Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Tuesday, April 16, 2013

News for Future THINGS AND STUFF 2013 Edition

Hey, everybody! I know there are a decent amount of people reading and/or looking at this blog, and I should probably mention that I certainly appreciate everybody giving this little blog their time. I spend a good deal of my time writing, either on the internet or for myself, and every comment, every view, every single person giving time and effort to the things I've written means a lot to me, even if there are disagreements. And there certainly are and will be disagreements.

But it's all cool. I give my honest opinions on things and stuff, and some of those opinions will be heavily and highly controversial. It happens, and I can take the criticisms as long as other people can understand that my opinions can't be wrong since they're opinions. I know my Homestuck reviews have blown up recently again, and the fact that people keep coming back to those always makes me happy. It almost means to me that my opinions can mean something to people, that my articulations, right, wrong, or otherwise, can have resonance. And it certainly has shown me that there seems to be every type of opinion in regards to that webcomic, and that it is incredibly important to so many people as it was to me before it became the butt of a joke. I think I may have even more I should and might write up about Homestuck, but that might be a while in the making. I have a lot of opinions of the recent stuff that I haven't touched upon as well as ideas that would probably come off as bitter. So, I really want to work on my tone, and make sure that I don't insult a single fan because they will go for the throat. (Addendum: I will probably insult fans, and no, I don't care. People should be able to take both jokes and opinions without getting haughty. I was called wrong about everything, my girlfriend was told that she should break up with me, and my writing was insulted because I deigned to criticize the literary masterpiece that is Homestuck. I know it means a lot to people, it meant a lot to me, but there are seriously a ton of things wrong with it. So, seriously, I'm going to say whatever I want, and if people take what I say the right or wrong way, then okay. No more pussyfooting around or trying to be a happy man to everybody. If you don't like what I'm writing, talk to me about it, don't just go and insult me where your opinion will be taken seriously and reinforced. That's just cowardly and infinitely amusing to me.)

Anyway, I haven't posted anything here for a little while, and I'm going to explain what I've been up to and what my plans for this blog are. While I haven't posted anything here since late March, I have been posting some reviews and criticisms on my other blog, which involves fanfiction analysis and criticism. I share that blog with my girlfriend, and we're planning on having about a review a week up there. We should be alternating on that front, so I'll only be writing two reviews a month on that blog. I also have some plans on maybe trying the podcast thing, but I simply have to find time to record and time to edit, which has been nearly impossible with my job.

Yeah, so one of the reasons this blog started slowing down with content is my job. I've been working a ton of overtime, making decent money, sure, but not having much time for anything but working, small morsels of writing, and a little video gaming on the side. I wish I had more time to write. I've been missing writing like crazy. I plan to have a BioShock Infinite review up very soon, probably by the end of the week. I've started writing it, but it has been slow-going so far. In a nutshell, I loved this game, and I'm hoping that I can grab someone else to give their opinions on the game as well. We'll see.

I'm hoping to put out about four (maybe three) reviews here a month (besides October when I want to put out 31 reviews, heaven help me), but I have to structure my time out accordingly. which has been difficult lately to say the least. I have some movies I've grabbed up recently that I've been dying to review including Calvaire, Apartment 143, Enter the Void, May, Paperhouse, The Brood, Mimic, and many, many more. So, content should be incoming shortly, just be patient. I'm hoping that by May (the month, not the movie) I can equalize myself, get used to the job, and be ready to pump out quality content.

I really, really want to start a few series reviews, including a review of the Goosebumps series, and maybe a few television series as well, episode-by-episode or book-by-book. I'd love to gauge how interested people would be in content like that, but at the same time, I want to do it regardless of interest.

I'm thrilled that Deadly Premonition has a director's cut coming out for the PS3. It is one of my favorite games of all time, and I'm seriously looking forward to better controls, since those awful game controls and fighting mechanics were easily the worst thing about the game. There seem to be some great games coming out this year. I'm really looking forward to The Last of Us, and Beyond: Two Souls, as well as Among the Sleep, and Dragon Age III. So, those will all probably have reviews up from me long after their relevancy has dimmed.

I also hope to have my ongoing series of Star Wars retrospectives continue, and there might even be another Harry Potter book review two years (or however long it's been) after the first one. I've been wanting to review a literal million of Junji Ito's works as well, so we'll see how that works out as well.

