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Showing posts with label DLC. Show all posts
Showing posts with label DLC. Show all posts
Tuesday, December 17, 2013
Video Game Assessment: Bioshock Infinite DLC: Burial at Sea Episode 1
I love Bioshock Infinite but did not like Bioshock very much. So, what happens when both games are combined together for a DLC? Well... *EXPLOSION*
BURIAL AT SEA IS WHAT HAPPENS
I've heard a bunch of stuff about this DLC. And it all seems rather overblown. People get upset over the dumbest things, something I can and will never understand. DLC comes in all different shapes and sizes. You can pay money for horse armor, story DLC, or just a bunch of enemies that you can shoot a bit. That's the nature of DLC, you never know exactly what you'll get, and many times you get something you might not expect. I don't see how people can be disappointed about a DLC, ripping it apart and hating it for no other reasons than it's DLC. And this DLC in particular, which by its nature is very much apart from its mother game. I understand that the practice of DLC and expansions is a slippery slope and something that can easily take advantage of the consumer, but if it's a fair DLC, it should be extra to the main game, something superfluous for the enjoyment of the core game, but also something that will add more to those who are willing to spend some money to buy it. And this DLC fits that definition pretty solidly.
I'm going to be a bit disjointed in my little conversation here about this DLC. I'm under the impression that most people think it is disappointing, upsetting, mediocre, or bad, and that's just plain idiotic. Okay, maybe I shouldn't be so harsh because the internet is so full of people being overblown about any and every issue, and I'm just confused by the backlash at this point. It's disheartening to me that people can't just enjoy a thing that's a good time for a while. They have to hate it just to hate it, point to it and say, "I don't want." But, I want it quite a bit and enjoyed it even more than that/
The story is simple: It takes place after the main game, some years after it more than likely. Elizabeth is offering Booker (from Rapture this time, Rapture-Booker) a chance to find his "girl," Sally, a young girl who he has taken charge of somehow for some reason. That's about it. The story is all about the two of them trying to find this girl and going to a city at the bottom of the ocean to do it.
I liked the DLC. The first episode of Burial at Sea was a superb success, blending the horror elements of Bioshock with the incredible writing and characters of Infinite. While not everything in the story made absolute sense to me, specifically the ending, the game itself was a really good time. I had fun playing it all over again, going back to Rapture and meeting back up with Elizabeth who is absolutely the headline of this game and well worth the price alone.
The combat is perfectly acceptable, but probably a bit on the difficult side with the absence of a great deal of ammo or EVE for restocking. I found myself playing with a very heavily melee game which made it that much more satisfying when I won. (I did much the same thing in the core game though. I can't get enough of the melee combat. It's satisfying.) The fights are pretty good, but nothing all that different from either of the other games. Combat is not why I'm playing the game, so I'm not sure how much more I can really say about it. It's perfectly fine, and I had fun. What more is there to say? Then again I like just about any kind of combat in games, as long as it works, I don't really care.
The music was great. Elizabeth and the new Booker are also quite good to see again. As a big spoiler I didn't quite get why Elizabeth wanted to lead Booker all the way to Sally to kill him. That didn't make much sense to me. If he were going to die anyway, why not have him die when she first met him? Why lead him along so long? Just so he can prove his ill intent by trying to grab Sally? Not sure if I buy that so much. But maybe she needed to know what kind of Booker he truly was. I'm not sure.
Seeing the Luteces again was also fun, but there is a frustration with the story the way it is. Booker is suddenly Comstock (yes, they're the same character, but they're also treated as different characters, aren't they?) and has his memories, and there is an insistence that he is a bad man and is running from something? I don't even know. It's very odd, and my answers are few and far between. The ending was the only thing that really took away from my experience and mostly because I didn't understand it or Elizabeth's motives. Is she killing all the Bookers/Comstocks? Is she searching out a very specific one who somehow found himself in another world? Again, why wait so long to kill him or grievously harm him? I don't get that. Did she not know he was Comstock until his reaction?
Man, while confusing, the lead-up to the end is very compelling, showing flashes to Booker/Comstock's former life at very inopportune times. It added some mystique and some actual creepiness to the plot. I enjoyed that quite a bit. It meant something to me, and while I don't understand it now, I assume the next part will clear some things up, but maybe not. And if it doesn't then that's fine too, just keep giving me a compelling reason to keep following the story.
It seems like everybody is down on the world of Infinite, something I neither understand or agree with. This is the best game I've played in years and the DLC is also very good for a follow-up to that. It's simple and probably a little slow, but I loved playing it and feel the desire to go back and play the main game and the DLC all over again. So, it was a success to me.
Friday, June 29, 2012
Video Game Assessment: The Elder Scrolls V: Skyrim: Dawnguard
I thought Skyrim couldn't get any better. It was an excellent game. Yes, it had it's problems, and no, it wasn't always perfect, but for the most part it was beautiful and an incredibly interesting game. Dawnguard adds a great deal to the base game, really pushing both good storytelling and character, my two biggest gripes in the base game. Hell, when I can barely name any characters that have REAL personalities in the base game besides Cicero and the Emperor, it really is a pretty big problem. But Dawnguard really does its best to address those issues. It speaks of Bethesda's commitment to both the series and the people who love their games. When vampire lords, an incredibly well-written character, a good story, and some fantastic scenery are added into an already very good game, it goes from being, again, very good to being absolutely brilliant.
I can favorably compare this game to some of the best DLC and expansions I have ever played in modern games, like the DLC in Fallout: New Vegas, some of the Mass Effect 2 DLC, the Dragon Age: Origins expansion, and The Shivering Isles from Oblivion. This is seriously one of the most interesting DLCs/expansions I've played in a while, as well as one of the longest, but for 20$ I was really hoping for a good amount of gameplay. I wasn't disappointed. With two new dragon shouts, a whole new vampire plotline, tons of new locales, and some incredibly beautiful graphics, this game adds so much to what Skyrim is and represents. It becomes so much larger, so much more complex, and maybe a little bit tighter around its edges.
The new enemies introduced in the game, mostly Falmer, some dragons, and some new creatures add difficulty and intensity into a game that kind of becomes easy when you reach a certain level. I actually died a few times in the game, mostly when I played through as a Dawnguard rather than as a vampire. I found that the Vampire Lord plotline made Dovahkiin a little overpowered in general as well as making the expansion seem both smaller and less intense.
So, I've showed my hand already a little. You can choose two different factions as you explore Dawnguard. You can choose a faction of vampire hunters that come from the Vigilants of Stendarr called the Dawnguard, or you can can choose to ally yourself with vampires and become a Vampire Lord, which is both overpowered and pretty cool looking. Dawnguard also adds the ability to level up your progress as a vampire or a werewolf. These are improvements, vast improvements, to the overall game.
I like the new weapons that come out of it, some being incredibly strong, others having effects that are both strange and wonderful. I love the two huge locations that are added with the Forgotten Vale and the Soul Cairn. They are both beautiful and add a ton of new exploration options into an already huge game. I loved learning more about the Falmer, and I love both fortresses of the factions. The vampire castle is imposing and wonderful, while the Dawnguard fortress adds a feeling of being at a home base, something that none of the other faction areas within Skyrim proper really did for me. (What I mean by this is that the Dark Brotherhood Sanctuary or the Thieves Guild for instance never felt like a home base. I had no reason to ever go into most of these places unless I wanted to chat with characters or get quests, whereas I have a ton of reasons to go into the Dawnguard fortress, like being able to easily enchant and improve weapons and armor, being able to have a nice place to both sleep and put stuff into storage, and staring at huskies in armor because they are incredibly cute.)
