Showing posts with label KotOR. Show all posts
Showing posts with label KotOR. Show all posts

Friday, January 25, 2013

New Blog!



Hey, anybody looking at this post!

I have a new blog, completely unrelated to this review blog! I am taking fanfictions and analyzing them, infusing them with humor, and pointing out where they have ultimately failed. These are generally going to be different fanfictions with wildly different ideas. Some of them, like my first post, involve a completely hardcore fanfiction with no value beyond that, but others may involve really cruddy fanfictions that have nothing to offer at all.

Anyway, this is a mature blog with mature content, just pointing that out. My first post is all about a KotOR fanfic called "Mauling the Meatbag" involving Bastila and HK, both out of character. I should have a new post up every week.

I hope people like it! Give me feedback if you have any!

Also, I have a new ACTUAL review coming out either tonight or sometime this weekend. Something unrelated to fandoms, Homestuck, or (hopefully) being annoyed.

Tuesday, March 27, 2012

Endings, Critics, "Journalism," and Changes to Products

So, hey, everybody. I guess I'll give a few more cents to this debate and then quietly bow out to start actually reviewing some more products deserving of intricate reviews and such. So, Mass Effect 3 is the game that finally brought people together to start complaining about certain aspects of gaming "culture" that are less than stellar. I'm not going to start with endings, like my title suggests I might, but rather, as the picture indicates above, I will start with "journalism."

Now, I put "journalism" in quotation marks here to prove a point. Partially this is expectation. And no, I'm not just going to bash critics or reviewers, but you'll have to read this carefully because I'd rather not be misconstrued. We, as gamers, as people enjoying products, as movie-goers, as whatever we want to be, expect a certain product to be a certain way. I would never expect Star Wars to be a musical or slap-stick comedy (The Star Wars Holiday Special be damned!). I'd never expect Silent Hill to start going down the road of romantic foible. Nor do I consider something like Twilight to be a product for actual thinking or breathing human beings that use their minds. Now, I insult a bit, but I insult for a reason. Each product is out there for a specific reason and we all have certain expectations for that product. I may have no interest in Twilight, but that movie or that book is not made for me, a twenty-three year old straight male who is cynical and a fan of actual horror and monster movies. It's simply not made for me. Yes, it has its audience and I'm happy, I guess, that it does, but it's not made for me. And that's okay, since I don't want to see it.

So, when a movie is made for me, let's say a horror movie, and I see movie critics bashing it left and right, then I go to see it and love it, it perplexes me. The problem here is that the critics in this case like certain types of movies, but horror movies rarely fit into their definition of good movie. Some of my favorite films of all time are horror and yet so few of them actually have decent reviews to back them up. A site like Rotten Tomatoes gives most of the movies I absolutely love, less than a 50% rating. Is that fair? Is it good that something like Ghost Ship (which I liked) or Pandorum (which I loved!) get such crappy scores when movies that I cannot stand like Dark City or Shutter Island get much better scores?

Partially, this is because of critics' personal preferences as well as my own. The problem is why are critics seen as the only voice of these opinions? Why is Rotten Tomatoes or for games, Metacritic, looked at with such awe? Why do the voices of these opinionated critics and "journalists" matter more than any other person? are they experts? Can one even be an expert on a media that is purely subjective already? If I want to write an article on a video game does that mean I have to major in video game journalism? If I want to write an in depth critique on movies, does that mean that I have to major and then get a PhD in Film Criticism or something? Why? Aren't there forms of media purely subjective anyway? Certainly there are plenty of movies I cannot stand, but those two movies that I say I don't like above have plenty of other people who love them. Does that make them better for me? Does saying that Black Swan (an awful movie in my opinion, seriously awful) received a bunch of awards make me like the movie better? ...I think you know the answer to that.

My point here isn't that game "journalists" are wrong or right, but rather that they all have an opinion. Certainly those opinions might have something to do with the picture shown above, ad revenues, getting the games for free, full access to studios, et cetera... but I doubt that's a huge thing for most of the "journalists." In all honesty, despite the derogatory picture I posted, I sincerely doubt that most of these game "journalists" even care about things like ad revenues or are told to post certain reviews. Most of these reviews rely on subjectivity and criticism, and that's the problem. A journalist cannot be subjective. A journalist is supposed to present facts as truths, objective truths, possibly extrapolating from time-to-time, but certainly not letting their feelings of a product or story get in the way of what that story or product actually is. Calling a game "journalist" a journalist gets the wrong point across. they are critics, much like movie critics, subjective opinions and everything else that comes with it. Yes, they might be correctly called game journalists if they only report facts within studios and make no extra speeches or articles about how fans of games are dumb, but when those things happen, when reviews happen, when fans are called out, those people cease being journalists at all. They become a harsh parody of one.