Uh, I guess I should plug a few other things as well. My Tumblr, which is terrible, but I sometimes do stupid things there. My Twitter, which I only update once every blue moon or so. And that should be it. Wait, no. If any of you have anything you'd like to request for me to review, just let me know. Comment on this or any random thing, and let me know.

Monday, April 9, 2012

Video Game Assessment: Silent Hill: Downpour (2012)

Oh, boy. A new Silent Hill game. I'm willing to say that I was cautiously looking forward to this game, hoping for two things in particular: First that the game was nothing like Alan Wake, and second that it was as far removed from Silent Hill: Homecoming as possible, because that game was terrible. I guess before I get into the review proper, I'm going to say what I like about Silent Hill as a series and which games I prefer to others. I mean, sure, I have some reviews on some of the games, namely Silent Hill 2, Silent Hill 4: The Room, and Silent Hill: Ørigins, but you're not reading those reviews, you're reading this one.

I loved Silent Hill 2, and, to me, it is one of the best video games of all time. No, the voice acting is not amazing. Yes, the game is eleven years old! It's an early PS2 era game, but it is fantastic and compelling in basically every single way. It has a story that I do not think any modern game can match. It has an emotional level that has rarely, if ever, been met before in other games. That being said the graphics are PS2 graphics and shouldn't be great, but they are used effectively to create, in my opinion, the scariest game of all time. Silent Hill 4 is one of my favorite games, creepy and compelling, with a great story that feels meaningful despite the premise with the cult. It comes off as a fantastically done game in many ways despite what most "fans" think of it. It remains my second favorite Silent Hill game. The most recent entries into the  Silent Hill series though have been different. Homecoming was... well, it was not a very good game at all, focusing too much on combat  and not enough on horror or a compelling plot or characters. In general it felt goofier than creepy and was a glitch-ridden, confusing jumble of a game at times. I never finished it simply because I had such a bad taste in my mouth while playing it. Shattered Memories went in a completely different direction with Silent Hill as a series, being clearly outside of the continuity, but not necessarily a bad game. It had some interesting set pieces and ideas, but ultimately failed at being scary or compelling in much needed ways. It was a very mediocre game and certainly tells part of the tale of Silent Hill after the disbanding of Konami's Team Silent. Most of the games after that disbanding were either messes or woefully mediocre and gimmicky in the weirdest ways.

That being said, I was looking forward to Downpour in the strangest way. I mean, Mass Effect 3 was certainly dominating my mind at the time, but Downpour was sitting in the back of my mind, tickling it, making me think about it. And I was, especially after I finished the rushed mess that was Mass Effect 3, really looking to cleanse my mind with a new game, hopefully a great game in Silent Hill: Downpour.

And... well, it delivered.

Yes, this is an actually really good modern Silent Hill game! Yay, rejoice ye masses! There are some problems, certainly, with the game, but it is an incredibly solid entry in not only the series, but in horror video games in general. I was hoping for a decent game, better than the last three ones that have come out, and... let me say, I definitely received that. It seems as if Downpour took the best pieces of the last three games and put them all together along with a lot of bits and pieces from earlier games as well. But even while saying that the game remains itself, never feeling like any of the other games in the series, wholly standing on its own. It works as a narrative, as a video game, and as a new and brilliant piece of the Silent Hill pie.

And it's weird. It's unlike all the other Silent Hill games. It feels like a nextgen (now current gen) Silent Hill game, something that the last three entries in the series have not felt like at all. Hell, Homecoming looked so much worse than Silent Hill 3 for instance, and that shouldn't happen. I'm not always into screaming about looks in a video game (I loved Deadly Premonition remember.) I still feel as if the next entry in a series should look better or at least on par with previous entries. Downpour  takes a few years of fantastic games and really uses them to its advantage.

It has a story that is brilliant, easily the best story in the series since Silent Hill 2, which makes it the second best story. Now, I'm not going to compare the game much to Silent Hill 2 because I think that's unfair to both. Downpour is taking and has taken a real chance in its type of horror in this gaming generation. It is trying to feel like older horror games without being them. And as the industry has basically said that horror is dead... well, yes, Downpour has tried to show the industry it isn't quite. And this is a great thing! It was an incredibly effective game despite the critics (Critics are always wrong, remember?) giving it low scores. I mean, it easily stood up better than most games I've played within the last few years. It's easily much better than Mass Effect 3 for example. And that shouldn't have happened. That shouldn't even be a thing... and yet... there you go.