For all of the things I mentioned though, although they are all improvements, they are not the improvement I liked the most. The one I liked, nay, LOVED, the most was the character of Serana, her family, and the Dawnguard themselves. There is a huge improvement in the way characters are portrayed, making them feel both more real, and not like cardboard cutouts. It was my biggest gripe while I played the base Skyrim game, and its improvement fills me with both happiness and hope. Serana, a vampire companion for both factions, interacts with the environment. She sits down, talks, rests, looks around, and enjoys the scenery. Yes, there are some characters that say things like, "That sure is a cave. We should look in it." and "I am an adventurer." but there are really no characters that feel as fleshed out or as real as Serana. She's the first character I was actually proud to have as a companion, as well as the first one that I had any emotional interest in at all. I mean, seriously... Lydia was a lump of wood. I have no idea how people love her so much. Serana talks to you; she interacts. She has a heavy storyline and there's actual emotional intensity in both her voice and her actions. This tells me that there is some real writing talent at Bethesda just itching to write even more compelling and wonderful characters. I sincerely appreciate that. It was the one aspect of everything that I saw in the expansion that made me legitimately fall in love with the game.
I've always liked Bethesda games, but I've always had the gripe that they can't write characters to save their souls, and if they ever actually do they kill them off as quickly as possible. Hell, Oblivion is famous for doing that. Any character that you could possibly have any attachment to will die horribly soon after you meet them. I always hated that. It came out in Fallout 3 as well, except there were very few characters that were actually good in that game. See, now I can compare Skyrim's portrayal of characters to Fallout: New Vegas and won't feel like I have to hang my head in shame. They created a rich and wonderful character in Serana. Her parents are also complex characters albeit less focused on, and even a simple sidequest, the one involving Aetherium, has an incredibly strong character in Katria. So, all-in-all Skyrim's DLCs and expansion seem to have gotten off to a great start, focusing on some of the weaker elements of the baseline Skyrim and really vastly improving things. I was so happy to see a realistic and well done female video game character that I basically want and need to see more of the same from Bethesda and the Skyrim crew. They outdid themselves with this one, and I can only hope that all of the others will truly be going in this same direction.
I can favorably compare this game to some of the best DLC and expansions I have ever played in modern games, like the DLC in Fallout: New Vegas, some of the Mass Effect 2 DLC, the Dragon Age: Origins expansion, and The Shivering Isles from Oblivion. This is seriously one of the most interesting DLCs/expansions I've played in a while, as well as one of the longest, but for 20$ I was really hoping for a good amount of gameplay. I wasn't disappointed. With two new dragon shouts, a whole new vampire plotline, tons of new locales, and some incredibly beautiful graphics, this game adds so much to what Skyrim is and represents. It becomes so much larger, so much more complex, and maybe a little bit tighter around its edges.
The new enemies introduced in the game, mostly Falmer, some dragons, and some new creatures add difficulty and intensity into a game that kind of becomes easy when you reach a certain level. I actually died a few times in the game, mostly when I played through as a Dawnguard rather than as a vampire. I found that the Vampire Lord plotline made Dovahkiin a little overpowered in general as well as making the expansion seem both smaller and less intense.
So, I've showed my hand already a little. You can choose two different factions as you explore Dawnguard. You can choose a faction of vampire hunters that come from the Vigilants of Stendarr called the Dawnguard, or you can can choose to ally yourself with vampires and become a Vampire Lord, which is both overpowered and pretty cool looking. Dawnguard also adds the ability to level up your progress as a vampire or a werewolf. These are improvements, vast improvements, to the overall game.
I like the new weapons that come out of it, some being incredibly strong, others having effects that are both strange and wonderful. I love the two huge locations that are added with the Forgotten Vale and the Soul Cairn. They are both beautiful and add a ton of new exploration options into an already huge game. I loved learning more about the Falmer, and I love both fortresses of the factions. The vampire castle is imposing and wonderful, while the Dawnguard fortress adds a feeling of being at a home base, something that none of the other faction areas within Skyrim proper really did for me. (What I mean by this is that the Dark Brotherhood Sanctuary or the Thieves Guild for instance never felt like a home base. I had no reason to ever go into most of these places unless I wanted to chat with characters or get quests, whereas I have a ton of reasons to go into the Dawnguard fortress, like being able to easily enchant and improve weapons and armor, being able to have a nice place to both sleep and put stuff into storage, and staring at huskies in armor because they are incredibly cute.)
For all of the things I mentioned though, although they are all improvements, they are not the improvement I liked the most. The one I liked, nay, LOVED, the most was the character of Serana, her family, and the Dawnguard themselves. There is a huge improvement in the way characters are portrayed, making them feel both more real, and not like cardboard cutouts. It was my biggest gripe while I played the base Skyrim game, and its improvement fills me with both happiness and hope. Serana, a vampire companion for both factions, interacts with the environment. She sits down, talks, rests, looks around, and enjoys the scenery. Yes, there are some characters that say things like, "That sure is a cave. We should look in it." and "I am an adventurer." but there are really no characters that feel as fleshed out or as real as Serana. She's the first character I was actually proud to have as a companion, as well as the first one that I had any emotional interest in at all. I mean, seriously... Lydia was a lump of wood. I have no idea how people love her so much. Serana talks to you; she interacts. She has a heavy storyline and there's actual emotional intensity in both her voice and her actions. This tells me that there is some real writing talent at Bethesda just itching to write even more compelling and wonderful characters. I sincerely appreciate that. It was the one aspect of everything that I saw in the expansion that made me legitimately fall in love with the game.
I've always liked Bethesda games, but I've always had the gripe that they can't write characters to save their souls, and if they ever actually do they kill them off as quickly as possible. Hell, Oblivion is famous for doing that. Any character that you could possibly have any attachment to will die horribly soon after you meet them. I always hated that. It came out in Fallout 3 as well, except there were very few characters that were actually good in that game. See, now I can compare Skyrim's portrayal of characters to Fallout: New Vegas and won't feel like I have to hang my head in shame. They created a rich and wonderful character in Serana. Her parents are also complex characters albeit less focused on, and even a simple sidequest, the one involving Aetherium, has an incredibly strong character in Katria. So, all-in-all Skyrim's DLCs and expansion seem to have gotten off to a great start, focusing on some of the weaker elements of the baseline Skyrim and really vastly improving things. I was so happy to see a realistic and well done female video game character that I basically want and need to see more of the same from Bethesda and the Skyrim crew. They outdid themselves with this one, and I can only hope that all of the others will truly be going in this same direction.
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Tuesday, June 26, 2012
Video Game Assessment: Mass Effect 3's Extended Cut DLC
So, I've ranted and raved about Mass Effect 3 and its crummy ending a ton over the course of the last few months. Hell, ever since I first played it I had some negative responses to it. But now here is the ending DLC, that which is supposed to save the franchise and reinvigorate my love for both BioWare and Mass Effect...
...And you know what? Fine. It worked. The game still has flaws. I still won't say it's better than the second game, but the HUGE problem has been fixed. The endings now make sense. They now work. I could never see myself choosing anything but the "Destroy" ending, but I'm glad they've fixed what was wrong. I just watched the cinematics, the additions to the ending, the additions to make baffling things make sense, and... yeah, I'm pretty cool with everything. It's not perfect. There are still some baffling decisions, but mostly that involves the Normandy somehow landing in front of Harbinger (while also not fighting) and Harbinger not attacking. That was odd. But I'll take it. It's fine. I wish the Normandy had never landed, and had your party members just chill back at the base or something... and honestly, in some ways I kind of see that as my own headcanon.