And that's all in our expectations. We hear the title of "game journalist" and our minds go and say, "Dude, this guy is telling me the objective truth about the game." when in fact he or she is literally only saying their own opinions. But looking at the title, we wouldn't get this... even now a lot of people have trouble seeing the inherent subjectivity involved in the world of game "journalism." I mean, for example I hate RTS games. They are just not my thing at all. They don't work well for me and in general I would rather play almost any other type of game. If somebody asked me to review an RTS, I would give it a bad review, not because it is a bad game, but because I don't particularly like that type of gaming experience. The same kind of thing can be seen with Mass Effect 3 but... it's different too. Gaming critics say that the game is brilliant, fantastic... all of these other things, but this game is the end of a trilogy... it's the last game in an RPG story that has a heavy basis in choice. So, yes, the gaming critics may go out of their way to say how the gameplay is good, how the graphics are good... blah blah blah, but they will never have the same investment that a person who plays the Mass Effect  games over and over would. Most people, certainly not all, but most certainly think that the endings were fairly poorly executed.

Now, are the endings of Mass Effect 3 poorly handled. Certainly. There is no doubt. The game in general suffers from a large lack of focus and perhaps even a rush to a deadline. Pieces of the experience of the game like multiplayer and certain characters within the narrative could have easily been cut out with no detrimental effects except possibly to sales... and that's the big problem.

So, let me tell you what I think. I think BioWare is generally being very quiet on the Mass Effect front, but I was recently reading some things from the Dragon Age write David Gaider, who I think has a lot of very good insights to the problems. I'm not going to quote directly, but suffice it to say, his quotations are easy enough to find if you look in the right places. My point is that he speaks heavily, and in my opinion more frankly, about the process required to make games and the processes required to make money with games. I like all of the Dragon Age games. Certainly there are missteps, but it's mostly a very solid series. I appreciate Mr. Gaider coming out and saying things like they are. Some of what he says certainly reflects on Mass Effect as well. The constant need to make a product that will sell, the idea of making a game that also listens to its core audience and their ideas, the process of making something enjoyable and objectively "good," and mostly trying to get things done by a deadline.

And I think the deadline is what destroyed Mass Effect 3. Despite a lot of people coming out and saying that the game is perfect, the game isn't. It objectively is worse than Mass Effect 2 even when the endings are not counted. It took steps back, making sidequests into nothing more than either fetch quests or easy multiplayer maps without story. I mean, certainly there is some story, and some of the quests are fantastic... but so much of the game feels unpolished... almost unfinished. In some ways the game feels very much like my favorite game, KotOR II, but Mass Effect 3 just has different things that are finished and unfinished as compared to that game.

KotOR II is a fundamentally amazing game that has an ending that just kind of peters away. The developers wanted to finish it, but did not have enough time, as LucasArts wanted to push it out the door for a Christmas release... and that's the problem. They had the fundamental stuff, but had to cut unfinished content out of the released product, making the ending a jumble of incoherent screens and maps with obviously unfinished enemy models, and a highly unfinished plot... but it still worked in my opinion. Even with so much cut content it worked because there was an ending and the core game was so good that a mediocre ending just would not bring it down.

Mass Effect 3 also suffers from being the last part of its trilogy rather than an almost standalone game like KotOR II is. I feel that the game was obviously rushed, multiplayer was concentrated on, and balls were dropped all around. You can see the shines of polish in different places. Rannoch stands out, but they are hidden behind so many bad parts of the game. I mean the beginning just stands out to me so much... hell, Earth in general is incredibly disappointing. BioWare has never worked well with deadlines. They're like Valve, except Valve will wait to release a game, pushing back the date because they want to release a finished and unbroken product, whereas BioWare has to release a product when the publisher wants it out. KotOR or Dragon Age II can also show this pretty easily, with KotORs endgame sequence playing completely differently than the rest of the game with infinite spawning enemies and almost no dialogue. Dragon Age II, although I like the game, just feels like it has pieces missing, especially from the third act. In earlier games this cut content could be seen on the game itself. Hell, KotOR II has been restored by modders from cut content found hidden on the discs. It's ridiculous how much content was cut out from that game, hours upon hours... and every bit of cut content actually makes the game better, solidifying it as the best game of all time for me.

My whole point is that deadlines happen. Mass Effect 3 was pushed back once already... and I doubt that they were completely ready to release such a complex product. I have to believe that they wanted other endings or have planned for an ending DLC of some sort. Anything else would make so little sense it's mindboggling.

And I know I've put my personal opinion out there, but I don't need a happy ending. I just want no plotholes. I just want things to make sense. I can take nonsense if there are reasons for nonsense like in the Silent Hill series where it is pretty readily established that everything is weird and crazy. But Mass Effect  made fundamental sense as a space opera or space fantasy... and seeing an ending that makes so little sense with the rest of the continuity makes the game subpar.