I'm probably only making some sense, but I don't even care. Call grammatical mistakes and spelling errors excitement over a great Silent Hill title that really made me happy. I mean really the undignified kind of happy too... the kind of happy that no grown man should ever be at a video game. The story is superb, although somewhat predictable. I say somewhat because in essence there are two stories going on, and you only ever have the hint at the first one. And that first story is solved fairly "early" on in the game, easily a good while before the endgame. And both stories are compelling and interesting.

"Compelling." I keep using that word because it is the perfect descriptor. The story dragged me into it kicking and screaming. It showed me a darker world, but one all too close to our own. It showed me a protagonist that had reasons for being the kind of character he was. It showed characters with motivations beyond "Oh, town is screwed up, better do something about it, I suppose." Each character was compelling, even the characters with limited screentime. How often does that happen? There is a fleshing out of both characters and, in my opinion, the enemies themselves, leading to some awesome debates on exactly what Downpour is about. Hell, I love the debates about the nature of Silent Hill as a town and as an entity, just as much as I love plot and character debates. And this game brings them all out to the surface, something that really hasn't happened since The Room, and even in that game the debates are rather limited as nothing really takes place in Silent Hill proper.

I loved a great deal about this game, finding it basically superb all the way through. It was enjoyable and also incredibly tense at times, which I absolutely loved, but it did something that few other Silent Hill games save the second did, which was it encouraged me to learn about the story, to dive deeper into the game and the town. I wanted to learn more, to play more, to be creeped out... it drew me into it just as much as it drew Murphy Pendleton, and I love that.

So, let's talk about certain aspects of the game, leaving characters and story as superb pieces of the game. First the voice acting and music. The voice acting is incredibly well done, especially from Murphy himself, Anne, and Sewell. They all did a great job at creating characters with emotional depth and range. Murphy was kind of the highlight, but that probably mostly because he was a COMPELLING protagonist, one that felt like an actual character, something that VERY FEW of the Silent Hill games actually did get right beyond Silent Hill and Silent Hill 3. I loved his little quips. Hell, I love the acting in general. Really well done. The music, for the first time in the series, was not done by Akira Yamaoka, but rather by Daniel Licht, known for his music on Dexter, a show I've actually never watched. Anyway, Licht creates an incredibly interesting atmosphere for this game, wholly fitting and really awesome all around. It's very different from Yamaoka, but that is not necessarily a bad thing. The soundtrack certainly has memorable pieces of its own and works when placed with the game. I really dug it, feeling that it was certainly on par with Yamaoka's work in the previous games.

Another thing I have to mention is the game's theme: rain/water. It is interesting. Most of the games... hell, ALL of the other games save for Shattered Memories have had the exact same theme in Silent Hill: a foggy Otherworld and a fiery gears, fans, and metal Nightmare World. This game does it differently, and I love it. I love it so hard. I disliked all of the games have the same kind of imagery when coming from different character's points of view, and this game shows that Murphy is wholly unique, and I love that. Man, is that awesome. It stands up nicely against Silent Hill 2 and Silent Hill 3 for best imagery in the series overall. The rain rather than fog is so amazing, and I, for one, have to say that I grew terrified every time it started Downpour-ing outside. Heh. The clockwork imagery and the slides were also well done. And... well, the movement of doorways and the unsettling, at times, use of seeing things out of the corner of the screen... well, I think it was beautifully done all around. One thing that really stuck out in my mind was early on. I was just leaving the first Nightmare World section only to have a door melt behind me while I wasn't looking. I went through the door in front of me, only to find that when I went back through the door the entire room had changed. Little things like that (It wasn't a plot specific room and I had no reason to go back into it.) felt like there was a great amount of attention to details, something I appreciated. Hell, it's part of the reason I'm writing this review out so thoroughly, spending the time and effort needed to say JUST HOW GOOD THIS GAME IS.

It is not a modern-styled game though. I have to point that out again. Often there is NO indication of where you are supposed to go next or what you're even supposed to be doing. When I looked in my journal after entering Silent Hill, I found nothing but a little note tell me to "Escape Silent Hill." Well, that's specific, I thought. But I liked it. There was no hand-holding, and it upped the tension because I never really knew any more than Murphy did. It made me experience the game along with him. I know a lot of current gamers might think that is a bad thing to do, but... well, it's how it was done in the past. I don't see why it can't be done that way now. It works, creating an atmosphere and everything else, why not implement it?