As for everything else... I think there's a good chance Anderson is a figment of Shepard's mind. My personal opinion. I think the Indoctrination Theory still has ground to walk on even though I don't subscribe to it personally. I think that I like the addition of a Rejection ending and the ability to off the Star Child. I also like the additional scenes showing our party members and shipmates as well as the species fighting alongside of us. I think there could have been more overall, like showing Elcor and Hanar and Volus too... but I'm not going to be picky right now. If I had seen this ending instead of the vanilla one, I would have never ranted. I would have been fine with everything and it all would have been cool. Obviously BioWare was rushed and this is what they intended. It makes sense. I feel justified with every last statement I've made.
I don't understand why the DLC was SO HUGE though. I downloaded both this and the Skyrim Dawnguard DLC, and this one is about four times as big for a few words and a few slideshow pictures... I have to assume a lot of it is variable calculations and such... but still it's absolutely huge for a DLC that doesn't do THAT much more. It kind of just fills in the blanks and shapes stuff up so that there's no terrible mess.
Anyway, I liked it. It has given me some hope for BioWare's success and for the quality of the game itself. I can now see myself playing through the series again, something I was thoroughly opposed to if things were not fixed. I know a ton of FANS will hate this ending still, looking to watch a snuggle party with their Shepard and that Shepard's love interest... or hell, they'll hate it because they don't like having to kill somebody or having to suffer through something... And yeah, I'm still not overly fond of PICK YOUR CHOICE... but it works well enough. Well enough, in fact, that I'm done complaining about it. FANS will be FANS and they should calm down a little and enjoy the ride. It's now a decently enjoyable ride, and I'm happy in general. Yeah, I still have some issues with the game besides the ending, but I had issues with the first and second games too, and I still recommend them to people.
So, yeah, BioWare, good job! I'm glad I played it and can look at Mass Effect as a stunning series again.
...And you know what? Fine. It worked. The game still has flaws. I still won't say it's better than the second game, but the HUGE problem has been fixed. The endings now make sense. They now work. I could never see myself choosing anything but the "Destroy" ending, but I'm glad they've fixed what was wrong. I just watched the cinematics, the additions to the ending, the additions to make baffling things make sense, and... yeah, I'm pretty cool with everything. It's not perfect. There are still some baffling decisions, but mostly that involves the Normandy somehow landing in front of Harbinger (while also not fighting) and Harbinger not attacking. That was odd. But I'll take it. It's fine. I wish the Normandy had never landed, and had your party members just chill back at the base or something... and honestly, in some ways I kind of see that as my own headcanon.
As for everything else... I think there's a good chance Anderson is a figment of Shepard's mind. My personal opinion. I think the Indoctrination Theory still has ground to walk on even though I don't subscribe to it personally. I think that I like the addition of a Rejection ending and the ability to off the Star Child. I also like the additional scenes showing our party members and shipmates as well as the species fighting alongside of us. I think there could have been more overall, like showing Elcor and Hanar and Volus too... but I'm not going to be picky right now. If I had seen this ending instead of the vanilla one, I would have never ranted. I would have been fine with everything and it all would have been cool. Obviously BioWare was rushed and this is what they intended. It makes sense. I feel justified with every last statement I've made.
I don't understand why the DLC was SO HUGE though. I downloaded both this and the Skyrim Dawnguard DLC, and this one is about four times as big for a few words and a few slideshow pictures... I have to assume a lot of it is variable calculations and such... but still it's absolutely huge for a DLC that doesn't do THAT much more. It kind of just fills in the blanks and shapes stuff up so that there's no terrible mess.
Anyway, I liked it. It has given me some hope for BioWare's success and for the quality of the game itself. I can now see myself playing through the series again, something I was thoroughly opposed to if things were not fixed. I know a ton of FANS will hate this ending still, looking to watch a snuggle party with their Shepard and that Shepard's love interest... or hell, they'll hate it because they don't like having to kill somebody or having to suffer through something... And yeah, I'm still not overly fond of PICK YOUR CHOICE... but it works well enough. Well enough, in fact, that I'm done complaining about it. FANS will be FANS and they should calm down a little and enjoy the ride. It's now a decently enjoyable ride, and I'm happy in general. Yeah, I still have some issues with the game besides the ending, but I had issues with the first and second games too, and I still recommend them to people.
So, yeah, BioWare, good job! I'm glad I played it and can look at Mass Effect as a stunning series again.
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Thursday, January 19, 2012
Video Game Assessment: Mass Effect 2 (2010)
Mass Effect 2 is on a basic level The Dirty Dozen IN SPACE. And on an even more basic level, a huge variety of recruitment missions for a big damn suicide mission in the endgame. What more can I say about the story? It isn't complex or full of riddles or even a seriously important part of the game. Instead this game's focus is on characters, dialogue, and the beginning of a massive galactic conflict that leads directly into Mass Effect 3.
I tend to like the Mass Effect games. They're like Star Wars without lightsabers, with more aliens in leading parts, and no insipid prequels in sight. I think that the games are massively fun and enjoyable, and have a ton to offer despite the overdone cover-based gameplay. The gameplay here is not what you're playing this game for. It's definitely the characters and story instead. Well, that doesn't mean the gameplay is bad. In all honesty, they really streamlined it from the last game and all around it feels much better, even if it is simplified.
One of the BIG changes from the first game to the second, and one of my least favorite changes, as stupid as it might sound, is the amount of customization. This is also a big complaint that I have for the Dragon Age series as well. Seriously, why did both sequels take away fun aspects of the first game? I mean, no it wasn't the most fun thing in the world to navigate the TERRIBLE inventory system of the first Mass Effect, but it was kind of fun to put Wrex in a bright green costume, or to put Ashley in her best red armor. I mean, not that it's necessarily OH MY GOD THIS IS SO GREAT, it still feels kind of fun. It's party customization, and it works really well. I also liked the amount of guns that you could get in the first game, something that the second game cut down on. Another thing to rant about is why have a game where you can't even use some of the core gameplay mechanics (in this case certain guns) if you play a certain class? It's weird and I've never really liked that. I guess I want to be able to use all the weapons rather than being restricted to a pistol or something crappy like that. I mean, it wouldn't even change anything at all since most classes have extra stuff that make them better at certain types of combat. So, why limit it? I've never used an assault rifle in any of the Mass Effect games because I never play a soldier class. So, why even implement it in the game at all? I mean, I like the fact that other characters are customizable in what weapons and powers they use, and I like that I can have different powers depending on what class I choose... but why are some of the powers chosen so arbitrarily? Or maybe I just think it's arbitrary. This is the biggest issue I have with this game. I feel like it really cuts out the RPG elements of the game, which subsequently is one of the biggest complaints about this game and Dragon Age II. I will argue that Dragon Age II is worse in this regard though as there is ABSOLUTELY NO CUSTOMIZATION in terms of character clothing, except for your own character, which makes most of the loot you get in the game absolutely useless, especially if some are for mages and you're playing as a rogue. Or you get a Hawke specific sword, but can't use it because again, you can't use swords, you need to use daggers as a rogue. It's dumb, and really makes me wonder about some of the arguments that people make about BioWare really dumbing these games down.
Now, dumbing the games down is something important to me. I'm a big Obsidian Entertainment junkie, but Valve is a good example of this too. You should not dumb a game down, making it easier for a different audience to get into it. You appeal to your base first, then everybody else afterwards. It's as simple as that. Every time I play a BioWare game I expect KotOR, not a shooter with RPG elements or a hack-and-slash with romantic interests. I like Dragon Age II, but not because of the things that were taken away. I liked the writing, the story, the characters, and some bits of the plot, but I hated what they took away from Origins. One of my favorite parts in that game, and this is going to sound dumb, but I loved the descriptions to each weapon. It showed that there was a lot of love and care going into each weapon's description. If, when you first get to Ostagar, you take a sword from a messenger, you get a great little blurb about some knight fighting with a spoon because you STOLE HIS SWORD. I love that. It opens up the world and gives the whole world more immersion. And that's the big problem here. Again, I like Dragon Age II and I also like Mass Effect 2, but I also think that they've dumbed down RPG mechanics either because they want to appeal to a new audience... or because of pure laziness, and I hope it's not the latter. I'm not really a PC gamer, and I played all of these games on the Xbox, which is probably why I'm not being as harsh as many of them can be. I guess I just want there to be customization and being able to dress characters in different clothing if you so desire is kind of a big deal to me. Also weapons. I want more weapons that feel unique, either through description or just by finding them on the ground or something.
