, this is certainly a movie that was made and it has characters in it. I'm relatively certain about those things. Everything else though... Well, those things are up in the air. The title of this movie is appropriate. Most of the movie is very dreamlike and incredibly weird. Dreamland is directed by James P. Lay, written by James P. Lay, Kenny Saylors, and Kyle Saylors, and stars Jackie Kreisler, Shane Elliot, and Jonathan Breck.
I had actually first seen this movie not long after it came out three or four years ago when I was binging on every type of horror movie I could find. I watched this, cocked my head to one side, narrowed my eyes, and proceeded to not understand. The movie certainly stayed with me, probably because of its more nonsensical nature compared to many other movies that I watched at the same time. Sure, some of the movies were strange, Reeker stands out, as does a Japanese film that I can't remember the name of that revolves around the apocalypse or a quarantine or something... but this film was one of the last ones that I watched during that binge and I did not understand much of it. Honestly I even forgot its name entirely in the ensuing years, having it only come back to me when I actively sought to find this movie and stumbled upon a description that read, "This movie has Hitler propaganda playing on the radio and also Hitler... and it's a modern day horror film involving Area 51." I'm paraphrasing, but not by much. I instantly said to myself, "Yes, that is the film I have been hunting for these last two years!" Then I proceeded to find it and watch it again, for this blog, and for the people, you people, you crazy, creepy, weird, and somehow incredibly awesome people, who somehow, through no fault of my own, found this blog and have either read simply this one article or many others. I went and did this for you, and I feel that everybody should be grateful for this.
I've heard and seen a lot of people get to this blog by searching what particular movies mean, or their interpretations, and maybe I haven't done as much interpreting as I should have been. I may even go back and interpret and reassess some of the denser or harder to understand movies that I have watched. The Objective stands out as a weird one that nobody really seems to understand. Well, call this an experiment. In addition to reviewing this movie, I will also attempt, to the best of my ability, to interpret meanings out of it. I do this for my literate audience, as well as for myself, because this review will not be possible for me to do without heavy interpretation on my side. There is this caveat that I will put out here though: This is all purely subjective on my part. I have no idea what the filmmaker and the writers intended for this movie. I am only going by what I've taken in through this film medium. If you disagree, I will heartily listen to what you think even if it does not change my opinion. If you have seen the movie and agree, let me know. So, this is an experiment, but, I believe, one that is with merit. I will try my damnedest to parse this movie, even if that means that I have to rip it apart and put it back together again.
So, here goes nothing.
So, the first scene starts out dreamlike. The clown doll's eyes move. Music sounds almost like an organ,
church music? It's Nevada, 1973. Snowglobe in the man's hand, light from a UFO or simply a flashlight? Yells “get
down!”? it seems, but the snowglobe doesn't break when it falls from his hand. Music is pretty
decent to start off with. Intro sequence is reminiscent of a very science fiction type
of media. Hyperspace from Star Wars or the whole thing that Doctor Who does.
Then a girl wakes up
after dreaming about the title sequence. She seems a little freaked
out. I would be too if I were traveling around hyperspace with names
floating through the ether (or lack thereof). Her boyfriend is foaming at the mouth (Literally). He's having a seizure. It's now Present Day.
“You
didn't touch me, right?” “Of course not.” I guess you're not
supposed to touch people having seizures? The lamp is on the floor from the seizure. Girl
is younger and certainly not terrible looking. She's in sleep clothes.
Takes some pills. More than one kind. And then she smokes. She's not
supposed to smoke. Hiding it from her boyfriend. They have to drive to her family's house (Foster Family). The
sound effects of the rain are pretty decent and where I'm watching
this right now, the power seems to be twitchy, so it's making the
movie even more effective. Sweet little scene as they cuddle.
They're driving across the desert. Girl
wakes up suddenly again with a gasp. Dylan=the boyfriend. Nevada. Megan=the girl.
Plot device and bad acting of talking about the car not being in
great condition. Government auction to buy "forty year old piece of shit car." She bought it. He's a dick. Girl in white behind a tree in the
desert. Not her parents they're visiting but her foster parents. He wants to gamble because
he's a dick. “We're FUCKing broke!” Why are they together when
they seem to hate one another? Ah, he's a funny jerk who also seems
to be a narcissist by calling himself extremely attractive. Well, at
least she laughs and lightens up a bit.