See, I can take a sad or bittersweet ending. Hell, Nier (here are Nier spoilers by the way) ends with the main character giving up his existence and any memory of his existence for the woman he loves. And that's the freaking character you play as for the entire game. About half the main cast dies off in the ending and I never once complained about that because it worked. It was all set up... and when that message came up and deleted all my saves and my character's name and everything... it felt awful, certainly... I mean all that time, all that progress... but it also felt fitting. It worked in a fundamental way that was heartrending and beautiful. Mass Effect 3 does not work. It's ending does not fit. It feels awful and does not seem believable. When I reached the ending I reloaded a save and tried another ending just to find out that almost all the endings are the same... no real added content... no afterward... nothing. Nothing to resolve the plot. Nothing to evoke a response other than "What?" And that's not a good response... it's bad writing... it's terrible.

And yes, the endings should be changed. I don't think it takes away anything from the artistry or the whatever to add an ending. Filmmakers do it all the time. Books are changed by editors or publishers... and video games should have the ability to be altered as well. I don't think it's a bad precedent to make. I think it's an excellent one. Look at the Star Wars movies and the changes within. Even if you don't agree, the changes still exist. Look at Stephen King with new editions of older novels like The Stand or The Dark Tower I: The Gunslinger. He changed and added stuff to the plots of both of those novels... one of which is the beginning of an entire series of novels and a short story and graphic novels. And he changed them. Is that a bad thing? No, because he has every right to change them and fans have every right to demand changes to a product they think is bad. Look at the Silent Hill HD collection that just came out. Look at all of the problems in that pack. They have to be fixed to have a good product. Why can't endings be fixed to have a good product too? It makes no discernible sense to me and seems patently false for reviewers and critics and game-makers to come out and say that fans shouldn't matter when they are the ones doling out the money for the game.

I guess I'm an old cynic though... and I feel as if these measures and protests and everything else need to be taken when a product is subpar... when promises were made and not kept... when deadlines had to be met and content stripped from the game. It's a fundamental flaw in the process for critics and reviewers who know absolutely nothing more than game-players... hell, they have almost no differences from those who play games except that they get paid and get less invested in the game... call out those players of video games as being entitled or flawed in their logic.

I know I'm not going to get a ton of people viewing this opinion piece, but I feel that very few people are being sensical here... and that bothers me a ton. I haven't seen too many people come out and say what I've said here... and it needs to be said, it has to be spoken, whether you agree or not.

All right then, last rant I'll do for a while. Expect some actual review content next week. I'm thinking Paprika might make a good review, but I also have a few movies that I've been meaning to watch... and a video game I'm in the process of playing. So, we'll see what comes next.


Wednesday, February 8, 2012

Series Criticism: Star Wars (Part 1)

I start off this with a piece of concept art for the last good thing in Star Wars, Knights of the Old Republic II: The Sith Lords. It's a video game, and my favorite video game of all time, for reasons that I'll kind of get into here, and get way more into whenever I review this fantastic game. I start with the last great thing to come from Star Wars because it came out nearly seven years ago. And yet a lot of Star Wars has been coming out since. Very little of it has been any kind of quality, and for the most part, it has essentially kicked the fan of the series that I once had been in the teeth. I can't be the fan I was. Hell, I can't even be a fan at all.

Once this series stood for something. Back in the old days, days I don't even remember, when there were only movies, some comics, some action figures, and maybe a book or two, this series stood for something great. It was a series with infinite possibilities, an entire galaxy at the disposal of a great writer, a great thinker, and it was available to the masses. At one point you could watch the movies and know exactly all there was to know or care about in Star Wars. I've reviewed the original Star Wars movie, and I'm pretty sure I've made some of my feelings on the series known already. Star Wars was once great. Hell, the first time I saw A New Hope it was in theaters when the special edition came out in 1997. I probably saw it before then, my dad was a fan of Star Wars too, but the first time I really remember it, I was eight and I was in a crowded theater, loving the movie, falling into it every bit as much as I could fall into a good book. I fell in love with Star Wars from that moment on. I ate it up. I saw The Empire Strike Back, easily one of the BEST MOVIES OF ALL TIME, in a nearly empty theater at midnight, possibly the most appropriate way to watch that bleak film. And then I saw Return of the Jedi and fell in love with the characters and the story all over again, even if ROTJ does have its own issues.

I believed in Star Wars. I believed that it could be great, that it was great. I believed that there could be a galaxy far, far away... a long time ago... that housed Jedi and smugglers, and amazing spaceships, and everything else. Wookiees, Hutts, Greedo, Darth Vader, Grand Moff Tarkin... the list can go on and on. My point here is that I fell into the same TRAP that a lot of people did. I believed in Star Wars, and I believed in George Lucas. And today, I believe in nothing but lies.

It wasn't the prequel trilogy that broke me. No. Of course none of the movies were good, but I saw them when I was young. I knew things were wrong, but I never hated the movies. I still don't. I wish they didn't exist, and I treat them as if they don't exist, but I have ambivalence for them, not hatred. They didn't single-handedly ruin Star Wars, and they certainly didn't ruin the original trilogy for me. What they did was bring Star Wars into the mortal realm, the realm of fallibility, the realm of not being the best. Star Wars fans have, for years, wondered what the prequels did... why did they have to be so bad? Why did the acting have to suck? Why CGI? Why everything? The problem is that the times- they are a-changing. I know plenty of people who love the prequels, despite my own disgust with hearing that. I know plenty of people who like the prequels more than the originals. I know it's a travesty, but it happens. The reason for this is that the times are different. People have their opinions and even if they are wrong, they're opinions.

