So, I bought this game for all of eleven dollars. I want that... no, I need that to be known. Eleven dollars for a fairly new game (only two years old) is basically unheard of. Most games sell for twenty to thirty dollars or more even after five years. Why is this game so cheap? Why is it one of the games that has been forgotten by the masses? Forgotten by the public to sleep in its lonely version of hell for all eternity?
I'm not one for anime games. I like some Japanese games, sure, but they are decidedly not anime. I mean, I had a hard enough time actually playing these anime video games in the first place or watching those anime movies. (I'm going to use anime as an adjective here for a while as I rant.) I mean, sure I liked Final Fantasy IX well enough (although not well enough to finish that game. I hate grinding.). And... uh... I think that's about it for JRPGs and me. I mean, I don't even particularly love RPGs in general. Sure, I like some specific instances or series of RPGs (BioWare, Bethesda, and Obsidian RPGs come to mind), but for the mos part I'm not overly fond of the genre. I mean, sure, the Dragon Age games were fun, but repetitive. Skyrim and Oblivion were expansive, but felt so empty. Mass Effect is great, but is much more a shooting and action game at this point than a serious RPG. And Obsidian is just awesome, so let's leave it at that.
My point here is that although I may talk about RPGs, it's much more about the time required to play the game rather than the game itself. Because I take so much time to play the games I much more willing to rant and rave about an RPG than any other game. And this is why I find my eleven dollar copy of Nier so preposterous. It's absolutely ridiculous that this thing is selling for eleven dollars. It's like a slap in the face that this game has been hidden away while crap games are top on every gamer's radar. Hell, I barely knew about this game until now, two years later, when I happened to hear a little of the game's music and found myself intrigued enough to go spend the measly eleven dollars on the game.
Sure, I had heard things about the game, but I also keep my ears open for games like this, games that get mediocre to crappy scores on game review sites, but seem to have their own small fanbase behind them. Another intriguing thing about this game was the story and character heavy elements that it seemingly had within it. I love story in my video games. I was dubious, of course, because anime... but I found myself giving into the notion of the game.
Now, what can I say about this game? Is it perfect? No. There's a lot of issues here. The sidequests can be and are awful. Leveling up weapons is equally bad. Hell, anything that involves grinding for items is basically awful,but those are extras. I guess if you want to do those things (and you never have to do them) then it will be a slog, but... I think it would be a worthy slog. Look, I'm not here to praise a game up and down, not looking at flaws, but I am also certainly not here to give the review for this game that everybody else seems to give it. I mean, seriously guys? This is why critics are always wrong, be they gaming or otherwise. Don't listen to them. I mean, sure, they can be correct about the big games from time to time, but games like this, games that skirt under the radar, they are almost always wrong about.
It reminds me of the situation the gaming community had with Deadly Premonition. I loved Deadly Premonition. It was one of the best games I've ever played despite the dated visuals and not great gameplay. I loved the game because it had heart. It had something to it that most corporate games don't. It had a feeling that was more than just "go here and kill things." It was a game unto itself. One that could stand all by itself and not take all of the other games' crap. It was not a rehash of an existing game. Sure, it took from Twin Peaks, but why not? Twin Peaks is and was awesome and why not utilize that unique feeling into a video game? And they did. They made it amazing, putting so much more into that game than Twin Peaks ever did in two seasons (and I love Twin Peaks.).
My point in comparing these two games: Nier and Deadly Premonition, is that I didn't know what to expect from either of them. Deadly Premonition looked weird, but was certainly my type of game, a mixed horror genre type of game in a Twin Peaks style, while Nier... well, Nier is part of a genre of games I don't particularly love, relying on anime characters, published by Square Enix... It has many checks against it, is what I'm saying. And yet...
And yet, I don't know if there is a better game out there for story right now. I mean, sure, not everybody is going to be down with the story it tells. It reminds me of a mature version of Kingdom Hearts, and I loved those games. This one, though, is better. The story is gripping, the characters are utterly amazing, the feeling of playing this game is priceless.
The game is slow, I'm not going to give any other impression of it. The beginning is a slow build-up to the main story, introducing characters and plots all over the place while exploring the setting. The sidequests give a good feel to the world even if they can be a slog. They paint an important picture of the entire story, something that not many games do.
I don't know if I've ever played a game that felt half as poignant as this. I mean, yes, Silent Hill 2 does it fantastically, and is one of the saddest games that I have ever played. But Nier does it almost as well, and certainly does it more often. Obviously quality count more than quantity about such things, but the feelings and emotions Nier evokes are outstandingly well done from beginning to end. A world is created and drawn together. These characters exist, no longer characters, but people... and then comes the deconstruction. This game, like some before it, deconstructs the video game media, making it almost into a criticism of video games as much as a hack-and-slash game about killing things.
The mixture of gameplay elements and the story blend together almost seamlessly. Every moment during play, you think, you wonder, you may even hate the random item drops for quest pickups, but there is constant and deliberate thought by the player throughout the game. The characters are ambiguous, the plot is ambiguous... hell, even the gameplay is ambiguous, and I've never been happier to say that. Everything blends together to create a game that is everything as well as nothing, ultimately telling the player that it was all for nothing... and yet, for everything still. It was like looking at real life, even for a moment and finally understanding that there is something bigger than any of us, and that even though one person can screw a lot of things up, there might not be anybody left to put those pieces back together again.
I'm being vague on purpose. The true story is something simple and yet so elusive, like water draining through fingers. It moves and breathes along with the characters, and eventually everything seems to be more complex than it had ever seemed, much like real life. There are no bad guys here, no ultimate evil that needs fixing like in so many RPGs and JRPGs. This "evil" is the evil of randomness, of a bad hand, of fate... of whatever you want to call it. All of these characters own a motivation. All of these little plots make sense despite it being in a freaking video game.
I don't think I've ever truly felt sad for a background NPC before this game came around. I don't think I'd ever felt like crying when a character died or was killed before this game. Hell, only Boromir's death in LotR was strong enough to evoke emotions like that, and this game does it for background characters! I mean, come on!
The story here, I believe it's translated into English, is fantastically done. the translation is easily one of the best from Japanese I have ever seen. The voice actors also shine with their lines, with almost every character in the game sounding real instead of awkward like some video games can sound. Nier himself (the dude on the cover) is just about as strange a JRPG or even regular RPG protagonist as one can get. He's a middle-aged muscle-bound man with a daughter. How strange is that? (Yes, I know the Japanese version has a younger "brother" version of Nier, but I didn't play that version, and therefore have no reason to talk about it.)