They're still
driving. She makes an ugly face for some reason and falls asleep. She
dreams of some very obvious sci-fi imagery and a girl in white. And a
face. Gasps awake again. “Are you okay?” Look, dude she's not...
Oh, she's hungry. Suddenly it goes from the middle of the day to
nighttime. Nevada isn't that big, no way that it should... well,
maybe, I guess. I don't freaking live in Nevada, but I've driven out west before. Eight hours or so across the whole of Nebraska, longways. I
don't think Nevada is wider at any point than Nebraska is at its
widest. It's weird is what I'm saying.
The cinematography is good here though,
at least. I like how the cool old black car blends into the darkness
with only its lights showing. Why does old black car have electric
windows? Or is there something about old, black cars that I don't
understand? Did cars 40 years ago have power windows? I should ask
that of somebody who knows cars.
Okay... I just looked it up with my limited
knowledge of automobiles... it looks like they did exist. I'm... kind
of impressed actually. The first ones started to become decently prominent
in the 1940s or so.
Dog with alien headband. Little AleInn.
Bar full of dudes staring at Megan. All of them look fairly rural in
nature. Younger and working class. Hat that says BEER in red letters.
I can appreciate that. Nice older music, a 1950s styled bar, I
assume. Uh...with aliens. OR ALEINNS. Bartender or... uh... the dude
who runs the food... cafe... drinkin' and eatin' place! He seems nice
enough. Yelling into the back, kind of awesome. Time warp theory? I'm
interested since I hate time travel and abhor any mention of it in
fiction because I think it is improperly handled constantly, but
sure, nice bartender man, I would love to hear your very obviously
intelligent theory on time warps. (Let's do the Time Warp!) You must know everything, being a
tobacco eating bartender... oh no... wait, I'M JUDGING BOOKS BY THEIR
COVERS! Groom Lake=Area 51. Roswell, NM 1947- UFO crash.
The Grays Dylan makes a hideous joke. Dylan's a jerk. “The day it crashed, the papers reported
it as a flying saucer.” “I love beer.” (Thank you, BEER hat
man. I love you. You deserve all the Oscars.) Crashed Weather
balloon. NO WEATHER BALLON, y'hear? Anti-matter proportion bullshit.
Time Warp theory. (Let's do the Time Warp again!)
Fantastic. Papoose Lake- get people to travel back
and forth in time. Blake=bartender. Glen=BEER. Dylan=Jerk. Glen calls
Megan "Topheavy" (I can see it.) and makes a fairly sexual innuendo. Dylan is not happy
about this development. Megan throws some amber liquid in Glen's
face. I... uh... think it's... BEER? But I have no idea why he's
wincing in pain. Blake stops them before they get into a fight.
Locals don't like visitors and Glen is going to do something to their
car. Thunderstorm over the mountains. He's about to slash their tire
when he gets abducted by a bright white light of thunder. (Let's do
the Time Warp!)
DIS? Blake finds Glen's knife and a
rapidly running away bunch of clouds and... seems unsurprised? Truck
pulls up. Department of Internal Security. Blake gets weird around
Megan for some reason. NO clue why. He was just talking to her fine
then suddenly he's Bashy McBashful. Blake talks about the DIS as
people step out of the truck onto cigarette. Ominous much?
They walk out of restaurant. Government
agents? A flash that Megan points out. Blake talks to the Government
agents, but it makes little to no sense. “Pretty dead.” “Funny.”
“Have you seen 'em?” These seem relevant, but I can't see how
right now. Music is odd in the entire scene. It doesn't quite fit.
It's a little too silly. This scene never makes any sense and I have no idea why it's in the film at all.
Driving scene. I like how they start
filming it. The dark road at night is reminiscent of Lost Highway.
I like that. They don't have much chemistry, these two. Their very
flat towards one another, like they barely know each other. Dylan's
still a jerk. Megan has rage issues. REAL BAD RAGE ISSUES. Dylan's
just a jerk. I guess I can't blame her. He doesn't care. You're a
jerk, Dylan. Oh no, they're screaming at each other and he just pointed
out her rage issues. Well, she is constantly yelling at her jerk of a
boyfriend. Starts playing music, but the radio sucks and it
hits weird static and then Hitler's speech to the 1936 Olympic games.