Crap, I've gone off topic. Mass Effect 2. Mass Effect 2. All right. So, the game has very few weapons to it, probably no more than five of any weapon type, usually one of which is far superior to any of the other options if you're actually good at using the weapons at all. Also, no customization on the armor really, other than purely aesthetically. I mean, yes, it's kind of nice to be able to change colors around... or if you buy the DLC, you can make them wear sunglasses, kind of. Okay. Okay. I think I kind of understand, maybe? No. No, I don't. Why can't they get bonuses for new costumes? Or different stats or something? Oh... because stats were taken away. Oh. Oh no.
All in all, what I've been talking about are my biggest complaints. I know they've, as far as I've heard, fixed most of these issues for the upcoming Mass Effect 3, but the damage was already done here.
Now, after all that ranting, I have to admit that I do like the game. It has a compelling story, a lot of interesting things that can happen to your party, and... did I mention the party themselves? They are the main set-pieces of the game. There are up to... uh... 13, 14, or 15 (16 altogether, I think) unique party members in the game, although some are unique to DLC only, some are added by DLC to the main game itself, and some are optional. I guess I can talk about them all, although it will only make this review longer. I'll start with the first introduced and move on from that. The story follows these characters except at key story points, which involve Shepard looking for these aliens called Collectors collecting (har har) human colonies, and eventually bringing the fight straight to them. There, that's the story. Yes, some set-pieces are really fun and look fantastic, but they really only matter as much as OH HERE'S A STORY! LOOK AT IT!
So, we'll start with our fanservice of the hour. Miranda. Okay, skin-tight jumpsuit. Nicely rendered rear, nicely rendered boobage... well, I know why you're here, Miranda. I mean, yes, I guess she's kind of interesting, but the game itself undermines that interest by showing blatant shots of her rump. I mean, look game, I love video games, but I don't need pixelated babe to get me off, thank you very much. I'd much rather have no fanservice and giving her a sweater. And look, if you argue that it's her character, then I'd say why does the camera linger on her caboose? That has nothing to do with her character shaking that trunk in Shepard's face. She's turned to face Shepard. No, it's all about the camera focusing there to bring about a reaction in the fanbase. Wonderful.
Jacob. Stupid insipid characters are terrible. Stop making simple characters like this. He has no real personality and even though his loyalty sidequest is among the best in terms of story, he is just about the worst character I've ever seen in a video game. They dropped the ball on writing him. Period.
Then we have Wilson, who spoiler, dies in the very beginning.
All right, Mordin. I love Mordin. The first three characters are all human. Mordin is the first Salarian party member. He speaks really quickly without pronouns and while taking as few breaths as possible. He's a scientist as well, and well, he's kind of awesome. He has a good personality that fits him, and, in general, he works as a character all around. He is deep and engaging, and it's kind of cool to talk to him when you get the chance.
Garrus. Well, there's a spoiler, so there are going to more. I didn't love Garrus in the first game, and I don't love him amazingly in this one either. I mean, he's cool, and I use him a ton, but he says so little in the game itself at times I kind of forget about him. In general he reminds me of Shepard light... maybe even a secondary renegade Shepard.
Jack is kind of obviously a reference to space prison movies. I guess they're a genre nowadays. She (yes, she's a she) is supposed to be a very obviously emotionally stunted character who has gone through the worst life has to offer. It just... it doesn't work for me. It never has the weight I feel that it should. It's like the writers really tried to do something with her by telling her story, but it all just felt... paper-thin. Her entire story, which I guess works with a lot of people, just did not work for me. I mean, there's this feeling that there's way too much telling and not enough showing with her. Yes, she's obviously emotionally problematic, but her character only tells what's going on... there's never really that quiet scene where you just see all the issues and just understand. Part of it is on the voice actress, but most of it is certainly on the writing. It didn't feel right to me. It didn't work well.
Grunt is the Krogan, and even though he's no Wrex, he is pretty awesome. I like him a lot. He grows up within the Normandy SR-2 and you get to see his development basically from a child into an adult. I love it. It works so well, in my opinion. And he really comes off as an interesting and deep character despite his single-mindedness. We get to SEE his aggression (unlike Jack) and get to experience his story along with him. There's not the shoehorning in of emotional baggage that never really come out in game proper. I hate when things are told to me, but not shown. It's such a lazy way of doing things. But Grunt works really well as the heavy type of character with a healthy dose of rage-insanity.
Now for DLC characters: Kasumi and Zaeed. Zaeed is a walking and talking Firefly reference, basically a gruff bounty hunter, who's in it for the money and the adventure rather than the good of what they're doing. He's absolutely great. A lot of his lines are really interesting and he grows on you as a character as long as you spend time with him. Easily one of the best written characters in the game. Kasumi is another great character, well-written and interesting, with a great story besides. She has the emotional baggage like Miranda, like Jack, but she's actually written well and it comes off in her character much stronger than the others. You get to see what's going on with her, rather than having it told to you by the character in question. This is how good writing works, and Kasumi is a great example of it. Kasumi is a Japanese thief, and she's cute as hell. Her story is almost heartbreaking, and in general I have to admit that I really like her.
Then there was Tali. Tali is yet another character from the last game. And yes, yes, yes... I'm basically a Tali guy. I think she was lovingly written and incredibly well-done. She seems, in my opinion, to be the only sensible love interest for males in the game, besides the girls from the last game, I suppose. She has one of the most well-done scenes in the entire game with her loyalty quest, and everything with her feels personal. She feels like a friend (or lover, or whatever) unlike some of the other characters that we've seen so far with the exceptions of Grunt, Mordin, Zaeed, and Kasumi. Oh boy, though... she really is a good character.
Anyway, moving on from my Tali-love, let's talk about Thane. Thane is the absolute... um... drell. Yes. He's the assassin of the group, and he really has deep characterizations. Again we see him, underneath the surface. We get to see what's underneath unlike some of the worse-written characters. The voice actor and the writer do a great job with Thane, who, in some ways, maybe even most ways, is the best companion character in the game. Well, arguably, at least.
Then there's Samara. Another fanservice asari. Wonderful. I love asari cleavage. Do you hear that dry sarcasm in my voice? DO YOU SEE IT OVER THE INTERNET!? BECAUSE I DO. Seriously, I can't stand this kind of fanservice and the kind of character that Samara is. I might dislike Jacob the most, but Samara is a close second. She's a dedicated knight, the kind of character I really like... but she's done in the most aggressive and stupid way possible. There's a reason why I...
...usually choose the next character over her. Morinth. Now, yes, Morinth is evil, she's very evil, but I like her so much more than her mother. Morinth is over-the-top evil. Yes, she might not have the depth of other characters, but at the same time she really does not disappoint. You get exactly what you ask for with her. Even if you have to betray and basically kill Samara to get Morinth in your party. Eh, stuff happens to insipid characters. Also, the scene where you get to choose between them is one of the best scenes in the game. I have to point that out. It surprised me the first time I saw it.
Okay, one more main character, and... well, I think it's my favorite character. I would like to introduce Legion. Yay! A geth party member who is basically fantastic in every way and has more personality than half of the rest of the party. I'm not going to rant about this character. I love him and think that he was well-done in every single way. His dialogue is one of the best in the game... by the way.