As for the other characters, I'll remain vague. They all have character arcs, some sad, some very sad, and one or two even happily poignant in the end. I don't think I've seen another game with quite the depth of character that this game seems to have. Every character is consistent and wonderfully done from beginning to end. I can't even fathom how that's even possible. I can't think of another game that does that. Even my favorite game KotOR II, suffers from some crappy characters (like Bao-Dur), so this seems almost unsettling to me, almost unreal.
As for other things, well, the gameplay is solid. I like it. There's nothing insane about it, nothing crazy. It's fairly standard, but has some changeups from time to time, becoming a top-down shooter at points, or looking like some old dungeon crawler at other points. Hell, there are also sidescrolling platformer elements to it as well as some absurdly awesome bullet hell gameplay. It's ridiculous, and I love it for being ridiculous.
The look of the game is fantastic even though at times the bloom can be a little distracting. I was playing it, and I found the landscape, although somewhat barren at times, to be fantastically done. I liked exploring it or simply looking at the sky. I can't think of looking at the sky to be a gameplay element in any other game (except maybe Skyrim) but here it looks so good that I can't complain.
The music is what attracted me to the game, and I have to put in a special mention to the FANTASTIC music that's in the game. My God is the music good. I'm considering buying the soundtrack because it's just that good. Hell, I've had the music for the game just playing in the background because I like it so much. I can't think of many other games where I've found the music such a compelling part of the game. Maybe Skyrim again, but there it was two tracks of music in particular. With this game it's every track.
I'm not going to spoil elements of the game, but there are part of it, specifically towards the end, that are... simply put, fantastic and sad, and done the exact right way. I want to recommend the game to literally everybody who can spend eleven dollars on it. It's worth those eleven dollars and so much more. Even if you don't like it, I think you'd find it hard to say it isn't worth those eleven measly bucks.
The game, though, isn't for everyone, and that needs to be known. It's a story-based game that has some weaker gameplay elements to it (which I don't mind in the slightest because if I can play the game then the gameplay is absolutely fine, but a lot of people seem to mind quite a bit about that). This game is not mediocre, but really, really good. Don't go into it expecting a happy ending. And don't go into it if you don't want a gritty and somewhat sadly realistic version of the world. If you hate everything, this might be the game for you, but even moreso if you want something intelligently done that thrives off of a brilliantly done deconstruction of story, game, and characters... then this might very well be the game for you.
I wish I could go all in and ruin the plot, describing just how good the twists and turns of the story is: the King of Facade, Kaine, Emil, Yonah... the bosses (which are incredible and so great to fight), Nier's village, the temples, the way that the game has bookends, the way it all makes sense despite its heavy plot. I think it puts this game a cut above many others. It certainly puts it into my top echelon of games to stay.
Nier, a game that cost me eleven dollars, which I expected nothing from and got a world, you have surpassed not only my expectations, but the expectations of any video game. This is a game that should be played by everybody. I can't recommend it enough. Go and play it if you have that chance, and if you already have then I hope you enjoyed it as much as I did.
Edit: One more thing before I call this review a complete wrap. The pacing of this game s very strange. The first act (before the clear demarcation of the acts), moves very slowly, especially if you are a completionist like myself. Not a ton happens, and most of it is there to introduce the plot, the characters, and the settings. Most of the first act is filler until the end of the act. The bosses are not well characterized, and, in general, it can get kind of boring if you don't know what comes next. But don't give up! All is not lost!
The second act moves at a very good pace, with no real screwing around when it comes to fighting or anything else. Nier, by the second act, is very strong, able to kill most enemies in a few strikes. Even bosses aren't that much trouble. The game uses those introductions from the first act to build up on characters, plots, and settings. I think it succeeds in this admirably.
The pacing issue is one that I noticed myself, but I think it's actually a great decision by the game, showing a clear difference between the first and second acts in so many ways: in terms of color pallets, pacing, ease of the game, openness of the story, and ambiguity of basically all of the characters.
"I think you might want to try reading a book every now and then to get those creative juices flowing, it sounds like your brain and thinking capacity has disappeared somewhere within your exaggerated sense of self worth."
Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts
Tuesday, February 28, 2012
Wednesday, January 4, 2012
Video Game Assessment: Dungeon Siege III (2011)
Yet another Obsidian directed video game comes out, and yet again I became incredibly excited for it. In general I've loved all of Obsidian Entertainment's games. That's true. I've never played Neverwinter Nights 2, but I have played all the rest. Two of their games are among my favorites of all time in Star Wars: Knights of the Old Republic II: The Sith Lords and Fallout: New Vegas, so Dungeon Siege III had quite some shoes to fill. Now, I'm not going to say that this is the best put together game in the world, and I'm not going to blindly like it without taking the time to really have an in depth look at it, so I played through the whole game. I completed it completely with one character. And this is my assessment of the game.
Altogether, this game is my least favorite of the Obsidian Entertainment name, but that by no means makes it bad. Two of the games are among my favorite ones of all time, which is quite a feat, one I've never played, and I liked Alpha Protocol quite a bit. To my Burn Notice addled mind, Alpha Protocol worked in so many ways despite the obvious cuts and unfinished ideas.
The first thing that I have to mention is that I played single player. I have the feeling the game would be better to play with someone else. So, I'm putting that out there. If it is more fun, or works better with someone else playing it with me, I'll put out another review saying it, but as of now, this is my impression of the game.
The game altogether does seem well put together. It has a finished feeling that half of Obsidian's games that I've played don't really have. It doesn't feel rushed or pushed out the door, which both are always good things. The characters are decent, with one that outshines the rest, but I'll get to that. The music is good, reminiscent of the Fable games. Hell, most of the game is eerily reminiscent to the Fable series. And I like the Fable games too, although I do think that this one has much more to offer. The story is there, simple as it might be. The characters are strongly written, and the combat is mostly very fun.
There are negatives though. The gameplay never really became old for me...but it could have if the game were longer. Dungeon Siege III is not a very long game. It took me somewhere around twenty hours to finish the entire game. That's short for an RPG even if it is a dungeon crawling, hack-and-slash, action RPG. So, the shortness of the game certainly stood out to me. The RPG elements were decent though, and the decision were interesting and difficult at times, with Obsidian's quality writing apparent in almost every line.