The sidequests are kind of new to Silent Hill, but they work decently well. I inadvertently skipped most of them simply by searching the town and find the places I needed to go for the main story, but the sidequests that I did do were fine, sometimes even very well done in places. I was happy with them, and they never felt out of place or got in the way of the experience of playing. So, a net positive overall.

I liked how there are also very different ways to interpret the last portion of the game, and I like that. I like that a lot. I won't spoil it, but I feel there could be multiple levels of complexity on the last twenty percent of the game or so. I found it really well done.

I... I think that's enough of me saying how great the game is, now I'll talk about some of the negatives and, there are a few, sadly. The first that I noticed is that there are graphical issues from time-to-time, enough to be noticeable and... really not good while playing the game. I had my game slow to a crawl more than once... while monsters were on screen chasing me at that. I... I really didn't like that. It took me right out of the game. It mostly only happened in the earlier part of Silent Hill itself, but it was a big problem in those areas. Another issue would be the game pausing (like three times in the game, but still) to give me decision for Murphy to make. I could be a good guy or a jerk in those decisions... and it really took me right out of the game to see Murphy's big dumb face contemplating the decision of whether or not to be a jerk while the choice of two buttons hovers next to his head. Wow, I did not like that. Some of the chase sequences in the Nightmare World dragged on a bit, and since I was never incredibly fond of them... well, I wasn't thrillingly happy about it. The final boss was silly, but I liked it for being silly even if it wasn't incredibly Silent Hill. I don't know... I kind of wish it was a bit more intuitive as a whole, but I guess that's fine.

I guess the last negative would be my biggest gripe, and probably the one that is the most meaningful to me. Although the game started out with some genuine scares... and had some creepy moments throughout, I found it atmospherically less scary all around than most of the other games. The gameplay itself had some scary moments, but the GAME itself had very few. I guess I found Silent Hill 2 actually really creepy and was hoping for much of the same in Downpour. Then again, I found Silent Hill 2 creepy when I was fifteen/sixteen years old... and well, maybe I'm simply not as scared by video games in the same way as I used to be. So, it might not be Downpour's fault entirely. I thought it had an effective atmosphere, just not one that scared my pants off, which is what I wanted.

Anyway, those are small annoyances more than hugely negative aspects of the game. Downpour is really well done and holds up as a modern video game and as a Silent Hill game no matter what the critics and reviews think. I think this is an incredibly solid game all around and I hope others see it the same way. Check it out if you like horror, video games... or... or me, I guess? I guess do it for me...? Yeah, that makes sense. Do it for a person you probably don't know on the internet who reviews things sometimes for random people. That makes a ton of sense.




Wednesday, February 8, 2012

Series Criticism: Star Wars (Part 1)

I start off this with a piece of concept art for the last good thing in Star Wars, Knights of the Old Republic II: The Sith Lords. It's a video game, and my favorite video game of all time, for reasons that I'll kind of get into here, and get way more into whenever I review this fantastic game. I start with the last great thing to come from Star Wars because it came out nearly seven years ago. And yet a lot of Star Wars has been coming out since. Very little of it has been any kind of quality, and for the most part, it has essentially kicked the fan of the series that I once had been in the teeth. I can't be the fan I was. Hell, I can't even be a fan at all.

Once this series stood for something. Back in the old days, days I don't even remember, when there were only movies, some comics, some action figures, and maybe a book or two, this series stood for something great. It was a series with infinite possibilities, an entire galaxy at the disposal of a great writer, a great thinker, and it was available to the masses. At one point you could watch the movies and know exactly all there was to know or care about in Star Wars. I've reviewed the original Star Wars movie, and I'm pretty sure I've made some of my feelings on the series known already. Star Wars was once great. Hell, the first time I saw A New Hope it was in theaters when the special edition came out in 1997. I probably saw it before then, my dad was a fan of Star Wars too, but the first time I really remember it, I was eight and I was in a crowded theater, loving the movie, falling into it every bit as much as I could fall into a good book. I fell in love with Star Wars from that moment on. I ate it up. I saw The Empire Strike Back, easily one of the BEST MOVIES OF ALL TIME, in a nearly empty theater at midnight, possibly the most appropriate way to watch that bleak film. And then I saw Return of the Jedi and fell in love with the characters and the story all over again, even if ROTJ does have its own issues.