Then there are two other "companions" both of which pop up in DLCs. The first is Liara, our friendly asari from the first game. She's pretty cool all around and eventually becomes an information broker called the Shadow Broker. I did say there would be spoilers, right? Her character is interesting although possibly a little bland as well. But that was Liara in the last game too. I don't mind her, I just find her a middling sort of character. The antagonists of the Lair of the Shadow Broker DLC are much stronger characters in general.
And then there's the last character Dr. Amanda Kenson. I won't spoil her. You don't get her as a companion for long. You get to meet her in the Arrival DLC. It's pretty good, although not the best DLC. Arguably the Shadow Broker one or Overlord would be the best. I have a special liking for Overlord because of how it plays with your mind and preconceptions about the game itself.
The DLCs, in general, are okay. The three that I mentioned are by far the best of them, with most of the rest being gun packs or Firewalker, which is frankly not great.
The main story... or I guess the plot, or whatever... is pretty good in general. The game starts off with Shepard's death... with a fantastic sequence of the Normandy, the ship from the first game, getting wrecked and ruined. Yup. And then Shepard dies. And obviously gets brought back to life. I've never liked this whole idea of Shepard being the chosen one... but barring that it is a fun sequence. And the rest of everything is about unlucky moments when mechs around Shepard go insane, or dealing with the characters I listed, or dealing with the Collectors. And that's it.
I mean, the voice acting is mostly good barring some exceptions, but BioWare games always do good with that stuff. Some of the voice acting is among the best I've ever heard in a video game. The music is also fantastic and well done, with special mention going to Tali's theme and the main theme itself. A lot of them are really well done though, and I think it deserves mention.
Changing the overheating feature of weapons and guns to ammo (heat-sinks), I think is a good idea. I liked it more than constantly overheating weapons, but that might just be me.
As far as everything else, the last boss battle is fairly well done, and the game is actually decently well done in terms of difficulty... even if some sequences and scenes are nearly impossible on Insanity difficulty if you pick the "wrong" class, which I think is absolutely ridiculous and one of the reasons that I like Obsidian more... because at least you can play most of their games through with any build on your character.
I think... I think that's all I have to say about Mass Effect 2. I liked it for the most part despite my complaints. I think there are some missteps... especially in the fanservice department. I mean, come on. If you're going to do fanservice, make it with a character who actually has some depth. I hate to say this, but Isabela in Dragon Age II is a very good example of a fanservice character done with characterization and depth. Well, she's also not as blatantly fanservice as some of these in this game... or maybe it literally doesn't appear that way because she DOES HAVE DEPTH, even if she's PIXELATED SEXY... or whatever. My point is, I don't care about fanservice. What I care about are interesting characters done well. Again, mostly a good game, but with some missteps, arguably going in the wrong direction from the first game... although getting rid of the Mako was a great idea. Wow, let me tell you... And the probing minigame is a much better thing to do even if it takes away from the expansiveness of the game. And this game DOES NOT feel as expansive as the first one, kind of sadly, really.
This is a better game than the first one, but only barely, mostly through characters. My complaints still hold and I wish the next game really does address them. Anyway, it's well done mostly, and I do enjoy the game and the series despite my ranting. Well, there you go.
I tend to like the Mass Effect games. They're like Star Wars without lightsabers, with more aliens in leading parts, and no insipid prequels in sight. I think that the games are massively fun and enjoyable, and have a ton to offer despite the overdone cover-based gameplay. The gameplay here is not what you're playing this game for. It's definitely the characters and story instead. Well, that doesn't mean the gameplay is bad. In all honesty, they really streamlined it from the last game and all around it feels much better, even if it is simplified.
One of the BIG changes from the first game to the second, and one of my least favorite changes, as stupid as it might sound, is the amount of customization. This is also a big complaint that I have for the Dragon Age series as well. Seriously, why did both sequels take away fun aspects of the first game? I mean, no it wasn't the most fun thing in the world to navigate the TERRIBLE inventory system of the first Mass Effect, but it was kind of fun to put Wrex in a bright green costume, or to put Ashley in her best red armor. I mean, not that it's necessarily OH MY GOD THIS IS SO GREAT, it still feels kind of fun. It's party customization, and it works really well. I also liked the amount of guns that you could get in the first game, something that the second game cut down on. Another thing to rant about is why have a game where you can't even use some of the core gameplay mechanics (in this case certain guns) if you play a certain class? It's weird and I've never really liked that. I guess I want to be able to use all the weapons rather than being restricted to a pistol or something crappy like that. I mean, it wouldn't even change anything at all since most classes have extra stuff that make them better at certain types of combat. So, why limit it? I've never used an assault rifle in any of the Mass Effect games because I never play a soldier class. So, why even implement it in the game at all? I mean, I like the fact that other characters are customizable in what weapons and powers they use, and I like that I can have different powers depending on what class I choose... but why are some of the powers chosen so arbitrarily? Or maybe I just think it's arbitrary. This is the biggest issue I have with this game. I feel like it really cuts out the RPG elements of the game, which subsequently is one of the biggest complaints about this game and Dragon Age II. I will argue that Dragon Age II is worse in this regard though as there is ABSOLUTELY NO CUSTOMIZATION in terms of character clothing, except for your own character, which makes most of the loot you get in the game absolutely useless, especially if some are for mages and you're playing as a rogue. Or you get a Hawke specific sword, but can't use it because again, you can't use swords, you need to use daggers as a rogue. It's dumb, and really makes me wonder about some of the arguments that people make about BioWare really dumbing these games down.
Now, dumbing the games down is something important to me. I'm a big Obsidian Entertainment junkie, but Valve is a good example of this too. You should not dumb a game down, making it easier for a different audience to get into it. You appeal to your base first, then everybody else afterwards. It's as simple as that. Every time I play a BioWare game I expect KotOR, not a shooter with RPG elements or a hack-and-slash with romantic interests. I like Dragon Age II, but not because of the things that were taken away. I liked the writing, the story, the characters, and some bits of the plot, but I hated what they took away from Origins. One of my favorite parts in that game, and this is going to sound dumb, but I loved the descriptions to each weapon. It showed that there was a lot of love and care going into each weapon's description. If, when you first get to Ostagar, you take a sword from a messenger, you get a great little blurb about some knight fighting with a spoon because you STOLE HIS SWORD. I love that. It opens up the world and gives the whole world more immersion. And that's the big problem here. Again, I like Dragon Age II and I also like Mass Effect 2, but I also think that they've dumbed down RPG mechanics either because they want to appeal to a new audience... or because of pure laziness, and I hope it's not the latter. I'm not really a PC gamer, and I played all of these games on the Xbox, which is probably why I'm not being as harsh as many of them can be. I guess I just want there to be customization and being able to dress characters in different clothing if you so desire is kind of a big deal to me. Also weapons. I want more weapons that feel unique, either through description or just by finding them on the ground or something.
Crap, I've gone off topic. Mass Effect 2. Mass Effect 2. All right. So, the game has very few weapons to it, probably no more than five of any weapon type, usually one of which is far superior to any of the other options if you're actually good at using the weapons at all. Also, no customization on the armor really, other than purely aesthetically. I mean, yes, it's kind of nice to be able to change colors around... or if you buy the DLC, you can make them wear sunglasses, kind of. Okay. Okay. I think I kind of understand, maybe? No. No, I don't. Why can't they get bonuses for new costumes? Or different stats or something? Oh... because stats were taken away. Oh. Oh no.
All in all, what I've been talking about are my biggest complaints. I know they've, as far as I've heard, fixed most of these issues for the upcoming Mass Effect 3, but the damage was already done here.