The game starts off slowly, deliberately, and does eventually hit a good climax. The story is strong, despite everything, and I found it interesting all the way through despite its single-mindedness. The characters are mostly... well, I did not find all of the player characters (and companions) to be ridiculously interesting. I played as Lucas and he was neat, kind of the obvious lead character sort of person. The hero with a sword on the box cover, so yeah... But both of the female characters seemed a little less interesting. Maybe it was their voice acting, especially the Archon (kind of a fire elemental ancient thing) Anjali was particularly notable for, in my opinion, not having the best voice acting available. Then again, maybe that's what they meant to do, but to me it came off as not great. Katarina, the other female, was a little more interesting, but I never used her because she constantly died. Her AI seemed to be less intelligent than the other two companions. I didn't have any real complaints about her besides that. Well, besides that she's very obvious fanservice... Reinhart though, the last companion I acquired, was my main man throughout the time I had him in my party. I really liked him and his snarky intelligent nonsense rambling. If I play the game again, I'm playing as him.
The gameplay was surprisingly good, really visceral at times, and somewhat challenging at times as well. I would get frustrated with it at times because I just want to be good at video games, but it took me a while to master the gameplay, and I kind of like that. By the end of the game I could defeat anything, but there was a learning curve and it took about half of the game to maybe two-thirds of the game to really figure out what I had to do in terms of combat. I thought it worked well and I was really pleasantly surprised with it. Dungeon crawling games built on sidequests are not exactly my favorite style of game, but this one stood out to me as having only good sidequests, no filler, and moving along well despite no real fast travel system.
The thing I really need to praise this game on are the visuals. In this day of grand visual quality coming from video games, the visuals of this one really stood out. I loved, absolutely loved, the Causeways, the roads between the world that exist in a ruined world. They appealed to me so much and I thought they were awesome. But the different towns are also incredibly well put together, as are the automatons that are featured fairly heavily and some of the enemies. The game does have a style to it, and I really liked it. It made me smile at times besides the fact that I never smile, so that was cool.
Altogether, this was a good game with a ton of potential. I think most of that potential was realized, but admittedly other parts seemed to be a bit of a slap in the face. The game is short, but at the end of the game they show enemies that they could have put in the game for me to face, like dragons or other wars, and I just wanted to play more and fight dragons. Why show me dragons when I can't fight the dragons? It's teasing me needlessly. So, the game loses some points because I hate being teased.
Out of the last three games I've played in Uncharted 3, LotR: War in the North, and Dungeon Siege III, this is probably my least favorite of the three, but the one that I see with the most potential even in regards to the Uncharted series, which while a powerhouse of a series, quality all the way around, does not have that fantasy element that one can play with and tweak all over the place. I just think that there is room for improvements in this game and this series and I hope that Square Enix will be intelligent enough to put the next game in this franchise in the hands of Obsidian yet again.
Anyway, I did enjoy the game. It was fairly fun, kind of short, but not terrible certainly. So, I'm going to recommend it. Wow, I was not expecting to like this game, I'm not going to lie. And three games in a row, all games that I've given mostly positive reviews for. This is bad. I need to rip something apart soon. I think it's time to watch a bad movie next...
Altogether, this game is my least favorite of the Obsidian Entertainment name, but that by no means makes it bad. Two of the games are among my favorite ones of all time, which is quite a feat, one I've never played, and I liked Alpha Protocol quite a bit. To my Burn Notice addled mind, Alpha Protocol worked in so many ways despite the obvious cuts and unfinished ideas.
The first thing that I have to mention is that I played single player. I have the feeling the game would be better to play with someone else. So, I'm putting that out there. If it is more fun, or works better with someone else playing it with me, I'll put out another review saying it, but as of now, this is my impression of the game.
The game altogether does seem well put together. It has a finished feeling that half of Obsidian's games that I've played don't really have. It doesn't feel rushed or pushed out the door, which both are always good things. The characters are decent, with one that outshines the rest, but I'll get to that. The music is good, reminiscent of the Fable games. Hell, most of the game is eerily reminiscent to the Fable series. And I like the Fable games too, although I do think that this one has much more to offer. The story is there, simple as it might be. The characters are strongly written, and the combat is mostly very fun.
There are negatives though. The gameplay never really became old for me...but it could have if the game were longer. Dungeon Siege III is not a very long game. It took me somewhere around twenty hours to finish the entire game. That's short for an RPG even if it is a dungeon crawling, hack-and-slash, action RPG. So, the shortness of the game certainly stood out to me. The RPG elements were decent though, and the decision were interesting and difficult at times, with Obsidian's quality writing apparent in almost every line.
The game starts off slowly, deliberately, and does eventually hit a good climax. The story is strong, despite everything, and I found it interesting all the way through despite its single-mindedness. The characters are mostly... well, I did not find all of the player characters (and companions) to be ridiculously interesting. I played as Lucas and he was neat, kind of the obvious lead character sort of person. The hero with a sword on the box cover, so yeah... But both of the female characters seemed a little less interesting. Maybe it was their voice acting, especially the Archon (kind of a fire elemental ancient thing) Anjali was particularly notable for, in my opinion, not having the best voice acting available. Then again, maybe that's what they meant to do, but to me it came off as not great. Katarina, the other female, was a little more interesting, but I never used her because she constantly died. Her AI seemed to be less intelligent than the other two companions. I didn't have any real complaints about her besides that. Well, besides that she's very obvious fanservice... Reinhart though, the last companion I acquired, was my main man throughout the time I had him in my party. I really liked him and his snarky intelligent nonsense rambling. If I play the game again, I'm playing as him.
The gameplay was surprisingly good, really visceral at times, and somewhat challenging at times as well. I would get frustrated with it at times because I just want to be good at video games, but it took me a while to master the gameplay, and I kind of like that. By the end of the game I could defeat anything, but there was a learning curve and it took about half of the game to maybe two-thirds of the game to really figure out what I had to do in terms of combat. I thought it worked well and I was really pleasantly surprised with it. Dungeon crawling games built on sidequests are not exactly my favorite style of game, but this one stood out to me as having only good sidequests, no filler, and moving along well despite no real fast travel system.
The thing I really need to praise this game on are the visuals. In this day of grand visual quality coming from video games, the visuals of this one really stood out. I loved, absolutely loved, the Causeways, the roads between the world that exist in a ruined world. They appealed to me so much and I thought they were awesome. But the different towns are also incredibly well put together, as are the automatons that are featured fairly heavily and some of the enemies. The game does have a style to it, and I really liked it. It made me smile at times besides the fact that I never smile, so that was cool.
Altogether, this was a good game with a ton of potential. I think most of that potential was realized, but admittedly other parts seemed to be a bit of a slap in the face. The game is short, but at the end of the game they show enemies that they could have put in the game for me to face, like dragons or other wars, and I just wanted to play more and fight dragons. Why show me dragons when I can't fight the dragons? It's teasing me needlessly. So, the game loses some points because I hate being teased.