Why do both characters act so dumb?
OH
NO. Car dies. Does this girl get angry about everything? She's a...
I'm not even going to say. THIS BLOG IS PG RATED. Dylan is an idiot
and a jerk. Wonderful... I think Megan is supposed to be the smarter
of the two, but... uh... she kind of sounds like a ditz. It's hard to
take her seriously, and the acting is not... well, it's not pleasant
to watch. The yelling is pretty well done though. Dylan gets pissed
and Megan gets all naggy... and then... a sound comes from behind the
car. I like some of the shots here. It's kind of suspenseful. And
then somebody bangs on the car and they run and scream.
Not terrible. They run and Dylan faints and has a seizure. Car turns
on as Megan tries to help Dylan. Tries to run them down. Car door
opens as Hitler plays in the background. Backs up as Megan runs away
leaving Dylan behind.
A voice calls out her name as “Crazy” by Patsy Cline plays in the background. The shots are
really strange, changing perspectives as something says and calls out
her name. Little girl calls out her name and then she sees the girl
in the white dress. (Little girls are not scary.) Dylan wakes up to
find car over him. Door opens as undead Hitler (YES YES YES YES YES THIS IS WHAT I NEED MORE OF IN MY LIFE) says his speech and
drives the car after the fleeing Dylan, who flees right into the
desert.
Megan at abandoned construction site?
Why is she yelling for Dylan? She left him behind to die, remember? I
remember. She doesn't seem to remember. Stop being stupid, Megan! Oh no, it's the husk of a building and blood from Glen
AND his rockin' BEER hat. RIP BEER hat. Stuff starts shaking after she sees Glen's
body above her, dripping blood. Crazy bespectacled older dude is
watching her kind of obviously. What's he doing watching her? She
runs.
Guy is near a truck talking in a weird
whispering kind of voice, calling for a medic for help. His leg is
gone. He looks kind of like he's made of lights and tubes and from a
television. It's hard to explain. It's similar to the transmission
people from the 1408 movie.
He sees Megan and asks for her help, but she freaks out and gets out
of there. Another shadow, unseen, comes up to army man. Rachel is the
little white dress girl. She confronts Megan and asks her name. Megan
doesn't believe it's real, then meets up with Hitler calling out her
name. “Megan, you are not who you are.” I think that's the line.
Dylan's a jerk even when looking for his girlfriend. Dude, you're not
getting any sympathy from me.
AREA
51. That is all.
Rachel
appears again scaring Megan and the clouds come for Dylan. Bad, bad
special effects. Like The Objective bad.
Flashlight still flashes, but Dylan just got vaporized. He's now
anti-Dylan or A-Dylan. You can tell because he looks more serious and
less like he's going to call her a raging witch constantly. His voice
has weird inflections. Like an alien. He's phonebooking it. AND then
he glows... oh, boy... this is a hard movie to get through... It's not exactly pleasant to watch... plus, at this point the whole thing is kind of straightforward so far. Yes, there are some weird and kooky things, but there's nothing happening that we have an obvious explanation for yet except for the "Time Shenanigans!" response.
Oh,
now he's not glowing anymore. He must have pushed the off switch.
This isn't Dylan; he's not being the biggest jerk! Can't you see
that, woman? She starts freaking out like a crazy person where he is
perfectly calm. I have no idea which character I'm supposed to be on
the side of. Am I supposed to be thinking that she is the
protagonist? Or Anti-Dylan? She gets in the car. Then he drives the
car away and does some crazy time shenanigans. Wait, I thought he
knew nothing about cars... Why would she believe that he could fix
anything? Especially in a car that was turned on by something
inexplicable.
No... Megan's just stupid.
The
radio makes some weird noises and Megan looks like she's about to
freak out again. Her previously jerkish boyfriend tries to calm her
down. Elvis is on the radio? Moving through time? She doesn't know
that Elvis is dead. But Elvis isn't on the radio. It's that same song
from before. They pull up to the diner again, but it's locked and
closed. Megan's twitchy like a drug addict. Blake answers.
Megan
has meds because of strange dreams. A-Dylan is supposed to be evil
the way he stares at Blake. Ah, Rachel, Nevada is represented by the
little girl in the white dress named Rachel. Or she's named after it... or it after her? I have no idea. I think the former.