So, the prequels are simply white noise to me. They didn't affect me, didn't bring about some kind of change. I didn't watch the screen and believe in this unbelievable universe. Instead it brought the harsh reality to my young mind that Star Wars wasn't real. It wasn't real.

It wasn't real.

Nothing could have prepared me for that disappointment. I was a lonely child, a nerd of nerds, a reader of novels at a time I should have been reading crappy little  pop-up dog books or whatever. "See Spot run (away from Darth Maul, what a terrible name)." I was holding onto Star Wars, putting it up as some kind of king of stories, of movies, of everything... and the day that I learned it was a broken series was the day I also learned that nothing in this world was perfect. I became cynical so long before I ever should have. I brought myself into horror, into other pursuits that were far removed from the atrocities of Star Wars. You think, my reader, that you have seen war crimes? No, not until you read some of the Star Wars novels, not until YOU UNDERSTAND the worst the world has to offer. Let me proceed, but I warn you, if you haven't been a big part of the Star Wars fandom or fanbase or whatever over the course of the last fifteen years or so, much of this will not make any sense to you. I speak of Yuuzhan Vong, New Jedi Orders, comics, Karen Traviss, the deaths of characters for convenience, and how so many characters never change, never evolve, never adapt, and... at eighty are just the same as they were at thirty. I talk of character assassination, galaxy destruction, the butchering of stories, and an absolutely broken fanbase that simultaneously praises and hates.

"Tell me a story of how greatness falls." That is the statement that initiated this writing, this "article", this diatribe on the good things that can turn so bad so quickly. It's not that the series fell from grace, or even that it broke apart just as it was on top. Instead it was a downward spiral. It was as if the series that was so dear to many of us was addicted to something terrible. Call it CGI, call it overdone and contrived plots, call it terrible romance plots, or fanfiction styled writing. Hell, call it what it is: a trainwreck. I loved Star Wars once, at a time when I could dream beyond the stars and see the world full of infinite possibilities. I used to think about what other wonderful worlds there were, if Luke ever found more Jedi, or if he truly would be the last. I used to think about what would happen now that the Emperor was dead and the Rebels would celebrating it up with a bunch of teddy bears. Would there be Ewok pilots? Would they have an embassy or something? What about Jabba's palace and all of his dancing girls?

What I'm saying is that the universe felt so large because it left me asking so many questions, but not caring about the answers. I can truly say that Star Wars is the series that gave me the desire to first start writing. It was also the series that sparked me to do this blog for the internet. I didn't want to blast the prequels or yell or rant or hate, I just wanted to be able to speak my mind, to say that I have been disappointed, fans of Star Wars have been disappointed. Some people may read this, may agree, may even like it, but I wish that people who had control over the franchise would read it. I wish that they could understand that Star Wars was never about gimmicks and crappy romances and appealing to the masses. It was a world of infinite possibilities. It was an action space fantasy about a ragtag group of rebels facing off against some terrible empire, even if the Empire seemed as okay as the rebels. Yes, some Imperials were bad like Tarkin and the Emperor, but most were simply regular guys. Some didn't even want to face off with the rebels. And the rebels probably had the same kinds of good and bad people too. Look, it created a realistic world where people acted like people and the universe made sense, not like the YOU ARE EITHER GOOD OR EVIL sense that the prequels gave to Star Wars.

Darth Vader wasn't evil, he just had different ideas. He disagreed with Obi-Wan and he disliked incompetence when his time was limited. He was focused and driven. Obi-Wan's term of describing him as "twisted" works well and fits. Then you look at Darth Maul. Yeah, not really feeling the complexities there. You can compare the bland and lackluster, almost confounding, General Grievous (What a name...) to Grand Admiral Thrawn from Timothy Zahn's Thrawn Trilogy of novels. How can you even compare the two characters? How can they even be seen as comparable at all? Yes, both are commanders of military things or whatever, but General Grievous is an absolute travesty of a character, whereas Grand Admiral Thrawn is a well done morally ambiguous "antagonist" to the main characters. He is both well-written and well thought out, which can be easily said for all of Zahn's characters, most of Michael Stackpole's characters, and Aaron Allston's characters in the X-Wing series before he became a big part of what is wrong with the Star Wars expanded universe.

So, this is my first part of an entire series analysis and criticism of Star Wars. I'm just getting started, giving you an introduction. I have no idea how many parts this will be, but next time I'll be focusing on where Return of the Jedi screwed over Star Wars, and the expanded universe stuff that came out until around the time the prequels came out. We're going to touch upon some incredibly awful parts of Star Wars, including Kevin J. Anderson, Barbara Hambly, The Crystal Star, Luke's love life, and the end of an age. Stay tuned...