Now, after all that ranting, I have to admit that I do like the game. It has a compelling story, a lot of interesting things that can happen to your party, and... did I mention the party themselves? They are the main set-pieces of the game. There are up to... uh... 13, 14, or 15 (16 altogether, I think) unique party members in the game, although some are unique to DLC only, some are added by DLC to the main game itself, and some are optional. I guess I can talk about them all, although it will only make this review longer. I'll start with the first introduced and move on from that. The story follows these characters except at key story points, which involve Shepard looking for these aliens called Collectors collecting (har har) human colonies, and eventually bringing the fight straight to them. There, that's the story. Yes, some set-pieces are really fun and look fantastic, but they really only matter as much as OH HERE'S A STORY! LOOK AT IT!
So, we'll start with our fanservice of the hour. Miranda. Okay, skin-tight jumpsuit. Nicely rendered rear, nicely rendered boobage... well, I know why you're here, Miranda. I mean, yes, I guess she's kind of interesting, but the game itself undermines that interest by showing blatant shots of her rump. I mean, look game, I love video games, but I don't need pixelated babe to get me off, thank you very much. I'd much rather have no fanservice and giving her a sweater. And look, if you argue that it's her character, then I'd say why does the camera linger on her caboose? That has nothing to do with her character shaking that trunk in Shepard's face. She's turned to face Shepard. No, it's all about the camera focusing there to bring about a reaction in the fanbase. Wonderful.
Jacob. Stupid insipid characters are terrible. Stop making simple characters like this. He has no real personality and even though his loyalty sidequest is among the best in terms of story, he is just about the worst character I've ever seen in a video game. They dropped the ball on writing him. Period.
Then we have Wilson, who spoiler, dies in the very beginning.
All right, Mordin. I love Mordin. The first three characters are all human. Mordin is the first Salarian party member. He speaks really quickly without pronouns and while taking as few breaths as possible. He's a scientist as well, and well, he's kind of awesome. He has a good personality that fits him, and, in general, he works as a character all around. He is deep and engaging, and it's kind of cool to talk to him when you get the chance.
Garrus. Well, there's a spoiler, so there are going to more. I didn't love Garrus in the first game, and I don't love him amazingly in this one either. I mean, he's cool, and I use him a ton, but he says so little in the game itself at times I kind of forget about him. In general he reminds me of Shepard light... maybe even a secondary renegade Shepard.
Jack is kind of obviously a reference to space prison movies. I guess they're a genre nowadays. She (yes, she's a she) is supposed to be a very obviously emotionally stunted character who has gone through the worst life has to offer. It just... it doesn't work for me. It never has the weight I feel that it should. It's like the writers really tried to do something with her by telling her story, but it all just felt... paper-thin. Her entire story, which I guess works with a lot of people, just did not work for me. I mean, there's this feeling that there's way too much telling and not enough showing with her. Yes, she's obviously emotionally problematic, but her character only tells what's going on... there's never really that quiet scene where you just see all the issues and just understand. Part of it is on the voice actress, but most of it is certainly on the writing. It didn't feel right to me. It didn't work well.
Grunt is the Krogan, and even though he's no Wrex, he is pretty awesome. I like him a lot. He grows up within the Normandy SR-2 and you get to see his development basically from a child into an adult. I love it. It works so well, in my opinion. And he really comes off as an interesting and deep character despite his single-mindedness. We get to SEE his aggression (unlike Jack) and get to experience his story along with him. There's not the shoehorning in of emotional baggage that never really come out in game proper. I hate when things are told to me, but not shown. It's such a lazy way of doing things. But Grunt works really well as the heavy type of character with a healthy dose of rage-insanity.
Now for DLC characters: Kasumi and Zaeed. Zaeed is a walking and talking Firefly reference, basically a gruff bounty hunter, who's in it for the money and the adventure rather than the good of what they're doing. He's absolutely great. A lot of his lines are really interesting and he grows on you as a character as long as you spend time with him. Easily one of the best written characters in the game. Kasumi is another great character, well-written and interesting, with a great story besides. She has the emotional baggage like Miranda, like Jack, but she's actually written well and it comes off in her character much stronger than the others. You get to see what's going on with her, rather than having it told to you by the character in question. This is how good writing works, and Kasumi is a great example of it. Kasumi is a Japanese thief, and she's cute as hell. Her story is almost heartbreaking, and in general I have to admit that I really like her.
Then there was Tali. Tali is yet another character from the last game. And yes, yes, yes... I'm basically a Tali guy. I think she was lovingly written and incredibly well-done. She seems, in my opinion, to be the only sensible love interest for males in the game, besides the girls from the last game, I suppose. She has one of the most well-done scenes in the entire game with her loyalty quest, and everything with her feels personal. She feels like a friend (or lover, or whatever) unlike some of the other characters that we've seen so far with the exceptions of Grunt, Mordin, Zaeed, and Kasumi. Oh boy, though... she really is a good character.
Anyway, moving on from my Tali-love, let's talk about Thane. Thane is the absolute... um... drell. Yes. He's the assassin of the group, and he really has deep characterizations. Again we see him, underneath the surface. We get to see what's underneath unlike some of the worse-written characters. The voice actor and the writer do a great job with Thane, who, in some ways, maybe even most ways, is the best companion character in the game. Well, arguably, at least.
Then there's Samara. Another fanservice asari. Wonderful. I love asari cleavage. Do you hear that dry sarcasm in my voice? DO YOU SEE IT OVER THE INTERNET!? BECAUSE I DO. Seriously, I can't stand this kind of fanservice and the kind of character that Samara is. I might dislike Jacob the most, but Samara is a close second. She's a dedicated knight, the kind of character I really like... but she's done in the most aggressive and stupid way possible. There's a reason why I...
...usually choose the next character over her. Morinth. Now, yes, Morinth is evil, she's very evil, but I like her so much more than her mother. Morinth is over-the-top evil. Yes, she might not have the depth of other characters, but at the same time she really does not disappoint. You get exactly what you ask for with her. Even if you have to betray and basically kill Samara to get Morinth in your party. Eh, stuff happens to insipid characters. Also, the scene where you get to choose between them is one of the best scenes in the game. I have to point that out. It surprised me the first time I saw it.
Okay, one more main character, and... well, I think it's my favorite character. I would like to introduce Legion. Yay! A geth party member who is basically fantastic in every way and has more personality than half of the rest of the party. I'm not going to rant about this character. I love him and think that he was well-done in every single way. His dialogue is one of the best in the game... by the way.
Then there are two other "companions" both of which pop up in DLCs. The first is Liara, our friendly asari from the first game. She's pretty cool all around and eventually becomes an information broker called the Shadow Broker. I did say there would be spoilers, right? Her character is interesting although possibly a little bland as well. But that was Liara in the last game too. I don't mind her, I just find her a middling sort of character. The antagonists of the Lair of the Shadow Broker DLC are much stronger characters in general.
And then there's the last character Dr. Amanda Kenson. I won't spoil her. You don't get her as a companion for long. You get to meet her in the Arrival DLC. It's pretty good, although not the best DLC. Arguably the Shadow Broker one or Overlord would be the best. I have a special liking for Overlord because of how it plays with your mind and preconceptions about the game itself.
The DLCs, in general, are okay. The three that I mentioned are by far the best of them, with most of the rest being gun packs or Firewalker, which is frankly not great.
The main story... or I guess the plot, or whatever... is pretty good in general. The game starts off with Shepard's death... with a fantastic sequence of the Normandy, the ship from the first game, getting wrecked and ruined. Yup. And then Shepard dies. And obviously gets brought back to life. I've never liked this whole idea of Shepard being the chosen one... but barring that it is a fun sequence. And the rest of everything is about unlucky moments when mechs around Shepard go insane, or dealing with the characters I listed, or dealing with the Collectors. And that's it.