Dream sequence. And now
she realizes that Dylan is an idiot who doesn't know how to work on
cars. She takes a cigarette. Hat on top of an alien plushie is called
“Blake” and Megan starts freaking out again. She then sees a
donation bucket for the Rachel's eighth birthday and an article with the little
girl named Rachel that she saw. Rachel is Blake's sister and she's
“been gone a long time.” She then sees his apron which says
“Dreamland” on it after quickly speaking about her issues or lack
thereof, and she asks Blake about Dreamland and the lights go out.
A-Dylan's gone. Blake goes to check on the circuit breaker. Megan
runs off. She hides in the truck of the government men, while Blake
fixes the circuit breaker. Somebody pulls on the truck door that
Megan's hiding in and then scares her with a fake alien mask. It's a
kid messing with tourists.
Seriously?
Movie, you just pulled that? I can't even take you seriously after that BS.
Blake
drinks and the radio changes. Same song as twice before. A-Dylan is behind Blake
suddenly asking where Megan is. A-Dylan is no longer behind Blake as
he turns around. Kind of creepy. She's hiding and A-Dylan finds her.
She's... uh... not good at hiding... at all. They drive away again. A-Dylan is
jerk-lite. I kind of like him more than regular Dylan. He even has a
sweet moment with her as he says "You know I love you, right?", but she doesn't answer him.
Oh no, he's lying to her because he said with
hyperbole that they could make it to Maine on one tank of gas! He's
obviously an imposter and up to no good... even though he's arguably
a better person who is no longer an absolute jerk to her. She hasn't
even raised her voice once to him. But no, the car is on full and
he's a transparent liar and EVIL EVIL EVIL. Obviously.
And
she catches him with his not hating cigarettes like Dylan does. Yes, now that he allows you to do what you want, he must obviously be the worst person in existence.
No key in the ignition either. This guy is magic, so much better than the real Dylan, and you're complaining? What the hell is he going to do? He hasn't done anything wrong! He hasn't even tried to hurt you! If anything, he's been a perfect gentleman who seriously loves you. What is wrong with you, Megan?
Well, she attacks him (EVIL EVIL), he turns glowy and stops her
and she screams. A glowy-eyed man steps out into the road. A-Dylan
stops the car and Megan runs into the desert yet again. Glowy-eyed
man looks into car, but sees no A-Dylan.
Hitler
talks to Megan again, telling her that he knows who she is. She meets
the army man again. Her flashlight goes out. And she sees Rachel
again who tells her to follow her. She finds a house and some articles. Dreamland,
government experimenting with time travel. Parallel universes. Eye
color changes. Missing persons, government agents. Disappeared
people. The astrophysicist's house. He took a picture of her and
Dylan. She's hiding from him as he comes into his own house. She runs
out and her phone rings with no service. It's Rachel calling to tell
her A-Dylan's behind her.
“There's nothing out there for you except
a dream you can't wake up from.” "There's no such thing as time.” “There's no
such thing as this place.” “There's no such thing as you.” “Megan's a
figment of her own imagination.” These are all delivered by A-Dylan and they are the best of the movie. It's probably the best scene in the entire movie. Creepy and mostly well done.
Blake
and A-Dylan stare off at one another as Blake inexplicably shows up where Megan and A-Dylan are... somehow... A-Dylan disappears like he first appeared and
Blake asks Megan to come with him. She follows. They end up at a
badly CGIed place... kind of like a plane with some kind of symbol on
it. She says that she's scared and Blake leaves telling her that
she'll be okay. Then she's called Rachel by the astrophysicist, who
was at the beginning of the movie. He walks to her. “I loved you.”
Okay? I guess he doesn't love her anymore?
Montage of her being hinted at being a different person. RACHEL. SHE's RACHEL. That was so obvious that it sickens me.
Then
the flashback from the beginning of the movie plays with the lights
through the window being government men. Then Dr. Niedlander
disappears. And Dylan is a government man who finds the baby
Megan/Rachel. “I know who you are.”