Wednesday, April 20, 2011

Video Game Assessment Revisit: Dragon Age: Origins (2009)

I have already reviewed this video game some time ago (It was my first review here.), but I thought that my review of the game basically sucked and I had not really come into my own as a reviewer with some kind of insane personality that I wanted so much. Well, continuing my apparent bunch of reviews about BioWare games, I am going to review Dragon Age: Origins as well as its expansion pack, Dragon Age: Origins- Awakening and all of the DLC leading up to the second game which I reviewed not too long ago.

So, this game's story is pretty simplistic, very fantasy RPG-ish. Almost every other fantasy story has a similar plot as this game. Well, really this game has two plots... both of which are very indicative of the fantasy genre of RPG. The first is dealing with an usurping "king" and putting the rightful ruler on the throne. The second is dealing with orc-like enemies led by a dragon and defeating this inhuman Blight.

The story frankly is regular and normal fantasy, which sounds like an oxymoron, but there you go.

So, the game has elves and dwarves and orcs (called darkspawn) and ogres and these things called Qunari and obviously humans. And humans are also obviously the greasiest and worst of the peoples, constantly being bad guys and being racist and such. It's pretty terrible. Why are humans always so bad? I know a lotof humans I... well, I know some humans that aren't so... okay, I know like three people I don't think would kill me in my sleep. That means that there are some good people. In this game, humans just seem so selfish and cruel and it's a pity. There are a few good ones, but almost all of them are either in your party or friends of the party characters.

Now, your companion characters are where this game really shines. You have the snarky Templar, Alistair, the snarky dark mage girl, Morrigan, the snarky old mentor mage, Wynne, the snarky elf assassin, Zevran, the snarky and ofttimes drunk dwarf, Oghren, the snarky stoic Qunari, Sten, and the bard Leliana... and your snarky dog for good measure. If snarky is mentioned in most of those characterizations, then yeah... snarky is what most of the characters in the game are. I have never seen such a collection of snarky people in my life. All they do is snark and become cynical and snark some more and become sarcastic or sardonic and... yeah... it's fine for a little while, but why is every character so snarky? Did I walk into s snarky convention while playing this video game? Seriously. And the only character who isn't snarky is the creepy female bard with the terrible voice who watches your character when he/she sleeps. It's creepy and weird and she's awkward and... why does every character have such emotional hangups? Why am I their babysitter/therapist? Why can't they help me out? Maybe my character is feeling a little down what with all the people TRYING TO MURDER ME... Maybe, just maybe, I don't want to her Alistair whine about how he's alone in the world when in my origin story, MY ENTIRE FAMILY WAS KILLED. Seriously, Alistair, I like you, dude, but you just have to stop whining constantly. And Morrigan, stop being overtly evil. Now is not the time when I'm trying to romance you or kill a GREAT EVIL. Can't you just for one second think about being a good person? Seriously.

I could go on and on about these characters, but I think you get the... DOG, NO! DO NOT RELEASE YOUR BLADDER ON THAT UNSUSPECTING CHILD!!!

Uh.... anyway...

The music of this game is fantastic. It really is. It sounds like a lot of music from The Lord of the Rings and I'm basically in love with LotR so there's that. The gameplay is annoying at times and the difficulty is impossible. Even easy enemies are insane to take down on NORMAL difficulty. It's almost as if the difficulty is actually broken. It sucks. I will admit there is satisfaction, a ton of it in fact, for killing big enemies though. There is nothing sweeter than a well-fought battle with an ogre or a dragon or something and plunging the warm, blood-soaked steel of a sword into its blasted throat. The gore elements are pretty well done, although I do wish my character had a handkerchief to wipe his face from time to time. I hate going into a cutscene looking like I just got caught in the flood of blood from Stanley Kubrick's The Shining.

So, now going into the DLC (downloadable content) and expansion: The DLC can be anywhere from really good to really awful. The first DLC actually came with the game, The Stone Prisoner, which introduces a new companion, Shale, who is basically awesome. Shale is a golem and is about as hardcore and hilarious as can be. Shale is very reminiscent of HK-47 from the KotOR series and that just makes the character that much more awesome.

There are other DLCs within the game itself, but most only add new content and items rather than memorable story elements.

Outside the game there are, besides the expansion, four DLC packs. The first is The Darkspawn Chronicles that is a funny little alternate universe in which your player character didn't exist. You play as a Darkspawn and slaughter your entire companion team in the final Dragon Age: Origins battle. It's fun, but short, and has really nothing but combat.

The next DLC is Leliana's Song which is a prequel story for the worst character in the entire game of Dragno Age. Yeah, it's a fun little story, but it very little, if anything to the entire plot of the story. Leliana had mentioned her entire story at one point, and being a bard she wouldn't shut up about it either. I guess I don't really see the point of this DLC. It has some fun moments, but ultimately comes off as overdone and useless.