I mean, the voice acting is mostly good barring some exceptions, but BioWare games always do good with that stuff. Some of the voice acting is among the best I've ever heard in a video game. The music is also fantastic and well done, with special mention going to Tali's theme and the main theme itself. A lot of them are really well done though, and I think it deserves mention.
Changing the overheating feature of weapons and guns to ammo (heat-sinks), I think is a good idea. I liked it more than constantly overheating weapons, but that might just be me.
As far as everything else, the last boss battle is fairly well done, and the game is actually decently well done in terms of difficulty... even if some sequences and scenes are nearly impossible on Insanity difficulty if you pick the "wrong" class, which I think is absolutely ridiculous and one of the reasons that I like Obsidian more... because at least you can play most of their games through with any build on your character.
I think... I think that's all I have to say about Mass Effect 2. I liked it for the most part despite my complaints. I think there are some missteps... especially in the fanservice department. I mean, come on. If you're going to do fanservice, make it with a character who actually has some depth. I hate to say this, but Isabela in Dragon Age II is a very good example of a fanservice character done with characterization and depth. Well, she's also not as blatantly fanservice as some of these in this game... or maybe it literally doesn't appear that way because she DOES HAVE DEPTH, even if she's PIXELATED SEXY... or whatever. My point is, I don't care about fanservice. What I care about are interesting characters done well. Again, mostly a good game, but with some missteps, arguably going in the wrong direction from the first game... although getting rid of the Mako was a great idea. Wow, let me tell you... And the probing minigame is a much better thing to do even if it takes away from the expansiveness of the game. And this game DOES NOT feel as expansive as the first one, kind of sadly, really.
This is a better game than the first one, but only barely, mostly through characters. My complaints still hold and I wish the next game really does address them. Anyway, it's well done mostly, and I do enjoy the game and the series despite my ranting. Well, there you go.
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Video Game Assessment
Wednesday, April 20, 2011
Video Game Assessment Revisit: Dragon Age: Origins (2009)
I have already reviewed this video game some time ago (It was my first review here.), but I thought that my review of the game basically sucked and I had not really come into my own as a reviewer with some kind of insane personality that I wanted so much. Well, continuing my apparent bunch of reviews about BioWare games, I am going to review Dragon Age: Origins as well as its expansion pack, Dragon Age: Origins- Awakening and all of the DLC leading up to the second game which I reviewed not too long ago.
So, this game's story is pretty simplistic, very fantasy RPG-ish. Almost every other fantasy story has a similar plot as this game. Well, really this game has two plots... both of which are very indicative of the fantasy genre of RPG. The first is dealing with an usurping "king" and putting the rightful ruler on the throne. The second is dealing with orc-like enemies led by a dragon and defeating this inhuman Blight.
The story frankly is regular and normal fantasy, which sounds like an oxymoron, but there you go.
So, the game has elves and dwarves and orcs (called darkspawn) and ogres and these things called Qunari and obviously humans. And humans are also obviously the greasiest and worst of the peoples, constantly being bad guys and being racist and such. It's pretty terrible. Why are humans always so bad? I know a lotof humans I... well, I know some humans that aren't so... okay, I know like three people I don't think would kill me in my sleep. That means that there are some good people. In this game, humans just seem so selfish and cruel and it's a pity. There are a few good ones, but almost all of them are either in your party or friends of the party characters.
Now, your companion characters are where this game really shines. You have the snarky Templar, Alistair, the snarky dark mage girl, Morrigan, the snarky old mentor mage, Wynne, the snarky elf assassin, Zevran, the snarky and ofttimes drunk dwarf, Oghren, the snarky stoic Qunari, Sten, and the bard Leliana... and your snarky dog for good measure. If snarky is mentioned in most of those characterizations, then yeah... snarky is what most of the characters in the game are. I have never seen such a collection of snarky people in my life. All they do is snark and become cynical and snark some more and become sarcastic or sardonic and... yeah... it's fine for a little while, but why is every character so snarky? Did I walk into s snarky convention while playing this video game? Seriously. And the only character who isn't snarky is the creepy female bard with the terrible voice who watches your character when he/she sleeps. It's creepy and weird and she's awkward and... why does every character have such emotional hangups? Why am I their babysitter/therapist? Why can't they help me out? Maybe my character is feeling a little down what with all the people TRYING TO MURDER ME... Maybe, just maybe, I don't want to her Alistair whine about how he's alone in the world when in my origin story, MY ENTIRE FAMILY WAS KILLED. Seriously, Alistair, I like you, dude, but you just have to stop whining constantly. And Morrigan, stop being overtly evil. Now is not the time when I'm trying to romance you or kill a GREAT EVIL. Can't you just for one second think about being a good person? Seriously.
I could go on and on about these characters, but I think you get the... DOG, NO! DO NOT RELEASE YOUR BLADDER ON THAT UNSUSPECTING CHILD!!!
Uh.... anyway...
The music of this game is fantastic. It really is. It sounds like a lot of music from The Lord of the Rings and I'm basically in love with LotR so there's that. The gameplay is annoying at times and the difficulty is impossible. Even easy enemies are insane to take down on NORMAL difficulty. It's almost as if the difficulty is actually broken. It sucks. I will admit there is satisfaction, a ton of it in fact, for killing big enemies though. There is nothing sweeter than a well-fought battle with an ogre or a dragon or something and plunging the warm, blood-soaked steel of a sword into its blasted throat. The gore elements are pretty well done, although I do wish my character had a handkerchief to wipe his face from time to time. I hate going into a cutscene looking like I just got caught in the flood of blood from Stanley Kubrick's The Shining.
So, now going into the DLC (downloadable content) and expansion: The DLC can be anywhere from really good to really awful. The first DLC actually came with the game, The Stone Prisoner, which introduces a new companion, Shale, who is basically awesome. Shale is a golem and is about as hardcore and hilarious as can be. Shale is very reminiscent of HK-47 from the KotOR series and that just makes the character that much more awesome.
There are other DLCs within the game itself, but most only add new content and items rather than memorable story elements.
Outside the game there are, besides the expansion, four DLC packs. The first is The Darkspawn Chronicles that is a funny little alternate universe in which your player character didn't exist. You play as a Darkspawn and slaughter your entire companion team in the final Dragon Age: Origins battle. It's fun, but short, and has really nothing but combat.
The next DLC is Leliana's Song which is a prequel story for the worst character in the entire game of Dragno Age. Yeah, it's a fun little story, but it very little, if anything to the entire plot of the story. Leliana had mentioned her entire story at one point, and being a bard she wouldn't shut up about it either. I guess I don't really see the point of this DLC. It has some fun moments, but ultimately comes off as overdone and useless.
The third DLC is The Golems of Amgarrok, a very short side mission with some body horror to it. Ilove body horror. The story is interesting as is the gameplay. The only complaint I have is that it is short... and very difficult. Neither of which is a plus. I would have rather had more of this DLC than the two I mentioned previously.
The last DLC, and by far the best, is called Witch Hunt. It details a search for a witch, possibly a witch known to the player character. It's a fun and reminiscent look back at Dragon Age, really tying up loose ends of story and ending the entire story with a bang. I really like it. I think the characters in it are done well, the story is strong, and it ends Dragon Age: Origins in the way it should be ended.
Now I'll move onto the expansion pack, Dragon Age: Origins- Awakening. So, this is basically a new set piece around a third of the length of the actual game. It has new character as well as some old ones, and a new area to explore. It's fairly well done in terms of story and visuals, but falls flat for other reasons. The dialogue system was changed from the one I love so much that reminded me of the KotOR series, where you can just talk to any companion at any time, to a system of only being able to talk with them when they have something to say. Kind of silly if you ask me. It's a change I don't like and it's a change that stayed around for Dragon Age II, much to my chagrin, although it's done much better there than it is here. Awakening has some great areas within it and has some of my favorite fights within all of Origins. Blackmarsh and everything that happens there is particularly memorable, as is the Architect and what he represents, and the Deep Roads of Kal Hirol, which are so different and much more awesome than the Deep Roads in Orgins. Everything here seems to try improving Origins, and with the exception of dialogue, it seems to. Characters are still a strong element of the game, and Awakening doesn't disappoint with that, having some of the more memorable characters in the series, like Nathaniel, Anders, Velanna (even though a lot of people hate her, I like that crazy elven witch), Sigrun, and Justice. Mother is insane and a pleasure to watch, really bringing body horror to the forefront, which is something I think needs to constantly be brought to the forefront... then again I'm a big Cronenberg fan...