I... I don't even... I don't even know where to begin. Without the ending this could be a simple parallel universes/time travel movie, but the ending literally confuses me to no end. I assume she (Rachel/Megan) goes back in time and instead of disappearing she stays with her family? Or is it that the baby Rachel dreamed everything up, including her being with Dylan? Is that why there is no sexual content, because babies don't know what sex is? Maybe that's why she sleeps so much too? Or is she remembering everything about her childhood and baby-life (You can't remember that far back. It's scientifically impossible to have those memories.) and remembering them as she meets her father? I mean, I assume at this point that people taken in the light either cease to exist, are replaced by a parallel universe counterpart, or exist later on as just figments of character's imaginations or some such thing. Why Dylan appears to the baby Rachel at the end of the movie is incredibly confusing for me. I have no idea why that happens. Was he brought back in time by the light and clouds time warp (Let's do the Time Warp Again!) and replaces one of the agents? Does that change history because he knows that Rachel and Megan are the same person? Does he know that?
Okay, here are the facts: time travel and time warps are involved. Megan and Rachel are the same person. Blake is her brother and Dr. Niedlander is her father. Dylan may or may not be Megan's boyfriend. Since the movie ends with Dr. Niedlander's disappearance and Rachel doesn't disappear until she's eight, does that mean that history will repeat itself? Blake told A-Dylan "Not this time." or something like that in regards to repeating stuff. Does that mean that somehow Blake or Megan/Rachel prevented everything? Does Megan still exist or is she officially the baby now?
Part of the problem with this film is that we as the audience are not given enough information to even start bringing out credible theories, never mind hair-brained ones. This movie is never good enough, put together well enough, shot well enough, or written well enough to make sense on anything but the most cursory of levels. Thinking about the film and trying to put it together is incredibly difficult if not impossible because important puzzle pieces are missing to this already very short film.
My interpretation isn't exactly bold or even right at all. I think the film either showed an alternate timeline/universe with Megan in it being fostered and having Dylan as a boyfriend... for some reason... but it explains so little. Why does he have seizures? Why does she have flashbacks to Dylan's face from when she's a baby if he didn't exist back then at all? And if he did exist back then, then what the hell is he going out with her for? He doesn't seem to remember stuff and he freaks out and acts normal like she does. I'm nitpicking now instead of interpreting.
The only explanation that makes sense is that the entire movie is from the baby Rachel's point of view... somehow from that five minute ending clip. She takes all that information and extrapolates a story onto it. It's a dumb theory, but it's literally the one that fits Occam's Razor the best. It is the simplest explanation that takes the least amount of thought or words to describe. Yes, I could go on a rant about time travel and parallel universes, but... we know of so little about that stuff that we can't extrapolate a plot from that... and maybe that's the real explanation here.
Maybe this movie is supposed to be convoluted and impossible to understand to mirror that time travel itself is infinitely complex and impossible for us to comprehend. Maybe this movie is just playing off of what we expect. Maybe it literally is the most complex explanation imaginable and we're meant to not have the information to explain it. That would be both ballsy and awesome on the filmmakers' parts. I would respect that. I doubt it's the case because the writing in here isn't that good by any means, but if that explanation is the real one, my liking of this movie grew exponentially.
Oh, or the story could be all about a troubled young woman who starts seeing things and getting paranoid and then running off into the desert and dying. I guess that's an explanation too... especially with all of the references to her dreams, her medications, and her very obvious issues. I guess it's an alternate explanation... if you don't like my others.
So, a tiny wrap-up here: this is not a movie I would recommend to anybody. It mostly isn't very good. It isn't scary. It doesn't use any science. It feels like scenes, especially running in the desert scenes are recycled and revisited time and time again, and frankly for a movie that is only a little more than an hour long, it feels incredibly long. Nothing really happens. The character's are underdeveloped and with little to actually like about them except BEER hat man (and only for his BEER hat) and Blake, who seems like a decent sort of fellow. The main two characters never feel real. They never felt like they should have even been together. The pacing is all off. The plot is literally incomprehensible. And besides a few jump scares and suspenseful moments (and undead Hitler), the movie doesn't even offer any really great atmospheric moments.
Altogether, I have no idea why this film was made. I have no idea what its purpose is or was supposed to be, and in the end it all falls very flat. I guess if my play-by-play descriptions of the movie aren't enough for you then you should check it out, but they should be. Be warned about this movie. It's not bad, but I guarantee you'll have a bad taste in your mouth by its ending.
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