I believed in Star Wars. I believed that it could be great, that it was great. I believed that there could be a galaxy far, far away... a long time ago... that housed Jedi and smugglers, and amazing spaceships, and everything else. Wookiees, Hutts, Greedo, Darth Vader, Grand Moff Tarkin... the list can go on and on. My point here is that I fell into the same TRAP that a lot of people did. I believed in Star Wars, and I believed in George Lucas. And today, I believe in nothing but lies.

It wasn't the prequel trilogy that broke me. No. Of course none of the movies were good, but I saw them when I was young. I knew things were wrong, but I never hated the movies. I still don't. I wish they didn't exist, and I treat them as if they don't exist, but I have ambivalence for them, not hatred. They didn't single-handedly ruin Star Wars, and they certainly didn't ruin the original trilogy for me. What they did was bring Star Wars into the mortal realm, the realm of fallibility, the realm of not being the best. Star Wars fans have, for years, wondered what the prequels did... why did they have to be so bad? Why did the acting have to suck? Why CGI? Why everything? The problem is that the times- they are a-changing. I know plenty of people who love the prequels, despite my own disgust with hearing that. I know plenty of people who like the prequels more than the originals. I know it's a travesty, but it happens. The reason for this is that the times are different. People have their opinions and even if they are wrong, they're opinions.

So, the prequels are simply white noise to me. They didn't affect me, didn't bring about some kind of change. I didn't watch the screen and believe in this unbelievable universe. Instead it brought the harsh reality to my young mind that Star Wars wasn't real. It wasn't real.

It wasn't real.

Nothing could have prepared me for that disappointment. I was a lonely child, a nerd of nerds, a reader of novels at a time I should have been reading crappy little  pop-up dog books or whatever. "See Spot run (away from Darth Maul, what a terrible name)." I was holding onto Star Wars, putting it up as some kind of king of stories, of movies, of everything... and the day that I learned it was a broken series was the day I also learned that nothing in this world was perfect. I became cynical so long before I ever should have. I brought myself into horror, into other pursuits that were far removed from the atrocities of Star Wars. You think, my reader, that you have seen war crimes? No, not until you read some of the Star Wars novels, not until YOU UNDERSTAND the worst the world has to offer. Let me proceed, but I warn you, if you haven't been a big part of the Star Wars fandom or fanbase or whatever over the course of the last fifteen years or so, much of this will not make any sense to you. I speak of Yuuzhan Vong, New Jedi Orders, comics, Karen Traviss, the deaths of characters for convenience, and how so many characters never change, never evolve, never adapt, and... at eighty are just the same as they were at thirty. I talk of character assassination, galaxy destruction, the butchering of stories, and an absolutely broken fanbase that simultaneously praises and hates.

"Tell me a story of how greatness falls." That is the statement that initiated this writing, this "article", this diatribe on the good things that can turn so bad so quickly. It's not that the series fell from grace, or even that it broke apart just as it was on top. Instead it was a downward spiral. It was as if the series that was so dear to many of us was addicted to something terrible. Call it CGI, call it overdone and contrived plots, call it terrible romance plots, or fanfiction styled writing. Hell, call it what it is: a trainwreck. I loved Star Wars once, at a time when I could dream beyond the stars and see the world full of infinite possibilities. I used to think about what other wonderful worlds there were, if Luke ever found more Jedi, or if he truly would be the last. I used to think about what would happen now that the Emperor was dead and the Rebels would celebrating it up with a bunch of teddy bears. Would there be Ewok pilots? Would they have an embassy or something? What about Jabba's palace and all of his dancing girls?

What I'm saying is that the universe felt so large because it left me asking so many questions, but not caring about the answers. I can truly say that Star Wars is the series that gave me the desire to first start writing. It was also the series that sparked me to do this blog for the internet. I didn't want to blast the prequels or yell or rant or hate, I just wanted to be able to speak my mind, to say that I have been disappointed, fans of Star Wars have been disappointed. Some people may read this, may agree, may even like it, but I wish that people who had control over the franchise would read it. I wish that they could understand that Star Wars was never about gimmicks and crappy romances and appealing to the masses. It was a world of infinite possibilities. It was an action space fantasy about a ragtag group of rebels facing off against some terrible empire, even if the Empire seemed as okay as the rebels. Yes, some Imperials were bad like Tarkin and the Emperor, but most were simply regular guys. Some didn't even want to face off with the rebels. And the rebels probably had the same kinds of good and bad people too. Look, it created a realistic world where people acted like people and the universe made sense, not like the YOU ARE EITHER GOOD OR EVIL sense that the prequels gave to Star Wars.