Out of the last three games I've played in Uncharted 3, LotR: War in the North, and Dungeon Siege III, this is probably my least favorite of the three, but the one that I see with the most potential even in regards to the Uncharted series, which while a powerhouse of a series, quality all the way around, does not have that fantasy element that one can play with and tweak all over the place. I just think that there is room for improvements in this game and this series and I hope that Square Enix will be intelligent enough to put the next game in this franchise in the hands of Obsidian yet again.
Anyway, I did enjoy the game. It was fairly fun, kind of short, but not terrible certainly. So, I'm going to recommend it. Wow, I was not expecting to like this game, I'm not going to lie. And three games in a row, all games that I've given mostly positive reviews for. This is bad. I need to rip something apart soon. I think it's time to watch a bad movie next...
Wednesday, December 28, 2011
Video Game Assessment: The Lord of the Rings: War in the North (2011)
So, let's end the year with a few reviews of various video games, shall we? I think I'll be reviewing The Elder Scrolls V: Skyrim, Uncharted 3: Drake's Deception, and The Lord of The Rings: War in the North.
First up is this game, The Lord of the Rings: War in the North, and let me say what a game it is. You might be expecting a weak video game here, based off the movie, hastily put together, a big cash cow for the new studio that took over the Lord of the Rings video game franchise. And you know what, you silly person you? You'd be wrong.
Now, I have to say that EA Games has never really enamored itself to me, and the Lord of the Rings video game franchise is one of the BIG reasons that I have a dislike of the publisher. There seem to have been a lot of missteps with the franchise... The Lord of the Rings: The Third Age, the only "RPG" game in the franchise before this one, really sticks out in my brain as one of the subpar ones. I played that game, years ago now, and hated it. I wanted to like it. The Lord of the Rings is one of my favorite things in all the world, and I wanted to play through it in the worst way... and I came away from that basically vowing to never touch another LotR game again. It was just that bad. But then I heard some good things about this game, War in the North. A new studio had taken control of it, Snowblind, and everything seemed to be moving in the right direction.
Then I saw some reviews. The first review I ever saw was a brilliant one, telling of the game's positive qualities for fans of the movie or the book. The reviewer seemed to be positively beaming during the entire course of his writing the review. So, that was good. Then I saw some other reviews tearing this game to ribbons, and I grew worried and anxious. I was still very anxious about the game until I started playing it and...
Well, the game is interesting, I'll give it that much. It's brilliantly put together in a bunch of ways and combines tactics, RPG elements, lore from the book and the movie, and interesting characters and locations to make a decidedly very decent idea for a video game, but does it hold up? I guess that's the question. Does it perform well under scrutiny? Especially for the game having an M rating, the first in the franchise to have one... Does the game blow my socks off? Or does it disappoint?
Well, this is going to be a somewhat different review than I usually do. Sure, I'll go over what makes it good or bad, but mostly I want to talk about how this game is put together lovingly.
Yes, lovingly. I have to talk about it because, damn... it's absolutely true. I want to clap and cheer for Snowblind for absolutely loving this franchise enough to make something that FEELS like LotR and acts like LotR. It's not just the lore or the locations that they use that tells me this. It's the dialogue, which sounds like it should in the settings. It's the characters that act like they ought to act. It's the voice acting in general that really speaks of the fact that everybody involved seemed to have a stake in this franchise. Maybe I'm reading too deeply into it. Maybe none of what I'm saying is true. I guess it seems like these things are true to me. It's seems that this game was put together with loving hands, and, to me, it shows and is fantastic.
Yes, this game is really good. No, it's not the best game ever. It's certainly not a great RPG, but that's not what I wanted. I wanted a good LotR game and that's exactly what I got with this game. It's a pretty weaksauce RPG all around, being some kind of strange hybrid of a hack-and-slash game and a RPG like Dragon Age II or Mass Effect 2, going around with a hub system of friendly areas and fighting areas. There are sidequests and there are elements of exploration, and those feel great. I have to say I really like that here. In general though, the game is mostly an RPG in name only. Certainly there are choices one can make throughout the course of the adventure, and there are three characters that one can play, but there never seems to be a reason to really explore the RPG elements in depth. It feels very lightly put in, and that's neither good nor bad. It just kind of is. It works well here though, for what it's worth, and that's not always true with every game of this type. I think it's because the story has a foregone conclusion. But anyway, it works in my opinion.
The characters that are unique to this game and the characters that don't appear in the movie, but are mentioned in the books... those two groups of characters... well, they have fantastic voice acting and are really great to listen to. The characters that were in the movie though... UGH... it's painful to listen to Aragorn, Elrond, or Bilbo... I think because their actual actors were better... or maybe because the voice actors were trying unsuccessfully to imitate. Anyway, it didn't work.
The gameplay is mostly fun, but can be on the challenging and even frustrating side, especially in the areas of Mirkwood and, God help me, the defense of the Dwarven city... my God that was the frustrating side of difficult. Man, oh man... I must have died about fifty times there. It was particularly painful there. Anyway, for the most part though, the gameplay is fluid and fun without too much hassle or problems. It works like it should and I like it for what it is.
The soundtrack is also quite good, having a fantasy feel all around. It reminded me slightly of the Dragon Age games, and that's a good thing, I think. It sounded good.
The environments and locales are pretty well done, but sometimes felt a little too large, especially earlier on in the game. Fornost and Rivendell are examples I have to point out about this because they seemed such strange ones. Fornost is the first real area, fighting-wise in the game, full of goblins. You meet the big bad guy of this game there too. But it goes on so long, much longer than so many of the other levels in the game, and I'm not sure why. It's not really particularly engaging. Rivendell is pointed out here too because, for a hub world, it feels a little too large. Only select members of the Fellowship are there too... and I'm uncertain why. Why have any of them at all if you're not going to show all of them? It seemed strange. Rivendell is much larger than I would have thought as well and I have no idea. It sticks out in my mind because I don't quite get it.
Other than some hiccups in level design (which do seem to get better as the game progresses, just pointing that out), most of the game is really solid. I've seen a lot of average scores for this game, and, to me, it's easy to see how a person who isn't a fan of LotR can give this a middling review. It's nothing special for the audience of regular people out there. I'll tell you something honestly here: Don't get this game if you aren't a fan. You won't appreciate it. You won't. I'm sorry, but I think the reviewers just don't seem to understand how good this game is for the fan of the movies or the books. It's basically perfect because the game developers seemed to really care and put that extra effort into it. The eagles were a particularly nice touch, as well as Radagast the Brown, and the Barrow-Wights. Those were some of my favorite things in the game and they worked really well. Oh yeah... the dragon too. He was all the right kinds of awesome.