The third DLC is The Golems of Amgarrok, a very short side mission with some body horror to it. Ilove body horror. The story is interesting as is the gameplay. The only complaint I have is that it is short... and very difficult. Neither of which is a plus. I would have rather had more of this DLC than the two I mentioned previously.

The last DLC, and by far the best, is called Witch Hunt. It details a search for a witch, possibly a witch known to the player character. It's a fun and reminiscent look back at Dragon Age, really tying up loose ends of story and ending the entire story with a bang. I really like it. I think the characters in it are done well, the story is strong, and it ends Dragon Age: Origins in the way it should be ended.

Now I'll move onto the expansion pack, Dragon Age: Origins- Awakening. So, this is basically a new set piece around a third of the length of the actual game. It has new character as well as some old ones, and a new area to explore. It's fairly well done in terms of story and visuals, but falls flat for other reasons. The dialogue system was changed from the one I love so much that reminded me of the KotOR series, where you can just talk to any companion at any time, to  a system of only being able to talk with them when they have something to say. Kind of silly if you ask me. It's a change I don't like and it's a change that stayed around for Dragon Age II, much to my chagrin, although it's done much better there than it is here. Awakening has some great areas within it and has some of my favorite fights within all of Origins. Blackmarsh and everything that happens there is particularly memorable, as is the Architect and what he represents, and the Deep Roads of Kal Hirol, which are so different and much more awesome than the Deep Roads in Orgins. Everything here seems to try improving Origins, and with the exception of dialogue, it seems to. Characters are still a strong element of the game, and Awakening doesn't disappoint with that, having some of the more memorable characters in the series, like Nathaniel, Anders, Velanna (even though a lot of people hate her, I like that crazy elven witch), Sigrun, and Justice. Mother is insane and a pleasure to watch, really bringing body horror to the forefront, which is something I think needs to constantly be brought to the forefront... then again I'm a big Cronenberg fan...

Anyway, the Origins game as a whole is amazing and worth revisiting here. There's so much to it I don't think I could ever go through all of it, but I'm going to damn well try. I like the game a lot. It's great for any fantasy buff, or even anybody who really liked LotR. Check it out, but remember the combat sucks if you're not on a computer, and the Xbox 360 version (which I have) looks like crap.

So, be mindful of those things and have fun.

Thursday, April 14, 2011

Video Game Assessment: Mass Effect (2007)

Mass Effect is simultaneously a great game and a trainwreck. It is a beautiful game with terrible gameplay. It is rough around the edges with a diamond underneath. It has a wonderfully intricate story, but a haphazard and hard to understand world. It is the best of video games and yet it is a fleeting quality. It is one of the few roleplaying games that is hard to roleplay or even simply replay, but it does have an excellent story. How can a game be all of these things? I'll tell you.

Some people will blindly tell you that this game is a masterpiece without any hyperbole despite the migraine-inducing terror that the sidequests and the sheer brick of the background codex and lore information present. I guess I can't judge sidequests as equal to the mainquest stuff or can't say that mood-filling lore is necessarily a bad thing, but you want to know something, I will.

First, I'll start with the good: The characters in this game are absolutely fantastic as well as the settings and visuals. This is one of the most beautiful games I have ever seen and I really do enjoy simply looking at it. The characters look fairly realistic, easily better than most other games that I've played and/or seen and the actual graphics are just beautiful. There are no other words for it. Everything looks slick and shiny. The world looks better than real life even with some of the grit of real life too, making the scenery look even better with the realism coming with the fantasy. The characters all look and act like real people, and the alien characters are all really well done too, all basically being good answers to what aliens might be able to look like in a realistic science fiction world.

The science fiction here is well done. I'm not going to say fantastic because I don't think it really addressed the science without using the "Element Zero" argument, which is a bit of a cop-out science fiction-wise. It's much more of a Firefly/Star Wars kind of story than anything else. This game really reminds me of Star Wars: Knights of the Old Republic in almost a harsh way. It's a very similar world to Star Wars. The aliens kind of act the same, the universe is similar... Hell, even the story is pretty similar. There are Jedi substitutes in this game even if they don't have lightsabers to swing around. There are even similar "dark side" enemies. It's pretty ridiculous to see how much it takes from Star Wars. Not that it's a bad thing. It's works for the game and is pretty cool, but the taking so much from that series is still there.

So, now onto the negative and for all the positive things I've said, there are as many negatives. The positives do tend to outweigh the negatives, but they still certainly exist and are also incredibly headache inducing. The first big negative is the first one one would see in the game: the inventory system. It is a convoluted mess that took me the better part of an entire playthrough to actually understand. Sure, there is customization and strategy involved in many of the choices, but there thorough annoyingness for the player will just make the player wish they weren't there at all. In the second game of the series they went the exact opposite direction with customization, basically going passive-aggressive and skimping on weapons and armor to a ridiculous extent for an RPG. So, I claim that BioWare is a bit passive-aggressive when it comes to criticism.