Darth Vader wasn't evil, he just had different ideas. He disagreed with Obi-Wan and he disliked incompetence when his time was limited. He was focused and driven. Obi-Wan's term of describing him as "twisted" works well and fits. Then you look at Darth Maul. Yeah, not really feeling the complexities there. You can compare the bland and lackluster, almost confounding, General Grievous (What a name...) to Grand Admiral Thrawn from Timothy Zahn's Thrawn Trilogy of novels. How can you even compare the two characters? How can they even be seen as comparable at all? Yes, both are commanders of military things or whatever, but General Grievous is an absolute travesty of a character, whereas Grand Admiral Thrawn is a well done morally ambiguous "antagonist" to the main characters. He is both well-written and well thought out, which can be easily said for all of Zahn's characters, most of Michael Stackpole's characters, and Aaron Allston's characters in the X-Wing series before he became a big part of what is wrong with the Star Wars expanded universe.

So, this is my first part of an entire series analysis and criticism of Star Wars. I'm just getting started, giving you an introduction. I have no idea how many parts this will be, but next time I'll be focusing on where Return of the Jedi screwed over Star Wars, and the expanded universe stuff that came out until around the time the prequels came out. We're going to touch upon some incredibly awful parts of Star Wars, including Kevin J. Anderson, Barbara Hambly, The Crystal Star, Luke's love life, and the end of an age. Stay tuned...


Tuesday, October 26, 2010

Video Game Assessment: Half-Life 2 (2004)

Look at that face there. That is the face of a video game hero. Some names might be known pretty well by the gaming community, but very few carry the weight that Gordon Freeman of the Half-Life series does.

Half-Life 2 is one of the best video games of all time. To me this game beats out every other first-person shooter I've ever played... by far beats them out. I mean it beats them out so much that they're left bleeding on the ground begging for mercy, but the crowbar that Gordon Freeman carries around with him has no concept of this human thing called mercy. Instead it beats those first-person shooters by sheer betterness. I know that's not a word, but I don't care anymore. Do I look like I care? No. BioShock? Bah. Gordon Freeman beats you to death just by trying to kind of be like him. Any of the Halo games? Don't even make me laugh... because you won't like me when I'm laughing.

Half-Life 2 is simply better than those other games. It's a six-year old game that literally stands up better than ANY game made today... which kind of makes me sad. I mean, you would expect video games to get better over time, but that is just not the case here. This game is just so good that it literally influenced an entire genre of gaming. It heavily influenced almost every first-person shooter out there and is often compared to other apocalyptic games. Although it is always better.

There are some horror aspects of the game as well, which I like. The whole game has an unsettling feel... especially the abandoned areas in which Freeman travels. Ravenholm comes to mind in particular... almost being a zombie apocalypse kind of scenario. Also the prison level of Nova Prospekt, which has some very creepy imagery. The whole game has an oppressive and sinister feel to it. Freeman really feels like a shining light in a world full of unspeakable horrors.

There are headcrabs, barnacles, the Combine, striders, and the zombies... all of which create an atmosphere of dread for the player.

This game has perfect pacing. PERFECT PACING. It needed repeating. So many stories don't have the tight pacing this game has and they suffer for it. Every game developer and story-writer should go and play this game for the simple fact that they can see a masterpiece at work.

I should also speak of the weapon this game is known for: The Gravity Gun. Awesome. That's all I have to say.

I know this game is usually well-loved by critics... and I just have nothing bad to say about it. It's a wonderful experience. It also happens to be in my top five favorite games of all time. I'll probably mention the other games on that list at some point. I find it funny that four of my top five games are sequels to what I consider inferior games. That's always awesome when a developer really gets it and makes the sequel better.

ARGH. Now I want Half-Life 3!

Well, that's my review. This game is so awesome it makes lesser games explode from inadequacy. It should be played by every single person out there regardless of feelings on video games or skill level or whatever. It's a game that deserves to be seen because it's just as good as ANY movie, even the best of the best. It really shows that video games are certainly going to be a lasting medium.