This game mostly made me want more of it and that's never a bad thing. It made me want The Hobbit to come out sooner than next year and that's not a bad thing either. Hell, in general I really enjoyed this game. It had an interesting a solid story and worked for the most part. I recommend it to fans. The game also looks very good at times if you're into that kind of thing. The ending is particularly noteworthy, but the eagles in general were lovingly rendered.
Anyway, that's my two cents about this game. I really liked it, maybe you will too.
First up is this game, The Lord of the Rings: War in the North, and let me say what a game it is. You might be expecting a weak video game here, based off the movie, hastily put together, a big cash cow for the new studio that took over the Lord of the Rings video game franchise. And you know what, you silly person you? You'd be wrong.
Now, I have to say that EA Games has never really enamored itself to me, and the Lord of the Rings video game franchise is one of the BIG reasons that I have a dislike of the publisher. There seem to have been a lot of missteps with the franchise... The Lord of the Rings: The Third Age, the only "RPG" game in the franchise before this one, really sticks out in my brain as one of the subpar ones. I played that game, years ago now, and hated it. I wanted to like it. The Lord of the Rings is one of my favorite things in all the world, and I wanted to play through it in the worst way... and I came away from that basically vowing to never touch another LotR game again. It was just that bad. But then I heard some good things about this game, War in the North. A new studio had taken control of it, Snowblind, and everything seemed to be moving in the right direction.
Then I saw some reviews. The first review I ever saw was a brilliant one, telling of the game's positive qualities for fans of the movie or the book. The reviewer seemed to be positively beaming during the entire course of his writing the review. So, that was good. Then I saw some other reviews tearing this game to ribbons, and I grew worried and anxious. I was still very anxious about the game until I started playing it and...
Well, the game is interesting, I'll give it that much. It's brilliantly put together in a bunch of ways and combines tactics, RPG elements, lore from the book and the movie, and interesting characters and locations to make a decidedly very decent idea for a video game, but does it hold up? I guess that's the question. Does it perform well under scrutiny? Especially for the game having an M rating, the first in the franchise to have one... Does the game blow my socks off? Or does it disappoint?
Well, this is going to be a somewhat different review than I usually do. Sure, I'll go over what makes it good or bad, but mostly I want to talk about how this game is put together lovingly.
Yes, lovingly. I have to talk about it because, damn... it's absolutely true. I want to clap and cheer for Snowblind for absolutely loving this franchise enough to make something that FEELS like LotR and acts like LotR. It's not just the lore or the locations that they use that tells me this. It's the dialogue, which sounds like it should in the settings. It's the characters that act like they ought to act. It's the voice acting in general that really speaks of the fact that everybody involved seemed to have a stake in this franchise. Maybe I'm reading too deeply into it. Maybe none of what I'm saying is true. I guess it seems like these things are true to me. It's seems that this game was put together with loving hands, and, to me, it shows and is fantastic.
Yes, this game is really good. No, it's not the best game ever. It's certainly not a great RPG, but that's not what I wanted. I wanted a good LotR game and that's exactly what I got with this game. It's a pretty weaksauce RPG all around, being some kind of strange hybrid of a hack-and-slash game and a RPG like Dragon Age II or Mass Effect 2, going around with a hub system of friendly areas and fighting areas. There are sidequests and there are elements of exploration, and those feel great. I have to say I really like that here. In general though, the game is mostly an RPG in name only. Certainly there are choices one can make throughout the course of the adventure, and there are three characters that one can play, but there never seems to be a reason to really explore the RPG elements in depth. It feels very lightly put in, and that's neither good nor bad. It just kind of is. It works well here though, for what it's worth, and that's not always true with every game of this type. I think it's because the story has a foregone conclusion. But anyway, it works in my opinion.
The characters that are unique to this game and the characters that don't appear in the movie, but are mentioned in the books... those two groups of characters... well, they have fantastic voice acting and are really great to listen to. The characters that were in the movie though... UGH... it's painful to listen to Aragorn, Elrond, or Bilbo... I think because their actual actors were better... or maybe because the voice actors were trying unsuccessfully to imitate. Anyway, it didn't work.
The gameplay is mostly fun, but can be on the challenging and even frustrating side, especially in the areas of Mirkwood and, God help me, the defense of the Dwarven city... my God that was the frustrating side of difficult. Man, oh man... I must have died about fifty times there. It was particularly painful there. Anyway, for the most part though, the gameplay is fluid and fun without too much hassle or problems. It works like it should and I like it for what it is.
The soundtrack is also quite good, having a fantasy feel all around. It reminded me slightly of the Dragon Age games, and that's a good thing, I think. It sounded good.
The environments and locales are pretty well done, but sometimes felt a little too large, especially earlier on in the game. Fornost and Rivendell are examples I have to point out about this because they seemed such strange ones. Fornost is the first real area, fighting-wise in the game, full of goblins. You meet the big bad guy of this game there too. But it goes on so long, much longer than so many of the other levels in the game, and I'm not sure why. It's not really particularly engaging. Rivendell is pointed out here too because, for a hub world, it feels a little too large. Only select members of the Fellowship are there too... and I'm uncertain why. Why have any of them at all if you're not going to show all of them? It seemed strange. Rivendell is much larger than I would have thought as well and I have no idea. It sticks out in my mind because I don't quite get it.
Other than some hiccups in level design (which do seem to get better as the game progresses, just pointing that out), most of the game is really solid. I've seen a lot of average scores for this game, and, to me, it's easy to see how a person who isn't a fan of LotR can give this a middling review. It's nothing special for the audience of regular people out there. I'll tell you something honestly here: Don't get this game if you aren't a fan. You won't appreciate it. You won't. I'm sorry, but I think the reviewers just don't seem to understand how good this game is for the fan of the movies or the books. It's basically perfect because the game developers seemed to really care and put that extra effort into it. The eagles were a particularly nice touch, as well as Radagast the Brown, and the Barrow-Wights. Those were some of my favorite things in the game and they worked really well. Oh yeah... the dragon too. He was all the right kinds of awesome.
This game mostly made me want more of it and that's never a bad thing. It made me want The Hobbit to come out sooner than next year and that's not a bad thing either. Hell, in general I really enjoyed this game. It had an interesting a solid story and worked for the most part. I recommend it to fans. The game also looks very good at times if you're into that kind of thing. The ending is particularly noteworthy, but the eagles in general were lovingly rendered.