Anyway, the Origins game as a whole is amazing and worth revisiting here. There's so much to it I don't think I could ever go through all of it, but I'm going to damn well try. I like the game a lot. It's great for any fantasy buff, or even anybody who really liked LotR. Check it out, but remember the combat sucks if you're not on a computer, and the Xbox 360 version (which I have) looks like crap.
So, be mindful of those things and have fun.
So, this game's story is pretty simplistic, very fantasy RPG-ish. Almost every other fantasy story has a similar plot as this game. Well, really this game has two plots... both of which are very indicative of the fantasy genre of RPG. The first is dealing with an usurping "king" and putting the rightful ruler on the throne. The second is dealing with orc-like enemies led by a dragon and defeating this inhuman Blight.
The story frankly is regular and normal fantasy, which sounds like an oxymoron, but there you go.
So, the game has elves and dwarves and orcs (called darkspawn) and ogres and these things called Qunari and obviously humans. And humans are also obviously the greasiest and worst of the peoples, constantly being bad guys and being racist and such. It's pretty terrible. Why are humans always so bad? I know a lotof humans I... well, I know some humans that aren't so... okay, I know like three people I don't think would kill me in my sleep. That means that there are some good people. In this game, humans just seem so selfish and cruel and it's a pity. There are a few good ones, but almost all of them are either in your party or friends of the party characters.
Now, your companion characters are where this game really shines. You have the snarky Templar, Alistair, the snarky dark mage girl, Morrigan, the snarky old mentor mage, Wynne, the snarky elf assassin, Zevran, the snarky and ofttimes drunk dwarf, Oghren, the snarky stoic Qunari, Sten, and the bard Leliana... and your snarky dog for good measure. If snarky is mentioned in most of those characterizations, then yeah... snarky is what most of the characters in the game are. I have never seen such a collection of snarky people in my life. All they do is snark and become cynical and snark some more and become sarcastic or sardonic and... yeah... it's fine for a little while, but why is every character so snarky? Did I walk into s snarky convention while playing this video game? Seriously. And the only character who isn't snarky is the creepy female bard with the terrible voice who watches your character when he/she sleeps. It's creepy and weird and she's awkward and... why does every character have such emotional hangups? Why am I their babysitter/therapist? Why can't they help me out? Maybe my character is feeling a little down what with all the people TRYING TO MURDER ME... Maybe, just maybe, I don't want to her Alistair whine about how he's alone in the world when in my origin story, MY ENTIRE FAMILY WAS KILLED. Seriously, Alistair, I like you, dude, but you just have to stop whining constantly. And Morrigan, stop being overtly evil. Now is not the time when I'm trying to romance you or kill a GREAT EVIL. Can't you just for one second think about being a good person? Seriously.
I could go on and on about these characters, but I think you get the... DOG, NO! DO NOT RELEASE YOUR BLADDER ON THAT UNSUSPECTING CHILD!!!
Uh.... anyway...
The music of this game is fantastic. It really is. It sounds like a lot of music from The Lord of the Rings and I'm basically in love with LotR so there's that. The gameplay is annoying at times and the difficulty is impossible. Even easy enemies are insane to take down on NORMAL difficulty. It's almost as if the difficulty is actually broken. It sucks. I will admit there is satisfaction, a ton of it in fact, for killing big enemies though. There is nothing sweeter than a well-fought battle with an ogre or a dragon or something and plunging the warm, blood-soaked steel of a sword into its blasted throat. The gore elements are pretty well done, although I do wish my character had a handkerchief to wipe his face from time to time. I hate going into a cutscene looking like I just got caught in the flood of blood from Stanley Kubrick's The Shining.
So, now going into the DLC (downloadable content) and expansion: The DLC can be anywhere from really good to really awful. The first DLC actually came with the game, The Stone Prisoner, which introduces a new companion, Shale, who is basically awesome. Shale is a golem and is about as hardcore and hilarious as can be. Shale is very reminiscent of HK-47 from the KotOR series and that just makes the character that much more awesome.
There are other DLCs within the game itself, but most only add new content and items rather than memorable story elements.
Outside the game there are, besides the expansion, four DLC packs. The first is The Darkspawn Chronicles that is a funny little alternate universe in which your player character didn't exist. You play as a Darkspawn and slaughter your entire companion team in the final Dragon Age: Origins battle. It's fun, but short, and has really nothing but combat.
The next DLC is Leliana's Song which is a prequel story for the worst character in the entire game of Dragno Age. Yeah, it's a fun little story, but it very little, if anything to the entire plot of the story. Leliana had mentioned her entire story at one point, and being a bard she wouldn't shut up about it either. I guess I don't really see the point of this DLC. It has some fun moments, but ultimately comes off as overdone and useless.
The third DLC is The Golems of Amgarrok, a very short side mission with some body horror to it. Ilove body horror. The story is interesting as is the gameplay. The only complaint I have is that it is short... and very difficult. Neither of which is a plus. I would have rather had more of this DLC than the two I mentioned previously.
The last DLC, and by far the best, is called Witch Hunt. It details a search for a witch, possibly a witch known to the player character. It's a fun and reminiscent look back at Dragon Age, really tying up loose ends of story and ending the entire story with a bang. I really like it. I think the characters in it are done well, the story is strong, and it ends Dragon Age: Origins in the way it should be ended.
Now I'll move onto the expansion pack, Dragon Age: Origins- Awakening. So, this is basically a new set piece around a third of the length of the actual game. It has new character as well as some old ones, and a new area to explore. It's fairly well done in terms of story and visuals, but falls flat for other reasons. The dialogue system was changed from the one I love so much that reminded me of the KotOR series, where you can just talk to any companion at any time, to a system of only being able to talk with them when they have something to say. Kind of silly if you ask me. It's a change I don't like and it's a change that stayed around for Dragon Age II, much to my chagrin, although it's done much better there than it is here. Awakening has some great areas within it and has some of my favorite fights within all of Origins. Blackmarsh and everything that happens there is particularly memorable, as is the Architect and what he represents, and the Deep Roads of Kal Hirol, which are so different and much more awesome than the Deep Roads in Orgins. Everything here seems to try improving Origins, and with the exception of dialogue, it seems to. Characters are still a strong element of the game, and Awakening doesn't disappoint with that, having some of the more memorable characters in the series, like Nathaniel, Anders, Velanna (even though a lot of people hate her, I like that crazy elven witch), Sigrun, and Justice. Mother is insane and a pleasure to watch, really bringing body horror to the forefront, which is something I think needs to constantly be brought to the forefront... then again I'm a big Cronenberg fan...
Anyway, the Origins game as a whole is amazing and worth revisiting here. There's so much to it I don't think I could ever go through all of it, but I'm going to damn well try. I like the game a lot. It's great for any fantasy buff, or even anybody who really liked LotR. Check it out, but remember the combat sucks if you're not on a computer, and the Xbox 360 version (which I have) looks like crap.
So, be mindful of those things and have fun.
Labels:
2009,
Awakening,
Dialogue,
DLC,
Dragon Age: Origins,
Gameplay,
KotOR,
Revisit,
Snark,
Video Game Assessment
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