Saturday, October 23, 2010

Video Game Assessment: Fallout 3 (2008)

Fallout 3. I hadn't actually planned on reviewing this game since it isn't exactly a horror game... but I think it has enough horrific elements to it to be put in my October Nights series of reviews. One of the main reasons I'm reviewing this game is because I'm playing Fallout: New Vegas at the moment and it's reminding me of this game and how creepy some parts of it were.

I'm going to try to focus on certain aspects of this game, mostly horror aspects... which is not a hard thing to concentrate on. An alternate America has experienced a nuclear apocalypse and it's pretty much a sucky place to live. This game starts out in Washington D. C. and the wastelands surrounding it. It goes on to show the terrible creatures and people constantly trying to survive in an environment not suited for it.

I could tell you how much I enjoyed this game, although I think most people who played it enjoyed it, but I think that's not really the point of my review. Sure, I liked most of it (The visuals,the weapons, the gameplay... etc.), and there are parts of it I could complain mightily about (like the absolute lack of good characters and story), but I think this review will concentrate on the horror aspects of the game.

Most of the game is a horror story. The mutants, the wasteland, the creepy people... it all stinks of a horror story after the apocalypse. It feels that way and that's how it comes off. The shallow characters really allow one to focus on the situations and the roleplaying elements really come out since the player-character has no real personality, and the person playing tends to almost become the character... kind of creepy actually... well, it makes a good juxtaposition anyway. You can get lost in this game... simply lost for hours and hours... fearing as the character would fear, running as the character would run.

The monstrosities of the wastelands are only the beginning. There are ruins all around ripe for exploration and a quick death if the player isn't careful. The subway tunnels are of particular note because of how well they're done... and how dangerous they can be. When enemies in those subway tunnels are called ghouls... you know you're in for some crazy horror times.

As a casual mention, the DLC (downloadable content) Point Lookout is of particular note, being a DLC made completely with a horror story in mind. There is a strong psychological aspect to the horror here, and it's simply awesome. Also the Dunwich Building is probably the creepiest part of the game... and it should be... using the Dunwich name like that.

There are other aspects of this game that are terrifying as well... like the freaking Death Claw enemies that... *shudder*... you really never want to run into without a dart gun and some high explosives. Those things are terrible and awful and I don't want to talk about it anymore.

Anyway, the game is really awesome, and I like it a lot. It's one of those video games you can just get lost in, and that's always awesome. The characters are... well, they suck for the most part, and the story is as weak as anything... but the free-roaming environment, the gameplay, and the immersion really make this a game to pick up.

Thursday, September 16, 2010

Here's Something to Read

Okay, I've probably been making more or less sense in most of my posts (even though many of my posts were made early in the summer), but here is something that is going to sound crazy. I'm going to rant on a few items and see what happens. I have no idea how many people are ever going to read this blog-thing, but I still want to rant like a crazy child that just inhaled a bunch of cocaine.

All right. Let's see what I can do here. First thing first I'm going to go back to my old formula of doing a review a week or whenever I have a chance or so. This summer was a bit busier than I thought it would be and I tended to have very little time for actual fun-styled writing. Now that I'm in college again I can get down to writing these crazy little reviews of crazy things.

I have some bigger reviews planned, mostly in the forms of books and video games, but I'll probably do some movie reviews if I get the chance and have time to see some movies. I just saw Castle on the Hudson with John Garfield and was thinking about reviewing that one. As for books, once I finish Abarat by Clive Barker I'll give a review of that. Also I have some other books planned including the Dune books, the Star Wars X-Wing series, and possibly some of my more favorite books of Neil Gaiman, Stephen King, and others. As for video games, I'm currently playing a bunch of different ones (albeit very slowly) including Mass Effect 2 on Insane mode, Kingdom Hearts, a nice little hack-and-slash number, my first Japanese RPG, Final Fantasy VII, and Dragon Age: Origins, which I'll probably be giving another, more in depth, review for in coming months. Kingdom Hearts and Final Fantasy VII are actually being played by my girlfriend with myself watching, although I may play a bit of them myself. I'm probably going to start Silent Hill 2, one of my favorite games, pretty soon as well.

As for other reviews, I might have some others lined up, but I'm keeping quiet about it right now.

Expect some kind of analysis about once a week or so from now on... maybe more and maybe less, but around that. I'll probably focus a bit on some of the stuff I didn't mention at first.

So, it should all be very fun and not about pangolins at all.