Now, the whole weapon-armor issue is a kind of big deal, but nowhere as big as the sidequest issue. Now, I  liked this game a lot when it came to the story. It was really well done and engaging. I also, in games, tend to like doing a ton of sidequests as mood-fillers. I also use them to stock up on convoluted items and money and gels and everything else. I like that. I like doing sidequests. I've always been a 100% runner and that's what I like to do.  The sidequests in Mass Effect though are torturous. They're painful. I go and play the sidequests and they give me a headache. A game shouldn't give me a headache. Part of the problem is the infamous "Mako" space tank within the game that is fundamentally fun, but absolutely overused and really, when it comes down to it, not intuitive at all. The controls are wonky. The tank is not fun to play as. Exploration, although beautiful, is annoying, especially when most planets have a samey kind of look to them. Basically something that should be a small part of the game comes off as not only painful, but taking up way too much time for the rewards. So, a gameplay technique I've always employed and loved is basically punishing me. I don't like that. It took me out of the game. It made me want to play other games. Sidequests should never do that to a player. Seriously. Yes, they redesigned the sidequests for Mass Effect 2, but again, they went too far, basically taking all of the exploration out completely unless one doles out money for the DLC. What the Hell, BioWare? Why are you guys so passive-aggressive about criticism?

I will admit that the endgame is the best endgame I've ever played, bar none. It's fantastically well done, beautiful and memorable, and also flips the bird to all the terrible sidequests and gameplay one deals with throughout the game. Definitely worth it.

There's also a moral choice system within the game as well as origin story for the player character. They do tend to add customization, but ultimately are all really for nothing. They don't really change the game except in small aspects, so it's kind of a silly thing to add. There are also six classes to choose from, which is kind of neat, since half of them are hybrid classes of the usual "rogue"/"warrior"/"wizard" RPG classes. So, that's nice at least.

Anyway, Mass Effect is a good game with some bad elements to it. I like it myself, but still can't get over some of the bad elements in the game. This is one of the few games I came into this blog wanting to review because of it's great story and terrible execution. So, take my word on it, play at your own risk, but also realize it's one of the best stories and most beautiful graphics in games today, even if it does have a lot of issues with it.

Friday, December 31, 2010

A Special Review for a New Year!!! Video Game Assessment: Star Wars: Knights of the Old Republic (KotOR) (2003)

Okay, there are some things I really hate to admit, but here's one of them: I'm a pretty big fan of Star Wars. Now, don't get me wrong, I hate a lot of Star Wars stuff. I literally cannot stand the Prequels, most of the books suck, the comics are mostly terrible, and the video games which all make me kind of want to vomit up piles of blood... that and I black out for long periods of time after partaking of any of those activities and wake up with gore all over my hands, a toy lightsaber that seems far too dented to be good, and a Jar Jar Binks mask...

...uh... moving on... I'm not proud of being a Star Wars fan in this day and age. Star Wars has gone pretty far downhill since around... oh... let's say eleven-and-a-half years ago. I wonder what could have happened then...? Well, I obviously have no clue at all.

See my problem is that there is a lot of bad Star Wars out there. I mean, besides the Original Trilogy (and not really even a good portion of Return of the Jedi), what else can a Star Wars fan do?

Well, here's the answer. This game and its sequel are the sole shining lights in an age of terrible darkness for the Star Wars franchise and its fans. I understand that sounds like quite a hefty charge to be making, but understand that I do not make this fact-based argument lightly, nor do I let nostalgia of Star Wars get in the way. I freaking HATE the Prequels. Let me say that again so that everybody can truly understand me here. Most of the games suck (although some of the early games aren't terrible), especially those games that have come out most recently. You people who like The Force Unleashed and its sequel are the garbage of society giving a man named George Lucas more money than he should have ever had on a franchise that is bloated beyond reason, a terrible fat monster... and it has needed to be put down for a long time.

Yeah, I'm talking about the death of Star Wars here. This video game and its sequel are the last good things to come out of Star Wars and they will always be. I'm not biased here either, this is the truth. Mr. Lucas doesn't seem to have a mind for anything more than money, and it's sad. It's sad to see something that I've loved ever since I was young being mutated into a terrible monster that needs to be stopped by any means.

I'm not going to rant too much longer on how terrible Star Wars has become. I'm going to be doing that when  (and yes, I do mean WHEN) I review some of the terrible things of this franchise. But in the meantime, I'm going to stop talking about the terrible things, and instead start talking about something great in a sea of crap.

Star Wars: Knights of the Old Republic, usually known as KotOR is something amazing to come out of this bloated franchise. It does what so many other things have failed to do. It captures the spirit of the Original Trilogy without riding its coattails and trying to make everything more COLORFUL, more INTENSE, MORE CGI-ish, and more "AWESOME". It relies on storytelling, great and memorable characters, and the universe of Star Wars really brought to a new life. This video game feels like a movie. Hell, I'd take this game as a movie over almost anything else crapped out these days.