Anyway, that's my two cents about this game. I really liked it, maybe you will too.
Labels:
2011,
Eagles,
Fantasy,
RPG,
Snow,
The Lord of the Rings,
Video Game Assessment,
War in the North
Thursday, April 14, 2011
Video Game Assessment: Mass Effect (2007)
Mass Effect is simultaneously a great game and a trainwreck. It is a beautiful game with terrible gameplay. It is rough around the edges with a diamond underneath. It has a wonderfully intricate story, but a haphazard and hard to understand world. It is the best of video games and yet it is a fleeting quality. It is one of the few roleplaying games that is hard to roleplay or even simply replay, but it does have an excellent story. How can a game be all of these things? I'll tell you.
Some people will blindly tell you that this game is a masterpiece without any hyperbole despite the migraine-inducing terror that the sidequests and the sheer brick of the background codex and lore information present. I guess I can't judge sidequests as equal to the mainquest stuff or can't say that mood-filling lore is necessarily a bad thing, but you want to know something, I will.
First, I'll start with the good: The characters in this game are absolutely fantastic as well as the settings and visuals. This is one of the most beautiful games I have ever seen and I really do enjoy simply looking at it. The characters look fairly realistic, easily better than most other games that I've played and/or seen and the actual graphics are just beautiful. There are no other words for it. Everything looks slick and shiny. The world looks better than real life even with some of the grit of real life too, making the scenery look even better with the realism coming with the fantasy. The characters all look and act like real people, and the alien characters are all really well done too, all basically being good answers to what aliens might be able to look like in a realistic science fiction world.
The science fiction here is well done. I'm not going to say fantastic because I don't think it really addressed the science without using the "Element Zero" argument, which is a bit of a cop-out science fiction-wise. It's much more of a Firefly/Star Wars kind of story than anything else. This game really reminds me of Star Wars: Knights of the Old Republic in almost a harsh way. It's a very similar world to Star Wars. The aliens kind of act the same, the universe is similar... Hell, even the story is pretty similar. There are Jedi substitutes in this game even if they don't have lightsabers to swing around. There are even similar "dark side" enemies. It's pretty ridiculous to see how much it takes from Star Wars. Not that it's a bad thing. It's works for the game and is pretty cool, but the taking so much from that series is still there.
So, now onto the negative and for all the positive things I've said, there are as many negatives. The positives do tend to outweigh the negatives, but they still certainly exist and are also incredibly headache inducing. The first big negative is the first one one would see in the game: the inventory system. It is a convoluted mess that took me the better part of an entire playthrough to actually understand. Sure, there is customization and strategy involved in many of the choices, but there thorough annoyingness for the player will just make the player wish they weren't there at all. In the second game of the series they went the exact opposite direction with customization, basically going passive-aggressive and skimping on weapons and armor to a ridiculous extent for an RPG. So, I claim that BioWare is a bit passive-aggressive when it comes to criticism.
Now, the whole weapon-armor issue is a kind of big deal, but nowhere as big as the sidequest issue. Now, I liked this game a lot when it came to the story. It was really well done and engaging. I also, in games, tend to like doing a ton of sidequests as mood-fillers. I also use them to stock up on convoluted items and money and gels and everything else. I like that. I like doing sidequests. I've always been a 100% runner and that's what I like to do. The sidequests in Mass Effect though are torturous. They're painful. I go and play the sidequests and they give me a headache. A game shouldn't give me a headache. Part of the problem is the infamous "Mako" space tank within the game that is fundamentally fun, but absolutely overused and really, when it comes down to it, not intuitive at all. The controls are wonky. The tank is not fun to play as. Exploration, although beautiful, is annoying, especially when most planets have a samey kind of look to them. Basically something that should be a small part of the game comes off as not only painful, but taking up way too much time for the rewards. So, a gameplay technique I've always employed and loved is basically punishing me. I don't like that. It took me out of the game. It made me want to play other games. Sidequests should never do that to a player. Seriously. Yes, they redesigned the sidequests for Mass Effect 2, but again, they went too far, basically taking all of the exploration out completely unless one doles out money for the DLC. What the Hell, BioWare? Why are you guys so passive-aggressive about criticism?
I will admit that the endgame is the best endgame I've ever played, bar none. It's fantastically well done, beautiful and memorable, and also flips the bird to all the terrible sidequests and gameplay one deals with throughout the game. Definitely worth it.
There's also a moral choice system within the game as well as origin story for the player character. They do tend to add customization, but ultimately are all really for nothing. They don't really change the game except in small aspects, so it's kind of a silly thing to add. There are also six classes to choose from, which is kind of neat, since half of them are hybrid classes of the usual "rogue"/"warrior"/"wizard" RPG classes. So, that's nice at least.
Anyway, Mass Effect is a good game with some bad elements to it. I like it myself, but still can't get over some of the bad elements in the game. This is one of the few games I came into this blog wanting to review because of it's great story and terrible execution. So, take my word on it, play at your own risk, but also realize it's one of the best stories and most beautiful graphics in games today, even if it does have a lot of issues with it.
Some people will blindly tell you that this game is a masterpiece without any hyperbole despite the migraine-inducing terror that the sidequests and the sheer brick of the background codex and lore information present. I guess I can't judge sidequests as equal to the mainquest stuff or can't say that mood-filling lore is necessarily a bad thing, but you want to know something, I will.
First, I'll start with the good: The characters in this game are absolutely fantastic as well as the settings and visuals. This is one of the most beautiful games I have ever seen and I really do enjoy simply looking at it. The characters look fairly realistic, easily better than most other games that I've played and/or seen and the actual graphics are just beautiful. There are no other words for it. Everything looks slick and shiny. The world looks better than real life even with some of the grit of real life too, making the scenery look even better with the realism coming with the fantasy. The characters all look and act like real people, and the alien characters are all really well done too, all basically being good answers to what aliens might be able to look like in a realistic science fiction world.
The science fiction here is well done. I'm not going to say fantastic because I don't think it really addressed the science without using the "Element Zero" argument, which is a bit of a cop-out science fiction-wise. It's much more of a Firefly/Star Wars kind of story than anything else. This game really reminds me of Star Wars: Knights of the Old Republic in almost a harsh way. It's a very similar world to Star Wars. The aliens kind of act the same, the universe is similar... Hell, even the story is pretty similar. There are Jedi substitutes in this game even if they don't have lightsabers to swing around. There are even similar "dark side" enemies. It's pretty ridiculous to see how much it takes from Star Wars. Not that it's a bad thing. It's works for the game and is pretty cool, but the taking so much from that series is still there.
So, now onto the negative and for all the positive things I've said, there are as many negatives. The positives do tend to outweigh the negatives, but they still certainly exist and are also incredibly headache inducing. The first big negative is the first one one would see in the game: the inventory system. It is a convoluted mess that took me the better part of an entire playthrough to actually understand. Sure, there is customization and strategy involved in many of the choices, but there thorough annoyingness for the player will just make the player wish they weren't there at all. In the second game of the series they went the exact opposite direction with customization, basically going passive-aggressive and skimping on weapons and armor to a ridiculous extent for an RPG. So, I claim that BioWare is a bit passive-aggressive when it comes to criticism.
Now, the whole weapon-armor issue is a kind of big deal, but nowhere as big as the sidequest issue. Now, I liked this game a lot when it came to the story. It was really well done and engaging. I also, in games, tend to like doing a ton of sidequests as mood-fillers. I also use them to stock up on convoluted items and money and gels and everything else. I like that. I like doing sidequests. I've always been a 100% runner and that's what I like to do. The sidequests in Mass Effect though are torturous. They're painful. I go and play the sidequests and they give me a headache. A game shouldn't give me a headache. Part of the problem is the infamous "Mako" space tank within the game that is fundamentally fun, but absolutely overused and really, when it comes down to it, not intuitive at all. The controls are wonky. The tank is not fun to play as. Exploration, although beautiful, is annoying, especially when most planets have a samey kind of look to them. Basically something that should be a small part of the game comes off as not only painful, but taking up way too much time for the rewards. So, a gameplay technique I've always employed and loved is basically punishing me. I don't like that. It took me out of the game. It made me want to play other games. Sidequests should never do that to a player. Seriously. Yes, they redesigned the sidequests for Mass Effect 2, but again, they went too far, basically taking all of the exploration out completely unless one doles out money for the DLC. What the Hell, BioWare? Why are you guys so passive-aggressive about criticism?
I will admit that the endgame is the best endgame I've ever played, bar none. It's fantastically well done, beautiful and memorable, and also flips the bird to all the terrible sidequests and gameplay one deals with throughout the game. Definitely worth it.
There's also a moral choice system within the game as well as origin story for the player character. They do tend to add customization, but ultimately are all really for nothing. They don't really change the game except in small aspects, so it's kind of a silly thing to add. There are also six classes to choose from, which is kind of neat, since half of them are hybrid classes of the usual "rogue"/"warrior"/"wizard" RPG classes. So, that's nice at least.
Anyway, Mass Effect is a good game with some bad elements to it. I like it myself, but still can't get over some of the bad elements in the game. This is one of the few games I came into this blog wanting to review because of it's great story and terrible execution. So, take my word on it, play at your own risk, but also realize it's one of the best stories and most beautiful graphics in games today, even if it does have a lot of issues with it.
Labels:
2007,
Bioware,
KotOR,
Mass Effect,
Quests,
RPG,
Science Fiction,
Video Game Assessment
Saturday, October 23, 2010
Video Game Assessment: Fallout 3 (2008)
Fallout 3. I hadn't actually planned on reviewing this game since it isn't exactly a horror game... but I think it has enough horrific elements to it to be put in my October Nights series of reviews. One of the main reasons I'm reviewing this game is because I'm playing Fallout: New Vegas at the moment and it's reminding me of this game and how creepy some parts of it were.
I'm going to try to focus on certain aspects of this game, mostly horror aspects... which is not a hard thing to concentrate on. An alternate America has experienced a nuclear apocalypse and it's pretty much a sucky place to live. This game starts out in Washington D. C. and the wastelands surrounding it. It goes on to show the terrible creatures and people constantly trying to survive in an environment not suited for it.
I could tell you how much I enjoyed this game, although I think most people who played it enjoyed it, but I think that's not really the point of my review. Sure, I liked most of it (The visuals,the weapons, the gameplay... etc.), and there are parts of it I could complain mightily about (like the absolute lack of good characters and story), but I think this review will concentrate on the horror aspects of the game.
Most of the game is a horror story. The mutants, the wasteland, the creepy people... it all stinks of a horror story after the apocalypse. It feels that way and that's how it comes off. The shallow characters really allow one to focus on the situations and the roleplaying elements really come out since the player-character has no real personality, and the person playing tends to almost become the character... kind of creepy actually... well, it makes a good juxtaposition anyway. You can get lost in this game... simply lost for hours and hours... fearing as the character would fear, running as the character would run.
The monstrosities of the wastelands are only the beginning. There are ruins all around ripe for exploration and a quick death if the player isn't careful. The subway tunnels are of particular note because of how well they're done... and how dangerous they can be. When enemies in those subway tunnels are called ghouls... you know you're in for some crazy horror times.
As a casual mention, the DLC (downloadable content) Point Lookout is of particular note, being a DLC made completely with a horror story in mind. There is a strong psychological aspect to the horror here, and it's simply awesome. Also the Dunwich Building is probably the creepiest part of the game... and it should be... using the Dunwich name like that.
There are other aspects of this game that are terrifying as well... like the freaking Death Claw enemies that... *shudder*... you really never want to run into without a dart gun and some high explosives. Those things are terrible and awful and I don't want to talk about it anymore.
Anyway, the game is really awesome, and I like it a lot. It's one of those video games you can just get lost in, and that's always awesome. The characters are... well, they suck for the most part, and the story is as weak as anything... but the free-roaming environment, the gameplay, and the immersion really make this a game to pick up.
I'm going to try to focus on certain aspects of this game, mostly horror aspects... which is not a hard thing to concentrate on. An alternate America has experienced a nuclear apocalypse and it's pretty much a sucky place to live. This game starts out in Washington D. C. and the wastelands surrounding it. It goes on to show the terrible creatures and people constantly trying to survive in an environment not suited for it.
I could tell you how much I enjoyed this game, although I think most people who played it enjoyed it, but I think that's not really the point of my review. Sure, I liked most of it (The visuals,the weapons, the gameplay... etc.), and there are parts of it I could complain mightily about (like the absolute lack of good characters and story), but I think this review will concentrate on the horror aspects of the game.
Most of the game is a horror story. The mutants, the wasteland, the creepy people... it all stinks of a horror story after the apocalypse. It feels that way and that's how it comes off. The shallow characters really allow one to focus on the situations and the roleplaying elements really come out since the player-character has no real personality, and the person playing tends to almost become the character... kind of creepy actually... well, it makes a good juxtaposition anyway. You can get lost in this game... simply lost for hours and hours... fearing as the character would fear, running as the character would run.