The game was released originally in 2003 for the Xbox and PC. It was developed by Bioware and published by the behemoth LucasArts. When this game came out it was overshadowed by more hyped games, but soon maybe even in spite of those other games, gained a following. It was a great RPG (role-playing game), and it was made even better by taking place in the Star Wars universe. Hell, this game became 2003 Game of the Year almost universally. Do you know how many other Star Wars games have done that? Exactly zero. And yet, and I think this shows just how "committed" Mr. Lucas is to "art", this franchise was cancelled, despite being intensely popular, and featuring some of the best overall video games to come out in their respective years because the games didn't sell as well as the more hyped and more intense games LucasArts were publishing at the time. So, instead of hyping this legitimately good franchise up, they abandoned it. And don't even talk to me about the MMORPG of The Old Republic coming out. That is a blatant money-maker and nothing more. They call it a "sequel" or "spiritual sequel" to the KotOR games, but all it is is a cash-in on a few legitimately good games. Stupid MMORPGs...

Anyway, I guess I should review the game now and tell you why this game is one of the best I've ever played. First and foremost, even if you have little knowledge of the movies, this game is great.You don't need to know the movies to know this game because it takes place 4000 years before the movies. No, that's not a typo. I did type 4000 years right there. So, no characters ever mentioned in the movies are in these games. Yeah, you see a lot of alien species that also happen to be in the movies, but you see some alien species that are never featured in the movies at all.

The story is a basic one, but it works really well. The Jedi and the Sith are at war after the devastating conflict of the Mandalorian Wars tore them apart. The new Dark Lord of the Sith, Darth Malak, who took the title from his own master Darth Revan after he attacked and defeated the previous Dark Lord, will stop at nothing to capture a young Jedi woman, Bastila Shan, who happens to be incredibly powerful in a rare force technique called "Battle Meditation". He intends to capture her and turn her to evil to be able to use her power against the Republic so that he can take it over for himself. There, it's a basic good versus evil story, the heart of the Star Wars franchise. It gets pretty epic and works really well.

The characters are what drive the story and they are really what makes this game not only memorable, but fantastic. Bastila Shan, the young Jedi woman, Carth Onasi, a captain in the Republic's navy, Jolee Bindo, a failed Jedi, Canderous Ordo, a tough Mandalorian mercenary, and HK-47, and assassin droid with a distinct personality, comprise just some of the crew of characters you meet along the way. They also happen to be the best characters. This game is fully voice-acted and features some of the best voice acting of its time that I have ever heard. The characters are believable and feel real in their own way. They're every bit as memorable as Han Solo, C-3PO, Princess Leia, Luke Skywalker, or R2-D2. They have this feel of Star Wars realness to them. You come to like them and hate them just as you might like or hate real characters. The voice acting helps so much too. It makes the character-oriented story work beautifully.

The graphics and gameplay are good. They may not be the best of their time, but they still stand up well today. I could easily play this game and compare it to other, very recent games, and be happy playing this one over a more recent game. That probably sounds a little ridiculous. Newer games should be better, but that's often not the case. KotOR is in a class of its own for me. I love the game. I love how well it worked. I love how everything comes together and makes sense. I love the combat system and the gameplay. The graphics, story, characters... they're all believable and fantastic. The settings are wonderful, ranging from a huge ecumenoplis of Taris, to the desert world and familiar landscape of Tatooine, to a throwaway planet spoken about in A New Hope, Dantooine, to a water planet called Manaan, and the world of the Wookiees, Kashyyyk. The settings are simply fantastic. Of note are Manaan and Taris, which are absolutely gorgeous pieces of programming. They both make you feel like you're actually on the planet while you're playing. You may think I'm kidding, but I always have a hard time keeping myself from simply staring off into the distant ocean when I'm on Manaan or looking up at the huge skyscrapers of Taris. It's absolutely gorgeous, and needs to be seen to be enjoyed.

This game happens to be one of my favorites. The sequel is my absolute FAVORITE video game of ALL TIME, and only because it takes everything from this game and makes it better. The characters are better, the settings are better, the gameplay is better, and the story is better, but that doesn't take away from what this game accomplished and how well it was received by both Star Wars and video game fans alike. There are many reasons why this game is one of the best games ever made despite LucasArts and its time limitations and the cut content lurking within this game (Yes, there was even more content made for the game that was never implemented because LucasArts instituted a Christmastime deadline for this game, which means things had to be cut. This means that this game could have been even better. What the Hell, Lucas?). This game brought back the nostalgia of the Original Star Wars trilogy without compromising story for Jar Jar Binks "hilarity", overly stupid lightsaber duels, podracing, terrible acting, or needless characters, and insipid dialogue.

This game, Star Wars: Knights of the Old Republic, is Star Wars to me. Hell, to me this game is more Star Wars than 2/3 of the movies, which is a travesty, I must say.