The monstrosities of the wastelands are only the beginning. There are ruins all around ripe for exploration and a quick death if the player isn't careful. The subway tunnels are of particular note because of how well they're done... and how dangerous they can be. When enemies in those subway tunnels are called ghouls... you know you're in for some crazy horror times.
As a casual mention, the DLC (downloadable content) Point Lookout is of particular note, being a DLC made completely with a horror story in mind. There is a strong psychological aspect to the horror here, and it's simply awesome. Also the Dunwich Building is probably the creepiest part of the game... and it should be... using the Dunwich name like that.
There are other aspects of this game that are terrifying as well... like the freaking Death Claw enemies that... *shudder*... you really never want to run into without a dart gun and some high explosives. Those things are terrible and awful and I don't want to talk about it anymore.
Anyway, the game is really awesome, and I like it a lot. It's one of those video games you can just get lost in, and that's always awesome. The characters are... well, they suck for the most part, and the story is as weak as anything... but the free-roaming environment, the gameplay, and the immersion really make this a game to pick up.
Labels:
2008,
Apocalypse,
Fallout,
Fallout 3,
H. P. Lovecraft,
October Nights,
RPG,
Video Game Assessment,
Video Games
Sunday, June 6, 2010
Video Game Assessment: Alpha Protocol (2010)

Now, I can just say it right here: I hate Halo. I hate everything about it. I hate its smug face and its stupid gameplay, and most of all, I really dislike people who think it's just about the best thing there ever was. I love intelligent stories. I love playing a game that says something, that can change depending upon what I do, or at least a game that makes me think.
Alpha Protocol is that kind of game. It is a thoughtful ride. When I say thoughtful I mean, full of thought. The developers thought of everything, from characters commenting on what clothing your character, Michael Thorton, wears, to how you play out ever mission, to how you interact with characters. Everything changes depending on how you play the game. As one of the blurbs for this game points out "YOUR WEAPON IS CHOICE!" and it really is.
What I find most refreshing about this game is its attention to detail and how it does things differently than even most RPGs. The comparisons between this game and the Mass Effect series (especially the second Mass Effect)are pretty straightforward. Both are over the shoulder third person shooters. Both use "choice" as a selling point, both have a large cast of interesting characters, both have "hubs" and mission debriefings and multiple choices for where and what to do next. My only comment on all of that is that Alpha Protocol does almost every one of those things better than Mass Effect 2 to the point where Alpha Protocol is a much more solid game despite the reviews.
Now, you may accuse me of being a Mass Effect hater, but that is actually not true. I love the Mass Effect games. The first one had a compelling story even if the gameplay and RPG elements were suspect, and the second one has solid gameplay and a decent story, even when the RPG elements were awful. Both games had incredibly good characters as well. And I enjoyed both game immensely.
So, that being said, when I say Alpha Protocol is comparable to the Mass Effect series (and the second game especially), I mean it as a compliment. And I mean it as even more of a compliment when I say that Alpha Protocol is equal or greater than Mass Effect 2 as a wonderful experience.
Well, let me explain Alpha Protocol then without raising too many spoilers. The game is hailed as "THE ESPIONAGE RPG", and I think the point the developers tried to make there is that this is one of the few, if not the only, espionage RPG even made. And being made by Obsidian Entertainment known for their wonderful take on Star Wars in Knights of the Old Republic II: The Sith Lords and Nerverwinter Nights 2, as well as the upcoming Fallout: New Vegas, it's a game that comes off as one of the best quality games around.
If you know anything about games and Star Wars and Obsidian, you'll know that KotOR II: TSL, was about seventy-five percent finished or thereabouts at release because of LucasArts trying to rush out the game by Christmas. That being said, and I'll go on record with this, KotOR II: TSL is my FAVORITE VIDEO GAME OF ALL TIME. And that had terrible reveiws by some people because the game WAS UNFINISHED. And yet, an unfinished game is my favorite of all time even compared to actual finished games that just can't hold my interest for long enough for me to care.
My point is that because of Obsidian's wonderful work on my favorite game of all time, I was excited for Alpha Protocol hoping it would be every bit as compelling as KotOR II: TSL. And you know what? It's not quite at the favorite level of video games, but it is awesome and fun, and I've enjoyed it immensely.
Obsidian knows how to make a quality game with excellent dialogue and characters. And they do it so well that playing any other game just makes that other game seem shallow and uninteresting.
So, now, instead of talking about other games, I'm going to get down to talking about Alpha Protocol. You are Michael Thorton, a man with a multiple choice past who is chosen for a secret government agency that's working on dealing with the fallout from a missile launch on a plane in the Middle East. Thorton needs to find the evidence to see who is responsible for American missiles getting into the hands of terrorists. Along the way he meets a ton of interesting characters, ranging from the sweet, professional girl who is always on Mike's headset, to the suave snake CEO of Halbech, to the German cougar, to the psychopath who really likes dry cleaning fluid.
I just have to mention how good the characters are. Steven Heck, a character met in Taipei, and the man who really has a thing for dry cleaning fluid, is one of the most interesting characters in the game. Everything he says is absolutely hilarious and it's hard not to like him even though he is an absolute psychopath. SIE, the German cougar, and I don't mean large cat, gets another honorable mention for humming "Flight of the Valkyries" during one of your missions. I burst out laughing when she did that and I just couldn't stop. I was so impressed by the developers to be able to come up with everything.
The enemies in the game are sometimes hard to distinguish. Each character has motives for doing what they're doing and nobody is one-dimensional. No character is "evil" even though some can be degrees of ruthless, psychopathic, righteously angry, or crazy in the head. You can align with any of the characters and I'm pretty sure almost every character can die (or at least get very hurt) over the course of the game.
The gameplay is perfectly fine. It reminds me a lot of Mass Effect except it's a little bit less flashy than Mass Effect, and much more based upon stealth, being a spy game and all.
The voice work and music is sometimes particularly memorable and other times not so much. More of a hit or miss than anything else. Some characters are beautifully done, like Steven Heck, SIE, Mina, Marburg, Leland, Albatross, and arguably Sis (who has no voice actor at all), whereas some of the other voice work is just not as good... especially the Chinese accents in the Taipei missions.

So, if you get a chance, pick this game up and play it. It's one of the few game I've played that actually deserves a sequel or DLC or something. This game is too good not to have more added to it. But that's what I said about KotOR II: TSL, and what did I get from that? No KotOR III, that's what.
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